26 July Necro Patch notes
The nerf to Rise doesn’t nerf MM builds because it doesn’t make sense for MM builds to rely heavily on Rise in the first place. I think the best MM builds wouldn’t even use Rise. MM builds are always going to take advantage of permanent minions better than temporary ones.
Well i kinda expected the nerf to rise given the hate it got in the pvp forum. Mhh i am wondering if spectral armor is now the better defensive skill atferall it now has the same cooldown but is also a stunbreak.
I am still not sure if the cd reduction on spectral walk is enough. In my opinion it also should remove all movement imparing conditions (cripple, chill and immobilize). But i guess if you ever run spectral attunement you take it. And for spectral grasp as long as pulls are buggy this skill will never be competive level good.
Well i kinda expected the nerf to rise given the hate it got in the pvp forum. Mhh i am wondering if spectral armor is now the better defensive skill atferall it now has the same cooldown but is also a stunbreak.
I am still not sure if the cd reduction on spectral walk is enough. In my opinion it also should remove all movement imparing conditions (cripple, chill and immobilize). But i guess if you ever run spectral attunement you take it. And for spectral grasp as long as pulls are buggy this skill will never be competive level good.
If you run a shout build, Rise is still better. You get reduced cooldown per enemy hit and you get up to I think 1k healing per shout in a bigger fight
Well i kinda expected the nerf to rise given the hate it got in the pvp forum. Mhh i am wondering if spectral armor is now the better defensive skill atferall it now has the same cooldown but is also a stunbreak.
I am still not sure if the cd reduction on spectral walk is enough. In my opinion it also should remove all movement imparing conditions (cripple, chill and immobilize). But i guess if you ever run spectral attunement you take it. And for spectral grasp as long as pulls are buggy this skill will never be competive level good.
If you run a shout build, Rise is still better. You get reduced cooldown per enemy hit and you get up to I think 1k healing per shout in a bigger fight
Well i dont doubt that, i just think that maybe a signet build with spectral armor is now better?
Well i kinda expected the nerf to rise given the hate it got in the pvp forum. Mhh i am wondering if spectral armor is now the better defensive skill atferall it now has the same cooldown but is also a stunbreak.
I am still not sure if the cd reduction on spectral walk is enough. In my opinion it also should remove all movement imparing conditions (cripple, chill and immobilize). But i guess if you ever run spectral attunement you take it. And for spectral grasp as long as pulls are buggy this skill will never be competive level good.
If you run a shout build, Rise is still better. You get reduced cooldown per enemy hit and you get up to I think 1k healing per shout in a bigger fight
Well i dont doubt that, i just think that maybe a signet build with spectral armor is now better?
That’s always been better 1 v 1 for those who can play it (I’ve always been awful at signet builds.)