Most Viable PvE Build
WTF? Where is the post about the new healing signet?
Lulz!
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I wonder if this implies that these will NOT be making it into the December 10th patch?
I think you’re wrong. I don’t think they have the code to do that.
Phantasms are completely seperate from the Mesmer. They simply have their own skills on a certain cooldown, and what you do can’t affect them.
Hrmm, that sounds about right. Resetting the cooldown would be better, anyways, as it gives us immediate access to 3 phantasms.
#readingLFGisOP #savethewarden
#wallsfixdungeons
Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges
Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.
Maybe is my crappy English. But I don’t get it. “Refresh all phantasm skill recharges”? What does that mean?
Since they specifically use the word “recharge” which is present in the phantasmal haste trait, my guess is that if you have, for example, 2 iSwordsmen and 1 iDuelist, then they will attack on heal and behave as if you had just summoned them.
I think you’re wrong. I don’t think they have the code to do that.
Phantasms are completely seperate from the Mesmer. They simply have their own skills on a certain cooldown, and what you do can’t affect them.
Or worst, they tried to program the new code in and gave all phantasms the warden treatment. No enemy can win a staring contest against 3 phantasms.
Are you sure we can’t influence phantasms?
We have four pretty nice buttons that induce a lemmings suicide of our phantasms
I don’t think reseting their internal timers would be really difficult…
I don’t know though if this is how the heal will work.
I said Mesmer is more flexible, not Guardians aren’t flexible. I’ll allways take 1 Mes and 1 Guard over 2 of a kind. I still feel like the mesmer has a better QoL with his skills than the Guard, they are responding much faster.
QoL like…? Guardian skills are multipurpose with purging flames and wall of reflection having combo fields that can be interacted with for might stacks and condition cleanse versus the either zero or ethereal fields from mesmer skills which have completely useless combo finishers (chaos armour? well…. I’d rather not get hit).
I don’t really understand this. If I recall properly, and according to GK table, a mesmer with 1 phantasm (2 phantasm?) does the same dps than a warrior. So, if all party buffs are covered, why not to take a mesmer? Ok, the dps takes a little to ramp up, so in dungeons with short fights I can understand. But in high level fractals, I cannot.
Bearing in mind that the wind up time involves a second for each phantasm cast which means less time dealing damage, that his assumption involves having all mantras charged, phantasms are quite susceptible to dying depending on the encounter and that it’ll take a minimum of 13 seconds for three phantasms, and three of those involves casting which means the loss of an entire autoattack chain worth of damage. His theorising is useful as a base, but of course practical application needs to be considered. Also, I think 30/25/0/0/15 is higher DPS and I’m not sure if he assumed four hits from whirlwind which is a massive damage spike and is why greatsword is used as a burst weapon.
Problem with this comparison is that no one brings a 10/30/0/0/30 Mesmer because of the lack of reflects. I’d like to see where the current 10/30/0/20/10 meta build ranks.
Very little difference since both builds hit the mantra and compounding power damage modifiers, x/x/x/x/30 just has +200 condition damage I think?
Mesmer just seems like a second rate class to me at the moment, quite literally every other class bar necro seems to bring more, both (practical) DPS-wise and utility-wise.
Also, I would have responded to your pms if I physically could have, but I’m “being punished” so I can’t, though to answer the question, the only language tolerated on this forum is casualese which is why that thread was removed.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
I’m a little confused by those saying not to use Staff.
Staff auto-attack isn’t the greatest, but it does decent damage even with power gear. Staff #3 however has amazing damage when in group play.
I’m a little confused by those saying not to use Staff.
Staff auto-attack isn’t the greatest, but it does decent damage even with power gear. Staff #3 however has amazing damage when in group play.
Assuming you get every condition up, it does a little more than iSwordsman (there have been calculations of this, but I can’t find them atm). Given the meta of the game is that conditions are terribad, you can’t rely on your party to get every condition onto the boss. Sword/sword provides much more DPS with the autoattack, an evade, a block/stun, and a gap closer. This is all assuming a dungeon party, ofc.
