We're in danger!(Mesmer nerf discussion)
Very easy fix, switch confounding suggestions and mental anguish as they were before.
Cap stealth at sixteen seconds, any thing that goes over is ignored.
Make BD evade let and dodgeable
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
’We’re in danger!’ This is quite an understatement. Honestly don’t understand how anyone who cares about the profession does not see how broken it is since the update.
Confounding suggestion: either 50% chance instead of 100%, 10sec ICD or move to GM
Power block 10sec higher cooldown instead of 15, damage shave
Roll back the 15% default phantasm damage
Blinding dissipation either an ICD or move to GM (and it should of course be dodgeable/blockable)
Master fencer add ICD. Which profession gets essentially perma fury from a minor (so basically for free)?
PU I thinkg glaringly obviousEven if and when ALL of the above is implemented, mesmers would still be much better off than prior to the changes.
The all mesmer group hurt this person. They must be stopped before they strike again!
’We’re in danger!’ This is quite an understatement. Honestly don’t understand how anyone who cares about the profession does not see how broken it is since the update.
Confounding suggestion: either 50% chance instead of 100%, 10sec ICD or move to GM
Power block 10sec higher cooldown instead of 15, damage shave
Roll back the 15% default phantasm damage
Blinding dissipation either an ICD or move to GM (and it should of course be dodgeable/blockable)
Master fencer add ICD. Which profession gets essentially perma fury from a minor (so basically for free)?
PU I thinkg glaringly obviousEven if and when ALL of the above is implemented, mesmers would still be much better off than prior to the changes.
The all mesmer group hurt this person. They must be stopped before they strike again!
I main a mesmer…
’We’re in danger!’ This is quite an understatement. Honestly don’t understand how anyone who cares about the profession does not see how broken it is since the update.
Confounding suggestion: either 50% chance instead of 100%, 10sec ICD or move to GM
Power block 10sec higher cooldown instead of 15, damage shave
Roll back the 15% default phantasm damage
Blinding dissipation either an ICD or move to GM (and it should of course be dodgeable/blockable)
Master fencer add ICD. Which profession gets essentially perma fury from a minor (so basically for free)?
PU I thinkg glaringly obviousEven if and when ALL of the above is implemented, mesmers would still be much better off than prior to the changes.
The all mesmer group hurt this person. They must be stopped before they strike again!
I main a mesmer…
It’s ok. You’re still allowed to be wrong
Roll back the 15% baseline…nty, my PvE mesmer was in much need of that. Besides it was rolled in as baseline because there were two 15% damage traits, one adept, one GM minor.
Roll it in with the trait if you honestly feel that iZerker doing 15% more damage is so OP.
PU stealth time needs to be decreased… and the confounding suggestions needs a lower % of success… it’s so easy right now: stealth (with Mass Invis up to 10 secs, lol), stun, GS burst + Ill Berserker and the enemy is down, without even seing it coming.
I’m not even concerned anymore. The QQ thread in the PvP section is derailing so bad, I doubt a single dev bothers to read that anymore.
Anyway; some nerfs need to happen, some nerfs gonna happen, lets just hope that the first and last are the same once the patch hits (not like MtD or CD). Confounding Suggestion is the first major problem, most Mesmers are probably aware of that. I don’t see that much of a problem with Power Block, but I can understand if people like to see it reverted to 10s. It’s still more powerful than before.
Phantasm damage – if the base damage gets nerfed, the loss should be added (+10% baseline, +20% Empowered Illusions instead of 15/15). I don’t see any reason why this should be nerfed globally, it was always +30% dmg before patch. I’m against a change like that but if it happens, it should be compensated in the trait.
Blinding Dissipation: Dodgeable needs to happen, but it should be streamlined with other classes (Guardian).
Prismatic Understanding needs some of its duration shaved, and might removed/replaced with resistance.
