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Posted by: Muchacho.2390

Muchacho.2390

And that’s exactly how you also need to play the thief, especially power D/D. Probably why I find moderate success with the GS. You learn when and how to use the skills by your opponent, and you can force them into really, really bad situations.

You do, however, pretty much need to play Speed of Shadows. Swapping in and out of DS/other weapons is critical to make it work in the PvP environments.

It’s far from an AA and win weapon. It’s also very far from trash. It could afford to be buffed a little bit, but I’m almost certain just a few tweaks via cooldowns and making Soul Eater actually a good trait would get it there.

Not to mention Signet of the Locust. And have vuln output that’s through the roof to pair with decimate defenses. I’d wager you could pretty well mess up a team in a group fight enough that, if you don’t take any down yourself, your allies could finish them off or make them run away. Don’t pick a fight with a good necro/reaper. Unfortunately, those are few and far between and I’d venture to guess that I’m not even in that category anymore, despite having 99% of my playtime (almost 1,000 hours) exclusively on necro or reaper. It’s a harsh world we live in

Well if you sound like this greatsword would be good in the higher levels of spvp (where the really good reaper/necros should be) but it is not. I never have seen top level necros (and i am certainly not one of them) play with greatsword and be useful against opponents of similiar skill.

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Posted by: Vydahr.4285

Vydahr.4285

And that’s exactly how you also need to play the thief, especially power D/D. Probably why I find moderate success with the GS. You learn when and how to use the skills by your opponent, and you can force them into really, really bad situations.

You do, however, pretty much need to play Speed of Shadows. Swapping in and out of DS/other weapons is critical to make it work in the PvP environments.

It’s far from an AA and win weapon. It’s also very far from trash. It could afford to be buffed a little bit, but I’m almost certain just a few tweaks via cooldowns and making Soul Eater actually a good trait would get it there.

Not to mention Signet of the Locust. And have vuln output that’s through the roof to pair with decimate defenses. I’d wager you could pretty well mess up a team in a group fight enough that, if you don’t take any down yourself, your allies could finish them off or make them run away. Don’t pick a fight with a good necro/reaper. Unfortunately, those are few and far between and I’d venture to guess that I’m not even in that category anymore, despite having 99% of my playtime (almost 1,000 hours) exclusively on necro or reaper. It’s a harsh world we live in

Well if you sound like this greatsword would be good in the higher levels of spvp (where the really good reaper/necros should be) but it is not. I never have seen top level necros (and i am certainly not one of them) play with greatsword and be useful against opponents of similiar skill.

Oh no. Definitely wouldn’t work in high level spvp. The chances of someone messing up to the extent that you’d need them to playing gs power reaper are slim to none. If you had proper team support, maybe you’d be okay for ten seconds. But then you’re holding your team back. No, at best, what I’ve been saying only applies to mid-range pvp. And that’s on a good day. Unfortunately, we’re just not well equipped to go against meta builds. 1v1, all things being equal, reaper is pretty solid against most classes. But give enough room to kite and a team, and us poor reapers don’t stand a chance

Drahvienn
Sylvari Power Reaper

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Posted by: Cecilia.5179

Cecilia.5179

Finding moderate success with a weapon does not mean that it doesn’t need buffs, which is the point of this thread and is a difficult point to contest in PvP.
Buffs = change in numbers/cooldown/cast time
Greatsword doesn’t need more numbers, it needs better cast times to make it more consistent. Reaper’s biggest issue in WvW is that it is too slow. Greatsword is also slow. On point, that’s less of an issue, but in WvW, Greatsword is very sub par. I’ve only fought one greatsword necro in WvW that gave me trouble. That’s a pretty lame statistic.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
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Posted by: DeceiverX.8361

DeceiverX.8361

Yes, but moderate success doesn’t make it so weak as to propose absurd buffs like cutting skill animations in half and dealing way more damage. I find myself having fewer issues in WvW than in sPvP. The open-field nature of WvW allows GS to flourish, particularly Grasping Darkness. GS could use some minor tweaking, again, particularly via the Soul Eater trait being reworked, but that’s not what this thread initially asked for; the title is literally “GS needs massive buff.” I think it’s almost there to be a very competitive weapon. It’s reasonably good when played well, and when played differently than pretty much the rest of necro, which is something I think a lot of people are missing. Too many people are attached to Blighter’s Boon. Play with onslaught, and the speed goes where it needs to in Shroud. Mess around with sigil of rage and sigil of strength, and you reach capped performance in a matter of a few seconds. The number of people who die to my reaper in < 3s windows is crazy. I find myself often cleaving down groups of 3-4 on my initial first few skills.

