Time to stop being so cheap (PU condi)

Time to stop being so cheap (PU condi)

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Posted by: Mirmil.5074

Mirmil.5074

For a long time I was treating my mesmer as an alt and didn’t want to spend much money onto him… untill I’ve found ow much fun it is! Yes, PU condi might not be the best build but it is simply fun to play, so its time to upgrade it.

ATM this is (more or less) what I am running with):
http://gw2skills.net/editor/?vhAQNAW7flsnhG1YBawMNQtGLvGk5KG+IQDQObSZC6d0A-TFSHAB1eBAMS5HM7PUo6PC8QAQT3AAHBgoUCCA-w

But its time to spent a bit on it: first obvious change is putting on travellers runes. Second, not so obvious is armor: stick to rabid or try dire/carrion? Also how to replace redundant signet of inspiration? SoMidnight for 20% duration or SoDom for 180 condi and stun on active?

(edited by Mirmil.5074)

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Posted by: Fay.2357

Fay.2357

Let me give you a bit of a disclaimer:

Ascended armor will increase your stats (with a full set) by 1.2% (for the major stat, not even the minor stats). It does so at a cost of hundreds of gold.

Don’t get it.

Aside from that…

Rabid is your best choice. It synergizes well with the build and mechanics of mesmer. Instead of signet of inspiration, you should be taking the condie cleanse mantra. As-is, your build is extremely weak to conditions, and the mantra is the best choice to clear that up.

Personally, I don’t run with traveler runes. I hotswap a focus and use the prestige as I run to keep nearly permanent uptime on swiftness with the help of swiftness procs from PU. Not everyone wants to do that though, so it’s quite reasonable to take travelers (though expensive).

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I was expecting something different.
+1 for subverting my expectations.

I prefer Rabid. Given I’m already in Chaos for PU, the extra condition damage from chaotic transference is very nice. Plus, Toughness > Vitality for most combat (conditions excepted). What you lose vs carrion is non-condition damage, which I only miss when I run into a diamond skin ele. Eles tend to prefer running with the zerg to roaming, though.

Meanwhile, rabid means dueling, which is a great traitline for roaming, with superior clone creation for shatter fodder, and sharper images allows improved camp clearing and better damage from range.

Carrion is better for breaking down doors though.

I’ve also known many people who prefer Dire. Don’t bother with Dueling if you do Dire, though. Without the precision, you won’t be getting much out of it, so you can afford to pick up Domination for damage, or Inspiration to be unkillable.

Dire technically gets more condi damage via tuning crystals, but it’s not a big difference.

I run SoMidnight and SoDom together, with Decoy as my third. I miss the utility of blink, but I find I prefer the extra damage from SoDom and the option for the heavy stun. Midnight and Decoy are stunbreaks already, so you should have plenty for roaming.

For raw performance though, you’ll get more out of Midnight than Domination, as the 20% is worth more dps than the 180 condi damage, and the base confusion duration on your shatters is low enough that you’ll be happier with Midnight than without in 80% of encounters.

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Posted by: Mirmil.5074

Mirmil.5074

Thank you for your input! I’m planning to stick in exotic armor, like Fay mentioned I don’t believe its worth the cost. And I am mostly focusing on roaming either solo or in small group, for bigger zergs I usually swap to bunker guardian.
I’ll stick then with rabid for now.

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Posted by: Yakubyogami.7586

Yakubyogami.7586

Go with Celestial armor. It takes time to make (30 days for the full set of 6) but is well worth it. You won’t always want to be in condition spec and Celestial gives you better stats overall.

I personally use Superior Rune of Perplexity on my gear, but I also run Sw/Sw + Staff (to be Sw/Sh + Staff in HoT). With Signet of Midnight and a Giver’s Staff I get +100% condition uptime and +40% to the rest. My condition damage is a bit less than my Necromancer but my melee options are better.

By the way, if you DO go Chronomancer in HoT, you get a 25% runspeed boost in your trait line so Traveler’s Runes will be less desirable. I run with Decoy, Signet of Midnight and for PvE it’s usually Phantasmal Defender of Signet of Inspiration depending on my needs (iDefender is sweet for melee types).

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Posted by: Fay.2357

Fay.2357

Go with Celestial armor. It takes time to make (30 days for the full set of 6) but is well worth it. You won’t always want to be in condition spec and Celestial gives you better stats overall.

This is really horrid advice. Do not make celestial gear. If you want to run a different spec, then get armor that corresponds for what you’re doing. Taking celestial and trying to make it work in all types of builds is a great way to be really bad at all types of builds.

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Posted by: Spurrlock.3219

Spurrlock.3219

Perplexity runes will turn your PU mesmer into a monster.

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Posted by: Mirmil.5074

Mirmil.5074

No, I definitively won’t go for celestial, if chrono spec will require me to switch into it I’ll do it then, until now I’ll stick to my rabid (maybe with a hint of dire).
But runes… To be honest I was tempted to get the perplexity runes but they are so bloody expensive (11g per rune last time I’ve checked) and I am not sure will it pay out in total damage.
So should I stay with my undead, switch to traveler or suck it up and buy perplexity? But then again in this build there are not too many ways to actually disrupt the oponent

(edited by Mirmil.5074)

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Posted by: Fay.2357

Fay.2357

No, I definitively won’t go for celestial, if chrono spec will require me to switch into it I’ll do it then, until now I’ll stick to my rabid (maybe with a hint of dire).

I like to use the dire/rabid ascended mix for my trinkets. That gives me a bit of nice hp to play with.

But runes… To be honest I was tempted to get the perplexity runes but they are so bloody expensive (11g per rune last time I’ve checked) and I am not sure will it pay out in total damage.
So should I stay with my undead, switch to traveler or suck it up and buy perplexity? But then again in this build there are not too many ways to actually disrupt the oponent

Perplexity definitely aren’t worth the price. Traveler might be, depending on how highly you value that passive movement speed.

