(edited by NecroSummonsMors.7816)
Elite Spec Suggestion: Shadow Harbinger
UTILITIES
VENGEFUL PURIFICATION (healing skill) :
" Cast a dark curse that heal you and then blast the area around you removing two conditions and healing you and your allies. Gain a charge of Shadow Sinergy for each ally you healed." (Low cooldown)
Numer of Targets: 5
Radius of the second heal’s blast: 600
Combo Finisher : Blast
Cast time: 1s
HARBINGER’S WRATH (utility skill 1):
“Grant fury and quickness for 8s to yourself and your allies. Gain a charge of Shadow Sinergy for each ally around you that received your boons” (Medium cooldown)
Cast time: 0.5s
Numer of Targets: 5
Range: 900
SHADOW REGENERATION (utility skill 2):
“Breakstun and grant to yourself and your allies 10 charges of " Shadow Regen". Each time a player with Shadow regeneration hits a foe he siphon life(siphon like revenant’s enchanted daggers). Gain a charge of Shadow Sinergy for each ally around you affected by this skill." (Medium cooldown)
Breakstun
Numer of Targets: 5
Range: 900
Cast time: instant
CURSED STORM:
“Cast a dark storm at the target area. Each pulse damage foes, applies immobilize(1s) and weakness (1s).
3 immobilize pulses and 3 weakness pulses (the skill alternate them). Projectiles that pass through the field heals allies.” (Medium-long cooldown)
Cast time :1s
Pulse: 6
Duration: 6 sec
Numer of Targets: 5
Radius: 360
DARK ARMOR (utility skill 4):
“Envelop yourself in black flames, siphon health and gain life force(3%) for each pulse , 30% of the damage received when dark armor is on is then converted into healing for allies when skill ends. Gain a charge of Shadow Sinergy for each ally around you affected by this skill " (low-medium cooldown)
Cast time : 0.5s
Duration: 10 sec
Pulses: 10
Numer of Targets: 5
Radius of the heal: 600
SHADOW CONVERGENCE (elite skill)(ground target): “Place a field on the ground and summon a white orb that float over it (consuming 5 charges of Shadow synergy) and give protection, resistance and regeneration for 6s to yourself and allies inside the field. You can activate a second time this skill and to get a healing chain. The orb will explode each a number of time based on the Shadow synergy charges obtained. Each explosion cost 5 charges (max 3 explosion). Each explosion heals you and your allies.”
Range: 1200 Number of Targets: 5 Cast time: 1s Radius: 600
(In my opinion an elite skill must be “elite” for something like a special mechanic and not just another pulse skill with a cooldown. So I thought that this skill should not have a cooldown time but instead works consuming Shadow synergy charges for casting it and also for its healing.)
(edited by NecroSummonsMors.7816)
FOCUS:
Weapon Skill 1: chain (Crippling Claws-> Deathly Swing -> Necrotic wave)
CRIPPLING CLAWS: Cast Shadow Claws that hit foes and inflict 2s of cripple. Gain 1 charge of Shadow synergy
If you hit your allies you heal them for a bit and gain another charge of Shadow synergy
Number of Targets: 3 Range:1200 Cast time: 1/4 s
DEATHLY SWING: Hit your foes with a wave of dark energy. Gain 5% life force and 1 charge of Shadow synergy
If you hit your allies you heal them for a bit and gain another charge of Shadow synergy
Number of Targets: 3 Range:1200 Cast time: 1/4 s
NECROTIC WAVE: Slash your foes with Necrotic wave. Gain 3% life force for each target
If you hit your allies you heal them for a bit and gain another charge of Shadow synergy
Number of Targets: 3 Range:1200 Cast time: 0.5s
Weapon Skill 2: (Harbinger Path-> Harbinger Mark)
HARBINGER’S PATH: Place Harbinger’s Mark on the ground and teleport away from your target
Cast time: instant
HARBINGER’S MARK: Harbinger’s Mark damage, knockdown foes and place a Vampiric Mark on foes and 5% life force for each foe that you hit. Max 1 Vampiric Mark active.
Gain 5 charges of Shadow synergy
Range: 1200 Number of Targets: 3 Cast time: 0.5s Radius: 240
Weapon Skill 3:( Razor Armor-> Deathly Blade)
RAZOR ARMOR: Summon five blades floating around you for 20 seconds and retaliation for 10sec on the activation of the skill. You can then throw the blades.
