New Rune for condi mesmers

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Posted by: selan.8354

selan.8354

yeah it is a bug but anet responded and said they will fix it with the next hotfix

Would that be the one that just happened? can anyone test to see if it works correctly now?

maybe, havent tested it yet.but in the bug forum anet adressed the issue.

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Posted by: Xelnok.2397

Xelnok.2397

Well, i have been trying this rune out with a full rabid set, and although it is fun, it is pretty much inferior in every way to the stealth/phant build i was running, both in small man and large man fights,

/sadface

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Well, i have been trying this rune out with a full rabid set, and although it is fun, it is pretty much inferior in every way to the stealth/phant build i was running, both in small man and large man fights,

/sadface

Condition specs for Mesmers are Not ever going to be as strong, bursty or anything else that shatter or Phantasm builds offer. Seems Anet want us to have Interrupt builds rather then condition builds

Curious though, what was the build you was running?
Currently (without correct gear or Perplexity) running:

Domination(10) : V
Dueling(25): II, X
Chaos(15): V
Inspiration(0)
Illusions(20): II, V

So when clones die they give Cripple, Confusion and a Random condition on death. Sharper Images for some Bleeding damage, Master of Misdirection for that little extra confusion duration(even if the trait is weak) Retaliation on using Cry of Frustration and combined with IR means 6stacks (iirc) of confusion as well as 15seconds of Retal

Weapons wise i run Staff and Scepter/Pistol currently, i would go with the Torch but i find it a bit to weak plus the stun on Pistol can proc the 6/6 on the runes (when i get them) Sigils wise its still up in the air, thinking Doom on both Staff and Scepter and maybe Precision stacking on off hand

Utilities wise Mirror Images, Decoy and Mantra of Distraction, during keep/tower/camp attack/defense i swap in Feedback because well it rocks and i run with mass Invis due to the fact the rest suck in most situations where as Stealth is great no matter what

Gear wise, i am thinking about going with a mix of Rampager’s and Rabid. I want reasonable toughness but dont really want to sacrifice to much power for it so i will likely be changing it about until i get it just right

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Posted by: Xelnok.2397

Xelnok.2397

I was using a 0/30/30/0/10 build. With the runes it wasnt too hard to burst condition up to 20~ stacks, the problem is the runes are still bugged, so i am losing out on 30% duration, which for confusion is quite a bit of time, which makes it harder to keep fairly high stacks.

Once they fix it these runes will be at least 30% more viable because the longer you get confusion, the more they stack, the more damage per hit, so duration is essential.

I was using scepter/pistol, and messed around with both staff and greatsword. I like the greatsword because it offers me might from #2 which increases the confusion damage substantially, as well as offering me an AoE knockback that can both proc might/confusion.

In Dueling i had phantasmal fury/pistol mastery/DE
Chaos: Conditon on clone death/BI/PU
Illusion: Confusion duration

Pistol is nice if you can manage to get all 8 hits on the targets when they are in a glam field, but people are conditioned to get out of glam fields ASAP, and many are good at dodging the pistol phantasm anyway, so its hard to get the full effect, and then you are out of glam fields for the next 30-40 seconds.

All in all it is a good dueling build, but guardians/eles are going to just shrug off the conditions you can apply, although you will eventually whittle them down it takes forever.

Biggest weakness at least for the build i was using was when you are fighting more than 1 person, you don’t really have alot of ways to cause AoE confusion, torment is single target as well as pistol.

Just some thoughts after a few hours of running the build, ill test it more when the duration bug gets fixed and it becomes 30% more viable than it is now.

Xel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Ah, so the 30% is STILL bugged, they are seriously USELESS!
That does make it a bit of a worry.

Once its fixed. I would be looking at 73% Longer Confusion duration – 10% from Dom, 33% from Illusions Trait and 30% from Rune set so that would mean (if i am correct) that the Confusion from 4/6 would last 15-17seconds.

The Staff has Chaos Storm which can interrupt which is 10seconds (base) or you could go with the Pistol #5 can stun and interrupt as it bounces it could interrupt 2 people which is ALOT better then the Torch which in itself is VERY pathetic.

I take the Pistol more for #5 then i do for Duelist, while its nice i think the range stun combined with 6/6Perplexity would br great. You could go:

Magic Bullet – Feedback – Duelist
Sig of Dom – Feedback – Duelist

You could even then go with Chaos Storm as well, 4 seconds of stun with Magic Bullet and Sig of Dom could be very strong.

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Posted by: Nike.2631

Nike.2631

So, while scepter is the obvious main-hand for this (applies confusion directly with #3) I’m thinking pistol for off-hand. Magic bullet can interrupt on the first and second bounce, and if you give it a 4th bounce that one applies confusion .

