Death's Charge: actual DPS
According to spoj, the first hits do 10% of the damage and yes, it’s a dps increase.
The tooltip shows the big hit. The other 9 hits are 10% of the tooltip. So the total coefficient is 1.84. Which makes the skill pretty good for dps.
https://docs.google.com/spreadsheets/d/1flyI2qHv704UUVYqIJeuo6IzY_J0gXAT623eMY38twI/edit#gid=0
Edit: Im too slow. x)
And its not first hits. It seems to do 6 small hits, then the big hit then the final 3 small hits. No idea why. But meh.
Now if only it doesn’t bug out half the time with its hitbox.
The tooltip shows the big hit. The other 9 hits are 10% of the tooltip. So the total coefficient is 1.84. Which makes the skill pretty good for dps.
https://docs.google.com/spreadsheets/d/1flyI2qHv704UUVYqIJeuo6IzY_J0gXAT623eMY38twI/edit#gid=0
Edit: Im too slow. x)
And its not first hits. It seems to do 6 small hits, then the big hit then the final 3 small hits. No idea why. But meh.
….you’re right with that I didn’t even notice lol.
Also, it seems like the big hit can cleave while the small ones don’t, can you confirm/deny that? //Nvm they can all cleave, the game just… doesn’t for me sometimes, idk why.
Oh, while we’re at it, could you (or anyone, really) tell me what the C in CPS stands for?
Coefficient per second. And then i use DPC and CPC for damage/coeff per cast.
Ahh I see, thanks.
I’ve seen some kinda huge numbers off Death’s Charge while screwing around in lab farm, but its hitbox is really wonky.
I’ve seen some kinda huge numbers off Death’s Charge while screwing around in lab farm, but its hitbox is really wonky.
Works well when used at point blank range though, but yeah,they really need to fix it so it actually hits all the time.