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

There’s some math behind the different rune choices, and now I wish I’d saved the thread where I laid it all out.

The short of it for Perplexity is that it’s actually really easy to hit duration cap without perplexity runes, so you actually end up wasting a lot of the potential of the set. That leaves you taking Perplexity for the confusion on interrupt, which is only worthwhile if you’re building specifically around interrupts (imo).

The rune sets I tend to recommend, and why:
1. Rune of the Nightmare: that extra 15% duration will often get you to cap, and it’s a condi-primary set, so you’re not losing as much damage as Traveler. Plus, the fear is a get-out-of-backstab free card, which in the roaming game can pay off nicely, given who your primary competition is. Always do the math on your condi duration, figure out what you need and what you don’t. If you take midnight, you can afford to take less. If you don’t have room for midnight, you might want more.
2. Rune of the Undead: raw dps, rabid synergy, even more toughness. If you find you rely a lot on the spike from a shatter unload, you might appreciate these runes. You lose in duration, but you gain in upfront damage. I haven’t done any dps math to compare Undead to Nightmare, but I should. Bonus points for being dirt cheap.
3. Rune of the Traveler: speed and condi duration. Seriously, speed is wonderful. This is what I have, and I just haven’t been able to convince myself to move to a more combat-effective runeset, because…movespeed! Without the duration I’d be more skeptical, but with it I think it makes up for the dps loss enough to be worth it.

It’s all about you. You’ll be a more effective roamer with Traveler. You’ll get more kills with Nightmare or Undead. Between the latter two, you’ll just have to decide which you care about more.

Honorable mentions go to:
Perplexity for stacks on interrupt (issues as I outlined above);
Krait for bleeds (good in pve, meh in pvp);
Balthazar (you do have some burns, and it adds some, but it just doesn’t get there)
Scavenging (it’s Undead, but for Carrion gear!)
Sunless (anti-condition, if you care)
Tormenting (it’s possible to focus on Torment, but suboptimal since MtD nerf)

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Posted by: Iavra.8510

Iavra.8510

With staff and Signet of Inspiration/Focus OoC you don’t need Traveler that much. Learn how to Phase Retreat forward and do so constantly to achieve a decent movement speed.

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

*Worth adding that for full Dire, Scavenging and Undead are almost interchangeable.
The difference is the life steal on scavenging, versus the toughness on undead.
It is my opinion that the extra toughness will outperform, and you can get somewhere around 23 extra condition damage from it (Undead+Chaotic Transference+Master Tuning Crystal).
Plus in dire, those extra heals are gonna feel like a drop in the bucket.

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

With staff and Signet of Inspiration/Focus OoC you don’t need Traveler that much. Learn how to Phase Retreat forward and do so constantly to achieve a decent movement speed.

^ If you’re up for the constant micromanaging, this is definitely a valid approach.

It loses out when you’re trying to run away (but then, being PU spec helps there anyway), and getting caught with your focus/signet equipped is a risk, and you can’t chase as effectively. But if that’s not an issue, you can certainly make up the loss of travel time.

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Posted by: Curunen.8729

Curunen.8729

If you’re rich you can try Antitoxin Runes + Sweet Bean Buns for insane condition duration reduction while maintaining respectable condition damage and duration, especially with Chrono 25% movement speed.

I’m too poor… :/

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Posted by: Mikkel.8427

Mikkel.8427

I use ascended Rampagers armor and weapons on my mes. I swap in Sinister accessories for PvE, Rabid for WvW. I used travelers for a very long time, but recently changed to Runes of the pack. I’m very happy with them, I have high swiftness uptime (+30% duration and the occasional bonus 13 secs from the on-hit proc) and a nice chunk of offensive stats. I know your going for ‘pure condi’ build, but +175 power and +125 prec is still nice.

When the expansion hits I’ll probably change my runes… I normally run little to no condi cleanse in many of my builds so I’m thinking Antitoxin might be nice in combo with Time Marches On , but I’m really not sure yet.

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Posted by: Mirmil.5074

Mirmil.5074

When I was teenager me and my friend dug out old rusty truck in my uncle’s shed and took it for a ride. It was doing about 20 km/h, you had to push it to start and it had bad habit of stalling on every hill. Then imagine switching to smooth, new Volvo with automatic transmission. Similar difference I found when I’ve switched from Undead to Traveler – it is just so smooth experience!
If there is DPS loss, I’ve hardly noticed but… at least 3 times I’ve managed to run away from being jumped by big blob (yes, PU and blink helps but its all about speed baby!) and twice I’ve nicely managed to catch up with stragglers and take them down.
Are travelers runes necessary? No, but they do work just fine and make roaming much nicer experience.

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Posted by: baylock.1703

baylock.1703

stop being so cheap and stop playing pu condi and get urself a ZERKER gear….

i never stomp other mesmers in wvw unless they play pu condi no respect

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Posted by: Fay.2357

Fay.2357

stop being so cheap and stop playing pu condi and get urself a ZERKER gear….

i never stomp other mesmers in wvw unless they play pu condi no respect

That’s ok, playing with that mindset will just get you stomped by people playing PU condie left, right, and center. Thankfully, we aren’t hampered by your artificial constructs of ‘cheapness’ and ‘honor’ in WvW. Instead, we simply play what’s best, and crush those that don’t.

Though as a special honor, I’d let you bleed out with a clone on you if I happen to run into you, just for kicks.

summons ross biddle

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

stop being so cheap and stop playing pu condi and get urself a ZERKER gear….

i never stomp other mesmers in wvw unless they play pu condi no respect

Ladies and gentlemen, we have a scrub!

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Posted by: Mirmil.5074

Mirmil.5074

stop being so cheap and stop playing pu condi and get urself a ZERKER gear….

i never stomp other mesmers in wvw unless they play pu condi no respect

People like you made me choose this build: when everyone with sheep instinct takes cookie cutter build because is “Da best in depees”, I prefer to take one that is made SPECIALLY to kill such glass cannon zerkers.

