May our BL break all foes. Fear our babou!
Gunnars Hold Represent! <3
Anyone have any builds they run celestial on for necro? I run both power/condi in wvw at the moment, and want to try hybrid, just curious about possible celestial using builds.
I’m not sure how that would play out,since healing power does not increase our siphoning traits/signet w/e. That’s the healing power stat wasted right there imo. Rest off the stats will be too split up making you even less competent than a “real” (only 2 splits,zerker&condi f. ex.) hybrid That’s just my thoughts though,I haven’t really tested it before.
celestial + necro = bad
I’m not sure how that would play out,since healing power does not increase our siphoning traits/signet w/e.
That is not true. They do scale though the coefficent is rather terrible.
I’m not sure how that would play out,since healing power does not increase our siphoning traits/signet w/e.
That is not true. They do scale though the coefficent is rather terrible.
Oh okay,my bad then. But yeah,it’s so kittening horrible that I thought it didn’t xD
I’m not sure how that would play out,since healing power does not increase our siphoning traits/signet w/e.
That is not true. They do scale though the coefficent is rather terrible.
Oh okay,my bad then. But yeah,it’s so kittening horrible that I thought it didn’t xD
Siphon is based on power, not healing power.
Here you go.
GW2 – Pardi – Necro Roaming Vol.3 (hybrid)
GW2 – Pardi – Necro Roaming Vol.4 (hybrid)
Have fun with it
I run minionmaster with celestial in pvp. 40640 or 40460 with staff + dagger/wh or staff + dagger/dagger. You get some pressure from condis from DS2,5 and staff marks. DS1 and Dagger1 also hit alright but you definitely need pack runes for it. I take all minions, flesh wurm over blinding guy. Chain immobs are just hilarious and pretty decent passive healing, also if you get the full Dagger2, will hit 4k and steal 4k hp too. If you go d/d make sure to take cooldown reduction but i like warhorn with siphon trait better.
Must admit cele is not made for necro, however it is easy to play on small scale fights.
For wvw however, i dont think its worth gearing cele pieces for necro, but if you have weapons+amulets already, shouldnt be too bad with zerk armor.
I’m not sure how that would play out,since healing power does not increase our siphoning traits/signet w/e.
That is not true. They do scale though the coefficent is rather terrible.
Oh okay,my bad then. But yeah,it’s so kittening horrible that I thought it didn’t xD
Siphon is based on power, not healing power.
Wrong. The damage part is based on power the healing part however is based on healing power.
I have a celestial set I often use in casual play for its generic utility. It is sub-optimal at everything but not bad at anything, either. I would rate it higher than 2/3 of the armor types but not as high as berserker or a few types matched with specific runes.
Celestial armor and runes are not bad, per se, but do not have great synergy with the profession, perhaps because of heal scaling and limited sources of condition damage.
(edited by Anchoku.8142)
I’m not sure how that would play out,since healing power does not increase our siphoning traits/signet w/e.
That is not true. They do scale though the coefficent is rather terrible.
Signets do scale rather well with healing power. Signet of Vampirism is 20%/stack and Signet of the Locust is 50%/target.
I’m not sure how that would play out,since healing power does not increase our siphoning traits/signet w/e.
That is not true. They do scale though the coefficent is rather terrible.
Signets do scale rather well with healing power. Signet of Vampirism is 20%/stack and Signet of the Locust is 50%/target.
Yeah but i only meant the traits, sorry for the confusion.
Here is mine. I use it often in Ranked games:
Pack Runes
Celestial Amulet
4 – VI X
4 – IV IX
0
0
6 – II IX XII (XI is good now after updates)
Dagger/Horn – Doom/Energy
Staff – Geomancy/Energy
[Well of Suffering] [Spectral Wall] [Signet of Spite] OR [Spectral Walk]
Lich form or Plague depending on what team needs. Lich still hits ridiculously hard!
Celestial is nice because you can take Scepter and Axe as your mainhand weapons. I haven’t settled on a specific build yet for celestial though, but I have had ok success with 0/4/6/0/4 Unholy Sanctuary setup. This is for WvW smallscale.
I really don’t like celestial on Necromancer. It isn’t that we can’t scale with all the stats (in fact we have really nice healing power scaling, and our vitality/toughness scaling is uniquely the best in the game), its more that I don’t think we make good use of celestial.
