Fear... is my weapon [6x fear WvW build]

Fear... is my weapon [6x fear WvW build]

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Posted by: Rennoko.5731

Rennoko.5731

Its a pretty easy choice. If you relaly like blinding well, and you don’t mind swapping that slot with locust and back before fighting, then go down that road. I am lazy, and don’t like getting caught with my pants down and then want something I didn’t have picked because I was in “travel” mode.

Spectral has lots of cool uses, for juking offensive and defensive, and the life-force when hit is very nice too. My primary reason for taking locust over spectral, is that when spectral is down, and the speed buff is gone, you are really really slow, and if it falls off at the wrong time you are toast. That extra 25% all the time is pretty kitten good. Plus the activated on the locust signet heals for quite a bit with targets around you.

But yeah, spectral is just an instant cast, and then everything is normal. You can cast, attack whatever, and if you use the skill again within 8 seconds you snap back to where you started.

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Posted by: Fwost.7084

Fwost.7084

Couldn’t you use a combination of

Rune of Lyssa
Rune of the Mad King
Rune of the Lich
Rune of the Nightmare

to reach the same +20% fear duration as runes of the Necromancer with the added benefit of 20% to all other conditions too?

(edited by Fwost.7084)

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Posted by: Pendragon.8735

Pendragon.8735

instead of DS 1, how about you scout the field of battle while you re-position yourself / run. You don’t have to go all spartan on your enemies, you can make a small tactical retreat to heal up and come back stronger then before…

Necromancer is poor at running away, I don’t ever use DS1 because everything else is on cooldown, but rather when you are being focus fired and your health is low. Unforunately, Necro gets focus fired a lot because opponents know we don’t have strong mobility or escapes. That is also why the extra 2K health I talked about is so valuable. It can help you not have to dive into DS quite so early or so long.

Then again I like to mix it up in small encounters too, even soloing camps and such where I might run into 1v1s. If you are a Necro that just hangs around in a zerg or in sieges, where we are indeed good as conditionmancers, can probably get by with less survivability.

(edited by Pendragon.8735)

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Posted by: Derk.3189

Derk.3189

…answering SPESHAL

The one that has a 90 second CD is what i call an opener, i put 4-5 bleeding stacks on the target… the target stuns me… big mistake, you just signed your own death… 4 second fear = 5200 damage just from the fear + the same from ~ 10 bleeding stacks = 10400 damage, if he breaks it with stability… “hahaha… you fool…” corrupt boon extra fear + 2 more sure fears (1 from DS 1 from staff)… 90% of the targets die from that…
The two that require you to be down, makes the necromancer downstate as viable as thief or mesmer downstate, prevents stomping as well as providing a lot of damage… more damage then the mesmer’s abilities that’s for sure…

Ok, regardless of what beef you have going on with speshal, I can’t agree with any of this. Reaper’s Protection as an opening I get but:

Stability does not break stuns. In fact, there are only 3 utility skills that break stuns AND grants stability. Stand Your Ground, Armor of Earth, and Mantra of Concentration. MoC is even less relevant to your argument because stability only lasts 2 seconds (which means if you have the slightest bit of lag, or was in the middle of activating another skill, your window to corrupt boon will be gone), and MoC can be used twice.

I’m not saying Corrupting stability is bad per se, but this whole argument of ‘chain fearing’ someone who broke out of fear via stability is faulty; in actuality this will only work against guardians and eles; but mostly, scrubs who think stability breaks out of fear.

Secondly, in WvW, downed2 is terrible. Stomps are dangerous to do, and much often than not, people will dps down a downed player rather than stomp. Fearing 1 target will probably just ruins someone’s chance of getting loot from your soon to be dead body.

Fear of death is also terrible because if you do manage to down a player, the fear would likely have made them run away further than your downed state attack range. They’ll have lost all their conditions which doesn’t mean well for you either.

Corrupt boon can be used not only against stability but also against any and all boons, and while not many stun breakers apply stability, there are many situations in which players apply stability on themselves alongside other boons (depends on the class)…

http://wiki.guildwars2.com/wiki/Stability

Think about all the elite skills that apply stability… Necromancer Lich Form… power necromancer going all “I WILL KILL YOU ALL”… “no you are not… fear… now go away”…
Battle Standard, Rampage, Rampage As One, Dagger Storm, Tornado, Plague, Elixir X, Mortar, Avatar of Melandru… their strongest skills are turned against them… it is so… beautiful…

So a player will damage you instead of finishing you off, but since you double fear you he will move outside of range… how are these two situations true at the same time ?…

Thats exactly what I said. You said stability breaks boons. It does not. That scenario you described ‘oh he stuns me, he gets feared, he breaks the boon and gets stability, and i corrupt it’. Thats fairytale, because the likely hood of that happening is very rare.
If you corrupt boon on stability another time, well I believe you. As I said above.

Situations where Fear of Death will be useless: You get downed by a ranged player. You fear your attacker back into their zerg, where they down. They get rallied easily, you don’t.

Look the thing is, if Fear of Death is so good, why does it feature so little in your video. Surely you don’t like getting downed.

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Posted by: Rennoko.5731

Rennoko.5731

I get downed all the time…. but I also frequently solo flame buffed supply camps for the challenge of it! (I don’t like fear of death, just saying!)

Speaking of that, anyone else notice that you can dot a mob around a flame buffed guild claimer, then epidemic that mob, and the claimer takes full duration from your conditions now instead of half?

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Posted by: Nemesis.8593

Nemesis.8593

…answering SPESHAL

The one that has a 90 second CD is what i call an opener, i put 4-5 bleeding stacks on the target… the target stuns me… big mistake, you just signed your own death… 4 second fear = 5200 damage just from the fear + the same from ~ 10 bleeding stacks = 10400 damage, if he breaks it with stability… “hahaha… you fool…” corrupt boon extra fear + 2 more sure fears (1 from DS 1 from staff)… 90% of the targets die from that…
The two that require you to be down, makes the necromancer downstate as viable as thief or mesmer downstate, prevents stomping as well as providing a lot of damage… more damage then the mesmer’s abilities that’s for sure…

Ok, regardless of what beef you have going on with speshal, I can’t agree with any of this. Reaper’s Protection as an opening I get but:

Stability does not break stuns. In fact, there are only 3 utility skills that break stuns AND grants stability. Stand Your Ground, Armor of Earth, and Mantra of Concentration. MoC is even less relevant to your argument because stability only lasts 2 seconds (which means if you have the slightest bit of lag, or was in the middle of activating another skill, your window to corrupt boon will be gone), and MoC can be used twice.

I’m not saying Corrupting stability is bad per se, but this whole argument of ‘chain fearing’ someone who broke out of fear via stability is faulty; in actuality this will only work against guardians and eles; but mostly, scrubs who think stability breaks out of fear.

Secondly, in WvW, downed2 is terrible. Stomps are dangerous to do, and much often than not, people will dps down a downed player rather than stomp. Fearing 1 target will probably just ruins someone’s chance of getting loot from your soon to be dead body.

