The Return of the Condi Mesmer?

The Return of the Condi Mesmer?

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Posted by: Embolism.8106

Embolism.8106

If Malicious Sceptre must stay in inspiration, I’d like to see it drop to Adept tier. As it is it isn’t a useful trait for Condition Mesmers because you’re basically locked into 0/20/20/0/20, although with the state of bouncing attacks you might be able to make do without 20 Illusions.

Cleansing Conflagration should probably drop to Adept tier too if it must remain in Domination.

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Posted by: Embolism.8106

Embolism.8106

The only thing Scepter needs as far as condis go is for it to actually be true to its own tooltip. Give it a small Confusion proc on the last of the chain, nothing major but a flavor proc like the Warrior’s Rifle or the Engi Pistol.

Won’t ever happen. Anet wants Confusion to be a burst condition, hence why it was removed from Ether Clone and Siren’s Call.

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Posted by: castlemanic.3198

castlemanic.3198

Mesmers never had Fear on Chaos Armour. The old Chaos Armour applied Regeneration or Protection on hit (casting the skill didn’t grant Protection) and inflicted the same conditions as it does now.

Are you sure it wasn’t on Chaos Armor too? And it always had swiftness attached to it as one of the boons (as it still does), and i knew the prot was random. shrugs may have been wrong with that, could’ve sworn it did in BE1

Swiftness was added to replace Protection as a random proc while Protection was made to be on-cast, because people complained that Chaos Armour wasn’t “armoury” enough.

Which is stupid, that was actually a nerf (since the combo version lost Protection as a proc, and back then Illusionary Membrane had no CD); but the dim-witted masses celebrated.

The idea then was that each Staff skill took care of a group of boons and conditions (and always one more condition than boons), without overlap, and together covering all conditions and boons (except Vigour, and back then Stability wasn’t a boon). Fear and Swiftness were the domain of Chaos Storm.

Why is this the first time i learn about chaos armour granting protection on cast instead of via proc? i was just playing a staff mesmer earlier today! XD

I think fear should be added to chaos armour on an extremely low proc rate (say 1 or 2% chance) so that it’s not overpowered while still granting a method of protection. The payoff of having fear on chaos armour would be when it happens, blind, confusion and the chaos armour proc itself don’t affect the enemy since they won’t be attacking or using any skills. It seems like a fair trade to me for such a powerful condition.

And torment should go on chaos storm, just to get the staff to have every condition now XD, but also it would work, since damage would be pulled off from them leaving the chaos storm to avoid damage and wouldn’t be much different than poison, except it procs on movement rather than being consistent background damage.

i should never work in balance XD.

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Posted by: bobross.5034

bobross.5034

I was all excited about the proposed changes, so I crunched some numbers:
As it stands, confusion is marginally better than bleeding if the opponent is attacking once per second, but it’s also harder to apply and shorter in duration. The proposed changes in condition damage for scepter (from 50 to 200) increase the damage of confusion by about 10 (yup, that’s it) per stack per action (in pvp/wvw – it’s laughable in pve anyway due to low rates of attacks)…Now scepter also will supposedly give some torment, which again is like a weaker/stronger form of bleeding depending on the opponent’s action. So what we’re talking about here is scepter gives us access to 3 conditions (with traited dueling bleeds). None of these conditions last long, nor do they do significant damage on their own, no matter how badly the enemy screws up. And when you combine them all in a build designed to maximize them, they’re probably still lower dps than 25 stacks of bleeding, which is easily achievable in other classes.

So, not the buff I was hoping for.

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Posted by: osif.8673

osif.8673

We’ll see what the real patch notes are soon enough. If the leaked ones are real, then yay phantasms! If they’re fake, pray that condi mesmers will be viable again!

Miller Time – 80 Sylvari Mesmer
Not Just A Goodtime – 80 Asura Warrior
[PAXA]

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Posted by: Iavra.8510

Iavra.8510

Won’t ever happen. Anet wants Confusion to be a burst condition, hence why it was removed from Ether Clone and Siren’s Call.

Well, warriors get Distracting Strikes upgraded to applay 4 stacks of 8s confusion every time they interrupt. Cry of Frustration aside, they will be better in applying confusion than mesmers, which is kind of sad…

(/edit: They also will be able to trait for immobilize on their sword auto-attack chain…a bit of confusion on scepter auto-attack is nothing against that)

Also, regarding scepter: I use it in power phantasm builds when i want to spam clones to trigger “on clone death”-traits. The damage on block was also very nice but the weapon doesn’t really seem to fit into either power or condition now.

