Bleed and chill condi duration cap

Bleed and chill condi duration cap

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Posted by: lucadiro.4519

lucadiro.4519

Q:

Right by now i have full ecquiped my condi reapers, mainly to have an alternative to my Ele and revenant in high lvls fractals and raids.
My ecquip is all ascended and it is:
Back rampager, rings and accesories sinistre, viper amulet, viper armor (2trapper runes 4nightmer) sinister scepter (bursting sigil) warhorn and Dagger viper (earth sigils).
With food and utility i reach 97% condi duration on bleeding and chill.
My question is, do I lose a considerable dps for that 3% missing? Since I never played condi I really dont know how that 3% can be important. (Actually is a bit less of 3%, i don’t remeber exactly)
And also, should i replace earth sigils with something else or is it good?

Parabrezza

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Posted by: chibbi.3706

chibbi.3706

those +3% aren’t even a +1.5% increase in condition damage.
So no, they’re not important.

Bleed and chill condi duration cap

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Posted by: lucadiro.4519

lucadiro.4519

And what about earth sigil? There is right by now a better choise?

Parabrezza

Bleed and chill condi duration cap

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Posted by: chibbi.3706

chibbi.3706

And what about earth sigil? There is right by now a better choise?

Probably since earth sigil is not that good, but I don’t really play much pve so I’m not sure about which one.

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Posted by: Darwec.3784

Darwec.3784

I belive the best sigil set up is earth in the secepter, geomancy on the dagger, doom on the warhorn. (Somewhere else on the forums it was proven that earth is better than bursting dps wise). The optimal rotation is use death shroud for geomancy procs, and every 30 seconds swap to warhorn, get the doom proc, use locust swarm, wait 9 seconds, use deathshroud for another doom proc, swap back to scepter/dagger, repeat 30seconds later. If you dont have a warhorn, then earth/geomancy and swap every 10 seconds with scepter dagger. Doing scpter/dagger/warhorn with the other sigils is SLIGTHLY more dps and gives you an extra CC, but you’re spending money for another weapon, and its another place where you can trip up your rotation.

That said, you already have a bursting sigil. You probably dont want to replace it with an earth sigil because … money. You DEFINITELY want to replace that earth sigil with a geomancy sigil, because geomancy is amazing.

Bleed and chill condi duration cap

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Posted by: Maxzero.4032

Maxzero.4032

Right by now i have full ecquiped my condi reapers, mainly to have an alternative to my Ele and revenant in high lvls fractals and raids.
My ecquip is all ascended and it is:
Back rampager, rings and accesories sinistre, viper amulet, viper armor (2trapper runes 4nightmer) sinister scepter (bursting sigil) warhorn and Dagger viper (earth sigils).
With food and utility i reach 97% condi duration on bleeding and chill.
My question is, do I lose a considerable dps for that 3% missing? Since I never played condi I really dont know how that 3% can be important. (Actually is a bit less of 3%, i don’t remeber exactly)
And also, should i replace earth sigils with something else or is it good?

Since the majority of your Bleeds have a base duration of 5 seconds you won’t actually lose any DPS until you reach 95% duration.

For conditions that do damage condition duration is rounded up to the nearest 1/4 second. So at 97% duration your 5 second Bleeds last 9.850 seconds which get rounded up to 10 seconds. 95% duration would mean it would be 9.750 seconds and you would lose 1/4 second (2.5% DPS loss).

Bleed and chill condi duration cap

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Posted by: Tadsoul.6951

Tadsoul.6951

what would be better sigil of corruption or doom on the second weapon set