More tinkering required.

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I wonder what your basis for comparison is…”
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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So, while scepter is the obvious main-hand for this (applies confusion directly with #3) I’m thinking pistol for off-hand. Magic bullet can interrupt on the first and second bounce, and if you give it a 4th bounce that one applies confusion .

More tinkering required.

The problem with that is 1 Vs 1, makes the Daze, Blind and Confusion(didnt know it could) useless as it doesnt bounce. and thats the biggest problem with #5 in my opinion.

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Posted by: oZii.2864

oZii.2864

well but there is no class that has that many blocks that could chain burn like that though. it doesnet need an icd as blocking doesnet happen as often and also the burn duration is not as massive as perplexity 6. it is not viable to spec into burn on block, but for sure is viable to spec into confusion on interrupts as warriors are king of interrupts, next to engi and thieves.

just look at https://forum-en.gw2archive.eu/forum/professions/warrior/Confusion-stunner-build/first#post2620817
warriors now have a better confusion build than we do.

No no no no for the 100th time no! There is no way you can have a warrior and a mesmer and say that with a straight face. It just is impossible because we can apply confusion with no pre-requisite we don’t need to met some sort of criteria to get confusion on to someone besides hitting them with an attack.

Basic style I have a warrior and a mesmer.

You state that warriors have a better confusion build than we do which is false.

Warrior – distracting strikes (must interrupt to cause confusion) they take runes of perplexity so they can get a free 3 stack proc of confusion on hit with a 15 sec icd.

Mesmer – a scepter, 5 points in illusions, null field, feedback, a pistol a staff duelist discipline trait.

Warrior must interrupt to get stacks of confusion above 3, they also must be in melee range to get their interrupt.

Mesmer – presses feedback, presses 5, 8 shots of confusion headed the enemies way, presses 3, 5 stacks of confusion headed the enemies way.

Is duelist still up? Yes, ok good put chaos storm on duelist 8 more shots of confusion headed the enemies way. Duelist off cooldown? Yes, ok good press 5 put down null field 8 shots headed the enemies way. Scepter 3 off cooldown? Yes, ok good press 3. Can I shatter now? Sure, press f2. How many stacks of confusion will I get if all clones hit? 2 per clone so 6 stacks of confusion. Wow awesome.

I need runes of perplexity to do all this? No! What if I get runes of perplexity? That means you get even more confusion.

If a warrior with runes of perplexity meets another warrior who has stability on how many stacks of confusion will the warrior stack? 3 at most. Is there any other way for the warrior to put confusion on someone with stability? No!

If a ranger pops rampage as one and meets a warrior with these runes on how many stacks can the warrior put on him? 3 until the buff goes away can the warrior remove the stability? No. Can a mesmer remove the stability from the ranger if he is using these runes? Yes. So he can counter the rangers counter? Yes. Can the warrior? No!

If a necro goes into plague form how many stacks of confusion can a mesmer put on the necro with his 20 seconds of stability? Alot. How many can a warrior? 3.

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Posted by: Dhampyr.2104

Dhampyr.2104

snip

+1. Great post. While classes can get a bunch of stacks through interrupts with this rune set, it’s extremely situational and depends on the opponent doing something (i.e. spamming abilities) in order for it to work. In group play in WvW, for example, stability will negate the interrupt damage – greatly reducing the viability of a warrior (for example) built around these runes.

While I think other classes may be using this for funzies right now, give it about a week or two – they’ll realize that their big damage from these runes doesn’t come as often or as predictably as they’d like.

Bottom line, I like the runes. Confusion is getting me kills again.

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Posted by: selan.8354

selan.8354

well but there is no class that has that many blocks that could chain burn like that though. it doesnet need an icd as blocking doesnet happen as often and also the burn duration is not as massive as perplexity 6. it is not viable to spec into burn on block, but for sure is viable to spec into confusion on interrupts as warriors are king of interrupts, next to engi and thieves.

just look at https://forum-en.gw2archive.eu/forum/professions/warrior/Confusion-stunner-build/first#post2620817
warriors now have a better confusion build than we do.

No no no no for the 100th time no! There is no way you can have a warrior and a mesmer and say that with a straight face. It just is impossible because we can apply confusion with no pre-requisite we don’t need to met some sort of criteria to get confusion on to someone besides hitting them with an attack.

Basic style I have a warrior and a mesmer.

You state that warriors have a better confusion build than we do which is false.

Warrior – distracting strikes (must interrupt to cause confusion) they take runes of perplexity so they can get a free 3 stack proc of confusion on hit with a 15 sec icd.

