Foot in the grave: worth or not?
With the stability change we could see this trait become useful.
It could also become useless… if it just gives us one stack of stability it will be easy to ignore and go death perception all the way.
If it say applies one stack per second then… maybe. I cant see it getting better than it is however, it seems the intent is to tone down stability overall.
It already is pretty useless. But there’s a chance it has a future with the stability change.
You would still proc air fire sigils….. if you wanted you could sacrifice ctd for more in curses for that extra precision grab pack runes and you should be critting alot…. or keep ctd and you would still crit alot.
yes, and i do this sometimes although in a lot of cases it isnt as effective as the ctd damage boost. gaining stab in ds makes sense in that ds is supposed to be our go to damage mitigation mechanic, but there arent really any skills in ds that benefit from the stab. life transfer maybe but more often then not it simply gets dodged. now if we could use our heal and utility skills in ds… that would be something.
Well if your going to use fitg you either use it to flash so you can stay in close with daggers or to get off a lifeblast…. but with a fitg build I find its better to flash and keep hitting with daggers since your not Garuntee to crit and you get more out of it by flashing for retal stab and fury.
That all being said I don’t recommend that playstyle…. and I wouldn’t recoment fitg.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
With the stability change we could see this trait become useful.
It could also become useless… if it just gives us one stack of stability it will be easy to ignore and go death perception all the way.
If it say applies one stack per second then… maybe. I cant see it getting better than it is however, it seems the intent is to tone down stability overall.
It already is pretty useless. But there’s a chance it has a future with the stability change.
If you dont see its use then thats like teaching a blind man to see but what do you think would improve it with the change?
yes, and i do this sometimes although in a lot of cases it isnt as effective as the ctd damage boost. gaining stab in ds makes sense in that ds is supposed to be our go to damage mitigation mechanic, but there arent really any skills in ds that benefit from the stab. life transfer maybe but more often then not it simply gets dodged. now if we could use our heal and utility skills in ds… that would be something.
Most good players will try and disrupt a heal so very useful to flash ds, then heal. Goes for a lot of things. If you need to get it off, and you dont mind the cooldown on shroud, you have access to instant stability anytime anywhere.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
(edited by Kilger.5490)
With the stability change we could see this trait become useful.
It could also become useless… if it just gives us one stack of stability it will be easy to ignore and go death perception all the way.
If it say applies one stack per second then… maybe. I cant see it getting better than it is however, it seems the intent is to tone down stability overall.
It already is pretty useless. But there’s a chance it has a future with the stability change.
If you dont see its use then thats like teaching a blind man to see but what do you think would improve it with the change?
Ah yes, the cornerstone of any good conversation about relatively meaningless things: insinuating that someone is so oblivious that they can’t see the obvious. Bravo. Did you read the thread?
They could give us one stack of stability and make it a longer duration, which would bring it up. It all depends on how they balance all stability skills, but I would look more into it if they made this change.
Ah yes, the cornerstone of any good conversation about relatively meaningless things: insinuating that someone is so oblivious that they can’t see the obvious. Bravo. Did you read the thread?
They could give us one stack of stability and make it a longer duration, which would bring it up. It all depends on how they balance all stability skills, but I would look more into it if they made this change.
Sorry if that sounded harsher than I meant it… its just obvious that we are of so completely different perspectives theres little use arguing that point.
Perhaps in spvp a longer duration would be helpful. Extending this to wvw it is not, 1 stack will not suffice.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
(edited by Kilger.5490)
Ah yes, the cornerstone of any good conversation about relatively meaningless things: insinuating that someone is so oblivious that they can’t see the obvious. Bravo. Did you read the thread?
They could give us one stack of stability and make it a longer duration, which would bring it up. It all depends on how they balance all stability skills, but I would look more into it if they made this change.
Sorry if that sounded harsher than I meant it… its just obvious that we are of so completely different perspectives theres little use arguing that point.
Perhaps in spvp a longer duration would be helpful. Extending this to wvw it is not, 1 stack will not suffice.
games balanced around spvp. In wvw the difference between 1 stack and 10 in a zerg fight is nothing….. in smaller scale it becomes closer to spvp.
Why don’t we wait to see how it changes before anyone decides whatever…. I get that people are all excited about the expansion and new skills and things changing and what not but I hate all this speculation bullkitten.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
So I tried FitG with the standard terrormancer. I sacrificed path of corruption and chose traveler runes for speed & boon duration. You get 4 solid seconds of stability which i found to be more useful than 2% damage per condi + patch of corruption. It may just be my playstyle but it works well and dealing with downed bodies is much easier now as a condi spec. And I only need 1 stunbreak (wurm or spectral armor). I highly recommend you guys to test it out!
I have tried It, felt like I was missing some offensive pressure.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA