Condi reaper build for Raid

Condi reaper build for Raid

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Posted by: Pecar.1236

Pecar.1236

can anybody say me build for condi reaper for raid i see lots in lfg people lf condi reaper but dont know what trait and weapons use

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Posted by: Pandabro.8743

Pandabro.8743

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Posted by: Faction.4013

Faction.4013

Bumping to Bookmark!

Thanks Panda!

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Posted by: Darwec.3784

Darwec.3784

So…a few questions about this build: Why berzerker runes instead of 5 nightmare and a black diamond?

Also, why no plague sending? You only really have one source of blind.

Finally, why suffer instead of plague signet?

Everything else is spot on.

Edit:

Oh i see, you take a malice sigil. I had assumed the bursting + 5 nightmare would be better than malice. (same duration, similar condi damage, higher % damage?)

Also, just a point of advice, if you put doom in your warhorn, you can get the benefits of both doom and geomancy (by using deathshourd as a sigil proc)

(edited by Darwec.3784)

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Posted by: Rym.1469

Rym.1469

So…a few questions about this build: Why berzerker runes instead of 5 nightmare and a black diamond?

Also, why no plague sending? You only really have one source of blind.

Finally, why suffer instead of plague signet?

Everything else is spot on.

As for first question, I can’t answer that since, at least for me, that choice makes little sense. Maybe the author wasn’t aware that Lingering Curse doesn’t stack with general Condition Duration or at that point Berserker Runes just give better DPS. Using 5x Nightmare + Diamond instead gives you nice, round numbers on most DoTs. Maybe there’s some other, even better combination.

Chilling Darkness lets you have more reliable Chilling Nova procs and Plague Signet isn’t that important since you already have OH Dagger. If next raid wing will have encounters with conditions, Plague Sending may be quite good though.

Suffer is just for easy transfer and Chill uptime I guess. Again, Plague Signet’s role is already covered by OH Dagger.

EDIT: My bad, forgot about bonus duration for Bleeds and Chills.

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(edited by Rym.1469)

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Posted by: Pandabro.8743

Pandabro.8743

So…a few questions about this build: Why berzerker runes instead of 5 nightmare and a black diamond?

It’s because the build is at condi cap. The best way to get more damage is from the Zerker runes. 5 nightmare + BD can be better if you are still trying to hit condi cap.

I currently use 4 Nightmare and 2 Trapper to get 25% condi duration because it’s much cheaper than making full vipers. Viper’s gear is incredibly expensive right now. I’d say the build I’m running is like 95% of the one in that post which is more than fine for the raid.

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Posted by: Darwec.3784

Darwec.3784

So…a few questions about this build: Why berzerker runes instead of 5 nightmare and a black diamond?

It’s because the build is at condi cap. The best way to get more damage is from the Zerker runes. 5 nightmare + BD can be better if you are still trying to hit condi cap.

I currently use 4 Nightmare and 2 Trapper to get 25% condi duration because it’s much cheaper than making full vipers. Viper’s gear is incredibly expensive right now. I’d say the build I’m running is like 95% of the one in that post which is more than fine for the raid.

Its only at condi cap because you take malice. If you switch malice with bursting, and take nightmare/black diamond over berzerker, The bursting is a little better than berzerker, is it not?

Also, lingering curses applies condi duration to BASE. So the skill it self changes, then you can still stack 100% condi duration on top of that from food, traits, runes, etc.

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Posted by: spoj.3175

spoj.3175

If you are using sinister trinkets then you will want nightmare runes. If you have viper trinkets then you dont need them and berserker runes are better.

Since you cant get full ascended viper trinkets yet/easily its kind of a choice between full ascended and nightmare runes. Or settling for exotic and berserker runes. As far as i can tell viper exotic trinkets actually seem to add more despite not being ascended though.

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Posted by: Darwec.3784

Darwec.3784

If you are using sinister trinkets then you will want nightmare runes. If you have viper trinkets then you dont need them and berserker runes are better.

Why would you not need them? You dont cap out on condi duration without them (unless you take a malice sigil which, again, i argue is probably not a good choice over bursting).

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Posted by: spoj.3175

spoj.3175

Because malice is better than bursting unless its capped. And berserker adds much more damage than bursting because its a condi modifier (it works differently to bursting).

So it makes more sense to go for malice and berserker than it does to go nightmare and bursting.

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Posted by: Pandabro.8743

Pandabro.8743

Its only at condi cap because you take malice. If you switch malice with bursting, and take nightmare/black diamond over berzerker, The bursting is a little better than berzerker, is it not?

Also, lingering curses applies condi duration to BASE. So the skill it self changes, then you can still stack 100% condi duration on top of that from food, traits, runes, etc.

Geomancy and Earth are really strong in this build. You can put scepter in one slot and dagger in the other and you have a reliable proc of Geomancy every 9 seconds on weapon swap and Earth can add a bleed every 2-3 seconds because you are essentially crit capped. I haven’t done the hard math on it but I think 3-10 stacks of Bleed roughly every 10 seconds is worth more than 6% condition damage.

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Posted by: Darwec.3784

Darwec.3784

Because malice is better than bursting unless its capped. And berserker adds much more damage than bursting because its a condi modifier (it works differently to bursting).

So it makes more sense to go for malice and berserker than it does to go nightmare and bursting.

Its only at condi cap because you take malice. If you switch malice with bursting, and take nightmare/black diamond over berzerker, The bursting is a little better than berzerker, is it not?

Also, lingering curses applies condi duration to BASE. So the skill it self changes, then you can still stack 100% condi duration on top of that from food, traits, runes, etc.