Honestly, I hate the “Cool kids only club” attitude people have with “you are zerker or you are not playing right”.

(edited by Mirmil.5074)

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Posted by: Absconditus.6804

Absconditus.6804

Personally, I’d simply advice you to enjoy playing with cheaper alternatives for now. With Heart of Thorns around the corner, why invest in things that may be completely “worthless” to you as it releases. Beta Weekends don’t (tend to) last forever, so we’re practically on the doorstep of its release by this point.

Chances are, in HoT, we’ll all want to play as Chronomancers anyways. ALL of us. Unless they drastically nerf it with a spiked hammer (which may happen after all the (often clearly untested) complaints that popped up all over the forums), as-is, there’s too much goodness in that trait line to not jump at it. One of these things would be the automatic Movement Speed +25% and a reduction to the duration of Cripple, Immobilize and Chill applied to you, by the same amount! At that point, Traveler Runes are pointless, and we are finally freed from them. On a side-note; Traveler Runes are likely going to see more of a price drop with the release of HoT, so you could probably pick them up then for cheap(er), should you want to have a set for when you’re not on Chronomancer, for whatever reason.

I saw some mentions of Ascended, and I disagree slightly that they don’t make a difference. I feel they do, especially when you start investing in the +5/5 Infusions for even further stats boosting and tailoring. I would however not make a set currently. That said, there’s nothing wrong with preparing materials for making any stat combination you’d want by the release of Heart of Thorns though. Go forth and craft those base materials to your hearts content!

As for Runes, Sigils and such, I wouldn’t be surprised to see a few new sets coming with- or shortly after the release of Heart of Thorns. We got new status effects, begging for that to happen. New Fractals may provide upgrades to the current BiS +5/5 Infusions as well.

So yeah, I wouldn’t go spend money towards anything right now, with (potential) drastic changes coming with the expansion’s release or shortly thereafter. E.g., I won’t slot anything into my recently finished Flameseeker Prophecies (and yes, I know that is a big Gold investment per say—though I can swap stats at will, so it’s rather “safe”, and by Lyssa I loved Chronomancer), I’m waiting for HoT. I’d advice you to do the same as well. I’d play around with Exotics and cheaper Runes/Sigils for now.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: Chorazin.4107

Chorazin.4107

Seems like it would be slow to kill on point compared to the shatter burst builds out there atm?

I guess if its just for fun you can really run whatever you want.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: Mirmil.5074

Mirmil.5074

Seems like it would be slow to kill on point compared to the shatter burst builds out there atm?

I guess if its just for fun you can really run whatever you want.

Maybe a bit slower but not by much, I can still kill all camp guards in about one minute but I admit I’ve failed (but survived) to flip the fully upgraded camp – while I was killing the guild claiming guard 4 more repsawned on top of me. Oh well, next time.

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Posted by: Fay.2357

Fay.2357

Seems like it would be slow to kill on point compared to the shatter burst builds out there atm?

I guess if its just for fun you can really run whatever you want.

This is for WvW. On point kill time is less than meaningless here.

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Posted by: Chorazin.4107

Chorazin.4107

This is for WvW. On point kill time is less than meaningless here.

Oh WvW, dont expect anyone actually willing to fight this sort of cancer unless its another mesmer.

But here i made some adjustments, definitely slot a little condi removal yourself for when you come up against a mirror build. It may give you the edge being able to purge a couple condis. Perplexity is always good value if you are inflicting dazes for interrupts, id take a little bit of Dire for the HP boost. And lastly you have traited manipulations so might as well take mass invis for an extra 10 seconds of stealth.

http://gw2skills.net/editor/?vhAQNAW7flsnhG1YRawMNwtGLvGk5KG+IQDQObSZC6d0A-TFyHABko+zsXAAaPCA3u/QdKBLS5HAPEAz0NQKAYGZB-w

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: baylock.1703

baylock.1703

stop being so cheap and stop playing pu condi and get urself a ZERKER gear….

i never stomp other mesmers in wvw unless they play pu condi no respect

That’s ok, playing with that mindset will just get you stomped by people playing PU condie left, right, and center. Thankfully, we aren’t hampered by your artificial constructs of ‘cheapness’ and ‘honor’ in WvW. Instead, we simply play what’s best, and crush those that don’t.

Though as a special honor, I’d let you bleed out with a clone on you if I happen to run into you, just for kicks.

summons ross biddle

Nop I have inspiration so endless supply of condi clense so they do not actually manage to deal eny damage to me but mesmers playing pu condi with dire gear what most do makes them really booring to fight with and i usealy cant be bothered so I just leave them if there is other ppl to fight on map , if there isent il take the 10 to 15 minutes what it takes to kill them. But imagine thiefs , warriors how hard will you conter these classes….. and playing pu condi is soooo passiv you could mind as well play it eyes shut…

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Posted by: HappyDale.5398

HappyDale.5398

I know that some may say my choice is really bad, but I use Rune of Speed on my Condi PU build.

Reason: I"m running Rabid armor, Carrion weapons, Rabid trinkets, with 1 Dire/Rabid ear and back peice.

I do not have enough money for Perplexity runes, and to be honest I wanted more HP. I thought it was a good choice for the time being until I decide if I really want to invest in a set of Perplexity runes.

Rune of Speed. ~ 1 gold, 60 silver each

+175 Vitality
+25 % IMS (movement speed)
30 % swiftness duration
25 % chance to gain swiftness when struck.

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Posted by: Carighan.6758

Carighan.6758

Nop I have inspiration so endless supply of condi clense so they do not actually manage to deal eny damage to me but mesmers playing pu condi with dire gear what most do makes them really booring to fight with and i usealy cant be bothered so I just leave them if there is other ppl to fight on map , if there isent il take the 10 to 15 minutes what it takes to kill them. But imagine thiefs , warriors how hard will you conter these classes….. and playing pu condi is soooo passiv you could mind as well play it eyes shut…

Now ignoring that reading this made me want to gouge my eyes out, how is PU Condi cheap again? You beat it consistently with a power shatter built with inspiration?

