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Posted by: Fay.2357

Fay.2357

So, here we go:

  1. Clones no longer have offhand weapons
  2. Harmonious mantras will just randomly cause your mantras to lose charges for no apparent reason. One reliable repro is to equip it, charge them, then get downleveled.
  3. iWarden no longer works with phantasmal haste
  4. iWarden still has a tendency to wander off and attack the wrong target
  5. iWarden has a longer pause time before attacking, and results in often just chasing targets around and never attacking
  6. Far reaching manipulations doesn’t increase the range of mimic
  7. iLeap will still occasionally go on cooldown without working if used at maximum range

Anyone find more?

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Posted by: goldenwing.9654

goldenwing.9654

Wait. Are you telling me they managed to break Warden again on the patch they were supposed to fix Warden?

I.. don’t even know what to say anymore.

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Posted by: LumAnth.5124

LumAnth.5124

I can kind of understand the warden bug because well… Anet and Mesmers.

But,
I don’t understand why my clones are missing offhand weapons again.

Uh…. they somehow brought back a bug that was fixed like a year ago?
I don’t mind it since I play a shatter, but why???

Attachments:

Sorry for the typos….
I’m usually typing on my phone

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Posted by: Swish.2463

Swish.2463

I spose we should sit down and check all Mesmer traits and durations on conditions once again.. someone check the staff clone bleed and the Dd durations etc..

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: frifox.5283

frifox.5283

The clone bleed duration was fixed. It’s 7 sec base.

(edited by frifox.5283)

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Posted by: Doni.6095

Doni.6095

I spose we should sit down and check all Mesmer traits and durations on conditions once again.. someone check the staff clone bleed and the Dd durations etc..

Seems like we don’t get paid for that! I mean, I know that the live environment is a different beast to their test environment, but these are pretty highly reproduceable bugs that should have been picked up… at least some of them.

Do they run test servers for players to test on?

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Posted by: Doni.6095

Doni.6095

So, here we go:

  1. Clones no longer have offhand weapons

Is it just missing art, or do we know if they’re not ‘using’ those weapons? how could we test?

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Posted by: Elidath.5679

Elidath.5679

So, here we go:

  1. Clones no longer have offhand weapons

Is it just missing art, or do we know if they’re not ‘using’ those weapons? how could we test?

Clones never use anything but the #1 skill, so it is just art. But it makes it dead easy (as if it wasn’t already) to tell the real mesmer from the clones.
Testing is simple: use a set with an offhand weapon. Spawn a clone. Does the clone have the offhand? If no, then it is a bug.

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Posted by: Chaos.2108

Chaos.2108

Did Masterful Reflection reflect Ranger’s LB#2 before patch? It didn’t work 2 times for me.

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Posted by: Neschast.7196

Neschast.7196

Masterful Distortion still works with reflecting LB 2. Also, Fay, iWarden has been pretty reliable for me thus far. Idk if I’m just getting lucky or if you’re unlucky :/

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Posted by: frifox.5283

frifox.5283

I actually had it bug out 50/50 on the two golems at the end of SEp2. Might need to re-run the path and get it on video.

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Posted by: Chaos.2108

Chaos.2108

Yeah, Masterful Reflection failed twice but it’s working properly now, I have no idea why though. For Harmonious* Mantras, you’ll also lose 1 charge if you get downed.

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Mid air immob still exists. You can’t cast skills, so you are pretty much kittened.
But thats the same for every class.

* Twitch – Mênzîes – Mesmer pvp
* YouTube – Fun, guides and gameplay

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Posted by: Swish.2463

Swish.2463

Did some research whilst farting about in PvE last night, i think i pinned down the problem with the mantras, I’m no game dev but if i can guess at it here is the issue.

Mantras Drop the 3rd charge – Fixed a bug where mesmers could retain extra charges when Removing this trait. (patched this last update)

One of two things is happening.

The more likely imo, tho i could be wrong, is that any time you Swap maps, or move to a new area in PvE and are forced into a new down scaled level Your traits are reset to accommodate with your new stats, which are also reset. This is a system in place to ensure you don’t maintain a +600 bonus to something that should really only now be 450 or whatever…

The issue, whenever this back end check takes place, it is effectively removing and then replacing all your traits as they were previously.

What it means, every time this happens you will Lose a charge on your mantras as the game now effectively equates this back end recalc to you removing this trait for this trait. weird..

The only other instance i could think up is that Anet accidentally broke something and this trait now carries a Ninja ICD for how long you can carry 3 Charges before dropping it to 2.

Update: 99% sure its #1, any upscale or downscale removes a mantra charge 100% of the time, applies to Downed 100% of the time, haven’t tested this with Transformations or pick up weapons or bundles yet. Also haven’t tested it against Buffs from other classes (example would be toughness from the guardian trait).

Hope that helps

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

(edited by Swish.2463)

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Posted by: frifox.5283

frifox.5283

Looks like Phantasmal Haste is not the only thing they broke for warden. They nerfed wardens dps as well.

Pre-patch wardens weilded exotic lvl 80 axes (20% dmg spread) and had 0.275 coefficent. Now after some post-patch dps tests, it seems that wardens now weild a sword (10% dmg spread) and have 0.268 coefficient (a ~2.7% nerf). The only way to explain that is to assume that in PvE wardens now weild an exotic lvl 78 sword. Lvl 78 exotics is what players weild in PvP… :/

I have tested swordsman under same conditions as well and it’s still exactly the same as pre-patch which means my math is correct and warden is the one that got nerfed.

edit: the warden tooltips still use pre-patch data, which further makes me believe that in-game dmg was stealth nerfed or is just bugged.

(edited by frifox.5283)

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Posted by: Absconditus.6804

Absconditus.6804

I get a feeling they’ve reverted our code base before applying the new changes to us. There’s no plausible explanation as to why our clones have lost their off-hand weapons again. If I were to take a guess, our code is/was a horrible mess, and they simply had to revert it to a earlier rendition to have it cleaner and more straight forward. Hopefully they can fix these new (old) issues soon. And then perhaps 20 or so of the other bugs we have?

Vella Absconditus | Human Mesmer
Seafarer’s Rest