Tests for phantasms and weapon grades
Thanks for sharing your results. Hopefully they up the phantasm damage to bring it in line with ascended gear at some point.
thanks for sharing, I did some testing in LA and the damage increase on my sample was negligible
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
Great work, tyvm! share
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
First off, thanks for the testings
- I don’t get the difference between Col6 and C7. It shouldn’t matter in which hand you’re using which weapon. I assume the difference of the result is just the variation. But having 1.03 avg damage makes it difficult for getting formulas.
- Instead of power and attack, list power and weaponAtk.
Results:
- In pvp, the weaponAtk is completely ignored. Steady weapon with 258 atk (didn’t they have 11?) and normal weapon with 1000 atk dealt the same damage.
- In LA the white weapon dealt more damage than the blue, green and yellow one. That’d be odd.
- No need to get formulas when a weapon with less atk (white) deals more damage than a weapon with higher atk (yellow).
Maybe this should be posted on the bug forums.
Angry Intent [AI] | Yak’s Bend |
For the PvE testing I only used an offhand or main hand sword. Never both at the same time since the weapon strength/attack are averaged between the two weapons.
I’m a little confused by this statement. I’ve never heard that weapon strength is averaged between 2 weapons. Based on the Wiki’s Damage Calculation page, it states:
“Weapon strength
Weapon strength is the average value of the damage range for a weapon. The weapon range is a uniformly distributed range of possible values with a single value being chosen at random. For one-handed weapons, the damage inflicted is calculated based on the weapon strength of weapon corresponding with the weapon slot. Main hand weapon slots inflict damage based on the weapon strength of the main hand weapon, off-hand weapons slots inflict damage based on the weapon strength of the off-hand weapon.”
Thus, in testing, the only thing that would determine the phantasm’s damage range would be the offhand weapon. That said, I also tested offhand ascended vs. exotic and came to the same conclusion that weapon strength has no bearing on phantasm damage. Since the only stat increase to zerker weapons is 9 power (4+5 infusion), 3 precision, and 0% crit damage, I see no reason to spend 50g + 10 laurels for ascended offhand weapons.
This is sad on the same level as Ele conjures and Engi kit damage not being pushed up to compensate. I’m still getting ascended just for the extra AR, but I sincerely hope they bump it at some point when most people are rocking ascended stuff .. or just actually make it scale off your equipped weapon, which is what it should do!
Well, I just tested some things myself. Basically same tests as the TS.
- Attacker: pSword
- Power: 916 (min; 0 traits)
- Weapons: SteadySword (258) & PvP Sword (905~1000)
- Setup: Tested Steady/Steady; Steady/PvP; PvP/Steady; PvP/PvP
- Values: 50 non-crit attacks averaged
- St/St
642.24 - St/Pv
646.04 - Pv/St
645.88 - Pv/Pv
654.1
Summary:
(At least in PvP with 916 power,) the weapon power does nothing.
Probable explanation:
- Phants have their own weapon
- Since weapon skills use the Atk of their weapon (skill #4 uses offhandAtk; skill #2 uses mainhandAtk) and Phants do not count towards weaponmastery, they simply use a different formula.