Spectral Legion [SL]
Jade Quarry
I believe Corrosive Poison Cloud (CPC) would be better suited being under the wells category than corruption. It’s everything that a well is with a tacked on 6s self-weakness. The self-weakness is a little overly taxing. You destroy your dps for 6 out of the 8 seconds aoe duration. I mean, corruption skills are exactly what Mallyx revs were until devs changed it because it didn’t mesh with the cleansing meta. Devs need to make up their cohesive mind. Is self-debuff/condi sendout part of the game or not?
Other aspects of CPC is the poison and weakness condi. It’s alright but that isn’t what sells the skill to be used as an utility slot in pve. It definitely won’t be used in PvP anytime soon.
CPC gives necros a better chance to being used in PvE. I greatly appreciate it. I just wish the skill would change to a well, as it should be. Seems to not fit the “corruption” category or the self-debuff meta that clearly isn’t wanted in game.
I tend to use Corrosive Poison Cloud (CPC) just like a well too. I also drop staff #4 right after CPC.
All corruptions are just normal skills with a condition tacked on, its why they are badly designed.
CPC seems fine where it is, to me. Why must all AoE be a well? I rather like having AoE without being forced to one trait line.
Vampiric wells is more useful than master of corruption atm. Also, 6s weakness is too much. That’s why.
Corruptions have a very specific flavor that goes back to GW1 and goes even further back to magic: the gathering and Dungeons and Dragons. The Evil/dark mage that is willing to sacrifice anything for power. Normally skills that sacrificed health or applied a condition on you where exceptionally powerful for their cost. With GW2 this doesn’t seem to be the case for most corruption skills and their overall worth isn’t quite there.
However I’d argue that the power of Corrosive poison cloud is absolutely there for a corruption skill and its worth the weakness 10 fold. Other corruptions such as Corrupt boon, Consume condition and blood is power are not quite at that power level to justify the extra condition.
I honestly really HATE these threads because they want to strip away even more awesome flavor to try and make something ultimately weaker to balance it around ideas people have because other professions don’t hurt themselves.
Well we’re not other professions. And sacrificing defenses for extraordinary power should absolutely stay as a part of our flavor. Some skills need to be buffed Like BiP and others like CC need some changes. Most of all that horrendous Master of corruption trait needs to be reworked to provide actual value to us. Blind, crippling and weakness are extremely heavy condition that severally weaken us with little to no pay off. That is the issue. Not the corruptions applying conditions themselves.
Up the duration to 10s, change to Well. Often I see myself having to take dagger offhand for an instant cleanse but in doing so I lose dps from my lack of either warhorn or focus.
However I’d argue that the power of Corrosive poison cloud is absolutely there for a corruption skill and its worth the weakness 10 fold. Other corruptions such as Corrupt boon, Consume condition and blood is power are not quite at that power level to justify the extra condition.
On any other profession CPC would exist without weakness. It is balanced without the weakness, which means the entire setup is badly designed.
Also, too many of corruption skills are necessary. Consume Conditions is required on too many builds to make the self-harm well designed on it, CPC is our only projectile defense, Corrupt Boon is needed in a variety of burst. These skills are too widely needed to make both the positive and negative effects meaningful enough to build around.
(edited by Bhawb.7408)
I don’t want the easy route if 6 sec of weakness are bad how about my foes share it with me let me useful martyr can’t I? Make MoC apply the base conditions in an AoE around you 600 radius and we will experiment for further improvements.
However I’d argue that the power of Corrosive poison cloud is absolutely there for a corruption skill and its worth the weakness 10 fold. Other corruptions such as Corrupt boon, Consume condition and blood is power are not quite at that power level to justify the extra condition.
On any other profession CPC would exist without weakness. It is balanced without the weakness, which means the entire setup is badly designed.
Eeeh that’s exaggerating. The other reflects/projectile blocks are often a lower uptime, and ONLY a block/reflect. The 2 closest comparable by being nature of utilities are Feedback and Shield of Reflection. We can throw Rev Hammer 4 into the mix too, but it should be balanced differently as a wep skill, not a utility.