For open world and world bosses, staff is fine (then again, everything is fine in open world~)
Thats just wrong maxinion … The iWarlock outdamages the iSwordman at 4 conditions+. It also is long range wich makes it more safety to survive. Also – never seen a 25k crit on dwayna? <3 Best day in my life xD
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Until iwarden is fixed…mesmer is total trash in pve imho….
To setup a decend phantasm scenario you need time and a boss…
The 10 dec buff + new skill could help btw.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Wow this thread got big really fast! Thank you for all the advice you have given and I hope others mesmers will be able to read this (considering it isn’t completely out of date after Dec 10 update) and learn as much from it as I did. Thanks once again!
Well at least they know about the wardens staring contest fever – i’m 99% sure it’s fixed at 10th
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Well at least they know about the wardens staring contest fever – i’m 99% sure it’s fixed at 10th
I wish I had your optimism! Personally, I’m 99% sure the iWarden is “working as intended” for the next few months. I hope you are right in this case.
#readingLFGisOP #savethewarden
#wallsfixdungeons
Thats just wrong maxinion … The iWarlock outdamages the iSwordman at 4 conditions+. It also is long range wich makes it more safety to survive. Also – never seen a 25k crit on dwayna? <3 Best day in my life xD
Like I said, for open world, where bosses will always have 4+ conditions and range play is acceptable, then that’s fine.
I cede the point on 4 conditions, fine— they’re similar at 4, and then warlock goes up. But: staff requires traiting in chaos + illusions, which is not the most effective place to put skills. And again— the autoattack hits like a wet noodle.
Moreover, relying on 4 conditions is rather unreliable. You can expect some vuln, sure, but most other conditions will not be present on bosses unless specific classes come into play. Swordsman doesn’t rely on anything, and is always solid DPS, and even strips boons on hit.
Between the unreliability and terribad autoattack, sword is definitely nicer.
Now let me point out that I leveled with staff and absolutely loved it. It’s an awesomely fun, super defensive weapon, which will let you basically never die in open world. But, it’s just not very good in dungeons and fractals.
The phantasmal swordsman doesn’t strip boons on it’s attack. That’s the sword clones/sword auto.
Vulnerability, burning and bleeding are really common in dungeons and also on the staff auto. If you have any other class besides the guardian, mesmer, warrior trinity, then there will usually be 4+ conditions. The staff also doesn’t require traiting chaos and illusions anymore than the usual phantasm build (Especially with the new signet heal).
There is also a difference between unreliable and situational. The warlock is unreliable because the attack can actually miss when the ground isn’t perfectly flat. The second you have a team for a dungeon, it should become pretty obvious if 5-10 conditions are going to reliably show up for that group or not. That’s situational.
I agree with your general message of staff is usually not a good idea in dungeons because of the terrible staff auto attack, but vs a single target, I would prefer a mesmer that uses the staff as a back up ranged weapon than a GS mesmer. (Assuming the rest of the group is trying to mele stack.)
The phantasmal swordsman doesn’t strip boons on it’s attack. That’s the sword clones/sword auto.
Vulnerability, burning and bleeding are really common in dungeons and also on the staff auto. If you have any other class besides the guardian, mesmer, warrior trinity, then there will usually be 4+ conditions. The staff also doesn’t require traiting chaos and illusions anymore than the usual phantasm build (Especially with the new signet heal).
There is also a difference between unreliable and situational. The warlock is unreliable because the attack can actually miss when the ground isn’t perfectly flat. The second you have a team for a dungeon, it should become pretty obvious if 5-10 conditions are going to reliably show up for that group or not. That’s situational.
I agree with your general message of staff is usually not a good idea in dungeons because of the terrible staff auto attack, but vs a single target, I would prefer a mesmer that uses the staff as a back up ranged weapon than a GS mesmer. (Assuming the rest of the group is trying to mele stack.)
That’s a nice summary, thanks. And thanks for the corrections on my points.