(edited by Jenia.2418)
spvp condition build, need tips
I suggest you take at least 15 points from Chaos and put it into Illusions for Illusionary Elasticity. This allows your Winds of Chaos to hit your enemy twice in a 1vs1, plus you get more condition damage and can use CoF more often if you choose to utilise Confusion.
I don’t consider myself an expert in condition builds (yet), but since you have pistol/ether field/malice, keep in mind that confusion follows different rules when applied by projectile finisher, which is to say, 100% success chance even if the finisher is normally 20%. So the iDuelist will apply 8 stacks of confusion on top of whatever bleeds it crits.
I don’t consider myself an expert in condition builds (yet), but since you have pistol/ether field/malice, keep in mind that confusion follows different rules when applied by projectile finisher, which is to say, 100% success chance even if the finisher is normally 20%. So the iDuelist will apply 8 stacks of confusion on top of whatever bleeds it crits.
That’s because you’re using Duelist’s Discipline, which bugs iDuelist out and makes its attacks 100% projectile finishers.
“A multi-projectile finisher has the same effect as a projectile finisher, but only 20% chance of applying the effect; the exceptions are Vulnerability and Confusion, which are 20% both for single and multiple projectiles.”
“A multi-projectile finisher has the same effect as a projectile finisher, but only 20% chance of applying the effect; the exceptions are Vulnerability and Confusion, which are 20% both for single and multiple projectiles.”
I’m not sure how that wiki quote is relevant here. In any case the wiki can be (and has often been) wrong.
Anyways, always do your own testing. Try iDuelist with and without Duelist’s Discipline and see how their combos differ.
Traits that affect skill ranges do so by switching the skill to a different version (you can see this by watching the skill icon when you add the trait, it flips). The problem with this is the flipped skill sometimes have other differences. In this case, all projectile finishers used to be 100%, but they changed it to 20% for multi-projectiles. Someone evidently forgot to change the Duelist’s Discipline version iDuelist too.
(edited by Embolism.8106)
Also, I’m not sure about choosing Desperate Decoy as it either activates significantly below 25% health, or is unresponsive for some reason (say a global timer like with signet of illusions).
@Embolism: you seem to be right. This different distance/different skill is apparently a weak spot for ANet, as the 1200 Blink is usable underwater.
(edited by Zid.4196)
I dont get what the iduelist/image or iwhatever stuff the forum keeps talking about but i took the first suggestion, your right, that skill should increase my overall dmg way more than the condition on illusion death perk
@zid, yeah it is sometimes iffy but it saved me more times than i could imagine, i cant imagine the frustration of the pursuer when they realize i got like 3-4 escape spells, some people make it a mission to take me down during fights (granted only the 8v8, tourny knows better)
(edited by Jenia.2418)
heavy tough build, speced for mass clones with alot of Get Aways
3 rune of the lich and 3 rune of melandru and rabid amulet
bleed 481 dmg 5.5 seconds and burn 596
I still don’t know which is better, vitality or toughness but this is serving me well.
staff is main weapon and pistol is for stun or what you may wish.
I prefer mass invis because I like to do group ambush attacks or if I want to pop out of nowhere with an chaos storm – phase retreat opening.
is big battles I prefer to sit still with 3 clones near me so they would have to guess which one is me (unless they tab it, which is lame.) when they kill the clones they get crippled and an extra condition
not sure if this is cookie cutter or not but there it is, suggestions?
I played Mesmer up to lvl 23 in sPvP with almost same build, so I will suggest you next:
- take 5 pts from Dueling and 10 from Chaos and put in Illusions, your build will look like this now: 10 (V), 20 (V, X), 20 (V, X), 0, 20 (III, VII).
- Use Rampager`s Amulet and Jewel
- Sigil of Superior Earth in weapon
- 6x Superior rune of Undead in armor.
I personally like more 6x Superior Rune of Forge, Signet of Inspiration instead of Null Field and Moa Morph instead of Mass Invisibility.
Reason is (very) much better survivability (you WILL see difference) for just little less dmg (your bleed will tick for only like 6-7 less dmg per tick – or 5-6 if you get Might boon from Signet).
Compounding Power doesn’t affect condition damage. Personally I’d go with Master of Misdirection, but that’s because I do use CoF occassionally for some Confusion burst. Confusing Cry is also worth considering (again if you plan to Shatter) as it gives 15s of Retaliation for 3 Clones.
I don’t see why Rampager’s should be taken over Rabid. Rampager’s gives less Vitality than Rabid gives Toughness, the extra HP will allow you to last slightly longer versus conditions but you’re take significantly more direct damage. It also gives Power which is mostly wasted with the Staff, as a lot of your damage is from Clones which don’t have any direct damage.