Untraited uptime:
CPC: 26%
Feedback: 18%
Wall of Reflection: 25%
Field of the Mists(rev h4): 50%, 12 sec cd
Traited:
CPC: 40%
Feedback: 25%
WoR: 37.5%
(no hammer traits I can see)
These all generate fields for the duration, as well. CPC and Feedback are easier to position for since they are aoes (240 radius) and not walls. Reflects are worth more than blocks, but mostly for PvP purposes, though there could be more upcoming encounters where reflected projectiles are a great strat. The Rev wall is also a bit more tricky to position as the player must stand in place if he doesn’t want to screw his allies over.
So uptimes on CPC are already pretty favorable, but its a block instead of a reflect, so sure. But to discount the poison and weakness as valueless is fallacious, plain and simple. Weakness and Poison are 2 strong conditions, especially in PvP. I for one hope we see more healing by enemies in PvE, as well, like the mordrem menders. Reminds me of some GW1 packs.
It just needs a more visible graphic to balance it in PvE and PvP. Lack of readability is bad on both ends.
(edited by Mega Skeleton.8259)
However I’d argue that the power of Corrosive poison cloud is absolutely there for a corruption skill and its worth the weakness 10 fold. Other corruptions such as Corrupt boon, Consume condition and blood is power are not quite at that power level to justify the extra condition.
On any other profession CPC would exist without weakness. It is balanced without the weakness, which means the entire setup is badly designed.
Also, too many of corruption skills are necessary. Consume Conditions is required on too many builds to make the self-harm well designed on it, CPC is our only projectile defense, Corrupt Boon is needed in a variety of burst. These skills are too widely needed to make both the positive and negative effects meaningful enough to build around.
Except you’re very wrong about that. Similar skills which do far far less have either the same cool down and can’t be reduced as far and don’t last nearly as long, 3-6 seconds usually. Most of them are around 5 seconds. Already you’re seeing 3 seconds difference. Another difference is that this provides AoE weakness to the foes in the area. Nerfing potential Melee threats as well as giving you one of the longest projectile blocks in the game on a very short cool down. It also provides 4 stacks of poison a pulse and if you even have a little bit of condi duration it can easily hit 8 stacks.
This skill is exceptional. The added bonus that it can destroy projectiles that other skills can’t such as the Mai Trin Cannons, the ballista and old tom’s attacks makes this even more valuable.
This skill is absolutely every bit as powerful as a corruption skill should be. I don’t like the weakness and crippling while traited, but I can live with the weakness for how devastating this skill is. The crippling sucks majorly and I do think that should be 3 stacks of poison or something.
Lily, you’re missing the point. Yes, this is a useful skill but it’s not giving us the full utility Necros need in PvE. As CPC is right now, it’s better to have a mesmer and guardian deal with projectiles than it is for a necro. It destroyes projectiles (would could increase dps… if you don’t think so see Lupi fights), decreases our damage, and applies low amount of poison and weakness to enemies and ourself? What good does that do? You’re using two instances in fractals, which is more of a bug than what’s intended, to justify this skill in its current form. If you use CPC in PvP, I’d laugh at you and run around you for 8s. You don’t do much damage, the poison is low duration, and the weakness put on me is shorter duration than it is on you. Putting CPC in the well category would decrease it’s cd (not that big of a deal increase the cd if anet has to), applies protection, and causes 110damage/110 healing. Now that would give CPC and necros what they need to get a spot in PvE, ESPECIALLY with raids coming up.
However I’d argue that the power of Corrosive poison cloud is absolutely there for a corruption skill and its worth the weakness 10 fold. Other corruptions such as Corrupt boon, Consume condition and blood is power are not quite at that power level to justify the extra condition.
On any other profession CPC would exist without weakness. It is balanced without the weakness, which means the entire setup is badly designed.
Eeeh that’s exaggerating. The other reflects/projectile blocks are often a lower uptime, and ONLY a block/reflect. The 2 closest comparable by being nature of utilities are Feedback and Shield of Reflection. We can throw Rev Hammer 4 into the mix too, but it should be balanced differently as a wep skill, not a utility.
snip
http://wiki.guildwars2.com/wiki/Smoke_Screen
http://wiki.guildwars2.com/wiki/Phantasmal_Warden
http://wiki.guildwars2.com/wiki/Ring_of_Earth
http://wiki.guildwars2.com/wiki/Sanctuary (not good uptime but very strong)
http://wiki.guildwars2.com/wiki/Shield_of_the_Avenger
Thats not even including reflects.
