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Posted by: Munkee.3542

Munkee.3542

I’m on an official crusade to bring attention to this subject and get an official response to the most dire of questions:

Will Mesmers get mainhand pistol?

Spread the word Mesmers of Tyria, we want mainhand pistol!

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Posted by: Hexxen.7216

Hexxen.7216

Great grats you are the 1millionth person to make this thread. Let them fix all our weapons we have now and make the game not buggy before making new content.

(edited by Hexxen.7216)

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Posted by: Aveneo.2068

Aveneo.2068

Great grats you are the 1millionth person to make this thread.

Guess that means a lot of Mesmers would really like to have a pistol as a mainhand option; as seemed to be the original intention by ArenaNet.

Why else do we have 2 identical illusionary pistols with different names (Lyss and Ilya) that just happen to be none other than the dual-faced goddess of beauty, water, and illusion Lyssa (patron goddess of Mesmers)?

Let them fix all our weapons we have now and make the game not buggy before making new content.

But that will never happen. How long has GW1 been out now? Have they ever fixed all the bugs there?

Besides, fixing bugs and adding content are two separate aspects which are done independently from one another by different teams.

So a big YES PLEASE for a Mainhand Pistol option for Mesmers. Please let me use Ilya and Lyss simultaneously on my Mesmer as it was meant to be…

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Posted by: Crion.8465

Crion.8465

Yes, do want! I was so disappointed when I found out Mesmers couldn’t use mainhand pistol.
If it ever happens then I have it as a goal to dual wield Quip so I can shoot flowers and ribbons at everything.

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Posted by: Henrik.7560

Henrik.7560

The funny thing is, Pistol improvement thingy (IX) is in the dueling tree, but yet dueling is skills with 2 of the same one hand weapon right? So why don’t we already have a main hand pistol.

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Posted by: Ballads.2509

Ballads.2509

Soon as other classes get off hand sword, sure.

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Posted by: Benjamin.8237

Benjamin.8237

Soon as other classes get off hand sword, sure.

Why? Mesmers back from guild wars 1 were designed as duelist characters, or “fencers” using swords.

http://www.guildwars.com/images/3drenderings/gw-mesmer-large.jpg

Other classes don’t necessarily HAVE to have the OH sword. Back to the discussion, I’d love a MH Pistol, it matches our class design and whats as cool as pew pewing with two of the things?!?

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Posted by: sirflamesword.3896

sirflamesword.3896

MH Pistol would be soooo freaking sweet. Need to start a petition for this for the next expansion. It would go well with the idea of the mesmer imo anyway.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Yes we will and that is guaranteed but they’ll keep it for their first expansion to incite the purchase… So wait another 2 years spamming boring weapons we have

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: KevEveryDay.8163

KevEveryDay.8163

TBH, I’d rather have 25% speed signet, more than main hand pistol :/

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Posted by: Aveneo.2068

Aveneo.2068

TBH, I’d rather have 25% speed signet, more than main hand pistol :/

Is it too much to ask for both?

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Posted by: Henrik.7560

Henrik.7560

Yeah well us messies are unique, we don’t get speed signet but we get boon duration signet <3, that makes us the only class that can get to 100% boon duration with the food runes and traits, while everyone else is stuck at 90 except warriors have their 10% boon duration banner.

Back on topic, MH pistol would be really cool, and would only fit if it was made since pistol stuff (IX) is in the Dueling trait line. We could have like

  1. Shoot your foe and bleed them (1 stack)
  2. Shoot your foe crippling them (6 seconds) 8s CD
  3. Fire a magic projectile which hits your foe stacking vulnerability (5 stacks) then bounces to allies granting regeneration (5 seconds) 3x bounces. 12s CD
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(edited by Henrik.7560)

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Posted by: Fiorrello.8126

Fiorrello.8126

needs more confusion hendrik

how about the number 2 skills summons a clone next to you (displacing you like the mirror image or decoy utility does) and any nearby enemies get a stack of confusion.

or you shoot them in the head giving them a stack of confusion and teleporting behind them leaving a clone in your place.

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Posted by: Dess.4391

Dess.4391

  1. Shoot your foe and bleed them (1 stack)
  2. Shoot your foe crippling them (6 seconds) 8s CD
  3. Fire a magic projectile which hits your foe stacking vulnerability (5 stacks) then bounces to allies granting regeneration (5 seconds) 3x bounces. 12s CD

Errr kinda breakes mesmers theme a bit since it lacks a clone skill like all weps have.
Also 2º skill traited or with very lil condition duration means perma cripple, not that i would hate it, but isnt a bit too much??

