GM traits from Ready Up.

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Posted by: Gryph.8237

Gryph.8237

What would be OP is if you went into DS, and your conditions kept ticking and it continued to heal your HPs. But we all know, the moment we jump into DS, you will no longer heal (your healing will stop immediately), and will essentialy be a wasted trait.

(edited by Gryph.8237)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The 5% healing on conditions is the sort of mechanic that can potentially scale with # of enemies, especially considering Epidemic. It probably isn’t enough to actually live against an onslaught of a ton of enemies, but it should be quite a little boost in the context of getting some attention while fighting a blob.

Increased sustain against increased numbers is a concept that people have been asking for around here, and though 5% may not be enough with this trait alone, it seems to be showing a willingness to try going down that road.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Gryph.8237

Gryph.8237

Like I said, I am not knocking the trait. I am knocking the fact that it gets cut off when someone goes into DS, because of the cruddy design of the DS mechanic.

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Posted by: Rennoko.5731

Rennoko.5731

What would be OP is if you went into DS, and your conditions kept ticking and it continued to heal your HPs. But we all know, the moment we jump into DS, you will no longer heal (your healing will stop immediately), and will essentialy be a wasted trait.

It wouldn’t be overpowered. Our condition application is incredibly weak in DS, so you wouldn’t be able to really create more “self healing” while in DS and you certainly couldn’t epidemic.

I don’t think people realize how minor 5% is. If it healed through DS it wouldn’t be that big a deal. It is a fine trait, that competes with other GM traits without being a must have trait like burning was. Even it it healed into DS, and even if siphons healed into DS, it wouldn’t be overpowered.

You know healing signet heals while warriors block, and go immune, and run zerker stance, etc. The mesmer HOT heal works while they are invisible and immune as well.

Anet is scared of the unkillable necro, but this trait isn’t going to do it. And like I said before, if you tied the 30 point trait in DM to allow healing to work in DS in addition to the regen effect, it would prove that theory.

They won’t though.

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Posted by: Gryph.8237

Gryph.8237

Rennoko, don’t get me wrong, i would greatly appreciate this trait if it did do healing in DS as well. I don’t think it is even near OP, and franky, it is going to be tough to compete with dhuumfire to maintain damage if it does not heal in DS as well. I doubt i will take it, as it will be negligiable in WvW. It would be more valuable if it continued to heal the necro’s health pool in DS.

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Posted by: Brienson.7319

Brienson.7319

I like the new t1 minor in death magic. I’m interested to see how much armor it gives, though I’m expecting it to be on par with Elementalist’s t1 earth minor at 120. That would be fine with me.

Path of corruption looks good. It’s not exactly the most interesting thing ever, but a double boon corruption in a 15s CD is pretty nice. I’d liked to have seen it on Doom instead, since that’s easier to land, but this definitely fits well on a chasing skill, and I can see why they did it. Plus it’s unblockable, so there’s the chance of corrupting aegis into burn, which should be cool for condi builds.

Renewing blast is irrelevant – there’s no way I’m ever NOT taking +50% crit chance. May as well try to fill a different niche, I guess, even if it is as weird as life blast heal.

dragonbrand—

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Posted by: Valderro.6389

Valderro.6389

Renewing Blast needs to have something else to make it relevant, I’d suggest giving the necro 1s of vigour or 5 endurance for each ally that is hit by the lifeblast.