The only thing that you could argue (very weak arguement) justifies the self condi on CPC currently is that it works on unblockable projectiles. But i have no doubt that they will fix that soon. Because they did it for phantasmal wardens before. So theres no reason they would overlook it for necro.
(edited by spoj.9672)
Good catch, though it doesn’t dismiss my point. Good example to compare how the game balances blocks vs projectiles though. It offers some unique value in a couple departments but I think on paper CPC offers more overall. IDK the range on the blind pulse (is it reliable for large pulls in the same way sandstorm is?), but 240 radius is better than a wall, and it pulses 2 conditions instead of just one, and still manages a higher uptime, especially traited. In a fight, a poison field offers more defense and offense than a smoke field does, especially when its already pulsing blind.
The fact that other comparable skills are even close in power just shows the corruption isn’t doing its job. Even the bad sacrifice skills in GW1 used the sacrifice to completely ignore CDs or energy cost compared to the non-sacrifice skill, and the good versions were so powerful the entire build revolved around their use; there wasn’t some small “oh its like 10% better”.
The 20 sec cooldown is really nice tho (when traited). Most dont stand inside the thing so i always found it useful that i can still make the target weak by transferring the self weakness instead of hoping they stay inside the cloud.
Is this a bad thing? Really odd people have a problem with this skill when there are transfers all over the place. Definitely would take those self conditions i can transfer for the projectile block and so short a cooldown.
Lily, you’re missing the point. Yes, this is a useful skill but it’s not giving us the full utility Necros need in PvE. As CPC is right now, it’s better to have a mesmer and guardian deal with projectiles than it is for a necro. It destroyes projectiles (would could increase dps… if you don’t think so see Lupi fights), decreases our damage, and applies low amount of poison and weakness to enemies and ourself? What good does that do? You’re using two instances in fractals, which is more of a bug than what’s intended, to justify this skill in its current form. If you use CPC in PvP, I’d laugh at you and run around you for 8s. You don’t do much damage, the poison is low duration, and the weakness put on me is shorter duration than it is on you. Putting CPC in the well category would decrease it’s cd (not that big of a deal increase the cd if anet has to), applies protection, and causes 110damage/110 healing. Now that would give CPC and necros what they need to get a spot in PvE, ESPECIALLY with raids coming up.
I’m not missing any point. If you’re trying to solo a necromancer and wasting more time on a bunkery style than you’re falling right into a trap already. Good job. I’ve played against players like you who think they can just laugh at my defenses and they waste tones of time trying to fight over a point that I’ve got locked down anyway. And when they get super annoyed they bring 3-4 of their group to take me down. Wasting more time to take out one threat when my team is breaking them on many other fronts.
The benefit of Corrosive poison cloud is a scaling defense which buffers focus fire at the beginning of the fight and allows the necromancer to build life force without taking much if any damage. The method to focus them down is hindered greatly because of this one skill. There are two sides to this coin and the other side is that the necromancer absolutely needs more stability.
To me, it just sounds like a lot of people complaining over absolutely nothing with no real understanding of how powerful this skill is.
Also.. Lupi? Yeah dungeons are unsupported content now and won’t provide the gold reward they used to. Which saying its worse than these other skills because of that one fight is extremely short sighted. A reflect is strong, yes and almost always valuable. Corrosive poison cloud is absolutely vital to a condi build which will be meta soon.
The 20 sec cooldown is really nice tho (when traited). Most dont stand inside the thing so i always found it useful that i can still make the target weak by transferring the self weakness instead of hoping they stay inside the cloud.
Is this a bad thing? Really odd people have a problem with this skill when there are transfers all over the place. Definitely would take those self conditions i can transfer for the projectile block and so short a cooldown.
Thats exactly the problem. Ive lost count at the amount of times ive pointed this out.