Also since we have weps acting in unexpected ways (like GS being a ranged wep that fire lasers) why not go on with this? Pistols could be a more AoE oriented wep. Idk maybe 3rd skill something like: Cast 3 clones arround you they all fire up the air causing a rain of bullets in a targueted area, probably better if its a chaneled skill with a quite long cooldown.

2nd skill could be a cone attack that casts 3 clones that do it and grant stealth to the real mesmer for like 1 sec.

Those clones could just vanish (neither shater or die, just vanish) after the attacks are done and not count for max clone count and neither kittenter fodder. They are just an animation, not an actual clone.

Mesmer is supposed to mess with ppls minds, idk i would personally prefer more misleading skills than direct dmg ones. In fact if i could i would give up dmg for more skills that confuse ppl (not the condition) or reduced cooldowns on the ones we have. kitten id love so much if IP stealthed me with the same animation of shaters for like 1 or 2 secs instead of counting myself as another clone for dmg….. That would be hilarious…. WTF?? All of them dahttered?? The what i was fighting??

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Posted by: profgast.7816

profgast.7816

The funny thing is, Pistol improvement thingy (IX) is in the dueling tree, but yet dueling is skills with 2 of the same one hand weapon right? So why don’t we already have a main hand pistol.

… No. Dueling is the act of having a Duel. From Merriam-Webster.com

Duel (noun): a combat between two persons; specifically : a formal combat with weapons fought between two persons in the presence of witnesses.
Duel (verb)to fight a duel

Not to be confused with the word “Dual” which sounds very similar. Again from Merriam-webster.com

Dual (adjective): 1. of grammatical number : denoting reference to two
2.
a : consisting of two parts or elements or having two like parts : double
b : having a double character or nature

Thus you get “dual-wielding” for when you are using two of the same weapon.

On Topic: I wouldn’t mind having mainhand pistol for a mesmer. But I don’t see Anet adding new weapons for classes anytime soon. Or at least I hope they’d handle existing traits and weapon skills that don’t function quite right first.

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Posted by: naphack.9346

naphack.9346

If for one class, then for every class. I’d say:
-MH pistol for Mezz
-Torch for Necros
-Sword for Elementalist (omgbrokenlol they get 12 new skills while we get only 2)
-Torch for Thieves
-Guardian????
-Warrior? mby mainhand shield?:D:D nah, dunno^^ Prolly pistols…
-Engineer gets a mace(prolly gonna charge it and strike you with lightning)
-Rangers get a shield

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Carighan.6758

Carighan.6758

official

Care to show a proof? At least a post by one of the ANet posters confirming it?

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Posted by: sirflamesword.3896

sirflamesword.3896

official

Care to show a proof? At least a post by one of the ANet posters confirming it?

I think you are confused son. At least read the whole post instead of seeing 1 word and going off on a rant because of it.

Edit: added some to my post.

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Posted by: bwuki.2175

bwuki.2175

bump of justice

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Skill 1. Bounces up to three targets, 1st target gets 1 stack of bleeding (4sec), 2nd is poisoned (2sec), 3rd 1 stack of confusion (3sec).

Skill 2. Do an evasive move (1.1/2sec evasion, matrix style) that bleeds (1stack 6sec) and burns (3sec) foes and summons a clone at your current position. CD 12sec.

Skill 3. I want something like Static Shot on engi’s pistol!

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Hexxen.7216

Hexxen.7216

Skill 1. Bounces up to three targets, 1st target gets 1 stack of bleeding (4sec), 2nd is poisoned (2sec), 3rd 1 stack of confusion (3sec).

Skill 2. Do an evasive move (1.1/2sec evasion, matrix style) that bleeds (1stack 6sec) and burns (3sec) foes and summons a clone at your current position. CD 12sec.

Skill 3. I want something like Static Shot on engi’s pistol!

I love Mesmer and even I know that skill 1 is over powered. A move that does a condition each to three different people on auto attack? That is the definition of OP i think. Also, it isn’t random enough. These kinds of FOR SURE THIS TYPE OF CONDITION ability is stepping on the eng and necro’s territory too much. We gota be much more random. ^^

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Posted by: CrazyAce.3842

CrazyAce.3842

Skill 1. Bounces up to three targets, 1st target gets 1 stack of bleeding (4sec), 2nd is poisoned (2sec), 3rd 1 stack of confusion (3sec).

Skill 2. Do an evasive move (1.1/2sec evasion, matrix style) that bleeds (1stack 6sec) and burns (3sec) foes and summons a clone at your current position. CD 12sec.

Skill 3. I want something like Static Shot on engi’s pistol!

Woah. A bouncing attack like that for an autoattack? No way, dude. That would be overpowered for certain.

