Balanced Power

Balanced Power

in Necromancer

Posted by: Cerberus.5864

Cerberus.5864

Looking for any thoughts or criticisms on this build. I’ve been trying to find a balanced power build for PVE (dungeons mostly) that has a good mix of survivability and damage. Without food buffs it’s looking like:

Power: 2279
Toughness: 1246
Vitality: 1156
Crit Damage: 59%
Crit Chance: 47%
Armor: 2166
Health: 20772

http://gw2buildcraft.com/calculator/necromancer/?5.5|7.1g.h8.d.1g.h1|6.1g.h1j|1g.a7.1g.a7.1g.a7.1g.a7.1g.a7.1g.a7|1c.64.1c.64.1c.64.1c.64.1c.64.1g.64|u62b.k59.0.0.k62|0.0|3r.4d.4a.4b.4e|e

Balanced Power

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

Different itemslots have a different Stat-to-critdamage ratio. on some, you get 1% crit damage for 16 statpts, on some other (the exotic jewels) 1% is worth 5 statpts.

Try out this link for a complete list:
http://wiki.guildwars2.com/wiki/Item_nomenclature#Comparison_of_numeric_vs._percentage_attributes

The cheapest way to get crit-damage are Perfect Ruby/Beryl Jewels, so i would put them into every possible slot.
Legs, Head, chest (and rings and back-items) have the worst ratio, so i recommend changing them to something without crit-damage

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)