A good necromancer

A good necromancer

in Necromancer

Posted by: Erasmus.1624

Erasmus.1624

The current GW2 Necromancer is slow, players often feel rather helpless when focused, and it lacks dimension and identity in combat. There’s also now the worry of how the necro specialization will pigeonhole the class into rolling a single spec in an attempt to avoid being swept into obscurity. So in an attempt to make stock necromancer not quite so insufferable, here’s another one:


http://pastebin.com/G2ikmR5G; Everything is in line with the new trait system except that minor traits have been removed. Players now just choose everything for themselves.

Everything is pastebinned because of the sheer amount of content. Names for anything are just place-holders. This is just a little thing finally off my chest.


  • Means of tying the Skyhammer/SAB/Zephyrite air aspect “boost jump” effect to the player’s “jump” key while under the effects of super jump.
  • A means of implementing and tracking the diminishing returns when blasting a single water field.
  • A means of allowing haste (formerly “super speed”) to grant its full movement speed bonus (+75%) instead of wasting most of it by virtue of player movement speed capping out at 133%.
  • The protection stacking mechanic in the first bin if you read that. The protection change is mainly just a ploy to add some more dimension to support; not really necessary.

As a note, the majority of this document was created about a month and a half before the Revenant was revealed (early 01/2015). As such, a few skills saw revisions, borrowing from the small pool of “new” mechanics of what were revealed as Revenant abilities.

(edited by Erasmus.1624)