Opinions on this build.

Opinions on this build.

in Mesmer

Posted by: Paladin Jeff.9210

Paladin Jeff.9210

Hello I took a leveling build from Mr. Prometheus’s comprehensive mesmer guide and would like opinions. This is a pve build focusing on condition damage from me and illusions. My main weapon is staff with sword focus as secondary.

http://gw2skills.net/editor/?fgAQNAW8dlwzaqXQTqGZ9IhpHBv3IHlCsndSKKtqB

Big changes are I didn’t take the shatter improvements instead taking empowered illusions and compounding power. Any opinions are welcomed on improvements. As for equipment is condition damage, precision, and vitality for soloing.

Opinions on this build.

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Posted by: Samiell.1259

Samiell.1259

Looks solid if you can keep your illusions up. That’s the crutch here though. To keep your damage numbers going, you need all your illusions going all the time. Ramp up takes a few seconds and cd’s can hurt ya also. Play it by ear in dungeons with swapping the bonus damage to mind wrack.

Black Ops supply line disruptions.

Opinions on this build.

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

The problem with traits that apply condition upon the illusion being killed is that the application of said conditions is dependant on the target attacking and killing your illusions.

Of course NPC’s will do this (sometimes for an entire fight, completely ignoring you), but depending on your weapon choice and trait lay out, this can mean wasted traits and skill point investment. Two considerations. Either A: Replace these traits and/or better invest the skill points, or B: create a build that allows you to effectivly apply the shatter at your whim and not wait for the NPC’s actions to dictate the conditions from killed shatters.

Two things that allow you to do this are A: Sceptre’s auto attack clone spawn. Note that NPC’s tend to auto target the most recently spawned “You” (i.e the newest illusion the moment the last explodes). Or B: spawn creation on dodge roll.

If you surround your target with with clones, then sceptre and/or dodge roll create dodging over them, you can add all those stacks of conditions to the mix (without reducing your 3 active clones).

Staff is a better direct application so I don’t expect you’ll change, but it’s still condition application food for thought.