If we get a mainhand pistol (and that’s a pretty big if), it should be something like this:

[time for skill to execute] (CD and range, additional skill info)

1. Shoot the target [1/4] > Shoot the target [1/4] > Shoot the target and inflict a random condition for 1 second [1/4] (900 range)
2. Daze the target for 1 sec [1/4] (10s CD, 750 range)
3. Summon a clone on the target that fires confusing bullets [1 sec] (15s CD, 900 range, needs LOS and clone attacks every 10 seconds and inflicts 3 stacks of confusion for 3 seconds)

Or perhaps the 2 slot could be something similar to the Engineer’s pistol 3 skill. I dunno. But it needs to not be OP.

A mainhand pistol would NEED a clone skill of some sort. It would break the class theme, otherwise.

All this being said, if mesmer got a mainhand pistol, I could die happy.

(edited by CrazyAce.3842)

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Posted by: Aveneo.2068

Aveneo.2068

Anyone ever considered that if ANet would add a mainhand pistol, it wouldn’t necessarily mean it’s going to be another condition-based weapon. We already have the Scepter as a ranged onehanded condition based weapon, but we are currently lacking a ranged onehanded power based weapon.

And because we are currently lacking a power based ranged onehander that’s one of the reasons why I believe that ANet originally intended to have the pistol as a mainhand option at launch. That, and Duelist Discipline being a Master trait as well as having 2 illusionary pistols in the game (Lyss and Ilya).

Just thought I’d coin that possibility.

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(edited by Aveneo.2068)

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Posted by: CrazyAce.3842

CrazyAce.3842

Anyone ever considered that if ANet would add a mainhand pistol, it wouldn’t necessarily mean it’s going to be another condition-based weapon. We already have the Scepter as a ranged onehanded condition based weapon, but we are currently lacking a ranged onehanded power based weapon.

One of the reasons why I believe that ANet originally intended to have the pistol as a mainhand option at launch. That, and Duelist Discipline trait being a Master trait as well as having 2 illusionary pistols in the game (Lyss and Ilya).

Just thought I’d coin that possibility.

Eh, we’re all just throwing around ideas. I think most of us doubt that we’ll ever get a MH pistol…. but without dreams, what are we?

A power-based HM pistol seems interesting, but less fun and interesting than a condition-based pistol (conditions, especially random ones, are a theme of mesmer). Power based pistols are for thieves. I think a lot of Mesmers have looked at the Engineer’s MH pistol and wished they had something like its 3 ability for a MH slot (pistol 4 comes pretty darn close). At least I did.

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Posted by: Fiorrello.8126

Fiorrello.8126

Anyone ever considered that if ANet would add a mainhand pistol, it wouldn’t necessarily mean it’s going to be another condition-based weapon. We already have the Scepter as a ranged onehanded condition based weapon, but we are currently lacking a ranged onehanded power based weapon.

And because we are currently lacking a power based ranged onehander that’s one of the reasons why I believe that ANet originally intended to have the pistol as a mainhand option at launch. That, and Duelist Discipline being a Master trait as well as having 2 illusionary pistols in the game (Lyss and Ilya).

Just thought I’d coin that possibility.

i agree, if we do get a main hand pistol i would want it to be power based.

i kind of feel like is should have some kind of stun and/or gap closer to it though. we already have a trait that does damage when we interrupt an opponent. how about this for a pistol skill

2. shoot the target in the head dazing them for 1/4 of a second, teleport behind them leaving a clone at your original position (range 700, CD 8 sec)

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Posted by: Aveneo.2068

Aveneo.2068

Eh, we’re all just throwing around ideas. I think most of us doubt that we’ll ever get a MH pistol…. but without dreams, what are we?

A power-based HM pistol seems interesting, but less fun and interesting than a condition-based pistol (conditions, especially random ones, are a theme of mesmer). Power based pistols are for thieves. I think a lot of Mesmers have looked at the Engineer’s MH pistol and wished they had something like its 3 ability for a MH slot (pistol 4 comes pretty darn close). At least I did.

True, and without dreams we wouldn’t have had the reality we have today.

I just thought I’d mention the possibility; mainly because what we are currently lacking is a ranged onehanded weapon that’s power-based.

I for one would have loved to see something similar to the attack of the iDuelist on the #3 ability; firing a barrage of illusionary bullets at my target. If only the MH pistol was equipped it would shoot a number of times in rapid succession (animation similar to Engineer#2/Thief#3 ‘Repeater’) and if both MH and OH were equipped it would use the animations of the iDuelist/Thief#3 ‘Unload’ (same damage but with the animation of firing both pistols).

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(edited by Aveneo.2068)

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Posted by: Hexxen.7216

Hexxen.7216

Duelist Discipline being a Master trait

Poor argument since our torch reduction trait is also a Master Trait. Sword is the only weapon reduction trait that isn’t Master actually.