Haven’t even bothered checking/comparing Master Fencer with other Fury traits for other classes, but you’re right. It’s pretty strong for a minor, however it’s pretty much the only source for Fury a Mesmer has. There’s not a single other trait or weapon skill for applying Fury. Winds of Chaos is random, and Bountiful Dis. requires F3 shatter which is on a high CD. So it’s either go Dueling, or don’t have Fury at all. 10s CD would be fair if there’d be another source of fury (in another traitline) in my eyes. Other classes can perma-fury, but they require at least one trait to pick on top of a minor. Mesmers don’t have that option currently.
Everytime someone dies to fall damage, it’s really a perma-stealth PU mesmer oneshotting you from stealth then immediately hiding again.
Sometimes it’s hard to tell if they were really in stealth – or one-shotting you from 9000 range with their unreflectable, unblockable greatsword burst combo.
what makes this specific joke post even more hilarious is people over in the PvP forums actually believe this kitten..
I freaking love this. Yep, all those oneshot mesmers kill you by using Mirror Blade at max range and break their stealth with Illusionary Wave for no reason. We have 1 knockback and using it out of stealth is probably the worst idea for bursting, right next to auto attacking to break stealth. Maybe they should make the GS autoattack sound even more annoying and loud so that people know whenever a mesmer is nearby. Like when you could hear mesmers channeling mantras from across the map.
Also bring back bunny ears.
A mesmer without bunny ears is a sad mesmer.
Yes, even the big, pink, hairy norns.
I’m beginning to sound like a broken record, but imho only two changes should be made:
- Prismatic Understanding: reverted back to its original state without watered down boons. If Anet is really concerned about the Mesmer’s group stealthing capabilities, why don’t they effing just buff Veil to 6s and Mass Invisibility to 8s on an individual basis!?!?!?!?!
- Confounding Suggestions: Bump cool down to 10s and make it based on individual targets. I would even be fine with 15s but shhh. Maybe I should edit this out.
I don’t think there needs to be any other rebalancing on a Mesmer scale outside of these two traits. Damage is high for everyone and needs to be looked at on a macro basis, not just for Mesmers.
Dom/Due/Chaos is the only OP spec Mesmer has currently. Other Mesmer builds still have glaring weaknesses where they must make fair but noticeable compromises based on the trait lines they go down.
edited to add: I’m not including bug fixes here, but obviously these should all be implemented. I’m looking at the pistol trait, scepter trait and Blinding Dissipation hitting evading enemies. Oh, and whatever other bugs we’ve had for years should be fixed too.
“The jealous are troublesome to others, but certainly a torment to themselves.”
(edited by MailMail.6534)
Those sound like reasonable changes that I could get behind. With the reversion of PU, Veil really should get the buff to 4 seconds(not 6 so that if necessary you can run through it twice provided you are fast enough) and Mass Invis should go to at least 8 seconds base, possibly 9 base to reach a nice 10 with PU, given how obvious its animation is and how poorly it synergizes with the manipulation trait. I’d also like to see the Manipulation trait apply mirror during the cast time of mass invis instead of after the stealth has already been granted. This will not only protect the cast from things like Knockback shot, but also make random ranged attacks less likely to instantly reveal you after they bounce back the second you enter stealth.
I personally think Blinding Dissipation should be able to go through evades, but not blocks or invulnerability, but that’s just a personal thing that I could probably learn to live without.
This thread seems to be some type of nerf competition started by fellow thief, oops mesmer OP.
Do you really wrecks good players of other classes on 1×1 servers?
(edited by Mak.2657)
I’m not even concerned anymore. The QQ thread in the PvP section is derailing so bad, I doubt a single dev bothers to read that anymore.
Even the moderators aren’t reading it, or it’d have been locked four pages ago.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
Very easy fix, switch confounding suggestions and mental anguish as they were before.
Cap stealth at sixteen seconds, any thing that goes over is ignored.
Make BD evade let and dodgeable
What are you talking about. Tier does not matter anymore since you have to go full 6 in a tree.
And the before state you are saying is also different.
I love how a thief opened the post asking for mesmer nerfs in this stylish disguise.
The only real problem with mesmers is the damage that one can do with a shatter after they stunlock, immobilize (and put other conditions on you).
