iLeap fixed with Feb 26th patch?
Tricky thing to test really because it will work as it should about 65% of the time so you could just be getting lucky :P I’m sure if nobody is getting any more problems with it it might have been fixed but I haven’t used it enough to have really noticed.
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(edited by Fay.2735)
Doesn’t work properly for me, so I guess there’s no fix
Well I had my hopes up, seems the way range is calculated it still off and iLeap will fail if you are near the 600 (is that Anet units?? Cos it cant be feet, yards or meters) range. Also it seems to be way off when the target is moving quickly.
If anything, its been working worse for me. Its been having a lot of trouble going up ramps.
Doesn’t seem like it.
In any case I’m hoping Anet has at least the sack to admit it’s been so blatantly broken all this time rather than just ninja fix it.
The Patryns [TP]
Nope, same as before: slight height change on ground and iLeap clone just trips up, inches forward a bit and then proceeds to “run” sloooowly to your target.
Nope, same as before: slight height change on ground and iLeap clone just trips up, inches forward a bit and then proceeds to “run” sloooowly to your target.
I can confirm this, still happens. Biggest problem is how inconsistent it is. Sometimes it trips up, then on the very same surface it charges up all fine.
I guess in theory I should expect this behaviour seeing how the enemy has height-advantage, but then it’d need to apply to more things than just iLeap and Ride the Lightning.
The CD is fixed ?
It must be 7sec CD with Illusionist celerity + Blade training
I am waiting that since too long