Its bad design to force the use of other utilities/weapons just to use a utility skill without negatively affecting you. If we had a free transfer on shroud (regardless of build) then it would be a different story. But we dont (unless we are underwater). We have to actually take a transfer or cleanse to be able to use corruption skills. Its almost as if a single corruption skill requires two utility slots. Do you not see the problem with that?
Its restrictive, unfair and very poorly designed. And quite simply, corruptions simply arent anywhere near good enough to justify this concept. Im honestly surprised the idea is even up for debate. It seems so obvious to me that this is poorly realised concept. It doesnt even feel like an opinion to me. Its just logical.
You cant even buff the corruption skills to justify the negatives. Because it creates a super buff in certain situations. So its impossible to balance fairly without a complete revamp. My best solution would be to scrap the self condis and properly realise the concept of self harm in a future elite spec.
(edited by spoj.9672)
I’m banking on hybrids doing better. I was doing pretty awesome in just rampagers Reaper on Vale Guard
Maybe that’s getting off topic. I’d still say that CPC is generally better than all the others overall, if it didn’t have a self-weakness. The idea of making it a well after finally making it a powerful skill is frankly kind of insulting. I see the similarities to wells, but it’s frustrating how you guys just want to neuter the concept of self-harm instead of trying to make it cool. Claiming it as “bad design” fairly arbitrarily over and over.
“Its bad design to force the use of other utilities/weapons just to use a utility skill without negatively affecting you.”
Not when the class is designed to gain power from these debilitations, or throw them back. Perhaps that element is attainable enough or up to par, or comes with its own limitations but just blanket saying that’s bad design is like, okay, whatever man. It’s tough to balance but I love that now that a corruption is actually good enough to be worth taking that it’s not good enough because it has drawbacks.
Also lets be honest if it was a well, and got weakness removed, it would be insanely powerful traited, and overcrowded as an ability.
(edited by Mega Skeleton.8259)
The 20 sec cooldown is really nice tho (when traited). Most dont stand inside the thing so i always found it useful that i can still make the target weak by transferring the self weakness instead of hoping they stay inside the cloud.
Is this a bad thing? Really odd people have a problem with this skill when there are transfers all over the place. Definitely would take those self conditions i can transfer for the projectile block and so short a cooldown.Thats exactly the problem. Ive lost count at the amount of times ive pointed this out.
Its bad design to force the use of other utilities/weapons just to use a utility skill without negatively affecting you. If we had a free transfer on shroud (regardless of build) then it would be a different story. But we dont. We have to actually take a tranfer or cleanse to be able to use corruption skills. Its restrictive and unfair. Very poorly designed. And quite simply corruptions simply arent anywhere near good enough to justify this concept.
So you want a stand alone skill, well dont be surprised if the cooldown is increased and possibly the duration reduced which would be a crying shame. To expect otherwise would be expecting to eat your cake and have it too.
Way i see it you are already going to carry condition conversions/transfers in the build (would be surprising if you arent) at any given moment in a fight you will be hit by conditions so you will be forced to transfer or convert condis regardless. Its not like you actually carry condi counters at the expense of your build. Therefore If there is anything forcing taking transfers its the existence of conditions itself not corruptions yes?
The 20 sec cooldown is really nice tho (when traited). Most dont stand inside the thing so i always found it useful that i can still make the target weak by transferring the self weakness instead of hoping they stay inside the cloud.
Is this a bad thing? Really odd people have a problem with this skill when there are transfers all over the place. Definitely would take those self conditions i can transfer for the projectile block and so short a cooldown.Thats exactly the problem. Ive lost count at the amount of times ive pointed this out.
Its bad design to force the use of other utilities/weapons just to use a utility skill without negatively affecting you. If we had a free transfer on shroud (regardless of build) then it would be a different story. But we dont. We have to actually take a tranfer or cleanse to be able to use corruption skills. Its restrictive and unfair. Very poorly designed. And quite simply corruptions simply arent anywhere near good enough to justify this concept.
So you want a stand alone skill, well dont be surprised if the cooldown is increased and possibly the duration reduced which would be a crying shame. To expect otherwise would be expecting to eat your cake and have it too.