Fear of death is also terrible because if you do manage to down a player, the fear would likely have made them run away further than your downed state attack range. They’ll have lost all their conditions which doesn’t mean well for you either.

Corrupt boon can be used not only against stability but also against any and all boons, and while not many stun breakers apply stability, there are many situations in which players apply stability on themselves alongside other boons (depends on the class)…

http://wiki.guildwars2.com/wiki/Stability

Think about all the elite skills that apply stability… Necromancer Lich Form… power necromancer going all “I WILL KILL YOU ALL”… “no you are not… fear… now go away”…
Battle Standard, Rampage, Rampage As One, Dagger Storm, Tornado, Plague, Elixir X, Mortar, Avatar of Melandru… their strongest skills are turned against them… it is so… beautiful…

So a player will damage you instead of finishing you off, but since you double fear you he will move outside of range… how are these two situations true at the same time ?…

Thats exactly what I said. You said stability breaks boons. It does not. That scenario you described ‘oh he stuns me, he gets feared, he breaks the boon and gets stability, and i corrupt it’. Thats fairytale, because the likely hood of that happening is very rare.
If you corrupt boon on stability another time, well I believe you. As I said above.

Situations where Fear of Death will be useless: You get downed by a ranged player. You fear your attacker back into their zerg, where they down. They get rallied easily, you don’t.

Look the thing is, if Fear of Death is so good, why does it feature so little in your video. Surely you don’t like getting downed.

It’s not rare in a PvP scenario, people equip a lot skills that offer stability, among those will certainly be some skills that break stun + stability… if they don’t break my fear even better, but on average 70% of the duels a player will use at least 1 skill that offers them stability as well.

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Posted by: Nemesis.8593

Nemesis.8593

Runes are as follows:

2xAfflicted
2xKrait
2xMad King

Are the extra 10% condition duration worth not going 3xAfflicted + 3xKrait (110 condition damage)?
All in all, if you really feel the need for those 10%, you can always go to Givers weapons.

Absolutely it is worth it. If you need the extra 10%.. plus it helps all the other conditions too.

And if you start talking about the giver’s stuff, it takes your primary stat away which is 90 condition damage or 180 condition damage plus alternate stats I do not like. Just taking a giver’s weapon would cancel out the bonus condition damage you added in. (they are terrible btw, stat distribution wise).

Giver weapons offer 10% bleeding duration which is more or less the equivalent of 100-150 condition damage at 1000 condition damage, since it increases all your bleeding damage by 10% as in… 10% longer bleeds that give the 10% extra damage in that time. The thing is when you reach around 1800 condition damage 10% added to that it’s quite good… when you are under 1000 condition damage, adding 10% more damage instead of 100 condition damage will be a waste.

Always better to have 11$ then to have 9$ + 10% of 9$… but it’s better to have 17$ + 10% of that instead of 18$. That’s how i see it.

Mathematically you are correct in your example, but the cost of Giver’s weapons is too high. Compared to equivalent gains from runes/traits/food it is far and away the worst place to try and get duration, because it comes at the inherant cost of losing 90-180 condition damage. Not to mention the loss of preferred secondary stats.

The total gain from undead runes in a structured build is 275 or so. We can blow that set apart and replace it to get 40-45% duration to all bleeds, and only lose 240 condition damage. That is a big hit, but replacing weapons with Giver’s equivalent loses 90 or 180 condition damage, and adds only 10% duration.

You are almost always better off avoiding these.

And that is why i use the giver’s weapons only in PvE

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Posted by: Nemesis.8593

Nemesis.8593

Nemesis,

Please save your time/energy for this amazing and constructive discussion. I don’t want to discount SPECHL’s opinion, but THIS discussion is about your Fear build and we are all clear that he disagrees with it as a viable build. No need to continue to address his doubts/concerns.

So, as I see it, the ONLY difference in your build and Rennoko’s is Soul Reaping (10) and Rune selection. Is that right? I am building toward a Fear build and don’t want to overlook any subtle differences.

Thanks again for your contributions!

The difference between my build and Rennoko’s as far as i see in traits it’s only the fact that i use fear on down instead of Path of Midnight…

He uses different runes… i aim for longer fear he aims for longer bleeding duration…

Rennoko’s utilities replace my well of darkness and corrupt boon with blood is power and spectral walk/signet of the locust.

In conclusion his build has the potential of being more mobile and apply higher stacks of bleeding in time… but lacks the longer fear duration + the fear on stability and the extra anti-zerging that a well of power brings to the table.

You guys can decide…

Just to note, my fear lasts the same length as yours. The max duration is 100%, and I hit that. The extra in your fear is a wasted stat.

In a less mobile situation the darkeness well is a good substitute for a movement skill, I completely agree on that. Its is the best well for a condition build defensively. Corruption boon over blood is power is a situational choice. My other guild necros mostly prefer the boon flip/epi trick on guardians in big fights, but I have gotten so used to dropping BIP immediately in fights I have a hard time missing the extra damage and the super long bleeds if they land on the fool who doesn’t run a condition clear (I am looking at you zerker mesmers).

I would use Blood is Power too if i had an extra utility slot… i just don’t like to put BiP on someone know that it may get dispelled and then… my big bleed is gone. If they dispel regular bleeds fine by me… i just reapply right away. So… what can i put instead of BiP, how about something that will make me put the nail in the coffin…

That’s what i thought…

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Posted by: Nemesis.8593

Nemesis.8593

instead of DS 1, how about you scout the field of battle while you re-position yourself / run. You don’t have to go all spartan on your enemies, you can make a small tactical retreat to heal up and come back stronger then before…

Necromancer is poor at running away, I don’t ever use DS1 because everything else is on cooldown, but rather when you are being focus fired and your health is low. Unforunately, Necro gets focus fired a lot because opponents know we don’t have strong mobility or escapes. That is also why the extra 2K health I talked about is so valuable. It can help you not have to dive into DS quite so early or so long.

Then again I like to mix it up in small encounters too, even soloing camps and such where I might run into 1v1s. If you are a Necro that just hangs around in a zerg or in sieges, where we are indeed good as conditionmancers, can probably get by with less survivability.

I don’t mean like actual running, i mean like when thieves go in stealth to buy enough time to get off CD while re-positioning themselves in a favorable spot. You could do the same… favorable spot = a mark of yours that was evaded the first time. The enemy must decide… does he move in for the kill and trigger the mark or does he wait and let you recover… tick tack tick… tack…

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Posted by: ratmanduohana.6824

ratmanduohana.6824

Also, one might be able to find this ‘Wellmancer’ build where? Do share….

You can find a lot of Wellmancer builds here and in other webs, just google “Wellmancer”.

I’m usually reluctant to post direct build for two main reasons, first is the lack of a complete builder and second I think it constraints people creativity if you’re not careful, but anyway.

http://intothemists.com/calc/?build=;0_-34JG0IVI0G4wJkJ0;9;5TJJ;228B14-37;2M-F4K;1KJG4KJG47ZC

This build deserves explanation:

This build if for Zerg Vs Zerg situations, specifically, it strengths and weakness are crafted arround that idea, but I don’t think Zerg Vs Zerg is good, nor in a strategical sense or just enjoyable, that’s why I don’t use it.

