So signet of locust, air and the hunt are....

So signet of locust, air and the hunt are....

in Mesmer

Posted by: Carighan.6758

Carighan.6758

I’m with you on the basic idea that “reliable Swiftness” is a bad or at least boring concept in the first place though, Daver.

“Reliable run speed out of combat” should be a class perk. I thought it was (for Thieves, with their +25%), and I figured other specs will lose their permanent swiftness spam to promote Thieves as the most mobile class, even out of combat.
Alas, not the design goal.

Now we’re looking at 6 classes with near universal 25% or 33% run speed, though one (Engineer) needs a somewhat crude spec for it. Of the remaining two, one (the Guardian) can at least somewhat reliably boost forward.

And mind you, I don’t mind me not having that mobility.
I mind everyone else having it, and this is not the inverse in this specific case!

Why do they all need that run speed? If out of combat speed is a big deal, ok, fair, reduce all the signets to 10%, massively nerf the availability of Swiftness, buff it to 66% to make it more significant when up, and then increase base out-of-combat run speed by 33% of base speed, done. Everyone has OOC Swiftness, evenly.
That’d be a much better solution than the current buffmania.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

So signet of locust, air and the hunt are....

in Mesmer

Posted by: rogerwilko.6895

rogerwilko.6895

1 minute ago I tried to kill an ele in wvwvw.

he ran.

I came here to thank AN.

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