So… stop being so cheap? Seems you’re playing quit the lame overpowered spec there. Bad players having to use OP specs, meh.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Fay.2357

Fay.2357

Nop I have inspiration so endless supply of condi clense so they do not actually manage to deal eny damage to me but mesmers playing pu condi with dire gear what most do makes them really booring to fight with and i usealy cant be bothered so I just leave them if there is other ppl to fight on map , if there isent il take the 10 to 15 minutes what it takes to kill them. But imagine thiefs , warriors how hard will you conter these classes….. and playing pu condi is soooo passiv you could mind as well play it eyes shut…

Now ignoring that reading this made me want to gouge my eyes out, how is PU Condi cheap again? You beat it consistently with a power shatter built with inspiration?

So… stop being so cheap? Seems you’re playing quit the lame overpowered spec there. Bad players having to use OP specs, meh.

PU condie isn’t cheap of course. What baylock is demonstrating is merely a common phenomenon seen in games.

It’s very rare to see someone that consistently wins all the time feeling the need to denigrate or insult what their opponents do. There isn’t a need. The only statement that needs to be made is the one silently made by winning.

On the other hand, it’s quite common to see people that lose all the time creating insults and reasons as to why their opponents aren’t playing fair. Since they can’t make the silent statement of victory, they’re reduced to making the noisy statements of accusations.

Take from that what you will.

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Posted by: Morfedel.4165

Morfedel.4165

Go with Celestial armor. It takes time to make (30 days for the full set of 6) but is well worth it. You won’t always want to be in condition spec and Celestial gives you better stats overall.

This is really horrid advice. Do not make celestial gear. If you want to run a different spec, then get armor that corresponds for what you’re doing. Taking celestial and trying to make it work in all types of builds is a great way to be really bad at all types of builds.

Couldnt disagree more. Celestial runes, esp with traveller runes, are awesome.

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Posted by: Morfedel.4165

Morfedel.4165

stop being so cheap and stop playing pu condi and get urself a ZERKER gear….

i never stomp other mesmers in wvw unless they play pu condi no respect

ridiculous.

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Posted by: Morfedel.4165

Morfedel.4165

Perplexity runes will turn your PU mesmer into a monster.

I agree. I’d run Dire armor with perplexity runes. I’ll often run with mirror images for another couple clones for another shatter.

However, I’ve been playing around with the idea of using the domination line instead of chaos, take rending shatter, blurred inscriptions, and mental anguish, and take 5 signets: ether, inspiration, mdinight, domination, moa,… maybe pair it with runes of reisistance. It may suck, but I like experimenting, so I may try that out.

Anyway, back to the issue, yeah, if you are taking the illusion line with torment, going for shatter condi, then dire armor and perplexity runes are awesome.

EDIT: changed the rune from lyssa to resistance had the wrong name down

(edited by Morfedel.4165)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

Master of Misdirection: 33% confusion duration
Superior Runes of Perplexity: 30% confusion duration
Super Veggie Pizza: 36% confusion duration
Signet of Midnight: 20% confusion duration
Sigil of Malice: 10% condition duration
Chaotic Persistence: 3% condition duration per boon (3-9% avg)

Total confusion duration: 129%, 138% with 3 boons, more with more boons.
Confusion duration cap: 100%
Wasted confusion duration: 29%-38% or more

The point is that you can easily waste the confusion duration from Runes of Perplexity. If you want those stacks on interrupt, you can afford to replace some other sources of duration with something else, but frankly, you’ll get more mileage out of other things.

For example, with Runes of the Nightmare, Sigil of Malice, Veggie Pizza, and Signet of Midnight, you’ll be at 81% duration on all conditions without any boons, 90% with 3 boons, and 100% confusion duration no matter what.

You’ll also be 60g wealthier.

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Posted by: Tongku.5326

Tongku.5326

For a long time I was treating my mesmer as an alt and didn’t want to spend much money onto him… untill I’ve found ow much fun it is! Yes, PU condi might not be the best build but it is simply fun to play, so its time to upgrade it.

Hi

I’m with the poster just below you. your trait line is very typical fotm build (flavor of the month), which is OK, but you can do much better, I initially started up on it as well. I switched out my dueling for inspiration and picked Persisting Images, Restorative Illusions and Temporal Enchanter. The Inspiration GM trait is to whatever you like, all 3 are actually great.

With Illusiory Inspiration every time you cast a phantast you get regen, and via rest of your traits, every time you gain regen you gain prot. With this you will have a very high prot uptime during fights. Benefits are self explanatory.

Temporal Enchanter – I like runnign feedback because it absolutely wrecks rangers and ranged warriors. Also is very helpful against necros, especially dhuumfire when they hit DS and do a big number on themselves. Also, this takes some practice, but you will absolutely own fotm (again, flavor of the month) build GS using power mesmers. In addition when you run wit ha team and swap the slot for veil, your veil naturally becomes that much better. So its flexible as well.

Mental Defense is kinda so-so, but its still pretty nice to have for beginner 1v1 til you get a better hang of things to leave it behind.

using mirror with extra reflect and reflect on blink is again awesome against anything ranged and extra awesome against fotm power mesmers.

gear wise I recommend 2 sets of armor and runes, 1 defensive full dire with runes of melandru or antitoxin, and 1 offensive, which for WvW is ideally mix of carrion and sinister with whatever runes you like. I actually have 2 offensive sets, 1 with travellers and 1 with perplexity cheese. having a dire set with runes of melandru or antitoxin will really help you out in group situations where you stick close to the frontline. you will not become automatic rally bait. also, on this set, with the cleansing from inspiration, you will do extremely well against other condi roamers, especially necros, engis and other condi mesmers who do not run this. condi medi guards can still be troublesome so be careful. they have extremely high burst and can transfer all their condis to you on top of that so even with the cleansing you can still go down if you dont watch it.