Way i see it you are already going to carry condition conversions/transfers in the build (would be surprising if you arent) at any given moment in a fight you will be hit by conditions so you will be forced to transfer or convert condis regardless. Its not like you actually carry condi counters at the expense of your build. Therefore If there is anything forcing taking transfers its the existence of conditions itself not corruptions yes?
Erm maybe in PvP transfers are pretty much always going to be taken. But in PvE you take what is required. You wouldnt waste portions of your build just counteract a self harm mechanic. But you might want corruptions skills for their utility. So then you are stuck with the problem ive been pointing out…. Its broken design that no other class has to deal with.
Corruptions – 1 utility for the price of 2!
A powerful skill has a drawback, fair design.
That skills drawback has numerous options across the class in the form of multiple weapons, multiple traits, and multiple utilities to not just counteract, but actually turn that drawback into bonus power = BROKEN DESIGN.
Got it.
I get your point, its getting in the way you use it. But I don’t see your point in that its broken design. I do think there are lots of ways the playstyle can be improved and better designed. But the core concept is cool and unique in GW2, but also delicate to balance as Bhawb has pointed out in other threads, its easy to swing too hard the other direction. Stripping out that uniqueness because it doesn’t play nice with the same power build you have used for years would be a kitten shame.
(edited by Mega Skeleton.8259)
Its not poweful though. And if it was then coupled with transfers it would be overpowered. But its not. Which is exactly why you cant buff the positives. Because then it definitely shifts into that direction. Its broken because you cant fix it with number tweaks. Something has to change.
Bhawbs not the only one who has seen the problem with balancing it. I literally just pointed it out in one of my prev posts in this thread as well as repeating it here. And ive mentioned it in various corruption threads multiple times before.
And the core concept is cool yeah. But thats no reason to keep it on such a poorly implemented platform. Save it for an elite spec and do it right. Would be much better that way.
(edited by spoj.9672)
The 20 sec cooldown is really nice tho (when traited). Most dont stand inside the thing so i always found it useful that i can still make the target weak by transferring the self weakness instead of hoping they stay inside the cloud.
Is this a bad thing? Really odd people have a problem with this skill when there are transfers all over the place. Definitely would take those self conditions i can transfer for the projectile block and so short a cooldown.Thats exactly the problem. Ive lost count at the amount of times ive pointed this out.
Its bad design to force the use of other utilities/weapons just to use a utility skill without negatively affecting you. If we had a free transfer on shroud (regardless of build) then it would be a different story. But we dont. We have to actually take a tranfer or cleanse to be able to use corruption skills. Its restrictive and unfair. Very poorly designed. And quite simply corruptions simply arent anywhere near good enough to justify this concept.
So you want a stand alone skill, well dont be surprised if the cooldown is increased and possibly the duration reduced which would be a crying shame. To expect otherwise would be expecting to eat your cake and have it too.
Way i see it you are already going to carry condition conversions/transfers in the build (would be surprising if you arent) at any given moment in a fight you will be hit by conditions so you will be forced to transfer or convert condis regardless. Its not like you actually carry condi counters at the expense of your build. Therefore If there is anything forcing taking transfers its the existence of conditions itself not corruptions yes?
Erm maybe in PvP transfers are pretty much always going to be taken. But in PvE you take what is required. You wouldnt waste portions of your build just counteract a self harm mechanic. But you might want corruptions skills for their utility. So then you are stuck with the problem ive been pointing out…. Its broken design that no other class has to deal with.
So you agree with me that at least in pvp this anti corruption movement doesnt apply since you will be taking transfers and conversions regardless of corruptions.
Now in PVE take a look at the corruption skills:
BIP for party might, where would you need something like that, party content, raids and dungeons where you should be needing condi counters. If you dont need them and deliberately avoid taking them then that is a content design failure on Anets part. If you want solo might, there are non corruption alternatives so why take corruption?
Corrupt boon, pointless in PVE when there are several non corruption options that are on shorter CDs. You would only take this if you are using a condi build in which case you will be using weapons with condi transfers.
Plague in PVE on a non condi build? if it is a heavy condi build you will be taking plague sending. In any case i will still give this one to you because you cant actively do anything about the condis.