We just don’t have the same things that allow other professions to really make good use of celestial. We can use it for fun, and I believe it was djooce that often used a might stacking build which probably could have used celestial (I don’t remember if it did or not), but generally speaking I just don’t think we use it well enough to warrant using celestial over a more specifically purposed build.
Been running this, it’s decent enough, but doesn’t have the aoe healing to be on par with ele, engi, warr:
cele nec
You do bring boon corruption to the table though, and it isn’t rare to get 3k life blasts if you can stack might well.
i tried celestial gear with “power” necro but found that knight (toughness, power, crit chance) or zerker (power, crit chance, crit damage) have worked better. I think that celestial only works well with builds that focus on everything (healing, damage, survivability) and unfortunatly necro can not utilize all of those aspects at once effectively.
I was in a number of PvE PUGs this weekend and celestial worked well enough. The added healing and armor were necessary. I checked out the runes on the trading post and they sell for only 40 s, now. Not too bad for a generalist’s set. They used to sell for 10 g +, iirc. The armor is a bit harder to come by due to the charged quartz but is not difficult, either.
Getting the armor IS difficult if you don’t have a tailor and a month of time to burn.
Especially compared to the ease of getting soldiers.
Here is my semi-celestial build:
Staff is the best weapon to use with celestial stats as it does the best combination of Conditions, physical dmg and healing. However no stat arrangement will give the staff superior dps. So instead use the staff as a aoe tool and a LF builder and use DS as your primary single target/burst aoe offensive tool.
Not to mention the scythe staffs in game are the most necro-y weapon in the game, other then the dark GS’s we can’t use (yet).
Update: I use a much more offensive hybrid build in wvw/pve. Rampager/Celestial
This build has got nice might stacking, plus good power, crit, crit dmg, condi dmg, lots of on crit procs…everything I do, condi and physical, hurts a lot. I wish I could make this work in spvp but the rampager trinket in spvp is just awful. It’s stat distribution is nothing like rampager gear in the main game. I can kinda use this setup with Celestial, but its not the same. Crit % and condi isn’t nearly high enough and there aren’t any runes that offer precision and might stacking afaik.
(edited by Lorelei.3918)
I don’t know why it works but it does.
I know theoretically it doesn’t seem good, but the combination of defensive stats from celestial gives you just enough survivability to do more actions and make an impact, rather than insta-exploding due to squishiness.
For example, Life Siphon, a generally useless skill, actually sustains you in skirmishes very well with celestial. Regeneration from staff usually is unnoticed, but with celestial it actually sustains decently. I believe the combination of low cooldown heals from life siphon and staff regeneration and celestial’s toughness/vitality mixture gives just enough “oomph” to survive and make an impact in fights.
Combined with pack runes, celestial builds have similar crits as berserker builds. Mathematically berserker might have slightly larger numbers but in practice it all feels the same. My performance and contribution to team fights feels pretty much the same between celestial and berserker, but with celestial I feel like I can do more actions under focus-fire.
In other words, I don’t believe celestial squashes berserker, but it is a viable sustain-style alternative.
(edited by zone.1073)
I don’t know why it works but it does.
I know theoretically it doesn’t seem good, but the combination of defensive stats from celestial gives you just enough survivability to do more actions and make an impact, rather than insta-exploding due to squishiness.
For example, Life Siphon, a generally useless skill, actually sustains you in skirmishes very well with celestial. Regeneration from staff usually is unnoticed, but with celestial it actually sustains decently. I believe the combination of low cooldown heals from life siphon and staff regeneration and celestial’s toughness/vitality mixture gives just enough “oomph” to survive and make an impact in fights.
Combined with pack runes, celestial builds have similar crits as berserker builds. Mathematically berserker might have slightly larger numbers but in practice it all feels the same. My performance and contribution to team fights feels pretty much the same between celestial and berserker, but with celestial I feel like I can do more actions under focus-fire.
In other words, I don’t believe celestial squashes berserker, but it is a viable sustain-style alternative.
I am sorry,but the numbers are just horrible, the healing power almost makes no difference. You have lower condi damage than a condi necro , and lower power than a zerker necro. Also necro doesn t have much hybrid weapons except staff (and axe?( I know someone who runs that on a condi build)).
Would you mind giving your build, I would like to test a few things out?
This worked well when celestial first came out.
I don’t know about the others but I prefer Cele on Necro over Carrion.
I don’t know about the others but I prefer Cele on Necro over Carrion.