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Posted by: CrazyAce.3842

CrazyAce.3842

Duelist Discipline being a Master trait

Poor argument since our torch reduction trait is also a Master Trait. Sword is the only weapon reduction trait that isn’t Master actually.

I personally never felt that was a problem. Almost all class’ weapon traits are in the Master lines.

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Posted by: Aveneo.2068

Aveneo.2068

Duelist Discipline being a Master trait

Poor argument since our torch reduction trait is also a Master Trait. Sword is the only weapon reduction trait that isn’t Master actually.

Hmmm, must have missed that then (probably because I never used Torch). I mainly noticed that our Greatsword was a Master trait affecting 5 abilities and Pistol being a Master trait but only affecting 2 abilities. So to me the logic felt a bit off; considering the Sword (as you noted) being just an Adept trait, but affecting 3 abilities. So if anything those should have swapped places.

Still, I don’t view it as an ‘argument’ as I still believe that ArenaNet did intend for Mesmers to have a MH Pistol at launch. But for reasons unknown they launched without it.

(And for reasons known, I still want one!)

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Posted by: Hexxen.7216

Hexxen.7216

I would rather have a fan like in the concept art. ^^ No idea how they would work it but I would hope it would be a new weapon not just a focus skin. ^^

As for MH Pistol. It has to have a clone generator as every weapon that has a skill in the first three skill slots has a clone generator. A bouncing attack would be to much like the off hand number 4. Giving us an Unload like the Thieves have is just asking for the Thieves to get all worked up over not having the single coolest attack in the game.

I simply don’t see how they would work it.

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Posted by: Munkee.3542

Munkee.3542

Eh, we’re all just throwing around ideas. I think most of us doubt that we’ll ever get a MH pistol…. but without dreams, what are we?

And that sir, is why this crusade exists. We will get mainhand pistol. As long as we keep this constructive and keep the positive energy rolling we can make this happen.

I’ll agree that it should be power based as opposed to conditions. Having stun on the mainhand would be a bit OP with a double stun available. I can see auto attack doing 1s of Vulnerability and maybe the #3 skill being a bouncing attack while #2 skill would create a clone that could maybe do some type of boon to allies in the area.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Skill 1. Bounces up to three targets, 1st target gets 1 stack of bleeding (4sec), 2nd is poisoned (2sec), 3rd 1 stack of confusion (3sec).

Skill 2. Do an evasive move (1.1/2sec evasion, matrix style) that bleeds (1stack 6sec) and burns (3sec) foes and summons a clone at your current position. CD 12sec.

Skill 3. I want something like Static Shot on engi’s pistol!

Woah. A bouncing attack like that for an autoattack? No way, dude. That would be overpowered for certain.

If we get a mainhand pistol (and that’s a pretty big if), it should be something like this:

[time for skill to execute] (CD and range, additional skill info)

1. Shoot the target [1/4] > Shoot the target [1/4] > Shoot the target and inflict a random condition for 1 second [1/4] (900 range)
2. Daze the target for 1 sec [1/4] (10s CD, 750 range)
3. Summon a clone on the target that fires confusing bullets [1 sec] (15s CD, 900 range, needs LOS and clone attacks every 10 seconds and inflicts 3 stacks of confusion for 3 seconds)

Or perhaps the 2 slot could be something similar to the Engineer’s pistol 3 skill. I dunno. But it needs to not be OP.

A mainhand pistol would NEED a clone skill of some sort. It would break the class theme, otherwise.

All this being said, if mesmer got a mainhand pistol, I could die happy.

Staff and trident already bounce and both give boons. What a suggested for pistol doesn’t apply boons so obviously must be more powerful. Base damage could be really low as well. All i want from main hand pistol is a true condi weapon. Not scepter crap or Staff with its useless invulnerability on WoC. Will be disappointed if MH pistol is ANOTHER weapon made for power builds…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

(edited by Nuka Cola.8520)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Eh, we’re all just throwing around ideas. I think most of us doubt that we’ll ever get a MH pistol…. but without dreams, what are we?

And that sir, is why this crusade exists. We will get mainhand pistol. As long as we keep this constructive and keep the positive energy rolling we can make this happen.

I’ll agree that it should be power based as opposed to conditions. Having stun on the mainhand would be a bit OP with a double stun available. I can see auto attack doing 1s of Vulnerability and maybe the #3 skill being a bouncing attack while #2 skill would create a clone that could maybe do some type of boon to allies in the area.