If they lowered shatter damage but increased the consistent damage mesmers do then they would be fine.
(might also make people want them more in PvE)
Good day fellow Mesmers of the community, its not a secret that Mesmer is currently in the spotlight for possibly being the strongest profession in the game at this moment.
Bad news is that every build that has been in this spotlight have been nerfed to dust in the past. These builds include Beast Ranger, Old Phantasm Mesmer, Spirit Ranger, Hambow Warrior, S/D Thief, Dhuumfire Necro, etc. (The only build that comes to mind that came back after getting destroyed by the spotlight is D/d elementalist, however it took an entire year for its comeback.) The gw2 balance team is dangerously influenced by the infantly cries of the forums which puts our build diversity to risk.
To avoid this fate from happening to the current shatter mesmer, we should discuss changes should be done in order to bring mesmer down to the level of the other professions without over-nerfing.
I’ll start with my suggestions:
- Power Block: Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.
This trait is really unique and cool, but the reward is insane considering the low risk now that mantras recharge in the background. The increased cooldown is 15 SECONDS! This is crazy powerful for such a low risk involving the current state of mantra of distraction. For a nerf, I would reduce the increased cooldown to 7.5seconds or less.
- Confounding Suggestions: Chance to inflict stun whenever you daze a target. Increased stun and daze duration.
Mesmer have always had crazy shatter damage, this isn’t new, however it took lots of clone micromanaging and planning to properly set up for a good mindwrack burst. With this trait, its all thrown out the window, with the new Mantra of Distraction you can easily stun whenever you feel like it to setup for your burst, its easy and rewards bad mesmers as much as good mesmers which is just heartbreaking. I would remove the stun and simply slightly increase the daze duration in order to bring this trait closer to the power of the other adept traits.
- Prismatic Understanding: Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
This trait doubles the duration of our stealth abilities, considering that stealth is a completely broken mechanic with no counters in this game, this gives us wayyy too much flexibility when setting up for our burst and wayyy too much forgiveness for our mistakes. I would suggest nerfing this to only a +50% stealth duration instead of the current +100%.Discuss.
Finally a reasonable thread that offers a resonable suggestion.
Memser shouldnt be over nerfed but some of traits needs to be toned down as u stated above.
Btw kinda sad u didnt mention d/d thieves which has been nerfed harder than s/d lol
All dmg needs to be toned down on all professions (looking at you PvP amulets!)… the only thing i think is out of control on mesmer is Confounding suggestions. I’d love to see it changed to-
Confounding Suggestions- Your Control effects (stun, daze, fear, taunt, sink, knockdown, etc) last 25% longer. Increases the amt of defiance your control effects remove.
Done. No more stun locking, and this makes the trait more appealing in a larger variety of builds.
Finally a reasonable thread that offers a resonable suggestion.
Memser shouldnt be over nerfed but some of traits needs to be toned down as u stated above.
Btw kinda sad u didnt mention d/d thieves which has been nerfed harder than s/d lol
Another main thief user just to say
Good day fellow Mesmers of the community,
Please tell me that I’m not the only person who’s noticed that the OP listed “R80 – S/D thief” in his signature ….
Personal opinion, for what it’s worth, this thread is complete garbage.
The only reason why I’ve bothered to even log in to make a response is solely due to the number of responses against the thread. With such high volume, it’s bound to get visibility with ArenaNet.Here’s why…
The traits under discussion are perfectly fine the way they are.
The arguments presented seems to be based on a false belief that this mesmer has 5 utility skill slots and 4 core specializations.Do help me understand what kind of mesmer build would include Power Block and Prismatic Understanding. The selection of these two traits are mutually exclusive from a build perspective and would not even be seen together in the same mesmer.
- Confounding Suggestions: Chance to inflict stun whenever you daze a target. Increased stun and daze duration.
Mesmer have always had crazy shatter damage, this isn’t new, however it took lots of clone micromanaging and planning to properly set up for a good mindwrack burst.How about Confounding Suggestion and the “crazy shatter damage”? If you’re going with a lockdown build through Confounding Suggestion, the only way you’d see crazy shatter damage is if you’re on your glass-cannon thief, in which case, a slight breeze will topple you.