So, out of that it’s just a glass canon build that can’t kill the enemy quickly enough.

The “why’s”

- Weapons: Staff is mandatory, greater marks and reduced coldowns, Scepter/Dagger just the second best AoE Set.

- Skills: Well of Blood: AoE Heal (Not much) and Light Combo Field, the other wells, obvious reasons, Plague is brilliant in Zerg’s situations.

- Traits: This would be to long, don’t want to steal the post, Whitering Precision is really useful.

- Gear: Excelent Crit (About +90% with fury), the sigils make a nice amout of bleeds and some extra vul, the runes + Plague is really strong.

This is embarrassingly short, gear + sigils can be changed to Knigth’s (Def) or even Zerkers (Ofs), there a lot’s of “Why not…?” like taking Spectral Wall instead of WoD and focus over dagger to go high vulnerability, changing some equipment to add survivability if needed, etc.

The most important is to adapt to your group, if you group can keep protection up no-matter what or do amazing healing it really differs from a heavy AoE or scatter-type of Zerg, also, the worse weakness in a wells build is coldowns, but with Plague + Death Shroud it can be controlled.

Again, sorry for the lack of depth, if you have any questions or commentaries please do

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Posted by: Derk.3189

Derk.3189

Runes are as follows:

2xAfflicted
2xKrait
2xMad King

Are the extra 10% condition duration worth not going 3xAfflicted + 3xKrait (110 condition damage)?
All in all, if you really feel the need for those 10%, you can always go to Givers weapons.

Absolutely it is worth it. If you need the extra 10%.. plus it helps all the other conditions too.

And if you start talking about the giver’s stuff, it takes your primary stat away which is 90 condition damage or 180 condition damage plus alternate stats I do not like. Just taking a giver’s weapon would cancel out the bonus condition damage you added in. (they are terrible btw, stat distribution wise).

Giver weapons offer 10% bleeding duration which is more or less the equivalent of 100-150 condition damage at 1000 condition damage, since it increases all your bleeding damage by 10% as in… 10% longer bleeds that give the 10% extra damage in that time. The thing is when you reach around 1800 condition damage 10% added to that it’s quite good… when you are under 1000 condition damage, adding 10% more damage instead of 100 condition damage will be a waste.

Always better to have 11$ then to have 9$ + 10% of 9$… but it’s better to have 17$ + 10% of that instead of 18$. That’s how i see it.

Mathematically you are correct in your example, but the cost of Giver’s weapons is too high. Compared to equivalent gains from runes/traits/food it is far and away the worst place to try and get duration, because it comes at the inherant cost of losing 90-180 condition damage. Not to mention the loss of preferred secondary stats.

The total gain from undead runes in a structured build is 275 or so. We can blow that set apart and replace it to get 40-45% duration to all bleeds, and only lose 240 condition damage. That is a big hit, but replacing weapons with Giver’s equivalent loses 90 or 180 condition damage, and adds only 10% duration.

You are almost always better off avoiding these.

And that is why i use the giver’s weapons only in PvE

Giver’s weapons currently are bugged and have no effect, as confirmed by a dev last week.

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Posted by: Derk.3189

Derk.3189

…answering SPESHAL

The one that has a 90 second CD is what i call an opener, i put 4-5 bleeding stacks on the target… the target stuns me… big mistake, you just signed your own death… 4 second fear = 5200 damage just from the fear + the same from ~ 10 bleeding stacks = 10400 damage, if he breaks it with stability… “hahaha… you fool…” corrupt boon extra fear + 2 more sure fears (1 from DS 1 from staff)… 90% of the targets die from that…
The two that require you to be down, makes the necromancer downstate as viable as thief or mesmer downstate, prevents stomping as well as providing a lot of damage… more damage then the mesmer’s abilities that’s for sure…

Ok, regardless of what beef you have going on with speshal, I can’t agree with any of this. Reaper’s Protection as an opening I get but:

Stability does not break stuns. In fact, there are only 3 utility skills that break stuns AND grants stability. Stand Your Ground, Armor of Earth, and Mantra of Concentration. MoC is even less relevant to your argument because stability only lasts 2 seconds (which means if you have the slightest bit of lag, or was in the middle of activating another skill, your window to corrupt boon will be gone), and MoC can be used twice.

I’m not saying Corrupting stability is bad per se, but this whole argument of ‘chain fearing’ someone who broke out of fear via stability is faulty; in actuality this will only work against guardians and eles; but mostly, scrubs who think stability breaks out of fear.

Secondly, in WvW, downed2 is terrible. Stomps are dangerous to do, and much often than not, people will dps down a downed player rather than stomp. Fearing 1 target will probably just ruins someone’s chance of getting loot from your soon to be dead body.

Fear of death is also terrible because if you do manage to down a player, the fear would likely have made them run away further than your downed state attack range. They’ll have lost all their conditions which doesn’t mean well for you either.

Corrupt boon can be used not only against stability but also against any and all boons, and while not many stun breakers apply stability, there are many situations in which players apply stability on themselves alongside other boons (depends on the class)…

http://wiki.guildwars2.com/wiki/Stability

Think about all the elite skills that apply stability… Necromancer Lich Form… power necromancer going all “I WILL KILL YOU ALL”… “no you are not… fear… now go away”…
Battle Standard, Rampage, Rampage As One, Dagger Storm, Tornado, Plague, Elixir X, Mortar, Avatar of Melandru… their strongest skills are turned against them… it is so… beautiful…

So a player will damage you instead of finishing you off, but since you double fear you he will move outside of range… how are these two situations true at the same time ?…

Thats exactly what I said. You said stability breaks boons. It does not. That scenario you described ‘oh he stuns me, he gets feared, he breaks the boon and gets stability, and i corrupt it’. Thats fairytale, because the likely hood of that happening is very rare.
If you corrupt boon on stability another time, well I believe you. As I said above.

Situations where Fear of Death will be useless: You get downed by a ranged player. You fear your attacker back into their zerg, where they down. They get rallied easily, you don’t.

Look the thing is, if Fear of Death is so good, why does it feature so little in your video. Surely you don’t like getting downed.

It’s not rare in a PvP scenario, people equip a lot skills that offer stability, among those will certainly be some skills that break stun + stability… if they don’t break my fear even better, but on average 70% of the duels a player will use at least 1 skill that offers them stability as well.

It is rare because as I listed that there are only 3 skills that break stun and give stability ~_~. What if someone broke out of fear using spectral walk? What if they broke out of it using the shadowstep signet. or haste? You can’t corrupt any of these into fear.

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Posted by: MeanMug.2630

MeanMug.2630

Derk….I think you are misunderstanding him. He is saying that, in the situation where he fears an enemy, then the enemy breaks fear. The enemy then activates an ability which gives him (the enemy) stability to prevent Nemesis from cc’ing him.

Then Nemesis can use Corrupt Boon to convert that stability to another fear. I believe that you are incorrectly assuming that the fear break and stability are activated by the same ability.