Epidemic, you will be running a condi build. Necro doesnt have great stacking so you will be taking transfers by default (off hand dagger and staff) and you will be transfering to deal more damage.
Consume conditions, not sure why take this when there are heals with similar base values on shorter cooldowns like your soul is mine if you arent getting hit by too many conditions. If you are taking condi pressure then you should be taking condi counters regardless of corruptions. If you do shorten the cooldown then you are either tossing DPS by going into curses or using condis in which case you will be taking transfers
(edited by Ragion.2831)
Before any positive examples come from PvE or if I missed some anything works there and it is flawed especially because it ignores most of the combat system even more with necro making 66% of us useless there.
Maybe I’ll take a week off the arguing for corruptions keeping their unique properties and come back and evaluate after seeing some HOT content :P
Yeah except content isnt the problem with corruptions. Its the corruptions themselves. :P
So you agree with me that at least in pvp this anti corruption movement doesnt apply since you will be taking transfers and conversions regardless of corruptions.
You don’t waste transfers on corruptions in pvp. You take the transfers to get rid of all the things other people throw at you. Yes, you could say as we probably have conditions on us anyway in pvp. But it’s not smart to afflict even more conditions onto us to risk not transferring the ones you really need to get rid of.
There are potential 13 different conditions were we can expect 8 be applied often. We can transfer 3 with D4&S4, 5 with signet and plague sending. The only removal we have is consume conditions(which consume all) and Shrouded Removal/Spiteful Renewal(which removes 1 condition/trigger)
Well, there could be, for example, class specific runes/sigils that deal with the drawbacks (additional condition conversion or transfers) that allow it to combo better, or changes to reaper or other classes that allow it to be more usable. IDK, I think it’s fine as is. I used it before condi block with good success in PvE anyway. ~25% aoe damage reduction not too shabby.
On the other hand, Weakness is a very common condition to have on you in PvP, as is Cripple. If you are expecting those on you anyway, just use CPC and transfer both your self-inflicted stuff and whatever they did to you at the same time. No extra transfer slots used, but you got extra bang for your buck.
So you agree with me that at least in pvp this anti corruption movement doesnt apply since you will be taking transfers and conversions regardless of corruptions.
You don’t waste transfers on corruptions in pvp. You take the transfers to get rid of all the things other people throw at you. Yes, you could say as we probably have conditions on us anyway in pvp. But it’s not smart to afflict even more conditions onto us to risk not transferring the ones you really need to get rid of.
There are potential 13 different conditions were we can expect 8 be applied often. We can transfer 3 with D4&S4, 5 with signet and plague sending. The only removal we have is consume conditions(which consume all) and Shrouded Removal/Spiteful Renewal(which removes 1 condition/trigger)
You seem to be making the assumption that the class was designed to not be able to handle both corruptions and condi pressure from other players.
Necro is not guardian, if you cant take advantage of the 1 or 2 corruptions you are using as well as handle condition pressure while still able to effectively kill your target then necro might not be your class.
On the other hand, Weakness is a very common condition to have on you in PvP, as is Cripple. If you are expecting those on you anyway, just use CPC and transfer both your self-inflicted stuff and whatever they did to you at the same time. No extra transfer slots used, but you got extra bang for your buck.
This guy gets it. Its all about skills timing.
(edited by Ragion.2831)
Yeah let me just never use one of my own utilities until I get hit with a very specific condition even though it has a very specific type of defense, that right there is great design.
Yeah let me just never use one of my own utilities until I get hit with a very specific condition even though it has a very specific type of defense, that right there is great design.
The idea isn’t that you hold your skills, it’s that you’re likely to be seeing those conditions on you anyway so, more than likely, you’re wasting nothing.
PvP, no necro should be using CPC. It’s suicide to use it in PvP and isn’t worth slotting when there’s better options. Especially, for signet cele build and power necro being top atm. Speaking purely about PvE, this skill gives necros much needed group utility. However, at the cost of your dps. Until condi is up to par with power, condis are unwelcome and don’t sync with the cleansing meta.
instead of argueing, how bout you just play the game for fun.