You want ANOTHER power weapon?? GS is power, torch is better with power, scepter is better with power, focus is power, pistol is good for both power/condi, staff is meh condi/defensive, sword is power… i think we have enough power weps… Then again, imagine if every weapon skill had a choice of 3-5 skills and you could run a MH pistol for power or condi, but nooo, we can’t change anything and have to run crappy presets.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Munkee.3542

Munkee.3542

You want ANOTHER power weapon?? GS is power, torch is better with power, scepter is better with power, focus is power, pistol is good for both power/condi, staff is meh condi/defensive, sword is power… i think we have enough power weps… Then again, imagine if every weapon skill had a choice of 3-5 skills and you could run a MH pistol for power or condi, but nooo, we can’t change anything and have to run crappy presets.

Torch is condition
Scepter is condition
Staff is the most powerful condition weapon Mesmers have

If Whips are added that’ll be another condition/cc weapon. Mesmers have plenty of options when it comes to conditions especially with iWarlock. You also have to remember Mesmers aren’t Necros or Engineers; they don’t have the super Godly condition builds available to them and they won’t.

As for have more options for each weapon, that’s an option that’s inevitable. It’s an option everyone wants and it would add to the diversity of the game but it won’t happen for a while. Eventually it will, but for now no. Pistol MH would be a power weapon.

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Posted by: Dastion.3106

Dastion.3106

You want ANOTHER power weapon?? GS is power, torch is better with power, scepter is better with power, focus is power, pistol is good for both power/condi, staff is meh condi/defensive, sword is power… i think we have enough power weps… Then again, imagine if every weapon skill had a choice of 3-5 skills and you could run a MH pistol for power or condi, but nooo, we can’t change anything and have to run crappy presets.

Torch is condition
Scepter is condition
Staff is the most powerful condition weapon Mesmers have

If Whips are added that’ll be another condition/cc weapon. Mesmers have plenty of options when it comes to conditions especially with iWarlock. You also have to remember Mesmers aren’t Necros or Engineers; they don’t have the super Godly condition builds available to them and they won’t.

As for have more options for each weapon, that’s an option that’s inevitable. It’s an option everyone wants and it would add to the diversity of the game but it won’t happen for a while. Eventually it will, but for now no. Pistol MH would be a power weapon.

Torch and Staff are our only true ‘condition weapons’, and that’s not saying much because a Greatsword Clone or Pistol Phantasm with Sharper Images will out do either in condition damage. But, that doesn’t matter because we’re talking about a 1H Main Hand Weapon, which neither of those are.

Scepter is the only Mainhand weapon we get which has a condition on it, and it’s as part of one of the skills. Meanwhile, the other two skills get very good power ratios and do not inflict offensive conditions. If missing with one skill or having said skill avoided nullifies your condition damage potential (especially when it’s an unpredictable condition like Confusion) then it’s not a condition weapon.

I would argue that Scepter SHOULD be made into a better condition weapon, but it certainly doesn’t qualify at the moment. Lack of a decent MH condition weapon is precisely why Mesmer condition builds are often lackluster and reliant on Glamour builds.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

You want ANOTHER power weapon?? GS is power, torch is better with power, scepter is better with power, focus is power, pistol is good for both power/condi, staff is meh condi/defensive, sword is power… i think we have enough power weps… Then again, imagine if every weapon skill had a choice of 3-5 skills and you could run a MH pistol for power or condi, but nooo, we can’t change anything and have to run crappy presets.

Torch is condition
Scepter is condition
Staff is the most powerful condition weapon Mesmers have

If Whips are added that’ll be another condition/cc weapon. Mesmers have plenty of options when it comes to conditions especially with iWarlock. You also have to remember Mesmers aren’t Necros or Engineers; they don’t have the super Godly condition builds available to them and they won’t.

As for have more options for each weapon, that’s an option that’s inevitable. It’s an option everyone wants and it would add to the diversity of the game but it won’t happen for a while. Eventually it will, but for now no. Pistol MH would be a power weapon.

Scepter does more damage in a power build than a condi one, significantly more damage actually. Hard to consider staff as a real condi weapon and Torch is,,,,,,,,,,,,,,, Torch, bad for everything. I’d take a condi based MH pistol over a power one any day

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Munkee.3542

Munkee.3542

Scepter does more damage in a power build than a condi one, significantly more damage actually. Hard to consider staff as a real condi weapon and Torch is,,,,,,,,,,,,,,, Torch, bad for everything. I’d take a condi based MH pistol over a power one any day

Can you describe why you think they aren’t condition weapons? Scepter still needs to be reworked, that’s already a fact. But how can you say that about Torch? Both skills do conditions. And how can you say Staff doesn’t do conditions? It’s entirely based around conditions.