Mesmer – a scepter, 5 points in illusions, null field, feedback, a pistol a staff duelist discipline trait.

Warrior must interrupt to get stacks of confusion above 3, they also must be in melee range to get their interrupt.

Mesmer – presses feedback, presses 5, 8 shots of confusion headed the enemies way, presses 3, 5 stacks of confusion headed the enemies way.

Is duelist still up? Yes, ok good put chaos storm on duelist 8 more shots of confusion headed the enemies way. Duelist off cooldown? Yes, ok good press 5 put down null field 8 shots headed the enemies way. Scepter 3 off cooldown? Yes, ok good press 3. Can I shatter now? Sure, press f2. How many stacks of confusion will I get if all clones hit? 2 per clone so 6 stacks of confusion. Wow awesome.

I need runes of perplexity to do all this? No! What if I get runes of perplexity? That means you get even more confusion.

If a warrior with runes of perplexity meets another warrior who has stability on how many stacks of confusion will the warrior stack? 3 at most. Is there any other way for the warrior to put confusion on someone with stability? No!

If a ranger pops rampage as one and meets a warrior with these runes on how many stacks can the warrior put on him? 3 until the buff goes away can the warrior remove the stability? No. Can a mesmer remove the stability from the ranger if he is using these runes? Yes. So he can counter the rangers counter? Yes. Can the warrior? No!

If a necro goes into plague form how many stacks of confusion can a mesmer put on the necro with his 20 seconds of stability? Alot. How many can a warrior? 3.

feedback glam has to be traited, ideally with bb aswell, but our interrupts arent as spamable as a warriors. a warrior is the king of interrupts with his stun spams if speced right. the problem is the 5 stacks of confusion on interrupts for 10-15 secs. its not 3 stacks its 9 per interrupt=easy 25 ….and mesmers do not really have stability, but yes with nullfield we can remove that.

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Posted by: Dhampyr.2104

Dhampyr.2104

feedback glam has to be traited, ideally with bb aswell, but our interrupts arent as spamable as a warriors. a warrior is the king of interrupts with his stun spams if speced right. the problem is the 5 stacks of confusion on interrupts for 10-15 secs. its not 3 stacks its 9 per interrupt=easy 25 ….and mesmers do not really have stability, but yes with nullfield we can remove that.

Feedback doesn’t have to be traited for what he’s talking here – with a traited duelist shooting into the feedback, you get 8 x stacks.

Again, these runes are great for condi mesmers (they’ll be even better when they fix the duration bug lol). Personally, I don’t really care if someone else finds use in them too. xD

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Posted by: Derps.7421

Derps.7421

I would like this rune and all the others in pvp.

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Posted by: Kaamau.5341

Kaamau.5341

well but there is no class that has that many blocks that could chain burn like that though. it doesnet need an icd as blocking doesnet happen as often and also the burn duration is not as massive as perplexity 6. it is not viable to spec into burn on block, but for sure is viable to spec into confusion on interrupts as warriors are king of interrupts, next to engi and thieves.

just look at https://forum-en.gw2archive.eu/forum/professions/warrior/Confusion-stunner-build/first#post2620817
warriors now have a better confusion build than we do.

No no no no for the 100th time no! There is no way you can have a warrior and a mesmer and say that with a straight face. It just is impossible because we can apply confusion with no pre-requisite we don’t need to met some sort of criteria to get confusion on to someone besides hitting them with an attack.

Basic style I have a warrior and a mesmer.

You state that warriors have a better confusion build than we do which is false.

Warrior – distracting strikes (must interrupt to cause confusion) they take runes of perplexity so they can get a free 3 stack proc of confusion on hit with a 15 sec icd.

Mesmer – a scepter, 5 points in illusions, null field, feedback, a pistol a staff duelist discipline trait.

Warrior must interrupt to get stacks of confusion above 3, they also must be in melee range to get their interrupt.

Mesmer – presses feedback, presses 5, 8 shots of confusion headed the enemies way, presses 3, 5 stacks of confusion headed the enemies way.

Is duelist still up? Yes, ok good put chaos storm on duelist 8 more shots of confusion headed the enemies way. Duelist off cooldown? Yes, ok good press 5 put down null field 8 shots headed the enemies way. Scepter 3 off cooldown? Yes, ok good press 3. Can I shatter now? Sure, press f2. How many stacks of confusion will I get if all clones hit? 2 per clone so 6 stacks of confusion. Wow awesome.

I need runes of perplexity to do all this? No! What if I get runes of perplexity? That means you get even more confusion.