DEATHLY BLADE:(ground target): Damage foe make them bleed(1 stack) and poison(1 stack) (long duration for the condis). Gain 3% life force for each blade . Deal more damage if foes are under 50% health. Combo finisher: Projectile
Range: 1200 Number of Targets: 5 Cast time: 0.5s Radius: 200
(edited by NecroSummonsMors.7816)
HARBINGER SHROUD SKILLS
Note: Death Magic Trait “Unholy Sanctuary” lethal blow will be splitted 50% on healing yourself and 50% recharging life force ( need to define an algorithm to covert dmg to life force or healing)
Harbinger Shroud Skill 1
HARBINGER ASSAULTt : Cast a wave of dark energy(life guardian staff wave). Damage your foe. Deal 20% more damage if range is less than 900. If you hit your allies you heal them and gain 1 charge of S.Synergy
Number of Targets: 3 Range:1200 Cast time: instant
Harbinger Shroud Skill 2
FEAST OF SOULS: Evade all attacks for 2,5s and damage nearby foes(5x) and siphon health.
Number of Targets: 5 Radius:600 Cast time: 2s Consume lf: 15% (Short cooldown)
*Curses Trait “Path of Corruption” is applied 1 time on the first hit
Harbinger Shroud Skill 3
NECROMANTIC DEFENCE: Gain 3s of stability(2stack) and 3s of protection on interval.
Boon application each 3s. Duration 9s (High cooldown) Consume 25% life force
Harbinger Shroud Skill 4
BLOOD RITUAL: Block all attacks for 3s, heal yourself and your allies(9x) and grant to yourself and your allies 10s regeneration and remove 3 conditions. This skill can benefit from BloodMagic trait “Transfusion”. Gain a charge of Shadow Sinergy for each ally around you affected by this skill.
Number of Targets: 5 Radius:600 Cast time: 3s Consume life force: 35% (Medium cooldown)
Harbinger Shroud Skill 5
CARNAGE:(ground target like Rupturing Smash- Warrior Hammer Primal Burst): Summon dark crystals from the ground and impale your foes. Damage, stun(2s) them and apply 5s of slow.
Number of Targets: 5 Range: 1200 Radius:600 Cast time: 3s Consume lf: 25% (Medium cooldown)
Harbinger Shroud Elite
SHADOW DIVERGENCE: ( ground target): "Place a field on the ground and summon a dark orb that float over it (consuming 5 charges of Shadow synergy) and give blind (5s), chill(5s) and poison for 10s foes inside the field. You can activate a second time this skill and to get a damage chain. The orb will explode a number of time based on the Shadow synergy charges obtained. Each explosion cost 5 charges (max 3 explosion) and damage foes around you.
Range: 1200 Number of Targets: 5 Cast time: 1s Radius: 600 Consume lf:25%
(edited by NecroSummonsMors.7816)
TRAITS
Minor 1
SHADOW HARBINGER : Gain access to Curse skills, focus main hand and Death Shroud is replaced with Harbinger Shroud and gain acces to Shadow Sinergy
Minor 2
HARBINGER’S REFLEXES: Gain 3s of superspeed and 5s of vigor when struck by a foe. (Cooldown 10s)
Minor 3
SHADOW SUPPORT: Increase outgoing healing based on the number of Shadow Sinergy: 1% for each charge.
Adept 1
BLOOD LUST: Siphon health on autoattack of main hand focus and Harbinger Shroud
Adept 2
CURSED REGENERATION: Gain Shadow Regeneration (utility skill 2) when your health falls below 75%.
Adept 3
NECROTIC ENERGY: Reduce recharge on mainhand focus skill by 20% and heal nearby allies when you swap to focus
Master 1
VAMPIRIC DRAW: Enchance siphoning health based on the number of charges of Shadow Sinergy
Master 2
CURSED SPEED: Reduce recharge on Cursed Skills by 20% and 5s of swiftness when casting a Cursed Skill
Master 3
CLEANSING WAVE: Remove three conditions from allies when you enter in Harbinger Shroud
Grandmaster 1
HARBINGER ENDURANCE: Siphon endurance each time siphon life(algorithm still to be defined) and gain Evasive Harbinger for 4s each time you dodge an attack. Evasive Harbinger make impairing-movement condition ineffective. (a sort of resistance but just for impairing- movement conditions)
Grandmaster 2
FEAST OF CONDITIONS: Convert 2 condition into boons while casting a Cursed Skill. This effect can be triggered only once for skill and has a cooldown of 20s
Grandmaster 3
SHADOW EMPOWERING: Increase healing power by 0.75% for each charge of Shadow Synergy and convert 15% healing power into power. The percentage conversion is double if you’re in Harbinger Shroud.
(edited by NecroSummonsMors.7816)