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Posted by: Embolism.8106

Embolism.8106

Well, warriors get Distracting Strikes upgraded to applay 4 stacks of 8s confusion every time they interrupt. Cry of Frustration aside, they will be better in applying confusion than mesmers, which is kind of sad…

Eh, don’t catastrophise. Confusion on interrupt is hardly spammable, especially since it isn’t enough to land an interrupt skill, it has to actually interrupt something to inflict its effect. Not to mention if your opponent is CCed, they can’t do anything, so they won’t be proccing Confusion until after the CC wears off.

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Posted by: Carighan.6758

Carighan.6758

As Embolism says, the reason it’s 8s Confusion instead of ~4-5s Confusion is because it triggers from an interrupt. :P

Still, Confusion is in an odd spot. It’s short duration makes it unusable in much of PvE (I tried it again for 2 days recently, couldn’t stomach it), and it’s low damage means it’s strictly inferior for damage-dealing purposes in WvW and PvE. It’s not bad as supportive damage, but then you to invest too many traits / points / gear into it to make that a good option.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Durzlla.6295

Durzlla.6295

Iavra, that’s assuming those patch notes are actually real, which i’m seeing a lot more pointing to them NOT being real than they are…. cough cough Burning for necroes proccing on crits in their POWER tree cough

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Godmoney.2048

Godmoney.2048

Iavra, that’s assuming those patch notes are actually real, which i’m seeing a lot more pointing to them NOT being real than they are…. cough cough Burning for necroes proccing on crits in their POWER tree cough

You mean like the tactic that engi’s already have?http://wiki.guildwars2.com/wiki/Incendiary_Powder

Those notes may change but they’re real. Anyone with over 1000 hours of Gw2 can tell that those notes are real. All of it makes sense and are changes some of us have expected for awhile.

That being said I still don’t think condi mesmers will be viable after this patch. If anything necro’s and thieves are just going to become even stronger condi appliers while mesmer will remain about the same in condi power.

The only way they can legitimately buff mesmer as condi users is to buff confusion by 10-15% or give us more access to duration.

As long as confusion is as weak as it is the mesmer relies as much on confusion as we do we’re not going to be as effective as a power crit damage build assuming they don’t gut those builds.

I even ran a shatter confusion build last week just to remind my self and see if I haven’t overlooked it’s relative weakness………..nope still sucks.

Sadly i have full sets of Carrion and Rabid and Rampager that won’t be getting used for quite awhile it seems.

(edited by Godmoney.2048)

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Posted by: Godmoney.2048

Godmoney.2048

As Embolism says, the reason it’s 8s Confusion instead of ~4-5s Confusion is because it triggers from an interrupt. :P

Still, Confusion is in an odd spot. It’s short duration makes it unusable in much of PvE (I tried it again for 2 days recently, couldn’t stomach it), and it’s low damage means it’s strictly inferior for damage-dealing purposes in WvW and PvE. It’s not bad as supportive damage, but then you to invest too many traits / points / gear into it to make that a good option.

Well said. I tried it again recently too and just found confusion far too weak to kill anyone but the newest of players.

Sad too because the majority of my time on my mesmer (1450 hours) was using confusion builds………..until the nerf of course.

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Posted by: Durzlla.6295

Durzlla.6295

You just used an ADEPT trait and compared it to a GRAND MASTER trait…. I mean really? Grand Master traits fit the theme of the tree, adepts, not so much.

And anyone with 1000 hours of GW2 could make a bunch of false patch notes to send the community into a frenzy, i’m just saying it doesn’t seem legit.

Not to mention that they missed several weakness applications, which anet would NOT do, which further shows it may just be some troll that went down the wiki page for weakness and reduced weakness durations.

EX: Tail Swipe from ranger drakes = AoE 5s Weakness,

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: Godmoney.2048

Godmoney.2048

You just used an ADEPT trait and compared it to a GRAND MASTER trait…. I mean really? Grand Master traits fit the theme of the tree, adepts, not so much.

And anyone with 1000 hours of GW2 could make a bunch of false patch notes to send the community into a frenzy, i’m just saying it doesn’t seem legit.

Not to mention that they missed several weakness applications, which anet would NOT do, which further shows it may just be some troll that went down the wiki page for weakness and reduced weakness durations.

EX: Tail Swipe from ranger drakes = AoE 5s Weakness,

All the classes have some similar traits in different spots. Looking at the “theme” of a tree has nothing to do with deign and or balance.

Many classes have traits in spots you might not expect on a “theme” perspective. For instance mesmer torch trait being in the power tree or scepter trait being in the healing tree.

Last I checked designers design things to work, not force them into “themes” that people may fantasize about. Any argument about “theme” and where you think the trait should be is not something I’m participating in.