If a warrior with runes of perplexity meets another warrior who has stability on how many stacks of confusion will the warrior stack? 3 at most. Is there any other way for the warrior to put confusion on someone with stability? No!

If a ranger pops rampage as one and meets a warrior with these runes on how many stacks can the warrior put on him? 3 until the buff goes away can the warrior remove the stability? No. Can a mesmer remove the stability from the ranger if he is using these runes? Yes. So he can counter the rangers counter? Yes. Can the warrior? No!

If a necro goes into plague form how many stacks of confusion can a mesmer put on the necro with his 20 seconds of stability? Alot. How many can a warrior? 3.

feedback glam has to be traited, ideally with bb aswell, but our interrupts arent as spamable as a warriors. a warrior is the king of interrupts with his stun spams if speced right. the problem is the 5 stacks of confusion on interrupts for 10-15 secs. its not 3 stacks its 9 per interrupt=easy 25 ….and mesmers do not really have stability, but yes with nullfield we can remove that.

I have been running around with my Perplexity confusion build on my mesmer. I will steam roll one of these warriors with ease. They are actually one of my favorite gank targets. the goal here is to do all you can to keep them away from you and when he comes in the do his interrupt thing he will own himself on your confusion. Which you should have a stack of at the very least 20+ if not 25 confusion.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Its only a matter of time before Perplexity 6/6 is changed, I would prefer something like:

1) 25 condition damage
2) 15% confusion duration
3) 75 condition damage
4) 20% chance to cause confusion on hit (15 second cooldown)
5) 100 condition damage
6) 15% confusion duration, 25% increased Confusion damage

Slightly upped the condition damage by less then 25 so it shouldnt be a deal breaker. This would make the rune set solid without classes making whole builds around it. The 4/6 and 6/6 would go well together for even classes that dont have much access to Confusion, though it would be a nice (much needed!) buff to confusion on Mesmer

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Posted by: oZii.2864

oZii.2864

feedback glam has to be traited, ideally with bb aswell, but our interrupts arent as spamable as a warriors. a warrior is the king of interrupts with his stun spams if speced right. the problem is the 5 stacks of confusion on interrupts for 10-15 secs. its not 3 stacks its 9 per interrupt=easy 25 ….and mesmers do not really have stability, but yes with nullfield we can remove that.

You read that and thought feedback glam then you bring up blinding befuddlement? No wonder you think warriors with these runes are so good you don’t know anything about your mesmer.

You just need to learn what a combo field is. What a projectile finisher does. I was trying to give you examples of why the mesmer is superior at confusion application. You really should play your mesmer more often and you would be able to understand what I am trying to explain. Anyone with just a little bit of mesmer experience should know that Duelist with trait shooting through an ethereal field (nullfield, feedback, chaos storm) gets 100% projectile finisher which means duelist can put 8 stacks of confusion on someone that is without runes, without glam spec.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Isn’t the duelist 100% confusion application a bug though? Pretty sure the trait isnt meant to make it go from 80% chance to 100% chance so even though its Anet its likely it will get fixed…One day

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Posted by: oZii.2864

oZii.2864

Isn’t the duelist 100% confusion application a bug though? Pretty sure the trait isnt meant to make it go from 80% chance to 100% chance so even though its Anet its likely it will get fixed…One day

I don’t know if it is a bug tbh because there are alot of traits that affect projectiles and turn them into 100% projectile finishers. Warrior’s bow for example if you trait all attacks become 100% projectile finisher. This was mentioned by the 2 balance and skill guys in the last developer stream as a good reason to take stronger bow strings trait. I lean more on the side that it is intended

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Posted by: selan.8354

selan.8354

feedback glam has to be traited, ideally with bb aswell, but our interrupts arent as spamable as a warriors. a warrior is the king of interrupts with his stun spams if speced right. the problem is the 5 stacks of confusion on interrupts for 10-15 secs. its not 3 stacks its 9 per interrupt=easy 25 ….and mesmers do not really have stability, but yes with nullfield we can remove that.

You read that and thought feedback glam then you bring up blinding befuddlement? No wonder you think warriors with these runes are so good you don’t know anything about your mesmer.