Nemesis is pointing out all of the abilities, elites etc, that grant Stability that an enemy might use after breaking Fear, that can then be corrupted.

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Posted by: MeanMug.2630

MeanMug.2630

Here is a question…….what if a player is feared and you Epidemic them. Will the players around him be feared and will they get the fear ticks?

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Posted by: paleeshi.1924

paleeshi.1924

Here is a question…….what if a player is feared and you Epidemic them. Will the players around him be feared and will they get the fear ticks?

Yes it should, but bare in mind that targets (in pvp/wvw) tend to move and epedemic has rather limited radius. That plus the target that is feared moves as well. This means a high chance that spreading fear will fail. However, if it’s a target in the middle of a zerg then you’ll definitely have a much better success rate.

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Posted by: Derk.3189

Derk.3189

Snip

Lets investigate this scenario you described in length.

Preface
I’m trying to highlight that the possibility of chain fearing via Corrupt Boon [CB] is very rare. I’m not commenting on whether CB is a useful skill or not. I also think while theory crafting is good and all, it becomes a problem when you start ‘playing for the other side’, i.e. explicitly listing out how exactly an enemy will act in a certain situation.

Scenario 1
An enemy is feared by you, uses a stun-break, followed by another skill that grants them stability, with which you use CB to convert to fear.
First of all, this scenario requires the enemy player to use two of their utility slots for the role of stunbreak recovery/immunity. This in itself is a unlikely scenario given how we only have 3 utility slots to use. Numerous WvW guides will show you that taking a stun break and a stability skill is not of paramount importance, since most builds require 2 to 3 specific utilities to round out the effectiveness of the build.
I’d even go as far to say, given my time spent in WvW stability is not a common voluntary occurrence in WvW because; stability skills often have low uptime vs cooldown ratio, leading to the fact that you can’t actually ensure when you will or will not be knocked down. If you were to use stability just before you see an attack that will knock you down, you are often better off evading that attack. Endurance surely will refill before your stability skill can come off cooldown. Look at this build guide for example. No stunbreaks, no stability (ok I know, stability is a bit hard to come by as a necromancer).

Stunbreaks on the other hand, are much more handy. There are more of them to choose from, and often their cd is lower than a skill that grants stability. So when might this specific CB chain fear work?

-Against necromancers? 3 second stability on a grandmaster major makes this very unlikely.

-Against thieves? Admittedly if a thief uses Daggerstorm straight out of a stunbreak, it’d be very hilarious to CB, completely stopping their Daggerstorm. This is also an instance that CB is exceptionally useful, though not in a chain fearing situation.

-Against rangers? Only if they use Rampage as One as their elite. If they do, I guess they do become good targets to CB.

-Against mesmers? Mantra of Concentration has a low window of opportunity to CB since its stability duration is very short, and also two charges; which actually counters CB very well.

-Against engineers? This one is interesting. Elixir S will actually provide the exact situation scenario 1 requires. First using it to stunbreak, then tossing it to gain stability. However, this effect is only a 50/50 chance.

-Against elementalists? Armor of earth serves as both a stunbreak and a stability granter. This isn’t exactly the scenario 1 condition but it does make them good targets for CB. However, finding an elementalist without mist form in WvW is extremely rare.

-Against guardians? Guardians are perhaps the prime targets for CB, thanks to an extremely useful “Stand Your Ground”. A guardian can also trait into Virtue of Courage to fulfill the criteria for scenario 1, so I guess they make likely targets too.

-Finally, against warriors? According to scenario 1, where two utilities are taken up for stunbreak and stability, you’re looking at a warrior who takes “Shake it Off” and Dolyak Signet. I’d say they are likely targets.

Scenario 1 TLDR: I find the event that a WvW player will use two utility slots for both stun breaking and gaining stability very unlikely. Chain fear will likely only happen against guardians and warriors, and to a certain extent, elementalists.

(edited by Derk.3189)

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Posted by: Derk.3189

Derk.3189

Scenario 2
Of the 3 classes where chain fear might work, what traits might they have that will ruin your chances chain fear via CB.
The guardian doesn’t actually have any traits of note that will necessarily benefit from getting his stability CB, but if he did take Indomitable Courage and Shielded Mind, he has access to a mini “Stand Your Ground”.
Warriors have Last Stand. Since it seems to share a cd with Balanced Stance they are likely not going to take Balanced Stance. Admittedly this sets them up nicely for CB chain fear. But then we have “Shake it Off” and Shrug it Off, both of which demolish the premise of this build, removing both the fear and a condition, i.e. fear and bleed.
Elementalists are a bit of a weird one, you can almost always expect elementalists in WvW to have both Armor of Earth and Mist Form. Mist Form will demolish any chances of chain fear, whilst Armor of Earth will set the elementalist up nicely for one.

Scenario 2 TLDR: Take it how you will, the actual chances of a CB chain fear require extremely specific situations; only among a certain few classes using a certain few abilities, so much so that even Nemesis himself could not make much of a showing of its success in the WvW gameplay portion of his video. Again, its not that CB is bad, but you’re better off using it on targets with lots of boons, then using epidemic, even if Stability isn’t one of those boons.

(edited by Derk.3189)

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Posted by: MeanMug.2630

MeanMug.2630

Derk,

Thanks for the explantion. Admittedly, I may be reading Nemesis’s post differently then you and may be looking to get something else out of it.

Let me explain, when I read Nem’s assertion that you have six fears and that you can use them as a chain to counter an enemy and burn them down, I am reading how it is possible to use Fear offensively not a cookie cutter script on how I should use it every time.

I am not building my Necro toward this build so I can use even 4 of the Fears all the time. I am building my Necro this way because, for the investment into Fear, I have some very viable tools to use that work……well.

To get these tools, I only give up a bit of bleed duration that, based on the speed and chaos of WvW, I was not getting the benefit of anyway. So for me, the question isn’t, “Can I do exactly what Nem is proposing even 10% of the time?”…it is, “Do his example proviable viable scenarios where I can use the tools I am investing it?”.

The answer I have come to is “yes”. One big example that your scenarios left out is enemies popping their elite ability. Nem posted all of the elites that use stability (almost all) and to be able to counter an elite alone is powerful.

I am anxious to hear your thoughts.

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Posted by: Derk.3189

Derk.3189

Yes I agreed earlier that CB is great for reducing the effects of some elites, and it stops a few in its tracks. I did not discount that. But I think it becomes problematic if the theme of the build will bring about how you use the skill. I’d pick a boon loaded target who may not have stability, over a target with stability and nothing else, simply because I don’t think terror as the overarching concept is great for a build in WvW. I have also stated, this is vastly different in SPvP, where singular focused packets of damage is excellent.

Finally, I think just play it how you will. I’ve used a build similar to this before, around the time when Terror changed (you won’t catch me using Fear of Death though lol), and while its fun, in situations where AoE is crucial this build just doesn’t do it for me in WvW. Before the change 4 runes of Nightmare, 20 in spite and +50% fear duration trait was enough to get 2 ticks of terror, such that people discussed that the +50% fear duration trait is multiplicative.

