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(edited by Daecollo.9578)
F2: Melee Death Shroud.
Don’t Fear the Reaper.
Upon Entering Death Shroud, gain a dark ethereal scythe.
Instead of shooting slow and stupid bolts, Death Shroud should give Necromancer’s a big scythe they cleave people with, this would be much funner to a necromancer who usually can’t run away or get very far.
1. Reaper’s Slash (1,2,3) just add different animations.
Slash at foe with Grenth’s Scythe, dealing more damage the more life force you have.
Damage: 333
Damage: 470
Range: 180
2. Doom (15 second recast.)
Make your foe flee in fear.
Transfers three conditions to your target.
Range: 1200.
3. Dark Paths (20 second recast.)
Throw claws at foes around you, foes are then pulled to you. The effect ends when a foe moves out of range.
Damage: 258
Chilled: 5 s
Range: 1200
4. Same as before.
Soul Reaping
Reaper’s Attrition – Reaper’s Slash grants 2% Life Force per hit. (this will also allow the necromancer to see where stealthed targets are, because they gain life force when they hit a target.)
Reaper’s Might – Reaper’s Slash grants fury and 5 stacks of might for 15 seconds. (30 second internal cooldown.)
(edited by Daecollo.9578)
A melee tank form!
I like
Although i think the abilities are a tad op, bearing in mind you can be in DS atleast 50% of the time with dagger build.
Speccing for DS gives you a lot of Power (critical damage bonus) damage, and necromancers power weapon is the dagger (melee.), so why is DS mostly ranged?
(edited by Daecollo.9578)
I think it’s a really cool idea, but I would personally prefer it to stay so it has some ranged capability to it since I use it to finish people off when they run from my daggers. I don’t know where I read it, but the idea of the DS skills changing based on what weapon set you have sounds pretty cool to me, and I think that what you posted here could fit nicely with that idea.
To be realistic, I wouldn’t get my hopes up for any major changes though.
Well, pulling people back to you is kind of a ranged thing, but it also snares them too.
I just thought a necromancer slashing people down with a scythe sounds cool.
I love the idea.
I think probably the best overall solution would be to have 2 Death Shrouds, F1 and F2.
F1 should be melee and Power oriented. F2 should be ranged and Condition oriented.
They could share a cooldown, either 10 seconds or maybe longer if having 2 creates a balance issue.
I love the idea.
I think probably the best overall solution would be to have 2 Death Shrouds, F1 and F2.
F1 should be melee and Power oriented. F2 should be ranged and Condition oriented.
They could share a cooldown, either 10 seconds or maybe longer if having 2 creates a balance issue.
oooh good idea, keep the 10 sec cooldown and 5 sec cooldown trait for each, but when you use the melee one, the ranged one goes on a 1 min cooldown and vice versa, so it forces you to make a choice.
F1/F2 sounds amazing, I love it.
Ranged Condition Damage sounds fair too, yeah, that would add a LOT of choice to necromancer, which we don’t have much of :/
I like it, but it should apply to whether or not you have melee weapons equipped. I play staff and d/d, if I enter with staff it stays like it is now, if I enter with d/d up it goes to those. That would be really awesome.
It would be awesome, a pity that Lich Form was similar to this before they brutally nerfed it.
Cleaving through targets with melee attacks as a necromancer would be fun, reminds me more of a reaper or lich… :/
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