Confused about condition duration

Confused about condition duration

in Necromancer

Posted by: A Volcano.2510

A Volcano.2510

Hi all,

I thought the max condition duration was 100% Does this not apply any more?

I have:

http://intothemists.com/calc/?build=-3443d;0o20G0143JkJ0;9;4679;0036148258;487J110;80t

with Mad King runes (it wouldn’t let me select them) so it is for bleeds

100% duration from scepter trait
5+15+20=40% from mad king
20% from agony sigil

and scepter #1 does really seem to be 18 sec on pvp target dummies.

For my pve build I have the bursting sigil replaced with the 10% cond duration sigil, and that does seem to be adding another second in practice.

So can this go over 100% now? Does the scepter trait not actually add expertise per se but just double the duration of all conditions?

Thanks!

Confused about condition duration

in Necromancer

Posted by: Shiki.7148

Shiki.7148

Hi all,

I thought the max condition duration was 100% Does this not apply any more?

I have:

http://intothemists.com/calc/?build=-3443d;0o20G0143JkJ0;9;4679;0036148258;487J110;80t

with Mad King runes (it wouldn’t let me select them) so it is for bleeds

100% duration from scepter trait
5+15+20=40% from mad king
20% from agony sigil

and scepter #1 does really seem to be 18 sec on pvp target dummies.

For my pve build I have the bursting sigil replaced with the 10% cond duration sigil, and that does seem to be adding another second in practice.

So can this go over 100% now? Does the scepter trait not actually add expertise per se but just double the duration of all conditions?

Thanks!

Scepter trait is (and was) increasing base duration and does not count towards the cap.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Confused about condition duration

in Necromancer

Posted by: A Volcano.2510

A Volcano.2510

Hi all,

I thought the max condition duration was 100% Does this not apply any more?

I have:

http://intothemists.com/calc/?build=-3443d;0o20G0143JkJ0;9;4679;0036148258;487J110;80t

with Mad King runes (it wouldn’t let me select them) so it is for bleeds

100% duration from scepter trait
5+15+20=40% from mad king
20% from agony sigil

and scepter #1 does really seem to be 18 sec on pvp target dummies.

For my pve build I have the bursting sigil replaced with the 10% cond duration sigil, and that does seem to be adding another second in practice.

So can this go over 100% now? Does the scepter trait not actually add expertise per se but just double the duration of all conditions?

Thanks!

Scepter trait is (and was) increasing base duration and does not count towards the cap.

Thank you!