You just need to learn what a combo field is. What a projectile finisher does. I was trying to give you examples of why the mesmer is superior at confusion application. You really should play your mesmer more often and you would be able to understand what I am trying to explain. Anyone with just a little bit of mesmer experience should know that Duelist with trait shooting through an ethereal field (nullfield, feedback, chaos storm) gets 100% projectile finisher which means duelist can put 8 stacks of confusion on someone that is without runes, without glam spec.

i only do play my mesmer dude! no need to kitten belittle me .
and glam build with the highest confusion stacks worked hand in hand with bb!no trait points in dueling at all! 20/0/0/20/30 u use Dazzling Glamours and bb for feedback to give as many stacks as the current interrupts with this rune, but they dont last nearly as long. im talking about glam build.
using duelist through glam fields maybe works for 1v1, but in wvw kinda hard to do in the middle of a zerg. imagine a group of warriors with an interrupt build and those runes. it needs 5- 8 of them to inflict 25 stacks on the entire zerg within short time.

that is what glam before bb ner could do, only that the confusion applied through runes lasts 50 percent longer

i know u dont agree with me, but yes i hope the runes nr 6 will be changed to something that doesnet give a warrior the opportunity to get 9 stacks for 15 seconds with 1 interrupt which a mesmer cant do with glam. i would rather have ArmageddonAsh’s solution. it would buff confusion for us and help with stacking and duration.

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Posted by: Nubu.6148

Nubu.6148

Ohhhh pls stop crying .

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Posted by: Advent.6193

Advent.6193

Don’t blame selan on this one. Fact is, Mesmer (and -tbh- Engi/Ranger/Necro) have been battered by ANet’s wacked nerfology so bleeding much … it’s like Stockholm Syndrome anymore. Look how many Mesmer players twitched out about when Shattered Strength was popping 3 Might per clone (not including Illusionary Persona).
Meanwhile, stacking Might that way nuked our main class resource faster than crapola. Did folk say “OK, maybe 2/clone then?” Eff NO. We’re so freaking abused (AND bloody accustomed to it!) most everyone shrieked for it to be tossed back to 1/clone.
Now the cycle continues. We get something that almost gets Confusion back up to spec, and folk can’t handle it. Battered much, are we?

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Posted by: selan.8354

selan.8354

Ohhhh pls stop crying .

im not crying. im just stating that the duration and stacks inflicted by that rune is too much compared to what a confusion build is able to do.yes, it is a buff for us too, but making it on interrupts is really not such a great idea. i like everything but nr 6 on it.

@advent i agree very much with u. anet has nerfed us very hard and seeing a rune like that is kinda upsetting. its a shame that certain classes have their favorite builds destoyed by anet. and then they vuffed other classes too much. engi’s got hit hard many times too and look at all the bugs they have to deal with now. and look what we have:
permastealth thieves
a ridiculous meta in spvp where mesmers,ele’s and warriors cant keep up that well
but massive hammer trains in wvw
warriors criting 13k-20 with 1 hit(and thieves crit are even worse)
necros almost un killable
guardians with great boons, but bad conditions and speed
mesmers out of combat swiftness problem

it’s just a mess. not only for us but other classes too

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Posted by: oZii.2864

oZii.2864

i only do play my mesmer dude! no need to kitten belittle me .
and glam build with the highest confusion stacks worked hand in hand with bb! u use Dazzling Glamours and bb for feedback to give as many stacks as the current interrupts with this rune, but they dont last nearly as long. im talking about glam build.
using duelist through glam fields maybe works for 1v1, but in wvw kinda hard to do in the middle of a zerg. imagine a group of warriors with an interrupt build and those runes. it needs 5- 8 of them to inflict 25 stacks on the entire zerg within short time.

that is what glam before bb ner could do, only that the confusion applied through runes lasts 50 percent longer

i know u dont agree with me, but yes i hope the runes nr 6 will be changed to something that doesnet give a warrior the opportunity to get 9 stacks for 15 seconds with 1 interrupt which a mesmer cant do with glam. i would rather have ArmageddonAsh’s solution. it would buff confusion for us and help with stacking and duration.

K so now you are talking about in a zerg v zerg fight. Those warrior builds you keep going on about are 1v1 small man stuff. You said they have a better confusion build than mesmer’s which is false they do not.

Now you are talking about 5-8 warriors = better confusion build than mesmers you are reaching 5-8 different players needed to achieve your idea thakittens a better confusion build than ours and it still isnt.

5-8 hammer warriors? Run up to zerg 5-8 hammer warriors get melted by zerg! 5-8 hammer warriors didn’t apply confusion because they are dead.

5-8 mesmers with the glam build is more effective than 5-8 hammer warriors melting before they even get to the zerg because they can’t stealth to set up the attack.

Then I guess you will say take 2-3 thieves to invis the 5-8 warriors to make it a better confusion build.

Then yea sure in that case you win 7-11 different players with different classes is better than a mesmer confusion build.

We just agree to disagree but what you are saying is hyperbole.

If you only play mesmer how can you even claim that warriors are better at confusion than a mesmer. I have both classes and I am telling it is no contest in the mesmer’s favor even in a Zerg vs Zerg it is still in the mesmers favor.

