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Posted by: messiah.1908

messiah.1908

with the healing bot gone and the boons which flying around

maybe there might be a need for a mesmer

design to debuff the enemy with removing boons , weakness and slow
buffing allies with boons, quickness, protection, regen, retaliation and many cleanses

hope you test it

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Posted by: Ross Biddle.2367

Ross Biddle.2367

How will it fare vs Killshot Mesmer?

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Posted by: Verock.8234

Verock.8234

You need portal and blink to stay viable, running null field and mirror images will work in solo Q, but not stand a chance in competitive play.

I wasn’t able to find a build link, but if you take the Inspiration trait line, you shouldn’t have to take null field.

Câspian

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Posted by: Verock.8234

Verock.8234

How will it fare vs Killshot Mesmer?

Real question, Ross, who can fare vs your killshot mes?

Câspian

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Posted by: Ross Biddle.2367

Ross Biddle.2367

You need portal and blink to stay viable, running null field and mirror images will work in solo Q, but not stand a chance in competitive play.

I wasn’t able to find a build link, but if you take the Inspiration trait line, you shouldn’t have to take null field.

You don’t understand the build, or more importantly the roll of it. There’s no need for portal because the build will be holding/supporting a point, primarily. Rotations will be minimal, leaving that up to the more mobile classes.

Inspiration serves for personal cleanse and additional healing. Null field takes things a step further and adds boon strip, which has been lacking with the return of warriors into the meta. Resistance, and stability to a lesser degree hold many opponents up, and stripping those for a counter offensive are a huge advantage, particularly in a team fight. Having null field to cleanse your own conditions (or the teams for that matter) is just a bonus.

Of course the build still needs to be tried and tested in the coming meta, but the theory is there, and it’s not idiotic. It’s served in the past, albeit under different circumstances.

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Posted by: messiah.1908

messiah.1908

How will it fare vs Killshot Mesmer?

i really dont know as i havent seen any

1v1 it hold versus rev, engi, ranger, condi warrior, condi mesmer, necro

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Posted by: Ross Biddle.2367

Ross Biddle.2367

How will it fare vs Killshot Mesmer?

Real question, Ross, who can fare vs your killshot mes?

XD

How will it fare vs Killshot Mesmer?

i really dont know as i havent seen any

1v1 it hold versus rev, engi, ranger, condi warrior, condi mesmer, necro

It’s tongue and cheek. In theory it should tear you to shreds. Your shield becomes a liability as your blocks/projectile hate become null and void, and you can’t hope to kite/sustain the ranged pressure. It’s non reliant on boons in sofar as it needs resistance to counter conditions, but since you have no real condition pressure that’s not a concern. Team focus would change this, but since the build can continue to pressure from range it doesn’t just have to keel over to that.

So yeah, I’d certainly like to have this on my team depending on what I was running, but I wouldnt be to concerned if I were facing it XD

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Posted by: messiah.1908

messiah.1908

How will it fare vs Killshot Mesmer?

Real question, Ross, who can fare vs your killshot mes?

XD

How will it fare vs Killshot Mesmer?

i really dont know as i havent seen any

1v1 it hold versus rev, engi, ranger, condi warrior, condi mesmer, necro

It’s tongue and cheek. In theory it should tear you to shreds. Your shield becomes a liability as your blocks/projectile hate become null and void, and you can’t hope to kite/sustain the ranged pressure. It’s non reliant on boons in sofar as it needs resistance to counter conditions, but since you have no real condition pressure that’s not a concern. Team focus would change this, but since the build can continue to pressure from range it doesn’t just have to keel over to that.

So yeah, I’d certainly like to have this on my team depending on what I was running, but I wouldnt be to concerned if I were facing it XD

i think is most cases you cant build to negate every other builds out there

so i guess my team would have to support me versus dmg and pressure the enemies who target me. same with ele or even old bunker mesmer.

even with this build if the thief target me i will go down eventualy if no one pressure him

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Posted by: Ross Biddle.2367

Ross Biddle.2367

How will it fare vs Killshot Mesmer?

Real question, Ross, who can fare vs your killshot mes?