for weapons and jewelry i use a mix of carrion and rabid. i switch my armor to go either more defensive or more offensive.

utilities – like some above me, get rid of the signet of inspiration. yes, you will have low mobility and will not do well chasing, but with blink and swiftness from PU and cripple on staff 1, you can and often will catch up to and kill those that run from you. in its place, try feedback, or anything else you like.

switch out of timewarp for mass invis. maybe you already have, that build editor screws up and sometimes defaults skill slot to timewarp even if you pick something different.

heres a nice tip for some group stuff: passive bonus from moa signet + runes of melandru + safron bread all stack and go superbly well together. i run the signet on rare occasions for that though most of the time i stick with mass invis. also, normally as default i run +condi duration food, but do switch out on occasions to lemongrass poultry or saffron bread.

for tanking or damage soaking, your vitality is way too low. vitality at the moment is better then armor for negating / absorbing damage because it absorbs everything unlike armor. though you do need some armor as well.

for weapons, i recommend ascended carrion, the damage multiplier is important, sigils, of course nothing beats sigils of generosity as to why especially for condi build is kinda self explanatory when you read the description, but if you cant afford them something cheap like sigil of energy + torment will do.

do not neglect power stat. get a little bit of power, do not go full dire, it REALLY adds up, especially on scepter 3 as well as the base numbers on your shatters and everything else. thus carrion.

you dont need deceptive evasion. just 2 shatter all the time. remember not to shatter at long range, do it “in their face”, ideally, while blocking with scepter 2. i often get into my opponents aoe that their standing in just for that, and it works. if you get a 3 shatter its great, but dont sweat it if you dont, 2 shatters are more then plenty to down and kill other players.

do not forget 4 secs reflect on mirror, i personally love this and often use my heal skill to reflect even when am at full health, its just awesome.

Heavy Deedz – COSA – SF

Time to stop being so cheap (PU condi)

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Posted by: bhagwad.4281

bhagwad.4281

Nop I have inspiration so endless supply of condi clense so they do not actually manage to deal eny damage to me but mesmers playing pu condi with dire gear what most do makes them really booring to fight with and i usealy cant be bothered so I just leave them if there is other ppl to fight on map , if there isent il take the 10 to 15 minutes what it takes to kill them. But imagine thiefs , warriors how hard will you conter these classes….. and playing pu condi is soooo passiv you could mind as well play it eyes shut…

Now ignoring that reading this made me want to gouge my eyes out, how is PU Condi cheap again? You beat it consistently with a power shatter built with inspiration?

So… stop being so cheap? Seems you’re playing quit the lame overpowered spec there. Bad players having to use OP specs, meh.

PU condie isn’t cheap of course. What baylock is demonstrating is merely a common phenomenon seen in games.

It’s very rare to see someone that consistently wins all the time feeling the need to denigrate or insult what their opponents do. There isn’t a need. The only statement that needs to be made is the one silently made by winning.

On the other hand, it’s quite common to see people that lose all the time creating insults and reasons as to why their opponents aren’t playing fair. Since they can’t make the silent statement of victory, they’re reduced to making the noisy statements of accusations.

Take from that what you will.

This isn’t always true. I always thought thieves were cheap even after painstakingly learning to play against them and win at least 50% of the time. Remember when you created your immortal mesmer build? Thieves were never a threat while playing that build – yet that didn’t stop me from considering them cheap.

Then after immortal mesmer got nerfed, I played the phantasm builds which were excellent against thieves. Yes, I remember losing some duels but those thieves played their kitten off and were really good. Nevertheless despite countering thieves most of the time, the repeated stealth mechanic was still cheap.

Finally, thieves are absolutely 0 threat to me on my weakness and well necro. Pretty much impossible to kill me. But they repeated stealthing is still cheap.

If we ever have a hard counter to PU mesmer, PU will still be cheap.

Finally, to address the “scrub” accusation that I keep hearing here. Two things:

1. Anet constantly balances and nerfs stuff. When they do that, it means the damage (for example) was not intended to be that high. So when people were complaining about mantra recharge being broken, they were right. Anet ended up nerfing mantras. So if someone got called a “scrub” for refusing to take advantage of what was clearly an unintended effect (Anet even called it a bug), then they were right to do so!

In short, the accusation of being a scrub is only sustainable if the mechanic in question does not get nerfed. If it does, it’s simply an example of a player refusing to profit unfairly. Like when Anet recently removed the bug of doors getting distortion from the mesmer, if someone refused to exploit that, you can hardly call them a scrub.

Every nerf is at some level addressing a bug – either in the game design, or a bug in the calculations of the balance team for what is acceptable and what is not.

2. Calling someone a “scrub” and leaving it at that is a logical fallacy closely related to the ad-hominem. You’re merely labeling someone while counting on the supposed offensive power of the name alone to somehow make your point. It’s like pointing at someone and saying “Oh, you drink coffee. You coffee drinker!” By itself, it provides no support for your arguments, nor does it logically counter the arguments of someone else.

So if one calling another a “scrub”, they need to follow it up with why they think it’s a bad thing, and how their argument is a better one. Otherwise it’s just lazy thinking, hoping that the other person will feel ashamed merely on the basis of the stigma of the name itself. Which is irrational.

Time to stop being so cheap (PU condi)

in Mesmer

Posted by: Mirmil.5074

Mirmil.5074

…cut…

I appreciate your post but I’ll stay with my build: switching dueling for inspiration is not worth in my opinion. Yes, you gain some heals but you loose far too much: 1500 heal from shatter is worth LESS than avoiding the damage completely thanks to blinding dissipation. Sharper images and deceptive evasion from dueling GREATLY increase total damage I can deal (and gives as well a free decoy, especially if you blink/invis).