After the change some people have noticed they can get 2 ticks of terror depending on how many conditions they have on the enemy, with just the +50% trait alone. Might be a glitch.

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Posted by: MeanMug.2630

MeanMug.2630

Yes I agreed earlier that CB is great for reducing the effects of some elites, and it stops a few in its tracks. I did not discount that. But I think it becomes problematic if the theme of the build will bring about how you use the skill. I’d pick a boon loaded target who may not have stability, over a target with stability and nothing else, simply because I don’t think terror as the overarching concept is great for a build in WvW. I have also stated, this is vastly different in SPvP, where singular focused packets of damage is excellent.

Finally, I think just play it how you will. I’ve used a build similar to this before, around the time when Terror changed (you won’t catch me using Fear of Death though lol), and while its fun, in situations where AoE is crucial this build just doesn’t do it for me in WvW. Before the change 4 runes of Nightmare, 20 in spite and +50% fear duration trait was enough to get 2 ticks of terror, such that people discussed that the +50% fear duration trait is multiplicative.

After the change some people have noticed they can get 2 ticks of terror depending on how many conditions they have on the enemy, with just the +50% trait alone. Might be a glitch.

Derk…..thanks for that. I couldn’t agree more on the boon loaded target over a target with stability. I think I understand what you got from Nem’s post that I did not.

I am reading his examples as brief glimpses into how the build could play out in a real scenario. Also, I am kinda disregarding those examples and finding ways to tailor the tools in the build to my play style.

If you have a build you run, I would be very interested because I am not sold on the Fear on downed trait. As of now, the best alternative is DS abilities off CD a bit sooner.

I turned 42 today (went 20 in Curses and 10 in DM) with 4 afflicted runes and 2 krait and am really liking the fear damage mechanic.

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Posted by: Psybunny.8906

Psybunny.8906

Hey Nemesis, I’ve stumbled upon your videos in the past also. Very good and detailed explanation as always. I usually main a warrior in spvp/tpvp, but I finally decided to pick my necro as my 2ndary this week. Well the question is for all the more experienced necros out there. What are the most efficient builds/your overall role in free/paids atm? Atm I’ve mostly stayed midfight/homepoint if it’s close and I peel and prepare people for bursters. Necro survivability is awesome and the damage isn’t bad either. I run a terror condinecro build which is a bit inspired from your build.

This is what I use atm, any suggestions&improvements are welcomed:
http://goo.gl/A6XWf

Sidenote: Is corrupt boon a bit buggy or am I missing something, because it seems to work reliably only with a 50% chance or so?

(edited by Psybunny.8906)

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Posted by: lettucemode.3789

lettucemode.3789

Sidenote: Is corrupt boon a bit buggy or am I missing something, because it seems to work reliably only with a 50% chance or so?

The area an enemy has to be in for it to work is a cone in front of your character. So if the person you are trying to cast it on is too far to the left or right of where your character is facing, it will miss. It can happen if you are circle-strafing around your opponent because your character is not necessarily facing the same way your camera is looking. This has been my experience with the spell. If you take the extra half a second to line your character up it won’t ever miss.

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Posted by: MeanMug.2630

MeanMug.2630

Sidenote: Is corrupt boon a bit buggy or am I missing something, because it seems to work reliably only with a 50% chance or so?

I am not sure if it is bugged but I have always attributed the times it didn’t go off to my range from the target. I know when I am in range it works 100% that I have noticed.

Maybe someone can educate us whether it can be resisted/blocked.

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Posted by: MeanMug.2630

MeanMug.2630

Sidenote: Is corrupt boon a bit buggy or am I missing something, because it seems to work reliably only with a 50% chance or so?

The area an enemy has to be in for it to work is a cone in front of your character. So if the person you are trying to cast it on is too far to the left or right of where your character is facing, it will miss. It can happen if you are circle-strafing around your opponent because your character is not necessarily facing the same way your camera is looking. This has been my experience with the spell. If you take the extra half a second to line your character up it won’t ever miss.

If this is accurate, then it is bugged. There is nothing in the skill description that specifies it as a conal attack.

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Posted by: lettucemode.3789

lettucemode.3789

Sidenote: Is corrupt boon a bit buggy or am I missing something, because it seems to work reliably only with a 50% chance or so?

The area an enemy has to be in for it to work is a cone in front of your character. So if the person you are trying to cast it on is too far to the left or right of where your character is facing, it will miss. It can happen if you are circle-strafing around your opponent because your character is not necessarily facing the same way your camera is looking. This has been my experience with the spell. If you take the extra half a second to line your character up it won’t ever miss.

If this is accurate, then it is bugged. There is nothing in the skill description that specifies it as a conal attack.

Lots of skills work like this though. The Axe and Dagger channels will cancel early if you turn far enough to the left or right, and on other classes I’ve played if I use a skill with the target outside the cone it will go on the 3.5 second CD. I think I remember from my WoW days that if your target is in the 180 degree area that is in front of your character, spells would hit them. In GW2 they just tightened up the angles. Nothing wrong with that.

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Posted by: Rennoko.5731

Rennoko.5731

Well not to be nit-picky, but Dagger 2 channel does not require facing during the channel, only during the initial cast. Start channeling dagger 2, and then you can turn and run away and it will keep working. I agree that axe 2 requires frontal facing for the duration or it will cancel.

My primary question would be why this skill works in a conical frontal area, while so many other things will work almost all the way over to the 179 degree mark. You can attack with a sceptor at things that are almost beside you without any issue at all, but Corrupt boon will fail in that area. When you are kiting people normally, you want to keep them away from your front and back by strafing, which puts them in that side quadrant you cant cast corruption boon into. Get your facing right before the cast or poof, wasted.

I don’t use axe enough to know where exactly it will cancel in that 180 degree frontal area, so I cannot speak to that. Pretty much everything with scept MH, OH Dagger works in the 180 degree front (or 360), and of course everything on staff works in 360 degrees. One of the huge advantages to scept/dagger/Staff is that you can land everything from that weapon set behind you while running except for dagger 4 and scept 3. I have recently found how easily I can kill chasers in wvw if I just turn on autorun and flip my camera around and drop AOEs.

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Posted by: SPESHAL.9106

SPESHAL.9106

I noted how Speshal just dropped out of this thread after Nemesis rebutted him. Have to say, kudos to you Nemesis for the work and effort put in. Definitely an eye-opener and let us understand the different ways to play a necro.

Cheers!

I dropped out because Nemesis actually rebutted nothing…well…maybe I understated the damage he does with fear by 600.

Other than that…he just made excuses for his gameplay in an EDITED video (imagine the stuff we didn’t see).

He also made claims about being undefeated in duels yet none of these duels mysteriously made it into the video that supposedly showcases this build (how many more weeks and editing is needed before we see that?)

He also constantly deflected criticism of his build by asking about mine…it’s a primitive technique for arguing and laughable too….I told him exactly what specials abilities I use, what elite i use, that I have ground targeting wells, and 18 seconds of protection…yet he needs me to spell out my build??? Wow.