If someone was trolling with these patch notes then they put in a ton of time and energy to not make themselves known. It’s like a terrorist never claiming responsibility. Last I checked people like to be famous for the work they put into pranks or other public stunts. Unless you can tell me someone was paid for this AND had some literal form of motivation I will continue to believe these notes are at least preliminary.

I see nothing in the notes that lead me to believe they’re fake in any way.

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Posted by: Durzlla.6295

Durzlla.6295

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: Godmoney.2048

Godmoney.2048

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

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Posted by: Durzlla.6295

Durzlla.6295

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Godmoney.2048

Godmoney.2048

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

Well there are patch previews today that confirm 90% of the leaked notes. Except we get a few nerfs thrown in for fun.

Anyways the notes were real albeit not finalized which is only to be expected of anything leaked.

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Posted by: Zumi.6384

Zumi.6384

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

Well there are patch previews today that confirm 90% of the leaked notes. Except we get a few nerfs thrown in for fun.

Anyways the notes were real albeit not finalized which is only to be expected of anything leaked.

Can you like the patch preview? I don’t see anything on massively other than a guy running through the new dungeon. Thanks!

Willowbreeze: Sylvari Mesmer
Tarnished Coast [Crit]

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Posted by: Durzlla.6295

Durzlla.6295

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

Well there are patch previews today that confirm 90% of the leaked notes. Except we get a few nerfs thrown in for fun.

Anyways the notes were real albeit not finalized which is only to be expected of anything leaked.

You talking about the ones that say at the top of the page THESE ARE NOT OFFICIAL? Because that’s the only ones I’ve seen!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

The Return of the Condi Mesmer?

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Posted by: Godmoney.2048

Godmoney.2048

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

Well there are patch previews today that confirm 90% of the leaked notes. Except we get a few nerfs thrown in for fun.

Anyways the notes were real albeit not finalized which is only to be expected of anything leaked.

You talking about the ones that say at the top of the page THESE ARE NOT OFFICIAL? Because that’s the only ones I’ve seen!

http://www.guildwars2hub.com/features/editorials/sky-pirates-tyria-traits-preview-part-one

Even with all the info we have you’re still going to deny reality up till the last minute eh? So be it.

The other 99% of us will start theory crafting while you wait for the notes to be confirmed. It’s not like we have long to wait is it?

Whatever.

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Posted by: Durzlla.6295

Durzlla.6295

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

Well there are patch previews today that confirm 90% of the leaked notes. Except we get a few nerfs thrown in for fun.

Anyways the notes were real albeit not finalized which is only to be expected of anything leaked.

You talking about the ones that say at the top of the page THESE ARE NOT OFFICIAL? Because that’s the only ones I’ve seen!

http://www.guildwars2hub.com/features/editorials/sky-pirates-tyria-traits-preview-part-one

Even with all the info we have you’re still going to deny reality up till the last minute eh? So be it.

The other 99% of us will start theory crafting while you wait for the notes to be confirmed. It’s not like we have long to wait is it?

Whatever.

The ones i saw didn’t say that it was jotted down during the press preview, now that’s the case i doubt they’re false or will change much.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

The Return of the Condi Mesmer?

in Mesmer

Posted by: Godmoney.2048

Godmoney.2048

Not everyone wants the spotlight, I would be one of said people who would perform a prank, watch it unfold and not step up for the fame

Edit: look at how the patch notes implement torment, 3 skills, no traits, 1 is off a BLOCK, one from a skill that will immob them, and a utility (only one that makes sense) not to mention the necro skill isn’t as they described, and torment does less damage than bleeding and stacks in intensity (according to the notes) so that either needs to scale AMAZINGLY with condi damage or it’ll be ignorable because there’d be no way to get it over 6 stacks on a mobile foe

Oh yeah, did I mention the patch notes call the Death Shroud 5 skill “Dark Binding” when it’s already been confirmed by Anet the skills name is Tainted Shackles?

Yeah, so a video was just released from Massively.com that pretty much confirms the patch notes.

Soooo, in all my years of mmo gaming (I’m 37) almost every single instance of leaked patch notes are real. In fact I can’t recall one of the leaked patch notes in WARhammer, Daoc, City of heroes, WOW, etc that was actually fake.

Thanks for arguing, GG.

I just watched the video on massively and either i watched the wrong video, or it confirms nothing other than the stuff that Anet has already announced…

Well there are patch previews today that confirm 90% of the leaked notes. Except we get a few nerfs thrown in for fun.

Anyways the notes were real albeit not finalized which is only to be expected of anything leaked.