XD

How will it fare vs Killshot Mesmer?

i really dont know as i havent seen any

1v1 it hold versus rev, engi, ranger, condi warrior, condi mesmer, necro

It’s tongue and cheek. In theory it should tear you to shreds. Your shield becomes a liability as your blocks/projectile hate become null and void, and you can’t hope to kite/sustain the ranged pressure. It’s non reliant on boons in sofar as it needs resistance to counter conditions, but since you have no real condition pressure that’s not a concern. Team focus would change this, but since the build can continue to pressure from range it doesn’t just have to keel over to that.

So yeah, I’d certainly like to have this on my team depending on what I was running, but I wouldnt be to concerned if I were facing it XD

i think is most cases you cant build to negate every other builds out there

so i guess my team would have to support me versus dmg and pressure the enemies who target me. same with ele or even old bunker mesmer.

even with this build if the thief target me i will go down eventualy if no one pressure him

Which is fair. So the question then becomes how does it hold up to team focus fire, which should do fairly well so long as you can pull off to drop focus and return.

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Posted by: Verock.8234

Verock.8234

You need portal and blink to stay viable, running null field and mirror images will work in solo Q, but not stand a chance in competitive play.

I wasn’t able to find a build link, but if you take the Inspiration trait line, you shouldn’t have to take null field.

You don’t understand the build, or more importantly the roll of it. There’s no need for portal because the build will be holding/supporting a point, primarily. Rotations will be minimal, leaving that up to the more mobile classes.

Inspiration serves for personal cleanse and additional healing. Null field takes things a step further and adds boon strip, which has been lacking with the return of warriors into the meta. Resistance, and stability to a lesser degree hold many opponents up, and stripping those for a counter offensive are a huge advantage, particularly in a team fight. Having null field to cleanse your own conditions (or the teams for that matter) is just a bonus.

Of course the build still needs to be tried and tested in the coming meta, but the theory is there, and it’s not idiotic. It’s served in the past, albeit under different circumstances.

If you leave rotations up to the mobile classes, the enemy team will flip the map and rotate around you. It’s the same rotational match-ups we used against elementalists. Rotate into fights where they aren’t there for a quick win. Then backcap, when they leave to support.

You can counter this with portal. If you drop mirror images for portal, you open up your game play, allowing you to keep outnumbered fight around the map. It’s the same positioning that chrono bunker did. Leave portal at home or far, support mid, then portal back to stop the decap (or send a winning fight).

In regards to holding a node, I’d need to see it keep a cap node against a warrior, ranger, or engineer, since those are going to be the match-ups that will rotate into you. You could hold it decapped for a good while, but I doubt hold a smaller node without invulning or kiting.

Where I do see the role shining is in a 2v2 to 3v3 match-up, with the added boon support for your DPS classes. But, if you come into a match-up against a necromancer, your boons will be toast – null field won’t be able to supply the necessary condition cleanse alone.

@Messiah – keep up with the build testing. Super cool to see more and more theory crafting, content creators drive creativity

@ross – don’t kill shot me

Câspian

(edited by Verock.8234)

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Posted by: messiah.1908

messiah.1908

i think they worst opponent to play against is range weapon

like guard LB , necro staff/ scepter,

if they try to hold the point i consider it melee attack and it more easy to play against

sure 1v1 it can be difficult and i might lose the cap bit it can take a while so help should come from the roamer side
but more importantly is to play with the group and like a point holder as with this the enemy can out rotate me base on my position.

i think as state above the rotation used to be around the bunker/support. so where was the ele you dont want to fight there. but this coming meta the rotation is gonna be from the sustain and support side class. get the point and move to the other point according to the enemy movement

also consider you usually saw ele and ranger together as support/point holder . i think we still gonna see the ranger here so to our rotate this composition can be hard and the enemy should decide which is better , mesmer or ranger to play against

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Posted by: messiah.1908

messiah.1908

How will it fare vs Killshot Mesmer?

Real question, Ross, who can fare vs your killshot mes?