He claims I don’t understand the necro class…yet he uses a condition build without BiP…thankfully some other guy in this thread presented an alternative condition/fear build in this thread that is more sane.

BTW…I realize some of his videos may help some people, but it’s amazing how people become such fanboy sheep…my best argument is just to watch Nemesis’s own video again OBJECTIVELY…there is absolutely nothing to see…except how to ignore your special abilities, ignore your elite and press buttons 1, 2, 5.

Some people want to critique me as not being as “helpful” to the community as Nemesis…well…for the record…I used to have 6 UN-EDITED videos back near beta/release…as well as stream…but this isn’t a kitten contest…I haven’t critiqued any other Nemesis posts or video…I just felt obligated to point out some serious problems in this one for those that are new and see his video thinking it is awesome gameplay/build.

Maybe i’ll do some new videos soon, since the old ones are no longer applicable….However, it’s clear nothing is going to convince Nemesis at this stage…he thinks the build is awesome for world pvp…he is undefeated in duels with it…and he claims he can kill me once I pop Lich in 5 seconds with his conditions.

The people that believe him will continue to be his sheep no matter what.

Good luck with that.

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Posted by: Nemesis.8593

Nemesis.8593

I noted how Speshal just dropped out of this thread after Nemesis rebutted him. Have to say, kudos to you Nemesis for the work and effort put in. Definitely an eye-opener and let us understand the different ways to play a necro.

Cheers!

I dropped out because Nemesis actually rebutted nothing…well…maybe I understated the damage he does with fear by 600.

Other than that…he just made excuses for his gameplay in an EDITED video (imagine the stuff we didn’t see).

He also made claims about being undefeated in duels yet none of these duels mysteriously made it into the video that supposedly showcases this build (how many more weeks and editing is needed before we see that?)

He also constantly deflected criticism of his build by asking about mine…it’s a primitive technique for arguing and laughable too….I told him exactly what specials abilities I use, what elite i use, that I have ground targeting wells, and 18 seconds of protection…yet he needs me to spell out my build??? Wow.

He claims I don’t understand the necro class…yet he uses a condition build without BiP…thankfully some other guy in this thread presented an alternative condition/fear build in this thread that is more sane.

BTW…I realize some of his videos may help some people, but it’s amazing how people become such fanboy sheep…my best argument is just to watch Nemesis’s own video again OBJECTIVELY…there is absolutely nothing to see…except how to ignore your special abilities, ignore your elite and press buttons 1, 2, 5.

Some people want to critique me as not being as “helpful” to the community as Nemesis…well…for the record…I used to have 6 UN-EDITED videos back near beta/release…as well as stream…but this isn’t a kitten contest…I haven’t critiqued any other Nemesis posts or video…I just felt obligated to point out some serious problems in this one for those that are new and see his video thinking it is awesome gameplay/build.

- cut

Add me in game and let’s duel mate…

I was not deflecting criticisms as much as i was saying that… what you are saying can’t be real. It’s quite common for people to inflate what can actually happen and be vague about it too… like “i can pop lich form, kill 2 of you guys instantly”, remember you said that ?… Maybe you can actually do that, some people aren’t good… quite bad actually in WvW, and yeah you can 1v2 people just with Lich Form. But what do you do when you meet a spartan and not peasants… How many tournaments have you done ?…

You know… i wanted to “edit” some more footage out of a tournament, but i’ll post all of it just to prove a point.
Truth be told the footage i got was bad… there was so much running around, testing grounds… 2 big armies keep poking at each other without anyone engaging… if i were to leave all of it in it would be so bad, so i edited it.

There is another WvW power build on this forum. The guy was using a staff + plague form and all utilities condition related… on his POWER BUILD… he said he got 1000 kills in a day, then edited a movie in which he was for the first few minutes always in plague form, and was tagging people…
Since it had a nice music, and you could see how fast he tags… people thought that video was so “cool”, much better then mine…

People don’t want the harsh truths, they don’t want to see that even in the worst cases you can still survive… people would much rather see someone 1v5 some noobs and then brag about it. I’ve seen it so many times, yet i will never do this. What i do is for people that actually understand that you are here… and in front of you there is an enemy that may be your equal. The mere fact you said you can pop lich form and kill 2 of my guys in a team fight says everything to me…

I also offer to duel you at any given time from now on for the next… few weeks until i forget. Prove your worth, fill your words with action or they remain empty.

It’s always easier to see the flaws in anything, then to offer a better alternative… also every build in this game has strengths and weaknesses, otherwise it would be OP, the trick is to maximize it’s strengths and minimize it’s weaknesses… but it will still have weaknesses… otherwise it would soon be nerfed, and then it would have weaknesses…
OTHERWISE… everyone will play the build and class with no weaknesses…

You must see the bigger picture… also until that time comes, i am waiting for you in game… duel me…

PS: tournament footage coming in a few hours…

also… still waiting for your build, i’m not going to fall for playing the guessing game on so few information, so that you can divert the attention from your build with “Oh… he doesn’t even know what build i run, he doesn’t know the class…”. You said you have a better build, ok… bring it forth and make a stand…

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

(edited by Nemesis.8593)

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Posted by: Burjis.3087

Burjis.3087

Nemesis, I am really happy to see this build. I’ve been using something quite similar to what you’re presenting here for a long time, long before the boost to terror, because it’s a very annoying build for the opponents. Of course, the new terror makes it much better.
However, I go with a different set of runes:
Superior Rune of the Nightmare
They give you 10% condition duration, but I use the Rare Veggie Pizza as food (40% condition duration, +70 Condition Damage). There you can get the additional 50% duration you need. But what is nice about the runes of nightmare is that it gives you an additional random fear (5% chance to cause fear when hit). This fear is AoE and 1 sec (2 sec with this build).
Also, the superiority of nightmare rune as compared to the rune of necromancer is that it increases the duration of all your conditions not just fear and if you use the top tier pizza, you won’t need the additional 10%.

This rune is a bit harder to get than the others as they only drop in TA or can be purchased with TA tokens.

All in all, I give a big thumbs up to this thread as the fearomancer (as I call it) is probably one of the strongest pvp builds for the necromancer in my opinion.

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Posted by: MeanMug.2630

MeanMug.2630

Nemesis, I am really happy to see this build. I’ve been using something quite similar to what you’re presenting here for a long time, long before the boost to terror, because it’s a very annoying build for the opponents. Of course, the new terror makes it much better.
However, I go with a different set of runes:
Superior Rune of the Nightmare
They give you 10% condition duration, but I use the Rare Veggie Pizza as food (40% condition duration, +70 Condition Damage). There you can get the additional 50% duration you need. But what is nice about the runes of nightmare is that it gives you an additional random fear (5% chance to cause fear when hit). This fear is AoE and 1 sec (2 sec with this build).
Also, the superiority of nightmare rune as compared to the rune of necromancer is that it increases the duration of all your conditions not just fear and if you use the top tier pizza, you won’t need the additional 10%.

This rune is a bit harder to get than the others as they only drop in TA or can be purchased with TA tokens.