The thing about sPvP is that hyper-competitive players min-max absolutely everything (or get it min-maxed for them) to determine what’s objectively optimal in most cases. If dagger puts out even a little bit better results than GS and is more-suited to sPvP’s current meta, then it’s going to be used, be used more, and be pretty much the only thing used in that scene, and players will react accordingly. The same is said about PvE; some of the optimizations come out with figures differences between certain builds or setups at < 1% margins, and yet many demand explicitly the superior one, because that’s just what’s most optimal based on what they’ve read from the people at the top.

@Muchacho,
Top-tier sPvP? No. But that’s more along the lines of builds and stats than anything, since GS’s biggest strength is from comboing with GD, and the CC a reaper does as a whole means so little when everyone runs around with so much stability, endurance regen (boons, utilities, etc.) and general sustain.

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Posted by: Insidion the Insane.9752

Insidion the Insane.9752

Gotta give it to the necromancer community, we seem to never run out of people defending power necromancer’s continued mediocrity. This is why we can’t have nice things.

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Posted by: Shoe.5821

Shoe.5821

i find ‘nothing can save you!’ to be essential for a power reaper. it won’t help with evade spammers, but it will screw block defense rotations, especially when used with the elite shout and considering the deleterious effect of chill spam.

(edited by Shoe.5821)

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Posted by: gavyne.6847

gavyne.6847

Nothing can save you is pretty much required as a power reaper now if you dare to run power in PvP (which I still think is a mistake). With the popularity of DH blocks are everywhere. Nothing worse when you think you can go on a gravedigger spam only to get your first digger attack blocked, then proceed to watch your supposed golden opportunity GS attack go on a long cooldown.

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Posted by: Shoe.5821

Shoe.5821

I just wish it didnt have a cast time.

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Posted by: Vova.2640

Vova.2640

+1.

I like reaper a lot since HoT came around, and now that my favorite class was hammered to the ground with nerfs, I was looking to get more into reaper.
Personally I dislike the condis in this game that is why I prefer to stick to physical dmg reaper.
I honestly love reaper shroud.. but lets be honest… outside of the shroud itself everything else about reaper is pretty bad.

The shouts are “ok” at best… Chilled To The Bone is prolly the only one I can say that is actually good, but the fact that it takes 1.25 seconds to cast it… ughhh.

The traits are pretty lame as well.
- Blighter’s Boon just doesn’t feel good enough to be a grandmaster trait.. It is okay, but just is not grandmaster tier.
- Deathly Chills used to be crazy good but now its a just a joke…..
- Reaper’s Onslaught is also really underwhelming.. Either make it increase GS attack speed as well or make it also reduce the cool down on shroud skills(+the shroud itself maybe) by like 3 seconds for every kill while outside the shroud.
The one trait that is good is Decimate Defenses but its only good in pve (whereas I am more of a wvw player myself).

What I would like to see for traits is something like:
- Shivers of Dread = make it so that enemies hit by reaper shroud 1, 2 an 4 skills get chilled for 1 sec (no ICD) OR while in Reaper Shroud, chill 5 targets that are close to you (like radius of 180) 2 sec chill every 3 seconds . This will synergize really well with the some of the other traits, like Deathly Chills and Cold Shoulder.
- Soul eater = Keep reduce recharge on GS skills + add GS skills do 10% more dmg (like it is with other GS using classes) and also make GS skills steal a bit of life.
- Blighter’s Boon should replace Chilling Victory.. I feel like there are enough ways to get might as it is. Then make a new GM trait.. Maybe something a bit hybrid between condi and normal dmg… something like dmg amplifications based on number of condis on your enemy? Like +2% dmg for each condition on your target? I dunno…

Lastly, the GS skills can potentially be great but the problem is they are sooo slooow..
Also you don’t get the reset on Gravedigger… you’re done… you have no more dps. I really wish they would make the 1 skill a little faster to fill in for extra dmg… Also maybe lower CD on the other skills by a bit?

These are just some of my ideas.

Look at how effective someone is in a full Soldiers set.
Look at how effective someone is in a full Dire set.
Nice balance.

(edited by Vova.2640)

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Posted by: Lahmia.2193

Lahmia.2193

+1.

I like reaper a lot since HoT came around, and now that my favorite class was hammered to the ground with nerfs, I was looking to get more into reaper.
Personally I dislike the condis in this game that is why I prefer to stick to physical dmg reaper.
I honestly love reaper shroud.. but lets be honest… outside of the shroud itself everything else about reaper is pretty bad.

The shouts are “ok” at best… Chilled To The Bone is prolly the only one I can say that is actually good, but the fact that it takes 1.25 seconds to cast it… ughhh.