You talking about the ones that say at the top of the page THESE ARE NOT OFFICIAL? Because that’s the only ones I’ve seen!

http://www.guildwars2hub.com/features/editorials/sky-pirates-tyria-traits-preview-part-one

Even with all the info we have you’re still going to deny reality up till the last minute eh? So be it.

The other 99% of us will start theory crafting while you wait for the notes to be confirmed. It’s not like we have long to wait is it?

Whatever.

The ones i saw didn’t say that it was jotted down during the press preview, now that’s the case i doubt they’re false or will change much.

Can we just stop side tracking this thread with semantics about whether the patch leaks are real or not. I don’t want to argue about it.

Assuming they are real though I’m still not seeing how condi damage is going to be viable.

I’ll wait till tomorrow and will definitely be experimenting all week, but I’m still not seeing it. This deeply saddens me because I much prefer cond specs to crit specs but I also like winning most of my fights.

Lets stop arguing and cross our fingers that we can put together some condi specs with synchronicity in the morning. I still don’t see Condi specs being viable though until they buff confusion by 10-15%.

We’ll have to wait and see I guess.

Let’s all just hope there aren’t any more major nerfs in the morning.

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Posted by: Durzlla.6295

Durzlla.6295

I don’t see how condi is less viable (with the exception of WvW where they can’t hurt walls) but I think it all depends on where torment ends up, we shall see!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Carighan.6758

Carighan.6758

I don’t see how condi is less viable (with the exception of WvW where they can’t hurt walls) but I think it all depends on where torment ends up, we shall see!

Well this patch probably won’t make it less viable, true.
It’s more annoying how weak Confusion is in general. It was only powerful in WvW because it used the PvE formula, and even then it only worked in chaotic situations as otherwise players simply stopped attacking.

Ah well…

My hope is on, as a short-term bandage fix:

  • Current damage levels.
  • +100% duration in all game modes, and for all skills applying it.
  • Heals and Elites don’t trigger it.

Long term:

  • No longer stacks intensity, single stack has the power of ~3-5 current stacks.
  • Base duration for all Confusion is 4s.
  • Stacks in “charges”. Getting damaged by it expends a charge, charges hitting 0 or duration running out removes it.
  • Getting damaged resets the duration back to 4s, this reset-duration is only affected by the trait, not by +conditionduration.
The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Durzlla.6295

Durzlla.6295

I don’t see how condi is less viable (with the exception of WvW where they can’t hurt walls) but I think it all depends on where torment ends up, we shall see!

Well this patch probably won’t make it less viable, true.
It’s more annoying how weak Confusion is in general. It was only powerful in WvW because it used the PvE formula, and even then it only worked in chaotic situations as otherwise players simply stopped attacking.

Ah well…

My hope is on, as a short-term bandage fix:

  • Current damage levels.
  • +100% duration in all game modes, and for all skills applying it.
  • Heals and Elites don’t trigger it.

Long term:

  • No longer stacks intensity, single stack has the power of ~3-5 current stacks.
  • Base duration for all Confusion is 4s.
  • Stacks in “charges”. Getting damaged by it expends a charge, charges hitting 0 or duration running out removes it.
  • Getting damaged resets the duration back to 4s, this reset-duration is only affected by the trait, not by +conditionduration.

Idk man, I use a condi build in tPvP and it wrecks people, I go 10/25/20/0/15, only thing I have issues going against are necro condi builds, but I mean, c’mon, it’s a necro condi build, they kind counter every other condi build in the game, those kittens!

I use confusion more for “burst” I can throw ~18 stacks up on them (not using utilities), most of which is AoE and it just wrecks people if they attack, like at all, even one attack is enough to make them regret what they just did. Most of the fight they have ~3-5 confusion on them too, so them “not attacking” while confusion is up isn’t an option.

Only real downside about the build is people who are trying to just run away, I can’t hurt people as well when they just run, it’s annoying, but if they don’t attack me they’ll end up dead eventually so it’s ok in my book!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

The Return of the Condi Mesmer?

in Mesmer

Posted by: osif.8673

osif.8673

I would like to see that build in action, Durzlla. Can you make a video showing specc and some gameplay? I love weird, unique builds and I have no idea how you stack that much confusion with that specc (2 iDuelist/feedback + shatter?).

Miller Time – 80 Sylvari Mesmer
Not Just A Goodtime – 80 Asura Warrior
[PAXA]

The Return of the Condi Mesmer?

in Mesmer

Posted by: Zumi.6384

Zumi.6384

I’m gonna give condi some testing, but boy I’d feel a lot better about it if they would fix the bouncing mechanic!

….and fix the darn iMage

Willowbreeze: Sylvari Mesmer
Tarnished Coast [Crit]