A powerful skill has a drawback, fair design.
That skills drawback has numerous options across the class in the form of multiple weapons, multiple traits, and multiple utilities to not just counteract, but actually turn that drawback into bonus power = BROKEN DESIGN.
This is an illusion, the only thing you did is use the power which is inherently in your transfer skill and use it on your self inflicted condition, there is NO bonus power to be found in the corruption transfer combo.
(edited by Tim.6450)
Yeah let me just never use one of my own utilities until I get hit with a very specific condition even though it has a very specific type of defense, that right there is great design.
The idea isn’t that you hold your skills, it’s that you’re likely to be seeing those conditions on you anyway so, more than likely, you’re wasting nothing.
That is just very hopefull thinking. Also the moment the conditions you have exceeds the transfer amount this statement becomes even more misleading.
(edited by Tim.6450)
instead of argueing, how bout you just play the game for fun.
It isn’t fun to use abilities that are complete garbage (though CPC thankfully isn’t there anymore).
Before any positive examples come from PvE or if I missed some anything works there and it is flawed especially because it ignores most of the combat system even more with necro making 66% of us useless there.
^Again keep remembering this please.
PvP, no necro should be using CPC. It’s suicide to use it in PvP and isn’t worth slotting when there’s better options. Especially, for signet cele build and power necro being top atm. Speaking purely about PvE, this skill gives necros much needed group utility. However, at the cost of your dps. Until condi is up to par with power, condis are unwelcome and don’t sync with the cleansing meta.
I pressured down 3 people including a ranger using CPC and well of darkness a few days ago. In the same match killed a pew pew ranger at full hp while I had less than 20% and no DS thanks to cpc. so saying cpc is suicidal is quite dramatic.
CPC right now is the hero we deserved.
Well, there could be, for example, class specific runes/sigils that deal with the drawbacks (additional condition conversion or transfers) that allow it to combo better, or changes to reaper or other classes that allow it to be more usable. IDK, I think it’s fine as is. I used it before condi block with good success in PvE anyway. ~25% aoe damage reduction not too shabby.
Using runes/sigils is still a build sacrifice that no other class has to go through to counter their own utility skills.
PvP, no necro should be using CPC. It’s suicide to use it in PvP and isn’t worth slotting when there’s better options. Especially, for signet cele build and power necro being top atm. Speaking purely about PvE, this skill gives necros much needed group utility. However, at the cost of your dps. Until condi is up to par with power, condis are unwelcome and don’t sync with the cleansing meta.
I pressured down 3 people including a ranger using CPC and well of darkness a few days ago. In the same match killed a pew pew ranger at full hp while I had less than 20% and no DS thanks to cpc. so saying cpc is suicidal is quite dramatic.
CPC right now is the hero we deserved.
It’s a little suicidal. You kill your dps for 6s. Is an ok reset, yes. That’s with any anti-projectile field. I’m just stating that CPC would be better as a well. Remove the self-harm bs.
Well, there could be, for example, class specific runes/sigils that deal with the drawbacks (additional condition conversion or transfers) that allow it to combo better, or changes to reaper or other classes that allow it to be more usable. IDK, I think it’s fine as is. I used it before condi block with good success in PvE anyway. ~25% aoe damage reduction not too shabby.
Using runes/sigils is still a build sacrifice that no other class has to go through to counter their own utility skills.
Counteract and make stronger for it, at least in theory.
Only in certain situations/very select builds. Which is exactly the problem ive been trying to point out.
PvP, no necro should be using CPC. It’s suicide to use it in PvP and isn’t worth slotting when there’s better options. Especially, for signet cele build and power necro being top atm. Speaking purely about PvE, this skill gives necros much needed group utility. However, at the cost of your dps. Until condi is up to par with power, condis are unwelcome and don’t sync with the cleansing meta.
I pressured down 3 people including a ranger using CPC and well of darkness a few days ago. In the same match killed a pew pew ranger at full hp while I had less than 20% and no DS thanks to cpc. so saying cpc is suicidal is quite dramatic.
CPC right now is the hero we deserved.