From other points: I don’t understand how temporal enchanter can block rangers/warriors? If I get rooted I blink/decoy or use torch to remove condition, to reflect damage I use master of protection.
Also you mention “armor” – I guess you mean toughness? We have the same armor – light, I don’t believe that there are same level light pieces with different amount of armor (but hey, I might be wrong) and by general rule toughness is more useful than vitality, especially if you take Chaotic transference in count (7% tough to condi). Yes, I’m bit weak against condition damage but I often replace signet with cleaning mantra (and even without it I have two 1 condi cleanse on torch).
Thank you for your input anyway.

Time to stop being so cheap (PU condi)

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Posted by: Fay.2357

Fay.2357

…cut…

I appreciate your post but I’ll stay with my build: switching dueling for inspiration is not worth in my opinion. Yes, you gain some heals but you loose far too much: 1500 heal from shatter is worth LESS than avoiding the damage completely thanks to blinding dissipation. Sharper images and deceptive evasion from dueling GREATLY increase total damage I can deal (and gives as well a free decoy, especially if you blink/invis).

From other points: I don’t understand how temporal enchanter can block rangers/warriors? If I get rooted I blink/decoy or use torch to remove condition, to reflect damage I use master of protection.
Also you mention “armor” – I guess you mean toughness? We have the same armor – light, I don’t believe that there are same level light pieces with different amount of armor (but hey, I might be wrong) and by general rule toughness is more useful than vitality, especially if you take Chaotic transference in count (7% tough to condi). Yes, I’m bit weak against condition damage but I often replace signet with cleaning mantra (and even without it I have two 1 condi cleanse on torch).
Thank you for your input anyway.

Just a quick note: Armor = armor rating on your actual gear + toughness. It’s the actual functional stat that’s used for damage calculations.

Regardless, what he said about vitality being better than armor is pure bunk. Armor value increases your effective hp vs power damage, but doesn’t affect conditions. Vitality makes you tankier against conditions, but doesn’t have as significant an effect on power damage. Ultimately, you’re looking to have condition defense be cleanses, and rely on armor for power damage mitigation. Particularly in this meta of burn stacking and such, a bit more vit just means you’ll squish slightly slower. Without condition removals, anything else is meaningless.

Time to stop being so cheap (PU condi)

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Posted by: Mirmil.5074

Mirmil.5074

So if one calling another a “scrub”, they need to follow it up with why they think it’s a bad thing, and how their argument is a better one. Otherwise it’s just lazy thinking, hoping that the other person will feel ashamed merely on the basis of the stigma of the name itself. Which is irrational.

Lets look at the post for which someone been called a scrub

stop being so cheap and stop playing pu condi and get urself a ZERKER gear….

i never stomp other mesmers in wvw unless they play pu condi no respect

Can you see that this is indeed a bad case of trolling? Elitist “if you don’t play like I do, you are doing it wrong”? I simply hate such approach from other players above the age of 12.
Now, lets look at PU condi: it is not the build to end all builds, it is not abusing a bug. Is it powerful? Yes, but only when roaming in 1v1 duels, especially AGAINST GLASS CANNON ZERKERS. Get me against condi player and I’ll melt in seconds. Get my into zerg and I’m (almost) useless. So why is it so efficient then? Because so many people blindly follow cookie cuter zerker builds.
There is a rage on the forums – “your build is cheap because you kill my uber pwoer build111one!”. I say – learn to live with it, my paper kills your rock but dies to a scissors.

Time to stop being so cheap (PU condi)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

So if one calling another a “scrub”, they need to follow it up with why they think it’s a bad thing, and how their argument is a better one. Otherwise it’s just lazy thinking, hoping that the other person will feel ashamed merely on the basis of the stigma of the name itself. Which is irrational.

It was a specific followup to Pyro’s post explaining that very reasoning. I just took the trouble to put a name to it.

That said, the name itself is an invocation of the storied and now well-known Sirlin article about scrubs, and is far briefer than having to elaborate on all that myself.

Time to stop being so cheap (PU condi)

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Posted by: bhagwad.4281

bhagwad.4281

So if one calling another a “scrub”, they need to follow it up with why they think it’s a bad thing, and how their argument is a better one. Otherwise it’s just lazy thinking, hoping that the other person will feel ashamed merely on the basis of the stigma of the name itself. Which is irrational.

It was a specific followup to Pyro’s post explaining that very reasoning. I just took the trouble to put a name to it.

That said, the name itself is an invocation of the storied and now well-known Sirlin article about scrubs, and is far briefer than having to elaborate on all that myself.

I read that article. And it didn’t take into account balance patches which might end up validating the “scrub’s” point of view

Time to stop being so cheap (PU condi)

in Mesmer

Posted by: Fay.2357

Fay.2357

So if one calling another a “scrub”, they need to follow it up with why they think it’s a bad thing, and how their argument is a better one. Otherwise it’s just lazy thinking, hoping that the other person will feel ashamed merely on the basis of the stigma of the name itself. Which is irrational.

It was a specific followup to Pyro’s post explaining that very reasoning. I just took the trouble to put a name to it.

That said, the name itself is an invocation of the storied and now well-known Sirlin article about scrubs, and is far briefer than having to elaborate on all that myself.

I read that article. And it didn’t take into account balance patches which might end up validating the “scrub’s” point of view

Balance patches don’t validate the point of view of a scrub. Just because something is deemed ‘too strong’ by a balance team doesn’t mean that it wasn’t the optimal way to play at the time. Regardless of balance, knowingly handicapping yourself due to a contrived sense of fairness and honor in a game is being a scrub. There is no exception. Looking down on others for not being scrubs just means you’re doubling down on scrubbiness.

Time to stop being so cheap (PU condi)

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Posted by: Mirmil.5074

Mirmil.5074

Regardless, what he said about vitality being better than armor is pure bunk. Armor value increases your effective hp vs power damage, but doesn’t affect conditions. Vitality makes you tankier against conditions, but doesn’t have as significant an effect on power damage. Ultimately, you’re looking to have condition defense be cleanses, and rely on armor for power damage mitigation. Particularly in this meta of burn stacking and such, a bit more vit just means you’ll squish slightly slower. Without condition removals, anything else is meaningless.