All in all, I give a big thumbs up to this thread as the fearomancer (as I call it) is probably one of the strongest pvp builds for the necromancer in my opinion.

I love the sound of this……I am anxious to see Nem’s (and other) responses.

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Posted by: lettucemode.3789

lettucemode.3789

4 Runes of the nightmare actually give 20% bonus condition duration. The second condition duration bonus says 6% but actually gives 16%. In both PvE/WvWvW and sPvP to boot. Tested, confirmed, and discussed in this thread: https://forum-en.gw2archive.eu/forum/professions/necromancer/Superior-rune-of-the-Nightmare-4-rune-bonus/

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Posted by: Gregir.5231

Gregir.5231

Nemesis, I am really happy to see this build. I’ve been using something quite similar to what you’re presenting here for a long time, long before the boost to terror, because it’s a very annoying build for the opponents. Of course, the new terror makes it much better.
However, I go with a different set of runes:
Superior Rune of the Nightmare
They give you 10% condition duration, but I use the Rare Veggie Pizza as food (40% condition duration, +70 Condition Damage). There you can get the additional 50% duration you need. But what is nice about the runes of nightmare is that it gives you an additional random fear (5% chance to cause fear when hit). This fear is AoE and 1 sec (2 sec with this build).
Also, the superiority of nightmare rune as compared to the rune of necromancer is that it increases the duration of all your conditions not just fear and if you use the top tier pizza, you won’t need the additional 10%.

This rune is a bit harder to get than the others as they only drop in TA or can be purchased with TA tokens.

All in all, I give a big thumbs up to this thread as the fearomancer (as I call it) is probably one of the strongest pvp builds for the necromancer in my opinion.

Totally agree. Been using this setup for a long time now, and when I watched Nemesis’ video I kept thinking… I bet he is using my build… and you were, other than Fear of Death, which I prefer DS skill cooldown.

It is actually a 20% condition increase on the runes, not 10%, if you test it. And the extra fear seemingly goes off all the time in such a tanky build. It is also ranged, I have seen rangers plinking me just go running and take fear dmg.

Would also like to add that I struggled with the last 20-30 points of the build for a while, but have come to similar conclusions as Nemesis. Blood siphons for pve, Soul fear for pvp. Utilities and traits get switched out on the fly constantly, but I have found this setup to work best for me.

(edited by Gregir.5231)

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Posted by: Burjis.3087

Burjis.3087

I’ve tested this in sPvP before and it’s apparent to me that rune of necromancer increases fear duration more than rune of nightmare. But due to the nature of my test, I can not determine the numbers but I’m inclined to believe that if the rune of nightmare gives +20% increase, then rune of necromancer probably gives more than 20% fear duration. Since I don’t want to revive that thread, I’ll post the two screenshots here (this is new but everytime I’ve tested this, the results were the same). On the left picture, there’s the npc in the HotM that I feared with my staff with full rune of necromancer set. On the right is the same npc being feared from the same angle with full nightmare set.

If rune of nightmare is 20%, then you won’t need rare veggie pizzas and the superior veggie pizzas would be enough which means you don’t have to waste your money on the former (unless you’re a min maxer).
I’m off to test this in pve :p

Edit: So I tested this in pve with just the superior veggie pizzas and it’s correct. You get at least 100% fear duration increase with Master of Terror, Superior Veggie Pizzas and Runes of Nightmare cause my 1 second fears ticked twice (that means they are at least 2 seconds now) even without using Rare Veggie Pizzas and just using the lower variation.

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(edited by Burjis.3087)

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Posted by: MeanMug.2630

MeanMug.2630

The karma set is spread across several temple vendors (all different names), and I think it is only 5 or the 6 slots you need. You can check Dulfy.net, he has all the info there, plus the new info on the jewelry stuff you can get with karma for Rabid (Cond/prec/toughness). To get that last armor slot you can buy Khibron, or do twilights arbor dungeon for instance.

It is a lot of karma to do that, and since you can get rings//amulets/access. with RABID stats now, i would use my karma for that and then run dungeons for the rest of the armor. Those access slot items are only available either off the TP (expensive) or from these new temple items.

What about this set:

http://wiki.guildwars2.com/wiki/Order_of_Whispers_armor

Is less potent than the sets suggested?

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Posted by: Rennoko.5731

Rennoko.5731

It is just rare. Presumably you want the best stuff available, which is exotic/ascended.

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Posted by: Burjis.3087

Burjis.3087

Unfortunately the order of whisper’s armor is rare. The best place to get a rabid exotic set is TA. What’s amazing about it is that they come with Nightmare runes
I however went with Arah armor set (except for the head) and got the runes separately from TA.

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Posted by: MeanMug.2630

MeanMug.2630

It is just rare. Presumably you want the best stuff available, which is exotic/ascended.

<<<<Look who wasn’t paying attention!

:)

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Posted by: MeanMug.2630

MeanMug.2630

Unfortunately the order of whisper’s armor is rare. The best place to get a rabid exotic set is TA. What’s amazing about it is that they come with Nightmare runes
I however went with Arah armor set (except for the head) and got the runes separately from TA.

Love the Arah armor. Isn’t the stat distribution the same between the sets?

Which helm did you pick? Pics plz.

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Posted by: Rennoko.5731

Rennoko.5731

I’ve tested this in sPvP before and it’s apparent to me that rune of necromancer increases fear duration more than rune of nightmare. But due to the nature of my test, I can not determine the numbers but I’m inclined to believe that if the rune of nightmare gives +20% increase, then rune of necromancer probably gives more than 20% fear duration. Since I don’t want to revive that thread, I’ll post the two screenshots here (this is new but everytime I’ve tested this, the results were the same). On the left picture, there’s the npc in the HotM that I feared with my staff with full rune of necromancer set. On the right is the same npc being feared from the same angle with full nightmare set.

If rune of nightmare is 20%, then you won’t need rare veggie pizzas and the superior veggie pizzas would be enough which means you don’t have to waste your money on the former (unless you’re a min maxer).
I’m off to test this in pve :p

Edit: So I tested this in pve with just the superior veggie pizzas and it’s correct. You get at least 100% fear duration increase with Master of Terror, Superior Veggie Pizzas and Runes of Nightmare cause my 1 second fears ticked twice (that means they are at least 2 seconds now) even without using Rare Veggie Pizzas and just using the lower variation.

The findings on Rune of the Necromancer lasting slightly longer than 20% are interesting. Given that those runes just apply to fear and not other conditions, I doubt I will follow up with testing on that simply because overall that rune set is underpowered compared to other available options (even if it gave more than 20% duration on fear).

As far as use of Runes of the Nightmare, it was confirmed they give 20% duration to all conditions in PVE/PVP. So your case study of taking master of terror, 4 runes of the nightmare, would get you to 70% duration. At that point you could use the cheaper pizza to get 100% duration on fear (36% pizza one as you only need 30% to max).

I have those runes and have considered using them, but primarily I have avoided them because if I take those runes and say lyssa, I can get 30% duration on all conditions. If I pair that with rare veggie, I am at 70% on all conditions.

