Tossing this out there in case people are just looking for a change-up and/or enjoy their mesmer in a different way.
I suppose builds have to have names so I’m going with “Ghostly Explosions”
Sometimes you just want to have fun and this build will give that to some people. The base is:
10 (V)
25 (II, IV, or V)(X)
10 (V)
0
5
(20 left)
Utilities: (Veil or Blink) (Decoy) (Mirror Images)
Heal: (Ether Feast or Mirror)
Elite: (Mass Invisibility)
Amulet: Rampagers or Rabid
Runes: Condition dmg focus. Adventurer is a good start
Sigils: Energy on prime, Corruption on secondary
Weapons: (sword/torch)(sword/pistol or Focus)
Gameplay:
You are creating clones as fast as you can because when you overwrite another clone it is destroyed. This in combination with Dueling’s 15 trait stacks quite a bit of bleeding on your target. The amount is comparable to what you may have achieved with GS/Staff bleed builds. You may have a few less stacks but then you’re gaining confusion as well. When you are not able to produce any more clones use your defensive skills to bridge the gap between cooldowns (invis’s, sword-2, stun). Alternatively you may shatter your final 3 clones for cry of frustration instead of leaving them up to create bleeds or be destroyed. If you choose this option then consider spending 10 points in Inspiration for the ‘vigor on shatter’ trait. I personally recommend using 10 more points in Domination for the trait that removes conditions on torch use. This build was nerfed a bit when the amount of endurance runes of the adventurer provided was reduced to %50, but it is still workable and fun.
Pros: You win many engagements with this build. You are also able to keep 2 – 4 people’s attention for quite a bit of time (with proper use of invis skills). I must say of all builds I’ve tested it is the most enjoyable.
Cons: Despite how hard it is to kill you you will not hold points. This is because you must use your invis’s to disengage and hide to confuse them. Killing people with this build is typically a medium to long time investment. If they are good at condition removal it can be ridiculously slow and you should consider just moving on. You also have zero control over which condition will be applied when a clone is destroyed (weakness, vulnerability, and bleeding I believe)
Tournament play: it is fine for pugs and just ok for team. Your role with this build is to sit on ‘their’ point the entire map and either take it or ‘collect’ enemies, giving your team a numbers advantage.
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