Couple of necro questions. (don't worry I've read the entire bug thread)
in Necromancer
Posted by: Krltplps.1965
(edited by Krltplps.1965)
in Necromancer
Posted by: Krltplps.1965
I’m playing a Minion Master Necro. Even with all the bugs I absolutely love it, and look forward to a time when my pets aren’t complete morons.
So, let’s pretend all the bugs are fixed. Most of them probably will be someday. I’ve got a level 80 necro, and here’s the build I’m pretty much using:
http://gw2skills.net/editor/en/?fQAQNBHhZakQrVvWzUjePRI9IaUbaTK4G4gU8epB;TwAg2yrEWJtSdlyKKbM2IsxajzGpNA
(the forums seem to be saying bad link, but if you copy and paste it, it works.)
Do any stats benefit my pets at all? If I mainly use staff should I focus on any specific stats?
My question is, how do I gear up? I’ve got 400 tailoring. Is it worth building a set of the level 400 skill “of the knight” gear? I know I want Toughness, but the only 2 toughness crafted items are Knight or Cleric. I don’t suppose there’s a hidden rune for Toughness, Vitality, and condition damage is there? Is that a trio of stats I want to stack?
How viable is it to build an entire "of the knight’ set? Does Power + Crit benefit a necro or is it all about condition damage?
How about gear slots? I was thinking about Of the Dolyak for armor, it’s all toughness, vit, and a hp regen.
Ohh, big question, does + healing stats help life syphons? So for jewelery would Shaman’s Jewel actually benefit me? (+ toughness, + condition damage, + Healing Power)
Also, if you have any suggestions about my spec, feel free to holler. I know stuff like “pets have 50% more hp” combined with “pets leave a poison cloud when they die” gets a lot of people saying don’t…..but I like having a little screw you to things when my pets do die. (though staff cooldown is tempting…)
Thanks!
(edited by Krltplps.1965)
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