This is also a chance to stun
Correction, Mesmers have always had the OPTION of crazy shatter damage. To choose to build a shatter mesmer, you making trait choices that optimize for the spike and that’s all the mesmer can do until the cooldown comes back around for the next SETUP for the mind wrack.
Sustained DPS (phantasms), survivability (the limited condi clear options), are all some of the things you sacrifice when you choose to go with spike damage.And let’s agree here that if a mesmer does catch a thief with 4 interrupts in a row, traited with Power Block with a well timed spike, you should be dead. Mind you, this probably won’t kill a beefy class like a guardian or warrior.
Any changes made to a class must be made in consideration of its dynamics with ALL classes, not just one class alone.There are other things for me to point out about your post that make you look completely mis-informed about the mesmer class but I believe that I’ve written enough to make anyone’s eyes bleed.
It honestly sounds to me like you got wrecked by a lockdown mesmer that outplayed you and you’re just here to post about the salt in your tears from your nerf cries.
formatting edit.
Screenshot of his signature:
Bruh, you’re judging on my signature…. really…?
I’ve quit this game for like 10months I don’t even play S/D anymore geebus.
Also just so you know, I’m specifically targeting the shatter build as it was the only viable TPvP build for a long while, and they often ran shatter with a berserker amulet, it was risky and completely unforgiving, I got my kills by completely outplaying my opponent with mesmer and it was pretty obvious that the class with subpar. But now this class that was actually difficult and require lots of thought is now so easy to play and so forgiving, its honestly disheartening, and I’m just making this thread in hopes that Anet just targets some traits that we’re overbuffed instead of forcing mesmers back to the subpar era. (A general damage nerf would really suck).
Eternity~!
Another main thief user just to say
I love how a thief opened the post asking for mesmer nerfs in this stylish disguise.
Just a typical player who mains a thief and wants Mesmers to be “free kill” again like before the June 23rd balance patch.
I should change my signature, I didn’t know there were this many kids in these forums.
I don’t even play thief anymore, my favorite build as always been shatter mesmer I just gave into thieves when they were strong at the time.
Eternity~!
(edited by Phantom Master.9582)
All dmg needs to be toned down on all professions (looking at you PvP amulets!)… the only thing i think is out of control on mesmer is Confounding suggestions. I’d love to see it changed to-
Confounding Suggestions- Your Control effects (stun, daze, fear, taunt, sink, knockdown, etc) last 25% longer. Increases the amt of defiance your control effects remove.
Done. No more stun locking, and this makes the trait more appealing in a larger variety of builds.
IDK about the damage tone-down ( I like the risk of my opponents hitting harder) but I am totally on-board with your CS proposal.
Officer – League of Tyrian Adventurers [LoTA]
Fort Aspenwood
All dmg needs to be toned down on all professions (looking at you PvP amulets!)… the only thing i think is out of control on mesmer is Confounding suggestions. I’d love to see it changed to-
Confounding Suggestions- Your Control effects (stun, daze, fear, taunt, sink, knockdown, etc) last 25% longer. Increases the amt of defiance your control effects remove.
Done. No more stun locking, and this makes the trait more appealing in a larger variety of builds.
I would also really dislike for overall damage to be toned down in this game, its really amazing to be running a very glassy build and constantly being in the risk of dying for a small mistake but being reward really well for well-timed burst.
Having the overall damage reduced would make many builds survive forever and would make for a very stale meta. I am also all for that CS proposal.
Eternity~!
I think he won, I don’t think we need more nerfs though :<
Both his PB and CS suggestions were misplaced. Any (over)power mesmer was getting from them was tied to the mantra recharge bug.
PU was nerfed as he suggested (50%), though I dont think he bothered to do the math on it. Content as people are, +1s is +1s. Whoopdy do.
A necromancer has officially infiltrated the mesmer forums, people~
Threads long thought dead, and all~
Eh, hardly the biggest necro we’ve had, not even this week.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger