Patch Bugs Compliation :)
Wait. Are you telling me they managed to break Warden again on the patch they were supposed to fix Warden?
I.. don’t even know what to say anymore.
I can kind of understand the warden bug because well… Anet and Mesmers.
But,
I don’t understand why my clones are missing offhand weapons again.
Uh…. they somehow brought back a bug that was fixed like a year ago?
I don’t mind it since I play a shatter, but why???
I’m usually typing on my phone
I spose we should sit down and check all Mesmer traits and durations on conditions once again.. someone check the staff clone bleed and the Dd durations etc..
“Gw2, It’s still on the Table!” – Anet
I spose we should sit down and check all Mesmer traits and durations on conditions once again.. someone check the staff clone bleed and the Dd durations etc..
Seems like we don’t get paid for that! I mean, I know that the live environment is a different beast to their test environment, but these are pretty highly reproduceable bugs that should have been picked up… at least some of them.
Do they run test servers for players to test on?
So, here we go:
- Clones no longer have offhand weapons
Is it just missing art, or do we know if they’re not ‘using’ those weapons? how could we test?
So, here we go:
- Clones no longer have offhand weapons
Is it just missing art, or do we know if they’re not ‘using’ those weapons? how could we test?
Clones never use anything but the #1 skill, so it is just art. But it makes it dead easy (as if it wasn’t already) to tell the real mesmer from the clones.
Testing is simple: use a set with an offhand weapon. Spawn a clone. Does the clone have the offhand? If no, then it is a bug.
Did Masterful Reflection reflect Ranger’s LB#2 before patch? It didn’t work 2 times for me.
Masterful Distortion still works with reflecting LB 2. Also, Fay, iWarden has been pretty reliable for me thus far. Idk if I’m just getting lucky or if you’re unlucky :/
I actually had it bug out 50/50 on the two golems at the end of SEp2. Might need to re-run the path and get it on video.
Yeah, Masterful Reflection failed twice but it’s working properly now, I have no idea why though. For Harmonious* Mantras, you’ll also lose 1 charge if you get downed.
Mid air immob still exists. You can’t cast skills, so you are pretty much kittened.
But thats the same for every class.
Did some research whilst farting about in PvE last night, i think i pinned down the problem with the mantras, I’m no game dev but if i can guess at it here is the issue.
Mantras Drop the 3rd charge – Fixed a bug where mesmers could retain extra charges when Removing this trait. (patched this last update)
One of two things is happening.
The more likely imo, tho i could be wrong, is that any time you Swap maps, or move to a new area in PvE and are forced into a new down scaled level Your traits are reset to accommodate with your new stats, which are also reset. This is a system in place to ensure you don’t maintain a +600 bonus to something that should really only now be 450 or whatever…
The issue, whenever this back end check takes place, it is effectively removing and then replacing all your traits as they were previously.
What it means, every time this happens you will Lose a charge on your mantras as the game now effectively equates this back end recalc to you removing this trait for this trait. weird..
The only other instance i could think up is that Anet accidentally broke something and this trait now carries a Ninja ICD for how long you can carry 3 Charges before dropping it to 2.
Update: 99% sure its #1, any upscale or downscale removes a mantra charge 100% of the time, applies to Downed 100% of the time, haven’t tested this with Transformations or pick up weapons or bundles yet. Also haven’t tested it against Buffs from other classes (example would be toughness from the guardian trait).
Hope that helps
“Gw2, It’s still on the Table!” – Anet
(edited by Swish.2463)
Looks like Phantasmal Haste is not the only thing they broke for warden. They nerfed wardens dps as well.
Pre-patch wardens weilded exotic lvl 80 axes (20% dmg spread) and had 0.275 coefficent. Now after some post-patch dps tests, it seems that wardens now weild a sword (10% dmg spread) and have 0.268 coefficient (a ~2.7% nerf). The only way to explain that is to assume that in PvE wardens now weild an exotic lvl 78 sword. Lvl 78 exotics is what players weild in PvP… :/
I have tested swordsman under same conditions as well and it’s still exactly the same as pre-patch which means my math is correct and warden is the one that got nerfed.
edit: the warden tooltips still use pre-patch data, which further makes me believe that in-game dmg was stealth nerfed or is just bugged.
(edited by frifox.5283)
I get a feeling they’ve reverted our code base before applying the new changes to us. There’s no plausible explanation as to why our clones have lost their off-hand weapons again. If I were to take a guess, our code is/was a horrible mess, and they simply had to revert it to a earlier rendition to have it cleaner and more straight forward. Hopefully they can fix these new (old) issues soon. And then perhaps 20 or so of the other bugs we have?
Seafarer’s Rest