New Harmonious Mantras Trait.

New Harmonious Mantras Trait.

in Mesmer

Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Forum bug fix…

New Harmonious Mantras Trait.

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

Just like a mesmer can use their heals offensively, so too can eles, engineers (blasts) or warriors (max adrenaline) from healing surge. Signet of fury is also insta max adrenaline (20% dps boost is better than 180 precision). Weapon swap is 5 adrenaline and the meta build goes GS/axe+mace for vulnerability stacks. With the new trait setup, they are also easily getting burst mastery added in to make that rotation easier.

Healing Surge, Axe F1, Axe/mace 2/4, swap 100b, ww—> already at max adrenaline in 6 seconds. Proceed to basically do the standard gs+axe/mace dps rotation.

It really is that easy for a warrior to maintain that bonus.

I want you do the math. Because from what I am looking at with the normal rotation for gs+axe/mace it is not possible to gain 30 adrenaline every 10 seconds when hitting a single target.

So, warrior is traited Strength, Tactics, Discipline.

Burst mastery means that their burst skills hit 7% harder and only cost 20 adrenaline for a stage 3. Due to minors, they weapon swap every 5 seconds, and gain 5 adrenaline per weapon swap. Over 10 seconds, thats 10 adrenaline.

Now they just need to attack 1 time per second over those 10 seconds. This is hardly a tall order, considering the amount of multi-hit skills that they have. If they’re cleaving even 2 mobs, they wouldn’t even have to weapon swap to achieve this.

So that is again not a damage increase with no strings attached. You would be lucky to find a thief in pvp that lets you hit him 10 times. The warriors trait requires the addition of other traits to work. You can’t start combat with this damage buff, while a a Mesmer can easily precast mantras. Again the mantra trait isn’t perfect, but this is a bad comparison. I would like them to clear up the tooltip on it though.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

New Harmonious Mantras Trait.

in Mesmer

Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Those are PvE warrior builds. We are mostly discussing a PvE mesmer build. While I might trait HM for the 3rd charge in PvP, that’s still a hard sell compared to DE and 4% ferocity bonus in a game mode with much lower ferocity and precision numbers is not great.

If you want to talk about PvP warrior builds, shout heals give 8 adrenaline on shout ftw. Weapon swap for 5 adrenaline + burst mastery is still a thing. Cleansing ire as you mentioned before is still a thing. With all of those you can blow through all of your burst skills, never hit with any of them and still have max adrenaline vs that.. thief.

By no strings attached, I think most of us mean so easy to maintain as part of a good dps rotation it’s basically a passive 20% always. Very different from having to constantly use MoP and spam 1 button over and over again in a tedious way. The traits mentioned are not something crazy that no warrior would pick, they are good choices in their own right and syngerize well.

New Harmonious Mantras Trait.

in Mesmer

Posted by: Fay.2357

Fay.2357

So that is again not a damage increase with no strings attached.

Yes it is, the build that I stated is the build that 99% of PvE warriors will be running, because it’s simply the best. It requires nothing other than they press weapon swap and autoattack to maintain the damage boost.

You would be lucky to find a thief in pvp that lets you hit him 10 times.

What? When did PvP come into this?

The warriors trait requires the addition of other traits to work. You can’t start combat with this damage buff, while a a Mesmer can easily precast mantras.

Or they could hit healing surge and then F1. Not that hard to do.

Again the mantra trait isn’t perfect, but this is a bad comparison. I would like them to clear up the tooltip on it though.

No, it’s a perfect comparison. The mantra trait requires the mesmer to bend over backwards to maintain some sort of (as of yet imprecisely worded) damage buff. The meta warrior build requires nothing more than autoattacking, weapon swapping, and pressing f1.

New Harmonious Mantras Trait.

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

So that is again not a damage increase with no strings attached.

Yes it is, the build that I stated is the build that 99% of PvE warriors will be running, because it’s simply the best. It requires nothing other than they press weapon swap and autoattack to maintain the damage boost.

You would be lucky to find a thief in pvp that lets you hit him 10 times.

What? When did PvP come into this?

The warriors trait requires the addition of other traits to work. You can’t start combat with this damage buff, while a a Mesmer can easily precast mantras.

Or they could hit healing surge and then F1. Not that hard to do.

Again the mantra trait isn’t perfect, but this is a bad comparison. I would like them to clear up the tooltip on it though.

No, it’s a perfect comparison. The mantra trait requires the mesmer to bend over backwards to maintain some sort of (as of yet imprecisely worded) damage buff. The meta warrior build requires nothing more than autoattacking, weapon swapping, and pressing f1.

Mesmers get + 15% (30% increased phantasm damage) +10% +9% + 4%-20% Max 54% Min 38% With 0% of dps relying on your enemy at all.
Warriors get + 10% +20% + 1%-12% +3%-36%. Max 78% Min 33% With almost 50% of dps increase relying on your target having boons on them.

On creatures without boons on them we are doing more damage than warriors.
There are always strings attached..

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

New Harmonious Mantras Trait.

in Mesmer

Posted by: Fay.2357

Fay.2357

So that is again not a damage increase with no strings attached.

Yes it is, the build that I stated is the build that 99% of PvE warriors will be running, because it’s simply the best. It requires nothing other than they press weapon swap and autoattack to maintain the damage boost.

You would be lucky to find a thief in pvp that lets you hit him 10 times.

What? When did PvP come into this?

The warriors trait requires the addition of other traits to work. You can’t start combat with this damage buff, while a a Mesmer can easily precast mantras.

Or they could hit healing surge and then F1. Not that hard to do.

Again the mantra trait isn’t perfect, but this is a bad comparison. I would like them to clear up the tooltip on it though.