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Posted by: Dhampyr.2104

Dhampyr.2104

Are the new runes great for mesmers? Yep, they sure are. Watching purple numbers melting folks in WvW is an awesome feeling again.

I swear, every single post against the runes ALWAYS points out that “they work better for this other class because…”

And, my friends, that’s whining. Focus on whether ANet did us a favor – which they did IMHO. Did they make condi mesmer more viable with these runes? Yes, they did.

If we’re going to complain about the runes, we should complain about how they’re bad and broken for mesmer (which I haven’t seen in a single post). This isn’t the warrior/ranger/thief/whatever forums.

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Posted by: Nordic Natedog.4360

Nordic Natedog.4360

Ran into a group of warriors the other night. It was taking 5 of said builds (not all were running a confusion build but all were warriors) to take down me and a friend. Yeah really OP. I’m a condition tank spec and I just laugh when they put 9+ stacks on me. I simply use arcane thievery (I’m traited for manipulations) and laugh as they melt to the ground. I also run a traited torch so I can bring out iMage and the confusion is gone. Sorry, not only is a warrior confusion spec inferior to our own (which it down right is) we can actually deal with it better when it’s put on us.

Here’s how the fight basically played out. Warrior(s) jump me looking to stun me and interrupt in the process. I hit blink, prestige, and follow up with arcane thievery (thanks for the boons you put up before the fight) giving them all that confusion he/they stacked up on me. Thanks for making my job that much easier.

Mag (PA)
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)

(edited by Nordic Natedog.4360)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

This rune is not for mesmer but engi. Also works extremely well on a Fear spamming nec.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Osicat.4139

Osicat.4139

My latets vid use the runes. I only see good things form em, have not felt that enemy preasured me more with condis latley eather. Fought several necros and feel even if both they and I use the runes my preasure is harder.

/Osicat

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Posted by: Dasboba.1652

Dasboba.1652

Nuka’s right. I bit the bullet and got these on my engy. Woah mama! Typical Confusion bomb now stacks even more confusion, and I can follow up an interupt to give even more. Even if they put an icd on the interupt, it wouldn’t effect my 1v1 confusion bomb rotation, but would screw up AoE interupts and would probably kill the rune for me. I imagine they will do this since they have a tendency to nerf anything that affects mesmers or engineers. So since both classes make the best use of this rune, it will get nerfed. I just hope they change it rather than put an icd. I cant’ stand all the “on crit” stuff in this game that ends up being single target only.

Still, I don’t understand why mesmers want to get this thing nerfed just b/c a warrior can use it to stack confusion. We should be fighting to keep this rune, and to bring our traits in line with it rather than nerfing more things that help us.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

This rune is not for mesmer but engi. Also works extremely well on a Fear spamming nec.

How? Fear doesnt count as an Interrupt, so if they are feared they arent using skills so they wont be taking confusion damage.

Or am i missing something?

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Posted by: oZii.2864

oZii.2864

This rune is not for mesmer but engi. Also works extremely well on a Fear spamming nec.

How? Fear doesnt count as an Interrupt, so if they are feared they arent using skills so they wont be taking confusion damage.

Or am i missing something?

No your not missing anything I think Nuka is because he thinks fear counts as a interrupt. It never has.

If you take a warrior pick distracting strikes trait use fear me on the skill you don’t get stacks of confusion from it.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Nordic Natedog.4360

Nordic Natedog.4360

My latets vid use the runes. I only see good things form em, have not felt that enemy preasured me more with condis latley eather. Fought several necros and feel even if both they and I use the runes my preasure is harder.

/Osicat

I have to agree. I have really been putting a lot more pressure on necros now with these runes. I find myself carrying arcane thievery more and more these days and it really makes those guys, who use confusion on other professions, pay.

Mag (PA)
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)

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Posted by: oZii.2864

oZii.2864

Nuka’s right. I bit the bullet and got these on my engy. Woah mama! Typical Confusion bomb now stacks even more confusion, and I can follow up an interupt to give even more. Even if they put an icd on the interupt, it wouldn’t effect my 1v1 confusion bomb rotation, but would screw up AoE interupts and would probably kill the rune for me. I imagine they will do this since they have a tendency to nerf anything that affects mesmers or engineers. So since both classes make the best use of this rune, it will get nerfed. I just hope they change it rather than put an icd. I cant’ stand all the “on crit” stuff in this game that ends up being single target only.

Still, I don’t understand why mesmers want to get this thing nerfed just b/c a warrior can use it to stack confusion. We should be fighting to keep this rune, and to bring our traits in line with it rather than nerfing more things that help us.