The traits are pretty lame as well.
- Blighter’s Boon just doesn’t feel good enough to be a grandmaster trait.. It is okay, but just is not grandmaster tier.
- Deathly Chills used to be crazy good but now its a just a joke…..
- Reaper’s Onslaught is also really underwhelming.. Either make it increase GS attack speed as well or make it also reduce the cool down on shroud skills(+the shroud itself maybe) by like 3 seconds for every kill while outside the shroud.
The one trait that is good is Decimate Defenses but its only good in pve (whereas I am more of a wvw player myself).

What I would like to see for traits is something like:
- Shivers of Dread = make it so that enemies hit by reaper shroud 1, 2 an 4 skills get chilled for 1 sec (no ICD) OR while in Reaper Shroud, chill 5 targets that are close to you (like radius of 180) 2 sec chill every 3 seconds . This will synergize really well with the some of the other traits, like Deathly Chills and Cold Shoulder.
- Soul eater = Keep reduce recharge on GS skills + add GS skills do 10% more dmg (like it is with other GS using classes) and also make GS skills steal a bit of life.
- Blighter’s Boon should replace Chilling Victory.. I feel like there are enough ways to get might as it is. Then make a new GM trait.. Maybe something a bit hybrid between condi and normal dmg… something like dmg amplifications based on number of condis on your enemy? Like +2% dmg for each condition on your target? I dunno…

Lastly, the GS skills can potentially be great but the problem is they are sooo slooow..
Also you don’t get the reset on Gravedigger… you’re done… you have no more dps. I really wish they would make the 1 skill a little faster to fill in for extra dmg… Also maybe lower CD on the other skills by a bit?

These are just some of my ideas.

Deathly Chill was a good balance. It nerfed it in the areas it was OP (pvp) and buffed it in the areas it was UP (pve). The original trait was just a bad design.

I like the idea of Reaper’s Onslaught effecting GS too. As much as I want them to buff Soul Eater, it would mean having to drop Decimate Defenses, so your idea would be a good solution.

Soul Eater doesnt really need to give a damage buff. The problems with GS are not damage but the speed in which it can hit, coupled with Necros lack of mobility.

Your suggested Shivers of Dread buff just seems completely and utterly overpowered. While it would be nice to have something more than just Fear inflicts chill, your suggestion is way too much.

I do love the idea of having our +2% damage per condition trait back though. It was blasphemy that Engineers kept theirs but we did not. Something Reaper lacks is damage increase traits while most other Elite specs got them in some shape or form. I was thinking they could add a +10% damage vs chilled foes to Cold Shoulder but your idea is better.

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Posted by: Muchacho.2390

Muchacho.2390

- Blighter’s Boon should replace Chilling Victory.. I feel like there are enough ways to get might as it is. Then make a new GM trait.. Maybe something a bit hybrid between condi and normal dmg… something like dmg amplifications based on number of condis on your enemy? Like +2% dmg for each condition on your target? I dunno…

No chilling victory needs to stay. Together with decimate defenses it is actually one of the best reaper traits.

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Posted by: DeceiverX.8361

DeceiverX.8361

Gotta give it to the necromancer community, we seem to never run out of people defending power necromancer’s continued mediocrity. This is why we can’t have nice things.

When you play D/D power thief for four years and accomplish amazing feats on it, moving to a real profession like the reaper is refreshing due to its relatively insane difference/superior in capabilities across the board.

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Posted by: Sarrs.4831

Sarrs.4831

When you play D/D power thief for four years and accomplish amazing feats on it, moving to a real profession like the reaper is refreshing due to its relatively insane difference/superior in capabilities across the board.

dd thief is a hybrid set, not a power set, tho

‘power necro is better than an incorrectly used weak set on a different class’ power reaper really raking in the high marks

Nalhadia – Kaineng

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Posted by: Brigg.3961

Brigg.3961

Make me immune to condis when I’m welding a gs or axe and I’ll love you forever.

HoD [STRM]
All classes, level 80
Dropbear Massacre, Necro Main

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Posted by: Sarrs.4831

Sarrs.4831

Make me immune to condis when I’m welding a gs or axe and I’ll love you forever.

if only Death Magic were a viable line, corrupter’s fervor would be a solid choice if the rest of the tree were a bit more suitable

Nalhadia – Kaineng

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Posted by: KrHome.1920

KrHome.1920

- Blighter’s Boon should replace Chilling Victory.. I feel like there are enough ways to get might as it is.

This would kill Power Reapers completely as they would lose significant survivability.

You obviously dont’t see the synergy of Chilling Victory and Blighter’s Boon. I run both traits with Sigil of Strengh and Sigil of Hydromancy for Lifeforce generation, improved Shroud Heal, CC and DPS in a full melee Power Reaper Build.

