Confused about condition duration
Hi all,
I thought the max condition duration was 100% Does this not apply any more?
I have:
http://intothemists.com/calc/?build=-3443d;0o20G0143JkJ0;9;4679;0036148258;487J110;80t
with Mad King runes (it wouldn’t let me select them) so it is for bleeds
100% duration from scepter trait
5+15+20=40% from mad king
20% from agony sigiland scepter #1 does really seem to be 18 sec on pvp target dummies.
For my pve build I have the bursting sigil replaced with the 10% cond duration sigil, and that does seem to be adding another second in practice.
So can this go over 100% now? Does the scepter trait not actually add expertise per se but just double the duration of all conditions?
Thanks!
Scepter trait is (and was) increasing base duration and does not count towards the cap.
Hi all,
I thought the max condition duration was 100% Does this not apply any more?
I have:
http://intothemists.com/calc/?build=-3443d;0o20G0143JkJ0;9;4679;0036148258;487J110;80t
with Mad King runes (it wouldn’t let me select them) so it is for bleeds
100% duration from scepter trait
5+15+20=40% from mad king
20% from agony sigiland scepter #1 does really seem to be 18 sec on pvp target dummies.
For my pve build I have the bursting sigil replaced with the 10% cond duration sigil, and that does seem to be adding another second in practice.
So can this go over 100% now? Does the scepter trait not actually add expertise per se but just double the duration of all conditions?
Thanks!
Scepter trait is (and was) increasing base duration and does not count towards the cap.
Thank you!