Rework - Scepter

Rework - Scepter

in Mesmer

Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

Currently the scepter of mesmer is a throw out of clones, and not a weapon of damage of “conditions” decent, compared with the weapons scepter of the necromancer, is very poor, because “Confusion” and “Torment” depend the enemy for inflict more dps, specially in pve. It should a weapon be with more pressure with the damage of conditions on the enemy, moreover, the condition Confusion and Torment do little damage on pve, it takes more applications of “confusion” and “torment” and less throw out of clones. Not everything has to be shatter clones for apply confusion or torment.

The scepter of mesmer should be a weapon of conditions base, without relying of clones, but yes relying of your targets, inflict more conditions and punishing of according to as acts their enemies.

The weapon itself, needs to be more practical in combat, according as to it acts your target, inflict more conditions. That is the essence or idea of Mesmer from Guild Wars 1, and the scepter is the more example close, let’s do this weapon some little changes, only the form of working, of how apply “conditions” on your target.

The skill 1 of scepter (AA skill) is very slow and little pressure for apply conditions, throwing bolt with most likely to fail for to hit on the enemy, and causing nuisance if we have three phantasmal, because it replaces a clon by a phantasmal.

Conclusion: Only increases the duratión of conditions base (Torment) of skill AA, but adding bonus extra of Torment on AA (2), depending of the acts of the target foe. On the AA (3) there is a change, now always inflict Confusion, but only summon a clone if we not control three clones, instead, if we controls three clones, not summon clone, so that without replace any phantasmal by a clone.

This would be fairer, the counterpart is that the scepter shoot slow projectile, likely to fail to hit, or reflect your projectile, and only inflict two “conditions” (Confusion and Torment), the scepter no have access to other “conditions” for cover Confusion or Torment, so that is easy for clean conditions.

The skill 2 of scepter is very pasive, depending of the enemy if strikes attack or not, and yet, if you block any hit, also you have a probability of failing to apply tormenting, because the target dodges it easily, this skill should be more focused on damage, but maintaining a bonus passive, getting bonus depending on how target acts. For defensive approaches, we have weapons as the torch or shield, or the off-hand sword.

Conclusion: Just change the mode of work this skill, but maintaining their properties, now always summons a clone and apply torment, but you can inflict more Torment if the target foe was using any skill or was attacking, and get acces to other skill (Counterspell) in a short time as bonus, only a little change on “Counterspell”, inflict Confusion (apart from inflict Blind), since the idea of this ability is “counter” the target, because we can not blocking, and with that we can counter and threaten on it, punishing the foe decision.

The only one skill of scepter what is very proper, is the skill 3, damage and confusion, does the job as a weapon of conditions.

So i think that the scepter need rework, something like:

Skill 1 of Scepter (AA)

Ether Torment

Shoot a bolt of energy at your target that tormenting.

Damage: 183
x1 Torment (4s)
Range: 900
Activation Time: 1/2s

Ether Blast of Torment

Shoot a second bolt of energy at your target that torment, inflict more Torment if target was moving.

Damage: 183
x1 Torment (4s)
If the foe was moving: x1Torment (4s)
Range: 900
Activation Time: 1/2s

Ether Clone Confusing

Shoot out a third bolt of energy that damages and confused your target. If you no control a three clones, summon a clone that casts Ether Bolt Torment. (If you controls three clones, instead, not summon a clon).

Damage: 275
x1 Confusion (4s)
Range: 900
Activation Time: 1/2s

Skill 2 of Scepter

Images of Remorse (Illusionary Counter)

Strike your target that inflict torment and summon a clone that casts Ether Bolt. If the target was using any skill or was attacking, inflict more Torment and Vision of Regret is usable a short time.

Damage: 367
x3 Torment (8s)
If the target foe was using any skill or was attacking: x2 Torment (8s)
Range: 900
Activation Time: 3/4s
Recharge Time: 10s

Vision of Regret (Counterspell)

Shoot out a bolt that blinds and confusing foes in a line.

Damage: 37
x1 Confusion (5s)
Blind (5s)
Number of Targets: 5
Duration of Vision of Regret: 5s
Range: 900
Activation Time: 1/2s

With these settings for the scepter of Mesmer, it would be more practical and more accessible to pve, compete or closest better with the scepter Necromancer (or any weapon of conditions, for example, the mace of Revenant).

(edited by Angel de Lyssa.4716)