Some mesmers are jaded because of the past nerf and feel the rune is a slap in the face to mesmers everywhere. Even though the 6 piece bonus is something mesmers never had and actually is closer to the warrior trait but I guess warriors should be upset Anet gave confusion on interrupt to mesmers.

The rune is really a combination of mesmers(or engineers) ability to cause confusion on hit and the warrior trait.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Nuka Cola.8520

Nuka Cola.8520

This rune is not for mesmer but engi. Also works extremely well on a Fear spamming nec.

How? Fear doesnt count as an Interrupt, so if they are feared they arent using skills so they wont be taking confusion damage.

Or am i missing something?

no you’re not missing anything cuz i thought fear rupts as it should logically (that’s what happens when you have no necro-.-). Also, i wonder if this rune would apply confusion if your ranger’s pet rupt with a KD? Or the rupt must be coming from the player only?

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

These runes are amazing for all Mesmers really. We have a lot of bonuses from landing an interrupt that other classes lack even if they may technically stagger them faster.

we only have three main rupts on long CD (magic bullet/iwave/diversion) and if you’re running condi there’s not much point to use diversion as you would on a power build and don’t have iwave but Chaos Storm which is rupts on RNG. Much better for engi and is as good for warrior with their 5 stacks per rupt and for insanely long duration with +40% condi duration food

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

These runes are amazing for all Mesmers really. We have a lot of bonuses from landing an interrupt that other classes lack even if they may technically stagger them faster.

we only have three main rupts on long CD (magic bullet/iwave/diversion) and if you’re running condi there’s not much point to use diversion as you would on a power build and don’t have iwave but Chaos Storm which is rupts on RNG. Much better for engi and is as good for warrior with their 5 stacks per rupt and for insanely long duration with +40% condi duration food

You are forgetting some:

1) Chaos Storm – it might be RNG but it seems to proc alot for me
2) Mantra Of Distraction – 2 (3 Traited) 1200range Interrupt/stuns
3) Into The Void – AoE Interrupt.
4) Signet of Domination, long cool down but 3 second stun

Thats a decent amount in my opinion. 2 AoE interrupt/daze is pretty decent and then you get into the utilities.

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Posted by: Nordic Natedog.4360

Nordic Natedog.4360

I rupt plenty of foes and I only carry staff (chaos storm) and have diversion. To me, the rupt confusion stacks are a great bonus.

Mag (PA)
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)

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Posted by: Nuka Cola.8520

Nuka Cola.8520

These runes are amazing for all Mesmers really. We have a lot of bonuses from landing an interrupt that other classes lack even if they may technically stagger them faster.

we only have three main rupts on long CD (magic bullet/iwave/diversion) and if you’re running condi there’s not much point to use diversion as you would on a power build and don’t have iwave but Chaos Storm which is rupts on RNG. Much better for engi and is as good for warrior with their 5 stacks per rupt and for insanely long duration with +40% condi duration food

You are forgetting some:

1) Chaos Storm – it might be RNG but it seems to proc alot for me
2) Mantra Of Distraction – 2 (3 Traited) 1200range Interrupt/stuns
3) Into The Void – AoE Interrupt.
4) Signet of Domination, long cool down but 3 second stun

Thats a decent amount in my opinion. 2 AoE interrupt/daze is pretty decent and then you get into the utilities.

I mentioned Chaos Storm which is on RNG and not even guaranteed rupt+the person needs to be stupid enough to stand on it. I only named the most ‘popular’ rupts we have and most used. Are you seriously gonna waste an utility for mantra of distraction? Sig of dom is a bad idea because the target is stunned for a long duration instead of taking damage from your confusion you inflicted and is on long CD. Into the Void mostly means you’re then missing on Magic Bullet so meh.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I mentioned Chaos Storm which is on RNG and not even guaranteed rupt+the person needs to be stupid enough to stand on it. I only named the most ‘popular’ rupts we have and most used. Are you seriously gonna waste an utility for mantra of distraction? Sig of dom is a bad idea because the target is stunned for a long duration instead of taking damage from your confusion you inflicted and is on long CD. Into the Void mostly means you’re then missing on Magic Bullet so meh.

It procs ALOT surprisingly, works great for solo and group play as well. I do run with MoD and this as well works great – VERY helpful chasing down runners along with Magic Bullet.

I agree with Sig of Dom, the 3 second stun is good but not good for confusion builds. Again, i agree with Into The Void, tend to only use it for Swiftness and then its unequipped and used during big zerg groups.