Why does the pistol then have to be a condition weapon if it’s mainhand? MH Dagger is also a viable option that could be extended to the Mesmer as well as new weapons that could be introduced in the future. A pistol isn’t a condition weapon, it’s a power weapon. You could do a mix and put bleeds on the #1 skill like was previously suggested, for example.

I just don’t think that making MH pistol a dedicated condition weapon is the best idea. I’m sorry, but every class can’t do every build. This whole conversation just feels like a “well a necro can do a ton of conditions so why can’t a Mesmer” kind of thing. If Mesmers get mainhand pistol, it would come with other weapons that have other options. Also keep in mind that, with traits, you can build a power build that does significant condition damage. That’s where I believe the Mesmer is at when it comes to condition builds.

Mesmer
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Posted by: Dastion.3106

Dastion.3106

That’s some rather impressive circular logic. We don’t deal good condition damage because we don’t have a good condition weapon. Therefore we shouldn’t get a MH condition weapon because we’re not good at condition damage.

/boggle

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Posted by: danbuter.2314

danbuter.2314

I’d think mainhand pistol would be an obvious choice for Mesmer.

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Posted by: Honey Blood.7852

Honey Blood.7852

Can you describe why you think they aren’t condition weapons? Scepter still needs to be reworked, that’s already a fact. But how can you say that about Torch? Both skills do conditions.

When they buffed torch, they buffed the initial blast instead of the burning. Try it out with a power build, you’ll see the difference. And the best thing about iMage is retal not the confusion.

On the topic of MH Pistol, whenever they implement it (because I am certain they will for an expan) PLEASE make it some sort of AoE weapon. PLZ

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Posted by: Daishi.6027

Daishi.6027

I feel like the moment this happens we’re gonna be disappointed.

We still have Dagger/Warhorn/Axe as an other added weapons.

Kinda looking forward to future dagger, but I bet ppl would QQ over warhorn/axe if we get it before pistol MH

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“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: Eclispo.2703

Eclispo.2703

Skill 1. Bounces up to three targets, 1st target gets 1 stack of bleeding (4sec), 2nd is poisoned (2sec), 3rd 1 stack of confusion (3sec).

Skill 2. Do an evasive move (1.1/2sec evasion, matrix style) that bleeds (1stack 6sec) and burns (3sec) foes and summons a clone at your current position. CD 12sec.

Skill 3. I want something like Static Shot on engi’s pistol!

Woah. A bouncing attack like that for an autoattack? No way, dude. That would be overpowered for certain.

If we get a mainhand pistol (and that’s a pretty big if), it should be something like this:

[time for skill to execute] (CD and range, additional skill info)

1. Shoot the target [1/4] > Shoot the target [1/4] > Shoot the target and inflict a random condition for 1 second [1/4] (900 range)
2. Daze the target for 1 sec [1/4] (10s CD, 750 range)
3. Summon a clone on the target that fires confusing bullets [1 sec] (15s CD, 900 range, needs LOS and clone attacks every 10 seconds and inflicts 3 stacks of confusion for 3 seconds)

Or perhaps the 2 slot could be something similar to the Engineer’s pistol 3 skill. I dunno. But it needs to not be OP.

A mainhand pistol would NEED a clone skill of some sort. It would break the class theme, otherwise.

All this being said, if mesmer got a mainhand pistol, I could die happy.

messed
sounds like sceptor skills if anything

(edited by Eclispo.2703)

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Posted by: CrazyAce.3842

CrazyAce.3842

Skill 1. Bounces up to three targets, 1st target gets 1 stack of bleeding (4sec), 2nd is poisoned (2sec), 3rd 1 stack of confusion (3sec).

Skill 2. Do an evasive move (1.1/2sec evasion, matrix style) that bleeds (1stack 6sec) and burns (3sec) foes and summons a clone at your current position. CD 12sec.

Skill 3. I want something like Static Shot on engi’s pistol!

Woah. A bouncing attack like that for an autoattack? No way, dude. That would be overpowered for certain.

If we get a mainhand pistol (and that’s a pretty big if), it should be something like this:

[time for skill to execute] (CD and range, additional skill info)

1. Shoot the target [1/4] > Shoot the target [1/4] > Shoot the target and inflict a random condition for 1 second [1/4] (900 range)
2. Daze the target for 1 sec [1/4] (10s CD, 750 range)
3. Summon a clone on the target that fires confusing bullets [1 sec] (15s CD, 900 range, needs LOS and clone attacks every 10 seconds and inflicts 3 stacks of confusion for 3 seconds)

Or perhaps the 2 slot could be something similar to the Engineer’s pistol 3 skill. I dunno. But it needs to not be OP.

A mainhand pistol would NEED a clone skill of some sort. It would break the class theme, otherwise.