Between the two, Carrion works better for Carrion traits, imo, but most of that condition damage goes to waste if not running scepter.
If you run a power build and need some defensive stats, Celestial works. It is inefficient but not horrible. Celestial is, perhaps, best for unoptimized builds where traits and skills have low synergy.
Celestial will never be a component of any Necromancer meta but it supports sub-optimal builds better than armor meant to optimize one specific build.
Defensive stats are wasted on a necro simply because they do not make the necro any more useful than pure offense. You will be cc chained to death all the same, maybe surviving a few seconds longer, but your damage will be seriously kitten. At which point you may as well pick a proper celestial class.
I just don’t see it like what most people do. I find Cele Necro to be more versatile than what most people give it credit for. Maybe it is just my playstyle but I prefer something that can take some hits and still able to fight back.
Defensive stats are wasted on a necro simply because they do not make the necro any more useful than pure offense.
Surviving longer is not useful? Surviving even a few seconds longer can make a difference. Having just a little bit more toughness can mean the difference between surviving a thief’s full burst, and dying.
Or surviving a 1v4 (granted the match is full pugs):
but your damage will be seriously kitten.
The damage is actually very good. Whatever power damage is lost is made up by condition damage from barbed precision, staff conditions, torment, and plague. It can be argued that the damage mixture of celestial is superior in some situations. Again, celestial enables a more sustain-style combat where your defenses are stronger and your damage output is constant and less easily mitigated.
Celestial doesn’t replace berserker; it is just an alternative that fairs better under focus-fire. Want some extra survival? Here is an option.
Defensive stats are wasted on a necro simply because they do not make the necro any more useful than pure offense.
Surviving longer is not useful? Surviving even a few seconds longer can make a difference. Having just a little bit more toughness can mean the difference between surviving a thief’s full burst, and dying.
Or surviving a 1v4 (granted the match is full pugs):
but your damage will be seriously kitten.
The damage is actually very good. Whatever power damage is lost is made up by condition damage from barbed precision, staff conditions, torment, and plague. It can be argued that the damage mixture of celestial is superior in some situations. Again, celestial enables a more sustain-style combat where your defenses are stronger and your damage output is constant and less easily mitigated.
Celestial doesn’t replace berserker; it is just an alternative that fairs better under focus-fire. Want some extra survival? Here is an option.
The damage is not made up, the Xtra defensive stats are negligible. You can’t sustain amy longer on a cele necro than I could on a zerker necro, if you did it would literally be maybe half a second.
It can never be argued a celestial necro could do more damage than a zerker necro in pvp. Ever. You are batkitten if you think otherwise.
A brief summary of the difference of the difference in stats between Celestial amulet and Berserker amulet in PvP for the Necromancer.
Stat advantages for Berserker: 493 power, 211 precision (10.05% crit chance), 13 ferocity (0.87% additional damage on crit.)
Stat advantages for Celestial: 107 vitality, 439 toughness, 439 healing power, 439 condition damage.
The stat advantages for berserker translate to its direct damage skills being about 145.52% of celestial. So you’re dealing about half again as much direct damage as Cele. (Alternatively, a Celestial necromancer deals about 68.7% of the damage that a Berserker necromancer does.)
The vitality and toughness advantages for celestial translate to having about 130.3% as much effective HP (takes into account light armor and naturally large health pool of Necromancer) as a berserker build would. (Alternatively, a Berserker necromancer has 76.75% of the effective health that a Celestial necromancer does.)
So without taking into account healing power, or condition damage, switching from Berserker to Celestial you sacrifice 31.3% of your previous damage to gain 30.3% more health. Switching from Celestial to Berserker you sacrifice 23.25% of your previous health to gain 45.52% more damage.
I can’t speak to how effective the healing power and condition damage stats are or are not. Much like I can’t say whether the extra 30% health of going Berserker → Celestial will frequently make you last long enough to not get bursted, or if the 31.3% damage loss will make you unable to kill opponents within a critical window.
Honestly, necros are one of the few classes that can use all the stats in the same build. The problem is necros don’t bring group utility and healing. If their were some buffs to deathly invigoration (200-300 more healing baseline), unholy martyr (make it convert 3 conditions on allies into boons when using tainted shackles), blood is power(aoe 6 stacks of might), well of blood (bring back proper scaling), and/or dagger 2(reduce channel to 2.5 seconds). Overall, necros have good access to regen through mark of blood, and mark of evasion, dagger 2 scales well with Healing power, and dagger and life blast deal great damage, so with some more group support necros could easily play the same role as shoutbow, or and ele.