Currently even with the fact that the 30% confusion duration is bugged i can still get 8+ stacks on the target without even changing my gameplay. 1 Vs 1 the highest i have gotten it is 17stacks against a silly Necro that decided suicide by Confusion damage was his only option

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Posted by: Nordic Natedog.4360

Nordic Natedog.4360

I mentioned Chaos Storm which is on RNG and not even guaranteed rupt+the person needs to be stupid enough to stand on it. I only named the most ‘popular’ rupts we have and most used. Are you seriously gonna waste an utility for mantra of distraction? Sig of dom is a bad idea because the target is stunned for a long duration instead of taking damage from your confusion you inflicted and is on long CD. Into the Void mostly means you’re then missing on Magic Bullet so meh.

It procs ALOT surprisingly, works great for solo and group play as well. I do run with MoD and this as well works great – VERY helpful chasing down runners along with Magic Bullet.

I agree with Sig of Dom, the 3 second stun is good but not good for confusion builds. Again, i agree with Into The Void, tend to only use it for Swiftness and then its unequipped and used during big zerg groups.

Currently even with the fact that the 30% confusion duration is bugged i can still get 8+ stacks on the target without even changing my gameplay. 1 Vs 1 the highest i have gotten it is 17stacks against a silly Necro that decided suicide by Confusion damage was his only option

I completely disagree about sig of dom being a bad option. Yes the stun is for 3 sec but that actually works in your favor because of 2 reasons. One they will use a stun breaker (a skill to activate confusion) or they panic some after the stun wears off. With a duration of well over 10 seconds for the interrupt confusion, there will be plenty of time for your foe to be pounded by it even with the 3 second downtime.

Chaos storm procs interrupts very regularly for me. You pop it on a group of foes and I see at least one interrupt immediately practically every time and usually get a few with each cast.

Mag (PA)
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)

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Posted by: Dhampyr.2104

Dhampyr.2104

Discounting Into The Void is a mistake as well, IMHO. Magic Bullet and ITV both have their uses, and both focus and pistol are great off hand weapons.

Having a potential AOE interrupt is a pretty powerful thing against groups, and the CD is similar to Magic Bullet as well.

Eve Morrow, Mesmer, Eve Flamescythe, Ele
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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Discounting Into The Void is a mistake as well, IMHO. Magic Bullet and ITV both have their uses, and both focus and pistol are great off hand weapons.

Having a potential AOE interrupt is a pretty powerful thing against groups, and the CD is similar to Magic Bullet as well.

Totally agree. i see them being used in different situations. Magic Bullet is more small group, 1 Vs 1 situations while Into The Void shines in bigger groups and Zerg fights as well as Attack/Defense on towers, keeps and camps

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Its kinda laughable how this rune haven’t been nerfed yet. Its insane what you can do on a condi engi. Easy 18-23 stacks absolutely melts everything. Wish this rune was added before confusion nerf, would’ve been nice to see 12k confusion damage lol

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Zahl.8564

Zahl.8564

How is this Rune in PvE?

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Posted by: Xavi.6591

Xavi.6591

Conditions aren’t the best for PvE and confusion is even worse.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Deathcon.5903

Deathcon.5903

I have been playing with these runes since they came out on my 1vX WvW roaming build, which uses the standard 20-20-30-0-0 (Although much different trait choices) with Scepter/Torch and Sword/Pistol. In my time with these runes I have noticed that other attacks we use can actually interrupt causing another 5 stacks of confusion to pop and the skill I notice this the most on, surprisingly, is Confusing Images. It is not uncommon for once or twice per fight (More if it is a 1vX scenario) which means that CI has a chance (And has for me) applied 10+ confusion stacks from interrupts.

I am not sure how or why it does but I have seen time and time again when I use CI a random 5 stacks pop up while it is still channeling. This happens much more rarely on other skills (twice on Illusionary Counter aswell as others) no idea how intentional this is but even discounting these I still interrupt more than enough to make use of the 6/6 ability.

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Posted by: Dhampyr.2104

Dhampyr.2104

I don’t think CI interrupts – what I’m betting you’re seeing is the 3-stack “on hit” confusion proc along with an iMage attack for another three stacks. Just guessing, but I see that combo proc fairly often.

Eve Morrow, Mesmer, Eve Flamescythe, Ele
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Posted by: Deathcon.5903

Deathcon.5903

You may be right, once I am in-game I will try to see where these extra stacks are really coming from. If it is coming just from CI though I will try to screenshot it as proof. I will post back when I know!

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Posted by: Dhampyr.2104

Dhampyr.2104

Interested in your testing! I frequently will see 11 stacks of confusion off one CI cast, it’s pretty nice.

Eve Morrow, Mesmer, Eve Flamescythe, Ele
Tarnished Coast