At this point I am pretty happy, as that is very good for all conditions, but to max out fear, a 50% fear duration trait wastes 20% duration, and hemophilia only gets me to 90%, which means I don’t get 2 second barbed precision crits.

The only logical way to max out fear and bleed with those runes would be to max out the power tree for 30% longer durations on all conditions. That is OKAY, but then I miss out on my other traits in SR/Death. And quite frankly, the traits in the power tree are horrible for condition builds in the master/grandmaster level.

The good news is though, you don’t have to take hemophilia (extra trait can be subbed in), and you don’t have to take master of fear (different tree now). If I was to run a more hybrid build I think this would be good, but I am a sucker for Rabid gear and WvW, where hybrid = squishy. I am a big enough target as is because I am playing a necro.

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Posted by: MeanMug.2630

MeanMug.2630

…snip

Thanks a TON for this…….so your build still gets the 100 fear / 100 bleed and Nightmare runes would drop the bleeds to 90?

Ok, that just saved me a ton of TA runs

Keep it coming!!

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Posted by: Rennoko.5731

Rennoko.5731

Right. It would drop the bleed to 90 and raise the fear to 120%, which is a waste.

Nightmare runes + lyssa runes = 30% all durations
Mad king + krait + afflicted = 10% all 40% bleed

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Posted by: Panhauramix.2784

Panhauramix.2784

Wouldn’t Lyssa be better than Mad king in this scenario? Lyssa gives precision instead of power, and also cost less than Mad king now on the trade post.

Lyssa can also be obtain with karma gear.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

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Posted by: Rennoko.5731

Rennoko.5731

From a cost standpoint sure. I crafted my mad king runes back when, and at the time I was planning on using both Lyssa and Mad King, before the information about nightmare runes giving 20% instead of 10% at 4 set bonus.

EDIT: Actually I wanted to try out the 6 set bonus for mad king because it seemed cool with golem charge… never actually tried it out because I started to hate golem, and went to cloud. But yeah prec. is better than power.

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Posted by: Burjis.3087

Burjis.3087

I actually don’t go Nightmare + Lyssa. I go full Nightmare as I like the final 5% chance to fear on hit (which is also AoE).

Also, for the combination, I would take 20% to all durations over the 10% extra to just bleed as it offers me a much more versatile play style with increased CC condition durations than the extra damage I receive from the bleed’s last tick.
But yes, if getting the last tick on bleed is important, lyssa + krait + afflicted + rare veggie pizza would be better. But to me, this game is not just about pure damage.

Also, the reason I use runes of nightmare in sPvP is to maximize the distance I can push my targets away (from points mainly) which makes your 4 nightmare + 2 lyssa suggestion somewhat more compelling than pure nightmare. You can’t get the extra tick from neither bleeds nor terror anyway.

Everlasting Sacred Path [ESP] (www.espguild.com)

(edited by Burjis.3087)

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Posted by: Rennoko.5731

Rennoko.5731

You actually can get full duration (100%) for fears in spvp.

If you run 4 set nightmare (20%), 2 set lyssa (10%), master of terror (50%), and then 20 points in spite (20%). That would be 50% to all conditions and 100% to fear.

I will contend there is certainly some value to the extra fear from the 6 bonus though, that is quite good.

And as far as the extra bleed tick from barbed precision, it actually is a very large damage increase over time, since it is largely not going to get cleansed with its short duration.

As far as bleeds go you are correct. In SPVP getting to 100% duration bleed with 100% duration fear isn’t possible, so your setup works fine in that realm. I rely on food too much. If you took the above setup you would have 30% duration from runes 20% duration from hemophila, and at most 30% duration from spite. That only gets to 80% and is not worth it. Not to mention the strange spec setup you would have.

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Posted by: Burjis.3087

Burjis.3087

Yeah, although as you yourself stated in a previous post, speccing in spite on a condition build is a waste. The same points can be spent in death magic or soul reaping for more survivability, not to mention that reaper’s protection is a necessity in fear builds.

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Posted by: Deimo.2615

Deimo.2615

Thanks a lot Nemesis for giving the inspiration for such build, it is great!
Rennoko, thanks for pointing out the 100% – 100% duration option.

I just want to share how did I spec given your input in order to get 100% – 100% duration with 6x Fear.

Bleeds:
20% – Hemophilia
15% – Rune of the Krait
10% – Rune of Lyssa
10% – Rune of the Mad King
10% – Sigil of Agony
36% – Super Veggie Pizza
101% – Total

Fear:
50% – Master of Terror trait
10% – Rune of Lyssa
10% – Rune of the Mad King
36% – Super Veggie Pizza
106% – Total

Other Conditions:
10% – Rune of Lyssa
10% – Rune of the Mad King
36% – Super Veggie Pizza
56% – Total

I think this is the most optimal solution and I can apply bleeds much more efficiently given the Barbed Precision puts 2s bleeds.

Cheers!

PS. Lingering Curse makes Scepter conditions last 33% longer so that is quite a boost!

(edited by Deimo.2615)

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Posted by: Rennoko.5731

Rennoko.5731

Thanks a lot Nemesis for giving the inspiration for such build, it is great!
Rennoko, thanks for pointing out the 100% – 100% duration option.

I just want to share how did I spec given your input in order to get 100% – 100% duration with 6x Fear.

Bleeds:
20% – Hemophilia
15% – Rune of the Krait
10% – Rune of Lyssa
10% – Rune of the Mad King
10% – Sigil of Agony
36% – Super Veggie Pizza
101% – Total

Fear:
50% – Master of Terror trait
10% – Rune of Lyssa
10% – Rune of the Mad King
36% – Super Veggie Pizza
106% – Total

Other Conditions:
10% – Rune of Lyssa
10% – Rune of the Mad King
36% – Super Veggie Pizza
56% – Total

I think this is the most optimal solution and I can apply bleeds much more efficiently given the Barbed Precision puts 2s bleeds.

Cheers!

PS. Lingering Curse makes Scepter conditions last 33% longer so that is quite a boost!

I had looked into a similar option early on, but giving up any of my normal sigils for agony was just out of the question. I agree that if you want to use the less expensive food, and are willing to build stacks on another weapon this will work, and give you slightly longer conditions.

I tend to exclusively run corruption sigil on my dagger OH just so that I don’t have to think about building stacks, and the sigil of earth is just too good for necros with 100% duration bleeds.

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Posted by: Deimo.2615

Deimo.2615

Oh, i do usse sigil of earth in main hand and sigil of agony in offhand. Sigil of earth gives me now 10s bleeds so that is just too sweet to give up on it :-D. I was using sigil of corruption before but i find it only effective in PvE. In WvW the risk of loosing your stacks is too high imo. And yes i prefer to use food that cost 1.5 silver rather than 4 silver.

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Posted by: Pendragon.8735

Pendragon.8735

^You can carry an extra weapon for stacking sigils, just switch it off once you farm up enough stacks in WvW. Temple of Storms is a great place to run them up. Or if you are running with a team in a no threat area, like about to take a camp, put on your stacking weapon.