Hmm, I’ve tried to do a bit of math:
In build listed in OP I have 15922 health and 3320 armor. In full carrion (with dire+rabid trinkets) I have 2533 armor and 24442 health
http://gw2skills.net/editor/?vhAQNAW7flsnhG1YBawMNQtGLvGk5KG+IKTQvjGaAyZTA-TFSHABEq+TtXAAY2f4MdD3pE8IlfC8QAA4IAAA-w

Power damage is calculated as (weapon damage) x Power x coefficient/armor
so with sword and typical zerker you can assume to deal (1k*2k*1) =2000k raw damage.
Now in rabid gear that gives 602.4 health damage, for carrion its 789.6 damage.
Dividing total health by the damage per attack will give you number of attacks till death: 26.4 for rabid and 30.9 for carrion.

So in the end he might be right and carrion is more defensive than rabid. Still, I like that 8% toughness to condi damage

Time to stop being so cheap (PU condi)

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Posted by: bhagwad.4281

bhagwad.4281

So if one calling another a “scrub”, they need to follow it up with why they think it’s a bad thing, and how their argument is a better one. Otherwise it’s just lazy thinking, hoping that the other person will feel ashamed merely on the basis of the stigma of the name itself. Which is irrational.

It was a specific followup to Pyro’s post explaining that very reasoning. I just took the trouble to put a name to it.

That said, the name itself is an invocation of the storied and now well-known Sirlin article about scrubs, and is far briefer than having to elaborate on all that myself.

I read that article. And it didn’t take into account balance patches which might end up validating the “scrub’s” point of view

Balance patches don’t validate the point of view of a scrub. Just because something is deemed ‘too strong’ by a balance team doesn’t mean that it wasn’t the optimal way to play at the time. Regardless of balance, knowingly handicapping yourself due to a contrived sense of fairness and honor in a game is being a scrub. There is no exception. Looking down on others for not being scrubs just means you’re doubling down on scrubbiness.

The “scrub” never complains that a certain method is not “optimal”. Only unfair. There is a difference. According to you, any mesmer who refused to give distortion to doors in WvW is a scrub am I right?

And you’re once again continuing the logical fallacy of merely naming something without providing an explanation of why it’s a bad thing. The article you reference does not refer to balance patches at all, which in my view completely negates it from an MMO point of view.

Time to stop being so cheap (PU condi)

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

So if one calling another a “scrub”, they need to follow it up with why they think it’s a bad thing, and how their argument is a better one. Otherwise it’s just lazy thinking, hoping that the other person will feel ashamed merely on the basis of the stigma of the name itself. Which is irrational.

It was a specific followup to Pyro’s post explaining that very reasoning. I just took the trouble to put a name to it.

That said, the name itself is an invocation of the storied and now well-known Sirlin article about scrubs, and is far briefer than having to elaborate on all that myself.

I read that article. And it didn’t take into account balance patches which might end up validating the “scrub’s” point of view

Balance patches don’t validate the point of view of a scrub. Just because something is deemed ‘too strong’ by a balance team doesn’t mean that it wasn’t the optimal way to play at the time. Regardless of balance, knowingly handicapping yourself due to a contrived sense of fairness and honor in a game is being a scrub. There is no exception. Looking down on others for not being scrubs just means you’re doubling down on scrubbiness.

The “scrub” never complains that a certain method is not “optimal”. Only unfair. There is a difference. According to you, any mesmer who refused to give distortion to doors in WvW is a scrub am I right?

And you’re once again continuing the logical fallacy of merely naming something without providing an explanation of why it’s a bad thing. The article you reference does not refer to balance patches at all, which in my view completely negates it from an MMO point of view.

Um, look at the post in question again:

stop being so cheap
i never stomp other mesmers
unless they play pu condi
no respect

These aren’t words about what’s optimal, they are about being “cheap”.
Indeed, the poster is sooo mad about it that he goes out of his way to stomp pu condi mesmers because he has “no respect” for them.

That’s scrub thinking.

Lastly, you’re making a rather irrelevant point about balance patches. We didn’t call the guy a scrub because he called for a nerf, we called him a scrub because he used scrub logic and confessed to scrub behavior.
Lots of people call for nerfs to PU, and we don’t call them scrubs…just wrong.

The scrubs aren’t the people advocating one way or another about balance patches.
They are the people who come in here declaring that mesmer is too boring to play now, or certain builds are so cheap you gotta be more mean to them than other people you beat, or who declare that they’ll never play such a “cheap build” because it’s unfair.
Scrubs don’t play to win because they handicap themselves for irrelevant reasons.

Heck, even choosing not to use PU condi for roaming doesn’t make you a scrub, because there are many reasons a person might choose something different. Choosing not to use PU condi because it’s too cheap, or because it’s unfair, though…that’s scrub thinking.

Time to stop being so cheap (PU condi)

in Mesmer

Posted by: Fay.2357

Fay.2357

Regardless, what he said about vitality being better than armor is pure bunk. Armor value increases your effective hp vs power damage, but doesn’t affect conditions. Vitality makes you tankier against conditions, but doesn’t have as significant an effect on power damage. Ultimately, you’re looking to have condition defense be cleanses, and rely on armor for power damage mitigation. Particularly in this meta of burn stacking and such, a bit more vit just means you’ll squish slightly slower. Without condition removals, anything else is meaningless.

Hmm, I’ve tried to do a bit of math:
In build listed in OP I have 15922 health and 3320 armor. In full carrion (with dire+rabid trinkets) I have 2533 armor and 24442 health
http://gw2skills.net/editor/?vhAQNAW7flsnhG1YBawMNQtGLvGk5KG+IKTQvjGaAyZTA-TFSHABEq+TtXAAY2f4MdD3pE8IlfC8QAA4IAAA-w

Power damage is calculated as (weapon damage) x Power x coefficient/armor
so with sword and typical zerker you can assume to deal (1k*2k*1) =2000k raw damage.
Now in rabid gear that gives 602.4 health damage, for carrion its 789.6 damage.
Dividing total health by the damage per attack will give you number of attacks till death: 26.4 for rabid and 30.9 for carrion.