So without taking into account healing power, or condition damage, *switching from Berserker to Celestial you sacrifice 31.3% of your previous damage to gain 30.3% more health.
As insignificant as those numbers seem, again even just a little bit more defense could mean the difference between dying, and surviving.
(vs berserker necro)
Honestly, necros are one of the few classes that can use all the stats in the same build. The problem is necros don’t bring group utility and healing. If their were some buffs to deathly invigoration (200-300 more healing baseline), unholy martyr (make it convert 3 conditions on allies into boons when using tainted shackles), blood is power(aoe 6 stacks of might), well of blood (bring back proper scaling), and/or dagger 2(reduce channel to 2.5 seconds). Overall, necros have good access to regen through mark of blood, and mark of evasion, dagger 2 scales well with Healing power, and dagger and life blast deal great damage, so with some more group support necros could easily play the same role as shoutbow, or and ele.
So since necros can make the best use of all the stats as you are stating, a cele necro would beat a zerker necro 9f equal skill? Or even a cele of slightly lesser skill would be able to beat a zerker? No. We make horrible use of hp. And toughness really isn’t that great on a necro and since we can’t might stack without using a utility to do it the power and condi dmg is kitten especially the condi damage, without terror our condi damage is absolute kitten mostly due to old nerfs due to dhuumfire.
So without taking into account healing power, or condition damage, *switching from Berserker to Celestial you sacrifice 31.3% of your previous damage to gain 30.3% more health.
As insignificant as those numbers seem, again even just a little bit more defense could mean the difference between dying, and surviving.
(vs berserker necro)
You should stop clinging to that one fight where he Literally didn’t move. he was barely paying attention. have another video of fighting another Erker necro or is that the only one?
Go fight op necro and see how it goes.
You should stop clinging to that one fight where he Literally didn’t move. he was barely paying attention. have another video of fighting another Erker necro or is that the only one?
Go fight op necro and see how it goes.
How many videos do you have of zerkers beating celestial?
Again, not saying that celestial replaces berserker. It is just a viable alternative.
Honestly, necros are one of the few classes that can use all the stats in the same build. The problem is necros don’t bring group utility and healing. If their were some buffs to deathly invigoration (200-300 more healing baseline), unholy martyr (make it convert 3 conditions on allies into boons when using tainted shackles), blood is power(aoe 6 stacks of might), well of blood (bring back proper scaling), and/or dagger 2(reduce channel to 2.5 seconds). Overall, necros have good access to regen through mark of blood, and mark of evasion, dagger 2 scales well with Healing power, and dagger and life blast deal great damage, so with some more group support necros could easily play the same role as shoutbow, or and ele.
So since necros can make the best use of all the stats as you are stating, a cele necro would beat a zerker necro 9f equal skill? Or even a cele of slightly lesser skill would be able to beat a zerker? No. We make horrible use of hp. And toughness really isn’t that great on a necro and since we can’t might stack without using a utility to do it the power and condi dmg is kitten especially the condi damage, without terror our condi damage is absolute kitten mostly due to old nerfs due to dhuumfire.
I didn’t say anything about zerker vs cele necro at all, you shouldn’t put words in other peoples mouths, and make big jumps in logic like you did. I could be like you and say, oh so you think we should bring dhummfire back to the way it was, but I don’t because I actually read what you said instead of being a kittened off kitten.
Now to address your points. Vitality scales better on necro than any other class in the game because it effects DS and our health bar. Toughness is just as good on necro as any class as well, in fact it probably has higher returns than a class like warrior who already has high base toughness. Yes you do have to take a utility to stack might effectively, but along with reaper’s might and sigil of battle you end up with a really good amount of might and you can sacrifice a stun break because of fitg. Our condition damage is not even close to absolutely kitten without terror or dhummfire. Even with terror the bulk of your damage is still from bleeds, and we can stack a lot of bleeds with staff, mark of evasion, crits, and Dark path. Plenty enough to make use of the condition damage on celestial.