All this being said, if mesmer got a mainhand pistol, I could die happy.

messed
sounds like sceptor skills if anything

Have you ever even used the scepter? It works like this:

1. Clone summon on third hit.
2. A block that summons a clone on hit or blinds if ended early.
3. A quick confusing beam.

I can’t believe I had to fking explain that. Come back when you know what you’re talking about, tyvm.

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Posted by: Crion.8465

Crion.8465

Skill 1
Double Shot:[½ second] Two quick shots at the target(Both pistols if two pistols are used).
Followed by
Aimed Shot:[½ second] An aimed shot at the target, causes 1 stack of Confusion for 1 second.

Skill 2
Illusive Acrobatics:[10 second cooldown] Mirror Images effect. Jumps/rolls to the left or right summoning a clone that jumps/rolls in the opposite side. Clone causes 1 stack of confusion on attacks.

Skill 3
Chaotic Barrage:[15 second cooldown] Phantasmal Duelist type attack using both pistols if two are used. Attacks target repeatedly causing 1 stack of cofusion with every attack.

Just an idea for condition type weapon using mesmers favourite condition. :p

(edited by Crion.8465)

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Posted by: Aveneo.2068

Aveneo.2068

Skill 1
Double Shot:[½ second] Two quick shots at the target(Both pistols if two pistols are used).
Followed by
Aimed Shot:[½ second] An aimed shot at the target, causes 1 stack of Confusion for 1 second.

Skill 2
Illusive Acrobatics:[10 second cooldown] Mirror Images effect. Jumps/rolls to the left or right summoning a clone that jumps/rolls in the opposite side. Clone causes 1 stack of confusion on attacks.

Skill 3
Chaotic Barrage:[15 second cooldown] Phantasmal Duelist type attack using both pistols if two are used. Attacks target repeatedly causing 1 stack of cofusion with every attack.

Just an idea for condition type weapon using mesmers favourite condition. :p

I like it, although having Confusion on every ability doesn’t strike me as overly feasible (not to mention overpowered).

As such I would personally suggest the #1 to be Bleeding instead of Confusion; kinda like a wink to the ‘Sharper Images’ trait. Being able to keep (even one stack of) Confusion up indefinitely wouldn’t work I’m afraid.

As for the #2 ability, that one sounds pretty neat. Kinda like having an extra dodge on demand.

But the clone applying Confusion wouldn’t work as clones in general don’t do anything besides acting like a distraction (unless you select traits). So I would suggest an Evade 1s upon initial activation during the dodge with the clone then proceeding to use ‘Double Shot’.

I would love to have ‘Chaotic Barrage’; but again, firing multiple times and thus applying multiple stacks of Confusion could be way too powerful. Straight up damage might be best in my humble opinion.

But I really like the potential workings of the abilities you thought up though…

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Posted by: Crion.8465

Crion.8465

Skill 1
Double Shot:[½ second] Two quick shots at the target(Both pistols if two pistols are used).
Followed by
Aimed Shot:[½ second] An aimed shot at the target, causes 1 stack of Confusion for 1 second.

Skill 2
Illusive Acrobatics:[10 second cooldown] Mirror Images effect. Jumps/rolls to the left or right summoning a clone that jumps/rolls in the opposite side. Clone causes 1 stack of confusion on attacks.

Skill 3
Chaotic Barrage:[15 second cooldown] Phantasmal Duelist type attack using both pistols if two are used. Attacks target repeatedly causing 1 stack of cofusion with every attack.

Just an idea for condition type weapon using mesmers favourite condition. :p

I like it, although having Confusion on every ability doesn’t strike me as overly feasible (not to mention overpowered).

As such I would personally suggest the #1 to be Bleeding instead of Confusion; kinda like a wink to the ‘Sharper Images’ trait. Being able to keep (even one stack of) Confusion up indefinitely wouldn’t work I’m afraid.

As for the #2 ability, that one sounds pretty neat. Kinda like having an extra dodge on demand.

But the clone applying Confusion wouldn’t work as clones in general don’t do anything besides acting like a distraction (unless you select traits). So I would suggest an Evade 1s upon initial activation during the dodge with the clone then proceeding to use ‘Double Shot’.

I would love to have ‘Chaotic Barrage’; but again, firing multiple times and thus applying multiple stacks of Confusion could be way too powerful. Straight up damage might be best in my humble opinion.

But I really like the potential workings of the abilities you thought up though…

Was just a very quick brainstorm of possible abilities, but having confusion on every attack.. one can dream. :p

Bleeding would probably work better on the first attack, you’re right.
I was thinking that the 2 skill would be kind of like Blurred Frenzy, giving a second of invulnerability or so along with the clone.

Straight up damage seem so boring though, I was thinking it would be something similar to the scepter 3 attack only with pistols. But then again having two skills that are essentially the same would be boring as well.