Geomancy and Earth are really strong in this build. You can put scepter in one slot and dagger in the other and you have a reliable proc of Geomancy every 9 seconds on weapon swap and Earth can add a bleed every 2-3 seconds because you are essentially crit capped. I haven’t done the hard math on it but I think 3-10 stacks of Bleed roughly every 10 seconds is worth more than 6% condition damage.

Ok, that all makes sense. Thanks for explaining!

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Posted by: Azure.8670

Azure.8670

I… didnt even know there were viper trinkets? since when?

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Posted by: Darwec.3784

Darwec.3784

I… didnt even know there were viper trinkets? since when?

Exotic crafted, from Tarir

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Posted by: Azure.8670

Azure.8670

I… didnt even know there were viper trinkets? since when?

Exotic crafted, from Tarir

blucka

just found them.

So, ascended viper armor, exotic viper trinkets with berserker runes is better than sinister trinkets with whatever rune?

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Posted by: maxinox.6283

maxinox.6283

http://gw2skills.net/editor/?vRAQNAr4djM0QzNWdDe3A7NWKGspVwMIGE3DLiJxoAwAIBA-TBSAQBRU9HKcQAwmyvAqXQaPAAGu/AAOBAtRJIpAWUZF-e

If you can maintain 5 stacks of rune of thorns (250 condi damage) it seems to be better than berserker rune.
In raid you will always have the 5 stack don’t worry about this.

I will switch the sigil of malice for a bleed sigil when i will get another ascended jewel viper (I have the amulette for now but I need the ring to get de 10% condi duration)

250 condi damages is better than 5% flat condi damages :

bleed berzerker rune without might stack :
(0,06*2012) + 22 + ((0,06*2012) + 22)*0,05 = 149,86

bleed thorns runes (5 thorns stacks) without might stack :
(0,06*2262) + 22 = 157,72

bleed berzerker rune with might stack (25) :
(0,06*2762)+ 22 + ((0,06*2762) + 22)*0,05 = 197.11

bleed thorns runes (5 thorns stacks) with might stack (25) :
(0,06*3012) + 22 = 212,86

more the condi damage is high and more the difference is visible. Don’t forget that you will have 100% duration on poison (second main damage in reaper).

Tell me if i’m wrong with this formula.

Domina Sky / Ranger
Domin Undead / Necromancer
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Posted by: hotfreak.5907

hotfreak.5907

This all brings up interesting questions. If you don’t have full Viper’s yet (let’s say you have 5 pieces (4 armor and a sceptre), what’s the best approach? I incline towards the 4 nightmare/2 traveler’s runes, but what about trinkets and sigils?

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Posted by: Darwec.3784

Darwec.3784

This all brings up interesting questions. If you don’t have full Viper’s yet (let’s say you have 5 pieces (4 armor and a sceptre), what’s the best approach? I incline towards the 4 nightmare/2 traveler’s runes, but what about trinkets and sigils?

So I haven’t been running vipers trinkets for the most part because i also want to use the same gear set for fractals. The way I ended up doing it was bursting/geomancy/doom sigils (I will likely swap to earth/geomancy/doom after this thread?) and full vipers gear, the ascneded vipers amulet from story, sinster trinkets for the rest of them, 4 nightmare, 2 trapper. still hit condi cap, but you give up a little damage. Did it to keep AR and not have to carry around a spare set of trinkets / gear.

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Posted by: Starfall.6425

Starfall.6425

On the point of “Suffer!”
It is really strong against the vail guardian’s red orbs. You can basically negate every second red-orb-spawn with this skill when red orbs get closer to green circle or melee-group. It also helps if you misuse or interrupt the dagger condi-transfer and need a transfer for efficient use of the self-debuffs.

[DP] – Diamond Pirates
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Posted by: Wintermute.5408

Wintermute.5408

So which one is more fit for his raid spot – power or condi reaper?

I’m not close to raiding yet, but I consider starting to learn and gear condi, becouse I suck horribly at melee range. Yet my guild keeps saying me that condi reaper isn’t that good.

For me it’s a point of no-return, becouse no way I’m making second set of weapons and gear any time soon. So, which one would you advice?

Welcome to Rivendell, mister Anderson

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Posted by: Darwec.3784

Darwec.3784

So which one is more fit for his raid spot – power or condi reaper?

I’m not close to raiding yet, but I consider starting to learn and gear condi, becouse I suck horribly at melee range. Yet my guild keeps saying me that condi reaper isn’t that good.

For me it’s a point of no-return, becouse no way I’m making second set of weapons and gear any time soon. So, which one would you advice?

After talking with some people and doing some rough numbers, condi reaper does way more damage than power reaper. On top of that, condi reaper is bringing better utilities. There are way more situations in which you have to drop and go range or transfer conditions than situations where you stand in place and beat things up. So, my personal opinion is that condi necros are amazing for raids and fractals, power necros not so much.

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Posted by: Pandabro.8743

Pandabro.8743

So which one is more fit for his raid spot – power or condi reaper?

I’m not close to raiding yet, but I consider starting to learn and gear condi, becouse I suck horribly at melee range. Yet my guild keeps saying me that condi reaper isn’t that good.

For me it’s a point of no-return, becouse no way I’m making second set of weapons and gear any time soon. So, which one would you advice?

On paper Condi reaper is probably about equal to Power but Condi reaper is much more flexible and has higher DPS uptime because of the 900 range on 90% of abilities. Also fewer classes can go Condi with good results so it’s in high demand right now.