XD

How will it fare vs Killshot Mesmer?

i really dont know as i havent seen any

1v1 it hold versus rev, engi, ranger, condi warrior, condi mesmer, necro

It’s tongue and cheek. In theory it should tear you to shreds. Your shield becomes a liability as your blocks/projectile hate become null and void, and you can’t hope to kite/sustain the ranged pressure. It’s non reliant on boons in sofar as it needs resistance to counter conditions, but since you have no real condition pressure that’s not a concern. Team focus would change this, but since the build can continue to pressure from range it doesn’t just have to keel over to that.

So yeah, I’d certainly like to have this on my team depending on what I was running, but I wouldnt be to concerned if I were facing it XD

i think is most cases you cant build to negate every other builds out there

so i guess my team would have to support me versus dmg and pressure the enemies who target me. same with ele or even old bunker mesmer.

even with this build if the thief target me i will go down eventualy if no one pressure him

Which is fair. So the question then becomes how does it hold up to team focus fire, which should do fairly well so long as you can pull off to drop focus and return.

usually i come from behind (like necro tactic) and let my team take the first hit and than jump to the mid when my team ready to burst. after the initial burst its more easy to me to handle pressure. but if i get focused at the start i will try to do so off point so my team can hold the cap while i try LOS etc.. while my team try to focus their dmg dealers.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Since you already have Chaos with Inspiration I think you can change heals to deal with range pressure. Changing Well of Eternity to Mirror will help significantly against guardian longbows or rev’s precision strike etc (4s reflect on 12s CD). Your burst condi cleanse will be lower and you have to heal much earlier than eternity so have to weigh on that.

Against necro staff/scepter I think you should be fine with both disenchanter, nullfield and inspiration, necro scepter attack tends to take time to stack up damage so disenchanter can counter that, and reaper form is directly countered by nullfield in both offense and defense. Not much we can do about staff though, though that’s a problem shared by everyone.

But you’ll probably still end up at a disadvantage against killshot mes anyway lol.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m anticipating HEAVY DH presence this coming season, and given the squish level factor their LB spam are going to be hitting everyone hard. So depending on the enemy team comp, more range hate will go a long way if/where you can fit it in.

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Posted by: messiah.1908

messiah.1908

so far guardian trying to melee me on the point or i try to melee them
i see more and more the meta build ( on testing section) of the DH. healer/ bunker/bruiser which becoming the meta and its more team fight than roamer/solo. so i dont have problem with it

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Posted by: messiah.1908

messiah.1908

also tried feedback instead of disenchanter. can work nicely

are we creating glamour builds…….

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Posted by: Ross Biddle.2367

Ross Biddle.2367

also tried feedback instead of disenchanter. can work nicely

are we creating glamour builds…….

XD

You didnt post your updated build btw.

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Posted by: kilim.5093

kilim.5093

He is hiding his build… xD

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Posted by: messiah.1908

messiah.1908

The other thread posted about bruiser
But will post it here also

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Posted by: Marsares.2053

Marsares.2053

Been running Messiah’s build, but then with the minor changes that skcamow suggested in his treat about “Chrono Bruiser Redux” and it’s a really fun build, plus a solid one as well.

I clearly underestimated the power of boons and how prevalent they are in the current Meta and stripping multiple people constantly off them, whilst applying them to allies is just so powerful. I’m not a good player by any stretch of the imagination, but I generally get 100k+ damage and 250+ damage absorbed and 300-500 boons applied to allies. This whilst sticking on one or two points, so I’m not even fighting all the time.

Solo it has a fair chance against most classes, although I really struggle against thieves. However, the class really shines whilst you fight alongside someone and just buff the crap out of them.

Thanks for sharing this build!

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Posted by: messiah.1908

messiah.1908

Been running Messiah’s build, but then with the minor changes that skcamow suggested in his treat about “Chrono Bruiser Redux” and it’s a really fun build, plus a solid one as well.

I clearly underestimated the power of boons and how prevalent they are in the current Meta and stripping multiple people constantly off them, whilst applying them to allies is just so powerful. I’m not a good player by any stretch of the imagination, but I generally get 100k+ damage and 250+ damage absorbed and 300-500 boons applied to allies. This whilst sticking on one or two points, so I’m not even fighting all the time.

Solo it has a fair chance against most classes, although I really struggle against thieves. However, the class really shines whilst you fight alongside someone and just buff the crap out of them.