Honestly, necros are one of the few classes that can use all the stats in the same build. The problem is necros don’t bring group utility and healing. If their were some buffs to deathly invigoration (200-300 more healing baseline), unholy martyr (make it convert 3 conditions on allies into boons when using tainted shackles), blood is power(aoe 6 stacks of might), well of blood (bring back proper scaling), and/or dagger 2(reduce channel to 2.5 seconds). Overall, necros have good access to regen through mark of blood, and mark of evasion, dagger 2 scales well with Healing power, and dagger and life blast deal great damage, so with some more group support necros could easily play the same role as shoutbow, or and ele.
So since necros can make the best use of all the stats as you are stating, a cele necro would beat a zerker necro 9f equal skill? Or even a cele of slightly lesser skill would be able to beat a zerker? No. We make horrible use of hp. And toughness really isn’t that great on a necro and since we can’t might stack without using a utility to do it the power and condi dmg is kitten especially the condi damage, without terror our condi damage is absolute kitten mostly due to old nerfs due to dhuumfire.
I didn’t say anything about zerker vs cele necro at all, you shouldn’t put words in other peoples mouths, and make big jumps in logic like you did. I could be like you and say, oh so you think we should bring dhummfire back to the way it was, but I don’t because I actually read what you said instead of being a kittened off kitten.
Now to address your points. Vitality scales better on necro than any other class in the game because it effects DS and our health bar. Toughness is just as good on necro as any class as well, in fact it probably has higher returns than a class like warrior who already has high base toughness. Yes you do have to take a utility to stack might effectively, but along with reaper’s might and sigil of battle you end up with a really good amount of might and you can sacrifice a stun break because of fitg. Our condition damage is not even close to absolutely kitten without terror or dhummfire. Even with terror the bulk of your damage is still from bleeds, and we can stack a lot of bleeds with staff, mark of evasion, crits, and Dark path. Plenty enough to make use of the condition damage on celestial.
Toughness doesn’t actually scale as well as other classes since most of them are getting constant heals which is also why hp isn’t great. Sacrificing dp for fitg is nerfing yur damage even further as is not using air/blood/fire. necros do tend to get focused so ramping up damage with might isn’t as effective as instant spike damage. Bleeds acct for our constant pressure on a condi necro but again it’s the spike damage that makes it viable and terror is what gives a necro their spike.
I’m trying out a celestial build in stronghold tonight. Just for fun. I’ll try to report back if it’s not a failure.
Toughness doesn’t actually scale as well as other classes since most of them are getting constant heals which is also why hp isn’t great. Sacrificing dp for fitg is nerfing yur damage even further as is not using air/blood/fire. necros do tend to get focused so ramping up damage with might isn’t as effective as instant spike damage. Bleeds acct for our constant pressure on a condi necro but again it’s the spike damage that makes it viable and terror is what gives a necro their spike.
The point of a cele build generally isn’t to nuke everyone with damage, except engis. If your trying to deal a ton of damage on a cele build your doing it wrong, and would be better off running power or terromancer. Fortunately, that isn’t what I’m talking about. I’m talking about an actual sustain build like eles and warriors have. We have plenty of skills and traits that add healing and sustain, they just currently don’t do enough to make it competitive with ele and warrior as far as damage though we are fine.
Toughness doesn’t actually scale as well as other classes since most of them are getting constant heals which is also why hp isn’t great. Sacrificing dp for fitg is nerfing yur damage even further as is not using air/blood/fire. necros do tend to get focused so ramping up damage with might isn’t as effective as instant spike damage. Bleeds acct for our constant pressure on a condi necro but again it’s the spike damage that makes it viable and terror is what gives a necro their spike.
The point of a cele build generally isn’t to nuke everyone with damage, except engis. If your trying to deal a ton of damage on a cele build your doing it wrong, and would be better off running power or terromancer. Fortunately, that isn’t what I’m talking about. I’m talking about an actual sustain build like eles and warriors have. We have plenty of skills and traits that add healing and sustain, they just currently don’t do enough to make it competitive with ele and warrior as far as damage though we are fine.
Duh duh duh I not know what cele bild 4 I think bursten…..
Cele builds are bruiser builds, we actually have a decent bruiser build that I tried a long time ago and tried to use it, even made it into top 100 on the old leaderboards by plaging it. Eventually I found the half second longer I lived from using it wasn’t even close to worth it.
I’m pretty sure if you compared dps from cele necro and other classes cele we would not do very well, especially since the only niche we have is to burst people……
I can pour water in a shoe and drink from it.
