(edited by Muchacho.2390)
Axe vs Dagger Mainhand?
Well then tell me were my error is. Imo the CoS should be the sole factor that decides which auto has more dps (also if we dont count traits, crits etc.) if we go with the damage formula. So the only error i can see in my calculation would be the sequence time (also casttime+aftercast) of the whole chain.
Maybe try actually killing the dps golem with a greatsword/dagger and see the results for yourself. As they say in the bee movie “According to all known laws of aviation, there is no way a bee should be able to fly. It’s wings are too small to get its fat little body off the ground. The bee, of course, flies anyway, because bees don’t care what humans think is impossible.”
I actually just tested this with the Greatsword/X dungeon build from metabattle. Did the suggested rotation on veteran golem in raid dps test room with 25 stacks of might and 25 vuln (fury not needed due to trait). First tested with weapon swap to dagger warhorn included in rotation, then tested again without weapon swapping.
Swapping to dagger warhorn in the rotation did give better dps, but it was such a small dps gain that it really wasn’t worth it. Would rather have Axe offhand so I can have some ranged damage when I can’t melee for whatever reason.
Well then tell me were my error is. Imo the CoS should be the sole factor that decides which auto has more dps (also if we dont count traits, crits etc.) if we go with the damage formula. So the only error i can see in my calculation would be the sequence time (also casttime+aftercast) of the whole chain.
Maybe try actually killing the dps golem with a greatsword/dagger and see the results for yourself. As they say in the bee movie “According to all known laws of aviation, there is no way a bee should be able to fly. It’s wings are too small to get its fat little body off the ground. The bee, of course, flies anyway, because bees don’t care what humans think is impossible.”
I actually just did…
I bought a white dagger and GS from a npc both level 80 (that shouldnt be a problem). Golem had 25vuln and i 25 might. Only the reaper traitline was sloted and only with decimate defense to garantie 100% crit (well in the long run it shouldnt matter but the less random elements the better).
Well the result was that GS was had a higher dps on the auto then the dagger auto. Infact the average ratio (average GS dps / average dagger dps) was roughly the same as the ratio between the CoS. Also exactly what i did expect doing the math.
Is that build okay like this?
I changed the trait to support Axe’s damage and CDR, but can be changed of course.
I tried to focus a bit on that Bleed-Chill thingy that adds quite a bit of damage?
Should end up in more damage, than faster Attackspeed and reduced CD in Reaper’s Shroud?
What do you think about Rune of Strength?
I’m not sure, if I can upkeep that above 90% health in a reliable way, to make use of those extra 10% damage..
And the Sigilis. Is 7% Crit and 5% more damage the way to go? Or is there something better for Fractals?
And last but not least, of course Elite and Support skills will be changed, those will just be the ones, I focus the most on. Especially in Open World they seem reasonable.
For example, for boss fights I will switch to Flesh Golem.
Edit: What about Dhuumfire: is it worth it, or better off on a Condimancer?
(edited by ElvisMcRanft.8569)
Swap out Quickening Thirst in Blood Magic for Blood Bond since you do not have a dagger. Blood Bond will frequently proc due to Deathly Chill and will provide a bit of extra dps and heals.
Also not sure of Augury of Death is worth taking over Chilling Nova. Maybe, just not sure on that one, would have to test it out.
I wouldn’t take the Axe trait though, since most fights can be meleed. You won’t be swapping to Axe at all in your general rotation (I tried it during my dps tests, it was a hefty dps loss). Axe is mainly just to keep some damage up when you are forced out of melee range, or right at the start of the fight.
In coordinated groups, you shouldn’t need chilling victory since the group will provide might, and Decimated Defenses will give you a 100% crit chance in most fight. This will also make your crit sigils unnecessary and allow you to take a different sigil.
As for Dhuumfire, that would require you to drop Blood Magic for Soul Reaping. Soul Reaping would be better for a solo build, but Blood Magic is better for a group setting.