I don’t recommend not taking any condition removal either. With low HP you are vulnerable to conditions and without a cleanser the first 15x Bleeding on you will spell your doom.
(edited by Embolism.8106)
Compounding Power doesn’t affect condition damage. Personally I’d go with Master of Misdirection, but that’s because I do use CoF occassionally for some Confusion burst. Confusing Cry is also worth considering (again if you plan to Shatter) as it gives 18s of Retribution for 3 Clones.
I don’t see why Rampager’s should be taken over Rabid. Rampager’s gives less Vitality than Rabid gives Toughness, the extra HP will allow you to last slightly longer versus conditions but you’re take significantly more direct damage. It also gives Power which is mostly wasted with the Staff, as a lot of your damage is from Clones which don’t have any direct damage.
I don’t recommend not taking any condition removal either. With low HP you are vulnerable to conditions and without a cleanser the first 15x Bleeding on you will spell your doom.
Rampager`s: Precision is something you WILL need, your clones don`t do any dmg, but they will apply bleed on crit, and they WILL crit a lot. With this amulet and 3 clones you can stack 10+ bleeds in no time. It also work great with Rune of the Forge + Signet of Inspiration. You will have 33% dmg reduction exactly when you need it. Extra 3,5k hp also helps.
With only 15 k hp you will get 2-3 hits and get killed, since with light armor pumping toughness is not really best idea.
I personally don`t take any cond. removal since there are not many cond. build in sPvP, but that` just how I play. You don`t have to take my advice and make a Low of it
With Rabbid, your bleeds will do around 13-14 more dmg per sec, but with more pow. from Rampager`s, you, your phantasmals and Staff clone (no 2 skill) will do little more direct dmg, so difference is not that big. Especially if your foe use cond. removal.
I also don`t like glass cannon build, since in sPvP most of the time is zerg fest.
I`m not saying my build is best, I`m saying my build is best for ME. I tried many other builds and I didn`t like them, so:
Bottom line is: every build is good, but use the one which fits your playstayle most.
Rampager`s: Precision is something you WILL need, your clones don`t do any dmg, but they will apply bleed on crit, and they WILL crit a lot. With this amulet and 3 clones you can stack 10+ bleeds in no time. It also work great with Rune of the Forge + Signet of Inspiration. You will have 33% dmg reduction exactly when you need it. Extra 3,5k hp also helps.
With only 15 k hp you will get 2-3 hits and get killed, since with light armor pumping toughness is not really best idea.
I personally don`t take any cond. removal since there are not many cond. build in sPvP, but that` just how I play. You don`t have to take my advice and make a Low of it
With Rabbid, your bleeds will do around 13-14 more dmg per sec, but with more pow. from Rampager`s, you, your phantasmals and Staff clone (no 2 skill) will do little more direct dmg, so difference is not that big. Especially if your foe use cond. removal.
I also don`t like glass cannon build, since in sPvP most of the time is zerg fest.
I`m not saying my build is best, I`m saying my build is best for ME. I tried many other builds and I didn`t like them, so:
Bottom line is: every build is good, but use the one which fits your playstayle most.
Rabid also gives Precision, doesn’t waste stats on Power and has more survivability versus direct damage. I already have 50% + 20% perma-Fury Crit chance, which is plenty; Rampager’s only going to add another 10%. A Rabid build also easily stacks 10+ Bleeding.
Staff Clones naturally can deal damage through Burning and Bleeding, although I’m sure you know this. I don’t see how Runes of the Forge or Signet of Inspiration have significant bearing on your amulet choice.
I did a bit of a test and with Rabid (569 Toughness) I take ~27% less damage than with Rampager’s (no Toughness). I have 15082 HP with Rabid (0 Vitality) and 18372 HP with Rampager’s (284 Vitality). As I take ~27% less damage with Rabid, my effective HP with Rabid is ~20548 HP against direct damage. Also, any healing I receive is ~36% more effective with Rabid than with Rampager’s because of mitigation.
As a condition build you should be maintaining 3 Staff Clones out at all times, there’s no point in taking Power for Warlock because it will still be worse than Staff Clones when it comes to damage. I never conjure Warlock except for Shatter Fodder. As for Duelist, with the number of Bleeds it stacks it would benefit more from CondDmg than Power anyway.
I’m not saying “your build is crap”, I’m just expressing my opinion so we can have a healthy discussion. It’s always good to have another person’s perspective on things.
(edited by Embolism.8106)