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Posted by: Munkee.3542

Munkee.3542

Skill 1
Double Shot:[½ second] Two quick shots at the target(Both pistols if two pistols are used).
Followed by
Aimed Shot:[½ second] An aimed shot at the target, causes 1 stack of Confusion for 1 second.

Skill 2
Illusive Acrobatics:[10 second cooldown] Mirror Images effect. Jumps/rolls to the left or right summoning a clone that jumps/rolls in the opposite side. Clone causes 1 stack of confusion on attacks.

Skill 3
Chaotic Barrage:[15 second cooldown] Phantasmal Duelist type attack using both pistols if two are used. Attacks target repeatedly causing 1 stack of cofusion with every attack.

Just an idea for condition type weapon using mesmers favourite condition. :p

I think this would be working towards the right direction. The third skill would be a clone though otherwise you would have 2 phantasms on a weapon set. Other than that you’d just wanna change up the conditions, maybe throw a bleed in there.

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Posted by: Dastion.3106

Dastion.3106

We aren’t going to get mh weapon skills that trigger the offhand weapon, dual wield skills are the Thief’s domain and they’ve states in the past they aren’t going to utilize the offhand weapon in mh skills, despite complaints from people that the offhand felt ‘dead’.

Skill #1 is essentially what the Scepter skill#1 was before they removed confusion. Skill 2 is just the staff’s Phase Retreat and skill 3 is Confusing Images before it was made to pierce.

Really if we want a condition MH they need to focus on cleaning up the scepter. Without a condition on the MH attack and with every skill being so slow it just isn’t fit for anything.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Scepter does more damage in a power build than a condi one, significantly more damage actually. Hard to consider staff as a real condi weapon and Torch is,,,,,,,,,,,,,,, Torch, bad for everything. I’d take a condi based MH pistol over a power one any day

Can you describe why you think they aren’t condition weapons? Scepter still needs to be reworked, that’s already a fact. But how can you say that about Torch? Both skills do conditions. And how can you say Staff doesn’t do conditions? It’s entirely based around conditions.

Why does the pistol then have to be a condition weapon if it’s mainhand? MH Dagger is also a viable option that could be extended to the Mesmer as well as new weapons that could be introduced in the future. A pistol isn’t a condition weapon, it’s a power weapon. You could do a mix and put bleeds on the #1 skill like was previously suggested, for example.

I just don’t think that making MH pistol a dedicated condition weapon is the best idea. I’m sorry, but every class can’t do every build. This whole conversation just feels like a “well a necro can do a ton of conditions so why can’t a Mesmer” kind of thing. If Mesmers get mainhand pistol, it would come with other weapons that have other options. Also keep in mind that, with traits, you can build a power build that does significant condition damage. That’s where I believe the Mesmer is at when it comes to condition builds.

Because mesmer conditions mostly come from illusions and not THE mesmer. When your auto’s (scepter) apply no condition and you have to rely on Sharper Images that’s not good enough compared to many other classes/builds. Spatial Surge is the only auto without conditions that works perfectly with sharper images, not to mention how slow scepter attacks are. And im not saying MH pistol to be condi based, i’m just thinking this will be the first added weapon to the mez and a condi weapon is what i want. Also, i want that condi weapon to be ranged (900 range or more) and most importantly, mez NEEDS poison and not something crappy lasting 2sec once per 30sec. I don’t consider a staff as a condi weapon because vulnerability considerably decrease condi damage from your clones which is your main source of damage, Choas Armor doesn’t blind=Blinding Befubblement won’t work for mass confusion stacking and what else would you consider good condition skills on a staff, chaos storm? lol -.- I would take a wipe as a condi weapon over MH pistol but it better have more than 600 range. Weapon style is not important to me, i just want something considered good for condi builds.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Aveneo.2068

Aveneo.2068

We aren’t going to get mh weapon skills that trigger the offhand weapon, dual wield skills are the Thief’s domain and they’ve states in the past they aren’t going to utilize the offhand weapon in mh skills, despite complaints from people that the offhand felt ‘dead’.

I believe what he meant was that it would use a different animation only; not separate skills like the Thief where the #3 would change depending on the OH. Best comparison would be that the main attack would have similar animations as ‘Repeater’. Combining it with a second Pistol would change the animation to ‘Unload’.

So, for example, let’s say that ‘Chaotic Barrage’ would fire 5 times if only the MH Pistol was equipped. When equipping a Pistol for both MH and OH, it would use both in its animation and give the impression that it shoots 8 times, but you’d still only see damage numbers 5 times. So it would be mainly for aesthetic purposes so the weapons appear to function as one when using both of them at the same time.

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