Alright, I will change that later, seems I’m not too far off the right way, thanks!
Changing to Decimate Defenses seems rather obvious, as I can change some gear around to Power / Ferocity, rather than using Precision.
Is Power or Feorcity more worthwhile to go for?
And lastly, Runes + Infusions, are they okay?
Alright, I will change that later, seems I’m not too far off the right way, thanks!
Changing to Decimate Defenses seems rather obvious, as I can change some gear around to Power / Ferocity, rather than using Precision.Is Power or Feorcity more worthwhile to go for?
And lastly, Runes + Infusions, are they okay?
Power is almost always superior.
Reporting in after a few days, I’m sorry for the late response.
My Necro is Level 70 by now, only did Map Comp and the Personal Story – I think, I will take it slowly and not level with professions, so I can explore through Orr naturally.
I’ve prepared some gear for my Character, as it’s light Zerkers, I want to be able to trade it to a – soon to come – Mesmer or Elementalist.
Would Rune of the Scholar or Strength be better?
Reporting in after a few days, I’m sorry for the late response.
My Necro is Level 70 by now, only did Map Comp and the Personal Story – I think, I will take it slowly and not level with professions, so I can explore through Orr naturally.
I’ve prepared some gear for my Character, as it’s light Zerkers, I want to be able to trade it to a – soon to come – Mesmer or Elementalist.
Would Rune of the Scholar or Strength be better?
For a necro? Strength is hands down better on the consistency scale, and scholar is usable, but necro’s self might generation is beyond our ability to maintain hp. Its personal choice really.
Power mesmer gets self might from GS, and ele generates might in fire. I’d never use scholar on mesmer tho.
Both runes are good for power Necro so no one can complain about you wearing the wrong one. If I know I am going cap Might even without duration improvement, I use Scholar. The extra Ferocity does not go to waste if I drop below 90% health. On the other hand, if I know I will be short on Might, Strength makes more sense. They both cost close to the same – 2.5 to 3 gold.
You can easily try-before-you-buy, too. There are some really cheap runes that give good results. Want to be a Pirate? Try Privateer. Want a little extra healing? Try Vampirism. There are many runes that provide 175 power for a few silver that you can try, then crunch other runes over them when you get bored.
I try lots of weird stuff like adding Superior Rune of the Thief to cheap Carrion armor for the precision and 10% damage bonus in groups with a tank. Almost nothing I try makes a huge difference in game play but it is fun to experiment, sometimes. (I tend to carry around a lot of armor to support many build types.)
Alright, thanks!
The point with my thoughts is, that I want to maximise damage as much as possible, as power necro is still considered weak, so I want to play it as strong as I possibly can.
Scholar is out for me then, because I think I won’t have a high uptime from the 10% damage buff.
Superior Rune of the Flame Legion is out aswell, as I don’t have a reliable source of Burn. (will work dope on the Guardian, tho!)
I will go stength then, as it icreases the damage on a regular base by 5%.
Just wasted my whole money on Zerker Earrings and 1 ring, already have ascended Trinket, Ring 2, Backpiece and Howler as Warhorn.
Axe and Greatsword are exotic as well, tonight / tomorrow I will start grinding CoF 1 & 2 and spend some Karma, to get full exotic Zerker gear, then head right into Fracs.
Maybe I will sell some T6 Mats to get my Tailoring to 500, but kitten is it expensive. I wanted to craft Frostfang, but it’s not used by a lot of my 80’s, I need ~900k Karma and the precursor – I prefer upgrading my fractal knowledge thingy first.
I’ve prepared some gear for my Character, as it’s light Zerkers, I want to be able to trade it to a – soon to come – Mesmer or Elementalist.
Would Rune of the Scholar or Strength be better?
Elementalist make use of Scholar runes but only ascended gear is account bound.
On the topic of scholar vs strength, if you’re using Blood magic, vampiric and vampiric aura are both really great at keeping your health topped up above 90% for the scholar bonus.