(edited by NeXeD.3042)
Toughness doesn’t actually scale as well as other classes since most of them are getting constant heals which is also why hp isn’t great. Sacrificing dp for fitg is nerfing yur damage even further as is not using air/blood/fire. necros do tend to get focused so ramping up damage with might isn’t as effective as instant spike damage. Bleeds acct for our constant pressure on a condi necro but again it’s the spike damage that makes it viable and terror is what gives a necro their spike.
The point of a cele build generally isn’t to nuke everyone with damage, except engis. If your trying to deal a ton of damage on a cele build your doing it wrong, and would be better off running power or terromancer. Fortunately, that isn’t what I’m talking about. I’m talking about an actual sustain build like eles and warriors have. We have plenty of skills and traits that add healing and sustain, they just currently don’t do enough to make it competitive with ele and warrior as far as damage though we are fine.
Even if you built entirely for sustain my guess is the typical cele, shoutbow, cele engi builds will out sustain a necro built entirely for sustain.
I’m trying out a celestial build in stronghold tonight. Just for fun. I’ll try to report back if it’s not a failure.
Wasn’t a fan… most builds I ran into had more legitimate sustain than my extra stats. I only played a few matches but I still didn’t enjoy it.
I actually just decided to try Cele necro in SPvP on a whim. And it’s…surprisingly very good. Running 6/6/0/2/0, and the thing I’m really loving about it is that there’s no hard counters. Face something with strong condi cleanse? Focus on dealing direct damage. Something with high toughness? Use your conditions.
Using Staff and Scepter/Dagger for it, and the amount of condition control, survivability, and straight up damage I have is pretty awesome. Going to play around with it more, but this is probably my favorite necro build so far.
So I tried cele again and it’s still lackluster best I could do was a 6/5/0/0/3 build.
0/6/6/0/2 is the perfect spot for me.
I tried 6/6/0/0/2 but the DPS wasn’t as good as I expected just a little stronger than 0/6/6/0/2 but then you are way weaker in sustain due to the fact that you have to put DS on CD to use Dhummfire and lost everything in Death Magic line.
0/6/6/0/2 is the perfect spot for me.
I tried 6/6/0/0/2 but the DPS wasn’t as good as I expected just a little stronger than 0/6/6/0/2 but then you are way weaker in sustain due to the fact that you have to put DS on CD to use Dhummfire and lost everything in Death Magic line.
I wouldn’t have used dhuumfire on that, 20% damage increase seems much more potent on a build that is lacking in damage in the first place, I’m not sure how you wouldn’t notice the damage decrease without 300 power, chill of death and ctd.
I’m going to screw around with cele MM over the weekend/tomorrow if I get a chance, it seems much more likely to be able to actually use all the stats, and is much closer to what your traditional cele build goes for: a high sustain bunker with good base damage.
I wouldn’t have used dhuumfire on that, 20% damage increase seems much more potent on a build that is lacking in damage in the first place, I’m not sure how you wouldn’t notice the damage decrease without 300 power, chill of death and ctd.
I guess you are running Power Dagger while I am running Condition S/WH. Also, Deadly Strength gives you 167 Power.
I wouldn’t have used dhuumfire on that, 20% damage increase seems much more potent on a build that is lacking in damage in the first place, I’m not sure how you wouldn’t notice the damage decrease without 300 power, chill of death and ctd.
I guess you are running Power Dagger while I am running Condition S/WH. Also, Deadly Strength gives you 167 Power.
Actually I was running s/d Staff, Proccing cod air blood cod on the third scepter hit when they are below twenty seemed to be pretty nice, I eventually switched to zerker amulet with it and found better results though. Seemed similiar to the old old qt necro build.
I see…
I am running S/WH with Earth/Geomancy and Staff with Energy/Geomancy, Rune of Krait. From my experience, I think WH is superior to Dagger and Focus. When you add Cele + WH + Barbed Precision, it can get very scary.
I know it’s hard for people to accept that new and different builds might actually be viable, and I get a lot of flack for using celestial…
But time and time again, my performance with celestial exceeds anything I could do on a berserker in the same situations when focus-fired. This is the biggest point. Numbers, theories, and calculation is one thing, but when a necro gets focus-fired by a whole enemy team, theories go out the window.
The extra bit of defense and mixture of damage goes a long, long way. I’m telling you. I don’t know how else to prove that celestial on necro is viable.
Not saying zerker is worse; it’s still a good option for certain comps. But put any berserker necro in the same situations as these and they would insta-die in the blink of an eye:
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.