It’s a little suicidal. You kill your dps for 6s. Is an ok reset, yes. That’s with any anti-projectile field. I’m just stating that CPC would be better as a well. Remove the self-harm bs.
I am almost certain that if this thing turned into a well, it will be 50 seconds base is that really what you want? Is that something you are willing to have happen when you can just transfer the weakness to apply weakness on targets outside the cloud who otherwise wouldnt be weakened? Unless you are saying applying weakness is not important.
(edited by Ragion.2831)
PvP, no necro should be using CPC. It’s suicide to use it in PvP and isn’t worth slotting when there’s better options. Especially, for signet cele build and power necro being top atm. Speaking purely about PvE, this skill gives necros much needed group utility. However, at the cost of your dps. Until condi is up to par with power, condis are unwelcome and don’t sync with the cleansing meta.
I pressured down 3 people including a ranger using CPC and well of darkness a few days ago. In the same match killed a pew pew ranger at full hp while I had less than 20% and no DS thanks to cpc. so saying cpc is suicidal is quite dramatic.
CPC right now is the hero we deserved.
It’s a little suicidal. You kill your dps for 6s. Is an ok reset, yes. That’s with any anti-projectile field. I’m just stating that CPC would be better as a well. Remove the self-harm bs.
I am almost certain that if this thing turned into a well, it will be 50 seconds base is that really what you want? Is that something you are willing to have happen when you can just transfer the weakness to apply weakness on targets outside the cloud who otherwise wouldnt be weakened? Unless you are saying applying weakness is not important.
You shouldn’t be surprised on how common weakness is especially vs necro, the base self harm is fine it’s the additional ones from MoC that have to go.
Are the corruption side effects that much of an issue, even with the trait?
The skills are more powerful than any similar skills in other professions, the corruption are sides effects to balance how powerful the skills are. And you can mitigate the side effects.
For great justice or BiP? Shield of avenger or CPC?
PvP, no necro should be using CPC. It’s suicide to use it in PvP and isn’t worth slotting when there’s better options. Especially, for signet cele build and power necro being top atm. Speaking purely about PvE, this skill gives necros much needed group utility. However, at the cost of your dps. Until condi is up to par with power, condis are unwelcome and don’t sync with the cleansing meta.
I pressured down 3 people including a ranger using CPC and well of darkness a few days ago. In the same match killed a pew pew ranger at full hp while I had less than 20% and no DS thanks to cpc. so saying cpc is suicidal is quite dramatic.
CPC right now is the hero we deserved.
It’s a little suicidal. You kill your dps for 6s. Is an ok reset, yes. That’s with any anti-projectile field. I’m just stating that CPC would be better as a well. Remove the self-harm bs.
I am almost certain that if this thing turned into a well, it will be 50 seconds base is that really what you want? Is that something you are willing to have happen when you can just transfer the weakness to apply weakness on targets outside the cloud who otherwise wouldnt be weakened? Unless you are saying applying weakness is not important.
You shouldn’t be surprised on how common weakness is especially vs necro, the base self harm is fine it’s the additional ones from MoC that have to go.
But the 33% is so nice, i imagine that number will be dropped to 20% adding 4 seconds to traited CPC. It is a better trade off i will give you that but reaper has no ranged pressure and cant port to ledges easily to kill mesmers, rangers, Dragon hunters and every other class that has a powerful ranged weapon (which i believe is everyone else).
Might just be me but i think its more valuable always having a projectile block up so you can dash into a better position when taking pew pew pressure (potentially from every other class in the game) than worrying about a few seconds of weakness you can deal with
Are the corruption side effects that much of an issue, even with the trait?
- Consume conditions removes all conditions, and doesn’t put damaging conditions on you.
- BiP doesn’t hurt physical dps
- CPC doesn’t stop you from bunkering.
- Corrupt Boon is not damaged functionally.
- Epidemic doesn’t hurt condi dps.
- Plague damages you in ways you can’t feel.
The skills are more powerful than any similar skills in other professions, the corruption are sides effects to balance how powerful the skills are. And you can mitigate the side effects.
For great justice or BiP? Shield of avenger or CPC?
In PvE….where anything works….and the combat is lacking….
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