Thanks for sharing this build!

if you play diviner you will have problem with thief and rev.

atm i dont have problem with them as i try to predict their combo burst and counter it with good timing and rotations with skills. like see the burst coming and use the well healing so all his burst just misused while my hp is still up. use shatter and F3 and stun with shield. after 2 combos the thief will be low on initiatives point so you buy yourself another 5-8 second . will try to post thief 1v1 on point. usually they leave if they cant kill you in 10 sec as they know they waisting time with you if the point is yours

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Posted by: messiah.1908

messiah.1908

this is the build variations

1. versus power build comp
http://gw2skills.net/editor/?vhAQNAW8encfClqhFoBGqBUrhlejyMAugM6cDKhQo+Ub1XF-TZxGABA8AAUuMQCHBAp3f4gLCAA

2. versus condi build comp
http://gw2skills.net/editor/?vhAQNAW8encfClqhFoBGqBUrhlejq+Ub1X9cDKhQwMAugMC-TZxGAB4XGIhjAAAPAgDuIAwv/AA

if you see DH , ranger and necro take feedback over PD

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Posted by: messiah.1908

messiah.1908

guys listen my build became meta and i have a proof

Attachments:

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Posted by: Ross Biddle.2367

Ross Biddle.2367

guys listen my build became meta and i have a proof

Next time counter with a question

“Who plays to win?”

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Posted by: messiah.1908

messiah.1908

guys listen my build became meta and i have a proof

Next time counter with a question

“Who plays to win?”

i only noticed it when my team mate told me to read map chat

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Posted by: messiah.1908

messiah.1908

ok semi conclusion

after playing it a bit with allies 2 and pugs this build is very nice

it basically counter to every boon spamming as it force them to activate skills, like rev who need to spam his utlities so lose energy and ranger who need his regen so badly and ele or guard
the debuf is so great

just putting might stacks on thief and quickness and its free kill for him just with AA or HS

also i think you can be reliant resser with feedback resistance and distortion

the main problem and solution

your team hardly notice your support only you.

you know when you share and boost your team with 10 might stack fury regen protection and quickness sometime
hardly ppl notice the boon ripping (its not like necro who turn them into conditions)
so only the ress part is noticable

so most of the time when you say you support ppl think you are point bunker and you are not

the best way i see it work is when you have power dmg on your side
so even if i bunk a point i know when i ping my ally like a thief or rev will arrived and BOOM the enemy will be dead

its very hard to do 1v2 unless you leave the point and kite around which is also good to buy some time for your team on 4v3

i think when i fight with pugs only 1 thief gg me as i ress him 4 times in 2v4 and we won cause he did dmg kill and died i ress and stomp he did dmg and died i ress and stomp 3 times

will it become meta – dont think so with ranger around . will it be playable yes i think with all the condi around and boons

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I decided it was more fun and profitable playing power shatter chrono and just blowing people up. Then I realized I have almost no time or patience for this game and logged off XD

I imagine playing support is most fun and profitable when you do have friends to work with. Otherwise it can be genuine heartache.

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Posted by: Jourdelune.7456

Jourdelune.7456

Feedback from my test.

The build is great. I don’t need to switch to paly for heavy condies. I still play Knight.

I use sigil of generosity and sigil of doom for my soloq run, because I can still bruiser like point in 1v1 and hardly die (with rune of vampirism).

Why do you take scrapper rune versus condi comp?

Why do you use glamour resistance trait versus power comp? I prefer Mental Defense for more tankiness.

I use portal in the place of signet of illusion, If I play alone.

Well of eternity being a light field, I didn’t remember that from season 1. More options, I guess.

This is my support build versus high condi team. I played support mender guard and support sage tempest aura share when team are power based.

I like the fact that mesmer can support even with tank amulet. Since ele and guard relied a lot on heals for sustains (while mesmer block, blinds, chaos armor, cc…) it’s not possible to be tanky in “minus fights” anymore.

The alacrity trait, I prefer to play with shatter 2, create 1 more clone. More shatter potential and CS is way longer that way.

Going full boon sharing, Leadership runes and the new boon amulet, could make great resistance sharing “utilities” that people feel you are doing.

The boon sharing Herald one, bring some protection to share… AOE protection + protection share… double AOE protection x boon time!

