Why No Mantra Builds?

Why No Mantra Builds?

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Posted by: EasymodeX.4062

EasymodeX.4062

@Odaman, are you still running the 30/30 build?

If so what is your gear level and highest damage hits.

If you can’t read English, please do not reply to my post.

Why No Mantra Builds?

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Posted by: kaigai.1674

kaigai.1674

The only mantra build that I could see being of any use is having Mantra of Pain (direct damage one) with 1 second recharge, and traited for healing. You get a decent 3k heal every 5-6 seconds to everyone around you, if you smash that button fast enough. This is a fairly powerful support tool, IMO. but it still leaves 4 seconds of charging up the mantra.

Why No Mantra Builds?

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Posted by: Marius Verius.2530

Marius Verius.2530

At least they’re instant casts, which means you can cast a charged mantra while using other skills. Charging a mantra doesn’t get interrupted if you cast another, already charged mantra. And you can trait for increased toughness while charging them.

Same for shatter skills I believe, and maybe some signets.

Why No Mantra Builds?

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Posted by: Somna.5168

Somna.5168

The only mantra build that I could see being of any use is having Mantra of Pain (direct damage one) with 1 second recharge, and traited for healing. You get a decent 3k heal every 5-6 seconds to everyone around you, if you smash that button fast enough. This is a fairly powerful support tool, IMO. but it still leaves 4 seconds of charging up the mantra.

You get healed by that too, by the way.

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Posted by: zun.2905

zun.2905

Mantra builds are just like a signet build on a warrior : while being quite efficient, it’s incredibly boring.

Just as the signet build, a 30/30 mantra build is my favourite farming build. It allows a complete shutdown of your brain.

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Posted by: Turtles All The Way Down.5608

Turtles All The Way Down.5608

I think I would enjoy mantras more if there was a way to charge them faster. The amount of time not spent being able to do anything just doesn’t seem to justify the effect they have.

Why No Mantra Builds?

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Posted by: Sezneg.8630

Sezneg.8630

Easymode: are you on SBI? I find your posts extremely helpful/informative.

Turtles: If you’re running a lot of mantras, you can use mantras while you charge other mantras. It’s definitely “different” from other builds. It’s busy, but a different kind of busy for this class (i’ve messed around with the 30/30 a bit, it’s more fun than I expected). The main downside is as easy said, very low mobility overall and the shatters are weak for me as I am used to either playing a crit shatter or condition shatter build.

Why No Mantra Builds?

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Posted by: nidwin.6731

nidwin.6731

The only mantra build that I could see being of any use is having Mantra of Pain (direct damage one) with 1 second recharge, and traited for healing. You get a decent 3k heal every 5-6 seconds to everyone around you, if you smash that button fast enough. This is a fairly powerful support tool, IMO. but it still leaves 4 seconds of charging up the mantra.

You get healed by that too, by the way.

Yep.
And it also heals all allies, including some NPC’s and if I’m not mistaken your clones and phantasms too. Need to check although for the clones and phantasms.

It’s not uncommon to spread out between 10 and 15+k healing on one recharge. around you with a couple of nice 2.5k. With using healing mantra and mantra of pain you can have a 2*2.5+ k healing around you on someone in 4 secs. For you it’s 8 secs (double recharge) but for the one receiving the heals it looks like 4s.

Very very handy

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Posted by: Somna.5168

Somna.5168

Yes, it heals everything in range. Phantasms, Clones, NPCs, minions, everything, with no limit to the number of targets.

Why No Mantra Builds?

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Posted by: EasymodeX.4062

EasymodeX.4062

Easymode: are you on SBI? I find your posts extremely helpful/informative.

Nope, I am on JQ .

If you can’t read English, please do not reply to my post.