Death Magic Traits: Move them.

Death Magic Traits: Move them.

in Necromancer

Posted by: Andele.1306

Andele.1306

For the love of god change the 15 one to Morbid Armor.
What the hell were you thinking with Morbidial?!?!?

PS- I really liked the suggestions.

Morbid+Residual (remains of diseases you got and use yourself on enemies slowly turning into your own armor), its from the Forgotten realms campaign, one of the pale masters passive effects… i guess that the pre 3.5 names trying to be cool with kinda old english and combination of words aint good anymore sad face.

P.S. Thanks

When life gives you lemon, ask if its from a anime or manga.

(edited by Andele.1306)

Death Magic Traits: Move them.

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Posted by: Engels.8537

Engels.8537

5% of toughness = power should be changed and renamed, it should be 5% of toughness = Condition Damage, Power Necromancers benefit from Daggers, and the Toughness tree mostly benefits staffs (condition damage weapon.)

+1

This kitten needs to happen NOW,

Can’t believe i didn’t realize sooner,

And the rest of the kitten needs to happen too,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Death Magic Traits: Move them.

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Posted by: ExDead.3945

ExDead.3945

Just make the horrors blow up with the bone minions…they barely last any time at all and this would make them at least minorishly usefull in an aoe setting. 1v1 is a nonpoint because what is it gonna do once the target is dead…

Death Magic Traits: Move them.

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Posted by: Ragion.2831

Ragion.2831

Wow, this is ridiculous, all the traits, skills, weapons, armour, trinkets and uppgrade components are supposed to stack on each other and be mixed to suit different play styles not have one skill or trait obliterate targets with obvious ease.

Have you guys not noticed that everything that gives an attribute increase (armour, sigil, trinkets and traits) is almost equal which allows you to mix and match without the typical mmo hybrid gimps.

Starting with Daecollo, for the love of gawd necros already have 7 minions to work with, 8 including jagged horror. You say the horror is useless, do you even realize how many seconds that thing actually distracts mobs for. For every second mobs are not focused on you, your minion summonings are cooling down giving you time to move around and avoid damage and take it no problem with (and please note) LIFE FORCE.

You say shrouded removal is….I dont even understand your complaint with shrouded removal. necros have about 4 ways (if not more) to remove conditions. Dagger offhand, a mark and 2 traits. When stacked together, you can so very easily bounce back conditions sent at you. All necro builds can be affected by conditions so it isnt for just one build.

The 400 toughness channelling trait works on ALL chanelling skills, which are axe no 2 skill and dagger no 2 skill if im not mistaken, both of these can be used in any build. Its limited now as someone else mentioned but do you not think that maybe there will be more in the future?

For some of the fellows here that keep trying to mess with a particular trait because it doesnt seem useful, forget what you know from other MMOs the skills here are supposed to combine with each other then you are supposed to actually know how and when to use them and when not to. That is the whole point.

There are 3 basic builds:
The condition-mancer
The power-mancer
The minion master

If you are using a pure condition build , you are talking about using skills, traits, armour and weapons that stack conditions and conditions only. Stack the traits that help you deal more condition damage while able to survive because conditions deal slow damage.

If you are using the minion master, mix up the traits. I’m not sure what problems people are having with minions. If you arent using a ground targeting well healing skill then ofcourse your minions will die. If you arent spamming the “Mark of blood” then ofcourse they will die. If your life transfer isnt healing minions then maybe you should look into that. If you are not stacking vulnerability on targets so minions can kill faster or if you arent using the power trait to increase their damage then im not sure why you are posting suggestions.

If you are using a powermancer then you have to know how to actually play because this build is very entertaining and very difficult to use, if you are having problems with the other 2 builds, dont even attempt this one.

The beauty of Anet’s set up is these builds can actually be mixed, so you can have a power and condition necro mix to do really nice damage (this is what you should be using in WvW not minions O_o). In other mmos trying to be any sort of hybrid will make you suck at both, not in GW2.

For a game like GW2 i fail to see how a single player can think about making a change to one specific class without considering ever other tiny aspect of the game. At this point in the game, if it isnt a bug being pointed out, make suggestions that actually build on the game design not change it :{

(edited by Ragion.2831)

Death Magic Traits: Move them.

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Posted by: Andele.1306

Andele.1306

5% of toughness = power should be changed and renamed, it should be 5% of toughness = Condition Damage, Power Necromancers benefit from Daggers, and the Toughness tree mostly benefits staffs (condition damage weapon.)

+1

This kitten needs to happen NOW,

Can’t believe i didn’t realize sooner,

And the rest of the kitten needs to happen too,

Staff isnt a condition weapon, its a jack of all trades and kinda master of all since, just like the necro, its highly utility focused.

When life gives you lemon, ask if its from a anime or manga.