So in the end he might be right and carrion is more defensive than rabid. Still, I like that 8% toughness to condi damage

Hits to death is one metric of survivability, but it’s ultimately not a very useful one because it ignores the existence of sustain. A much more useful metric is ‘sustainable damage taken’. If you can heal 6.5k hp every 20 seconds, then sustainable damage taken is 6.5k damage every 20 seconds. More than that and you’ll eventually die, less than that and you’ll stay alive.

In this scenario, you can see that toughness gear is significantly better, because it means that taking the same hits as in a vitality setup will result in a lower amount of damage taken, making it more sustainable. Ultimately if you just get whaled on you’ll die in any build, but mitigating damage to a sustainable level is how you survive in fights.

Time to stop being so cheap (PU condi)

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Posted by: Mirmil.5074

Mirmil.5074

Hits to death is one metric of survivability, but it’s ultimately not a very useful one because it ignores the existence of sustain. A much more useful metric is ‘sustainable damage taken’. If you can heal 6.5k hp every 20 seconds, then sustainable damage taken is 6.5k damage every 20 seconds. More than that and you’ll eventually die, less than that and you’ll stay alive.

In this scenario, you can see that toughness gear is significantly better, because it means that taking the same hits as in a vitality setup will result in a lower amount of damage taken, making it more sustainable. Ultimately if you just get whaled on you’ll die in any build, but mitigating damage to a sustainable level is how you survive in fights.

Lets see by taking those numbers and assume that I get damaged every 2s.
After 20s rabid takes 6024 damage, carrion 7896. When both heal for the same amount, indeed rabid is fully healed while carrion lost 1396 health – rabid can sustain it indefinitely while carrion will die.
BUT if I’d be taking twice this damage (every second not two) then rabid looses:
in 20s rabid has taken 12048 damage, carrion 15792. That after heal leaves rabid with 10734 health and carrion with 15150 – as you can see both version will die in next 20s but carrion has t dodge just ONCE (to avoid 789 damage leaving with 15150-(15792-789)=147 health) while rabid would have to be lucky 2.18 times.

Time to stop being so cheap (PU condi)

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Posted by: Fay.2357

Fay.2357

Hits to death is one metric of survivability, but it’s ultimately not a very useful one because it ignores the existence of sustain. A much more useful metric is ‘sustainable damage taken’. If you can heal 6.5k hp every 20 seconds, then sustainable damage taken is 6.5k damage every 20 seconds. More than that and you’ll eventually die, less than that and you’ll stay alive.

In this scenario, you can see that toughness gear is significantly better, because it means that taking the same hits as in a vitality setup will result in a lower amount of damage taken, making it more sustainable. Ultimately if you just get whaled on you’ll die in any build, but mitigating damage to a sustainable level is how you survive in fights.

Lets see by taking those numbers and assume that I get damaged every 2s.
After 20s rabid takes 6024 damage, carrion 7896. When both heal for the same amount, indeed rabid is fully healed while carrion lost 1396 health – rabid can sustain it indefinitely while carrion will die.
BUT if I’d be taking twice this damage (every second not two) then rabid looses:
in 20s rabid has taken 12048 damage, carrion 15792. That after heal leaves rabid with 10734 health and carrion with 15150 – as you can see both version will die in next 20s but carrion has t dodge just ONCE (to avoid 789 damage leaving with 15150-(15792-789)=147 health) while rabid would have to be lucky 2.18 times.

Sure, but if you’re not taking sustainable damage, you’re dead regardless. In the second situation, both builds would be dead in another 5 or 6 seconds no matter what. The main point is that rabid (toughness) makes it easier to keep your damage at a sustainable level.

Time to stop being so cheap (PU condi)

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Posted by: Ryouzanpaku.1273

Ryouzanpaku.1273

my plans for condi mesmer are as follows:

chrono/dueling/illusions
full Verata set + free Living Story jewellery
scepter+pistol
runes of Nightmare or Tormenting probably (avoid Traveler as chrono makes it not needed)

Player plays the game. MetaKitten plays the DPS meter on the golem.

Time to stop being so cheap (PU condi)

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Posted by: Iavra.8510

Iavra.8510

Yeah, that’s pretty much faceroll.

Time to stop being so cheap (PU condi)

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Posted by: Ithurien.3652

Ithurien.3652

Sure, but if you’re not taking sustainable damage, you’re dead regardless. In the second situation, both builds would be dead in another 5 or 6 seconds no matter what. The main point is that rabid (toughness) makes it easier to keep your damage at a sustainable level.

The nature of incoming damage, specifically the ratio of ‘normal’ power damage taken vs condition damage, also affects the optimal armour set.

I’ve been playing around with some modelling of this in a dps over time to live scenario (affected by heals, armour, etc.) and it suggests for scenarios where the incoming power:condition damage ratio is about 2.5:1 or above, a pure dire set is best. As the condition damage ratio increases, the optimal armour set includes more and more pieces of carrion gear. At equality, where incoming power damage and condition damage are the same, the model prefers all carrion over dire. I think this is because as the condition damage ratio increases, toughness becomes less important, so trading it for power gives increasingly better results. You still die just as fast, but you do more damage first.

Interestingly, rabid gear is never optimal – possibly because dire gives better time to live in a low condition damage environment, and rabid’s toughness is less valued than carrion’s vitality in a high condition damage environment. I should also stress that the model is crude and no doubt flawed – I’m certainly not claiming you shouldn’t take rabid or anything – but thought it might be of interest.

Incidentally, if anyone has thoughts on either a typical incoming damage profile (i.e. the broad general average ratio of incoming power to condition damage one could expect in a scenario like WvW – my wild guess was 3:1) or other means of evaluating an armour set besides the simplistic ‘dps done over time to live’ I’d be interested to see them.