No, it’s a perfect comparison. The mantra trait requires the mesmer to bend over backwards to maintain some sort of (as of yet imprecisely worded) damage buff. The meta warrior build requires nothing more than autoattacking, weapon swapping, and pressing f1.

Mesmers get + 15% (30% increased phantasm damage) +10% +9% + 4%-20% Max 54% Min 38% With 0% of dps relying on your enemy at all.
Warriors get + 10% +20% + 1%-12% +3%-36%. Max 78% Min 33% With almost 50% of dps increase relying on your target having boons on them.

On creatures without boons on them we are doing more damage than warriors.
There are always strings attached..

Except the 15% is phantasms only, the 10% is mesmer only, the 9% is mesmer only, and only the 4%-20% is (maybe) for both us and the phantasms.

That’s also without even going into how inferior mesmer is dps-wise due to phantasms squishing instantly, and how even in a perfect dps situation for mesmer (which never happens) our damage is still miles below that which warriors and eles can unload.

New Harmonious Mantras Trait.

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

So that is again not a damage increase with no strings attached.

Yes it is, the build that I stated is the build that 99% of PvE warriors will be running, because it’s simply the best. It requires nothing other than they press weapon swap and autoattack to maintain the damage boost.

You would be lucky to find a thief in pvp that lets you hit him 10 times.

What? When did PvP come into this?

The warriors trait requires the addition of other traits to work. You can’t start combat with this damage buff, while a a Mesmer can easily precast mantras.

Or they could hit healing surge and then F1. Not that hard to do.

Again the mantra trait isn’t perfect, but this is a bad comparison. I would like them to clear up the tooltip on it though.

No, it’s a perfect comparison. The mantra trait requires the mesmer to bend over backwards to maintain some sort of (as of yet imprecisely worded) damage buff. The meta warrior build requires nothing more than autoattacking, weapon swapping, and pressing f1.

Mesmers get + 15% (30% increased phantasm damage) +10% +9% + 4%-20% Max 54% Min 38% With 0% of dps relying on your enemy at all.
Warriors get + 10% +20% + 1%-12% +3%-36%. Max 78% Min 33% With almost 50% of dps increase relying on your target having boons on them.

On creatures without boons on them we are doing more damage than warriors.
There are always strings attached..

Except the 15% is phantasms only, the 10% is mesmer only, the 9% is mesmer only, and only the 4%-20% is (maybe) for both us and the phantasms.

That’s also without even going into how inferior mesmer is dps-wise due to phantasms squishing instantly, and how even in a perfect dps situation for mesmer (which never happens) our damage is still miles below that which warriors and eles can unload.

Phantasms are 50% of our total dps. So if they get 30% damage increase it counts to us a 15% increase on the whole.

Nonetheless my current opinions on how stringy the adrenaline requirement are only relevant to subjective judging if they are also the common opinions. Similar to a fashion person saying “what is in right now.” So ill defer judgement of ease on either trait until we can play test.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

New Harmonious Mantras Trait.

in Mesmer

Posted by: apharma.3741

apharma.3741

So that is again not a damage increase with no strings attached.

Yes it is, the build that I stated is the build that 99% of PvE warriors will be running, because it’s simply the best. It requires nothing other than they press weapon swap and autoattack to maintain the damage boost.

You would be lucky to find a thief in pvp that lets you hit him 10 times.

What? When did PvP come into this?

The warriors trait requires the addition of other traits to work. You can’t start combat with this damage buff, while a a Mesmer can easily precast mantras.

Or they could hit healing surge and then F1. Not that hard to do.

Again the mantra trait isn’t perfect, but this is a bad comparison. I would like them to clear up the tooltip on it though.

No, it’s a perfect comparison. The mantra trait requires the mesmer to bend over backwards to maintain some sort of (as of yet imprecisely worded) damage buff. The meta warrior build requires nothing more than autoattacking, weapon swapping, and pressing f1.

Mesmers get + 15% (30% increased phantasm damage) +10% +9% + 4%-20% Max 54% Min 38% With 0% of dps relying on your enemy at all.
Warriors get + 10% +20% + 1%-12% +3%-36%. Max 78% Min 33% With almost 50% of dps increase relying on your target having boons on them.

On creatures without boons on them we are doing more damage than warriors.
There are always strings attached..

You missed out the 10% while endurance is not full or if you’re running empowered and thus a PS warrior you’re picking up empower allies for +150 power passively to you and team.

With just arms and (going to show how nooby I am) the top line you can have a 40% damage boost up most of the time. 20% from using burst skills, 10% while endurance isn’t full and 10% to bleeding foes.

You can then choose tactics or discipline.

Tactics has empowered for 1% more damage per boon, empower allies for a flat 150 power boost and phalanx strength which makes might stacking so passive people will forget what blasts on fire fields do.

Discipline has mostly adrenaline builders to be honest, burst mastery allows for a 7% more damage burst, to swap weapons very fast and to use burst skills more often. Destruction of the empowered is hard to gauge as we don’t know if new enemies will have boons which would change things up a lot for many classes.

Arms has a decent amount of adrenaline builders in the traits you’d take because there’s nothing better and allows for you to cause vulnerability on crits.

So warriors can get 10%10%20%+1-12% very easily with vuln stacking and 150 more power as well as keeping the whole party at 25 might.

Mesmers get (totals) 15% (phantasms at 30% as Phant Str is base) 4.5%5%+1-20%. However they do cause vuln, phantasmal haste is a dps boost and it’s hard to factor in mental torment too if used at the end.

That’s without mentioning all the caveats like needing close to 100% crit chance, needing to spam mantras, need to keep 3 phantasms alive in an AoE heavy environment. If the mantra trait was a little (or a lot) easier to maintain 20% ferocity then it would make mesmers a lot more competitive in PvE, even if you only keep 2 phantasms up most of the time.