Still. In testing.

Dal Dal Dal,
Humble 1k mesmer spvp games or 10% of my playtime (not so bad).

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: messiah.1908

messiah.1908

Feedback from my test.

The build is great. I don’t need to switch to paly for heavy condies. I still play Knight.

I use sigil of generosity and sigil of doom for my soloq run, because I can still bruiser like point in 1v1 and hardly die (with rune of vampirism).

Why do you take scrapper rune versus condi comp?

Why do you use glamour resistance trait versus power comp? I prefer Mental Defense for more tankiness.

I use portal in the place of signet of illusion, If I play alone.

Well of eternity being a light field, I didn’t remember that from season 1. More options, I guess.

This is my support build versus high condi team. I played support mender guard and support sage tempest aura share when team are power based.

I like the fact that mesmer can support even with tank amulet. Since ele and guard relied a lot on heals for sustains (while mesmer block, blinds, chaos armor, cc…) it’s not possible to be tanky in “minus fights” anymore.

The alacrity trait, I prefer to play with shatter 2, create 1 more clone. More shatter potential and CS is way longer that way.

Going full boon sharing, Leadership runes and the new boon amulet, could make great resistance sharing “utilities” that people feel you are doing.

The boon sharing Herald one, bring some protection to share… AOE protection + protection share… double AOE protection x boon time!

Still. In testing.

Dal Dal Dal,
Humble 1k mesmer spvp games or 10% of my playtime (not so bad).

even versus condi comp there will be power base class so 5% dmg reduction while i have 2.5k armor is better. if you use knight amulet than you dont need scrapper as you have high armor.

metal defense is more 1v1 as the phantasm got nerfed and the 2 sec of boon rip which means 2 more boons and the quickness and slow think its better. if you dont take TW than take illusionary inspiration
i like SOI cause of the proc of boons , regen aegis, retaliation . and portal i dont use as i dont see me as roamer rather point holder or group support

the new amulet with 70% boon duration make you so squishy so unless you dont have high burst to put the enemy on defense and than you taking 2 roles. roamer with high dmg and support with boons share. you gonna be in a big problem
protection you have too much just with chaos armor procing so you dont need more

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Watched your vid.

Remember, sword leap procs chaos armor in your fields. You gotta proc that kitten man! XD

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Posted by: messiah.1908

messiah.1908

Watched your vid.

Remember, sword leap procs chaos armor in your fields. You gotta proc that kitten man! XD

i know i hate sword thus i hardly use it beside evade frame

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Watched your vid.

Remember, sword leap procs chaos armor in your fields. You gotta proc that kitten man! XD

i know i hate sword thus i hardly use it beside evade frame

Since you say that I’m going to tell you another.

You drop iLeap, then get knocked back from a DH. Your clone is still up yet you don’t swap to get back on top of the target. You do f3 though, which makes use of the clone. However if you swapped first you’d of dazed from yourself, then got a second daze from the inc clone

FYI, sexy commentary XD

Also, just a random freebie, you can iSwap while casting now. So if you have a clone up, and use something like your BF, you can hit swap before the BF ends port.

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Posted by: messiah.1908

messiah.1908

so far with many unranked and the beginning of ranked
i met lots of DH (even full organized group) and most have 1 necro 1 ele 2 dh engi or ranger
less warrior and less condi mesmer

i curtain that support mesmer is the perfect class to support versus those necro, ele , ranger and bunker guard
he is the boon ripper better than necro (necro is more boon ripping on going while mesmer have fast boon rip)
also buff the team especially if you have rev or bunker guard with you

i have been accuse and reported abusing as apparently i had 5 illusions out….
ppl scream at me to switch to the condi meta while our team had not any support and the enemy team had ranger and ele. while i gave 800 boons, remove conditions and res 5 times and doing short 1v2

i know it wont enter the meta but its hell of fun to see necro going DS losing his stability, daze and stun lock to death or see warrior using his resistance wondering why he is still taking condi dmg ….

so far my best game was 1500 boons, 180k healing to allies and 800 boon removal

the average really depends on your group. if they manage to kill fast you will be hardly noticed and vice versa

also its more tactic game rather to see so many skill spamm (DH )