@topic:
GS autoattack is unreliable. But I love this weapon for its utility (skill 2,3,4,5) but then swap weapon or go into Reaper Shroud. That’s why GS+Staff is a bad weapon combo. You deal no damage at all. Better use GS+Axe oder even go full melee with GS+Dagger (Speed of Shadows+Vital Persistence for frequent access to RS2 mobility highly recommended then! – makes you a lot less kiteable).

The skill design on GS is pretty good (esp. Nightfall – I love it!). I would not change it. But the autoattack has to become more reliable. ANet tried to fix this with adding cripple, chill and a pull, but it’s not working properly. GW2 PvP is too fast paced for such slow autoattacks.

(edited by KrHome.1920)

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Posted by: Lahmia.2193

Lahmia.2193

- Blighter’s Boon should replace Chilling Victory.. I feel like there are enough ways to get might as it is.

This would kill Power Reapers completely as they would lose significant survivability.

You obviously dont’t see the synergy of Chilling Victory and Blighter’s Boon. I run both traits with Sigil of Strengh and Sigil of Hydromancy for Lifeforce generation, improved Shroud Heal, CC and DPS in a full melee Power Reaper Build.

@topic:
GS autoattack is unreliable. But I love this weapon for its utility (skill 2,3,4,5) but then swap weapon or go into Reaper Shroud. That’s why GS+Staff is a bad weapon combo. You deal no damage at all. Better use GS+Axe oder even go full melee with GS+Dagger (Speed of Shadows+Vital Persistence for frequent access to RS2 mobility highly recommended then! – makes you a lot less kiteable).

The skill design on GS is pretty good (esp. Nightfall – I love it!). I would not change it. But the autoattack has to become more reliable. ANet tried to fix this with adding cripple, chill and a pull, but it’s not working properly. GW2 PvP is too fast paced for such slow autoattacks.

So making Chilling Scythe (3rd auto attack ) 3/4s cast and making Reaper’s Onslaught affect Greatsword attack speed would help solve this in your opinion?

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Posted by: Brigg.3961

Brigg.3961

Make me immune to condis when I’m welding a gs or axe and I’ll love you forever.

if only Death Magic were a viable line, corrupter’s fervor would be a solid choice if the rest of the tree were a bit more suitable

To be honest, I completely forgot about that trait even existing… I haven’t touched death magic since vanilla days, and even then it was probably an accident. If they were to make vital persistence baseline, I’d advocate pushing fervor there to compete with spectral mastery. Corrupter’s fervor is something power necros need now more than ever with this condition meta and it should have easier access than having to take an obscure trait line just to get it.

HoD [STRM]
All classes, level 80
Dropbear Massacre, Necro Main

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Posted by: KrHome.1920

KrHome.1920

So making Chilling Scythe (3rd auto attack ) 3/4s cast and making Reaper’s Onslaught affect Greatsword attack speed would help solve this in your opinion?

No.

Your Reaper’s Onslaugt modification would not be viable in sPvP in my opinion because the Blighter’s Boon healing effect is mandatory.

I would change Soul Eater to:

Variant 1:
- 1/4s less cast time for all GS skills
- GS Skill Recharge Reduced: 10%

Variant 2:
- 1/4s less cast time for each of the three GS autoattack skills
- GS Skill Recharge Reduced: 20%

In both cases: Remove the useless Life Siphon.

Then Soul Eater would be a very good alternative to Chilling Victory.

(edited by KrHome.1920)

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Posted by: Zenith.7301

Zenith.7301

Using traits to fix baseline weapon deficiencies is just dumb. It reeks of the same crap they pulled with chronomancer where shatters are garbage because they kill phantasms, so they put in chronophantasma as a fix for it.

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Posted by: DeceiverX.8361

DeceiverX.8361

When you play D/D power thief for four years and accomplish amazing feats on it, moving to a real profession like the reaper is refreshing due to its relatively insane difference/superior in capabilities across the board.

dd thief is a hybrid set, not a power set, tho

‘power necro is better than an incorrectly used weak set on a different class’ power reaper really raking in the high marks

Playing D/D hybrid is about the worst you can play it.

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Posted by: Sarrs.4831

Sarrs.4831

Corrupter’s fervor is something power necros need now more than ever with this condition meta and it should have easier access than having to take an obscure trait line just to get it.

this argument ultimately ends with “death magic should just be deleted”

we have bunkery lines for a reason, death magic is one of those bunkery lines, it should actually be a suitable bunkery line rather than an automatic passover for soul reaping because you’ve taken one of its strongest traits

like really, just replace soul comprehension with something that isn’t absolute trash and it’ll be a good line. if you swapped the positions of last gasp and soul comprehension everyone running soul reaping would switch to death magic overnight

Playing D/D hybrid is about the worst you can play it.

the most successful DD builds i see in pvp/wvw are the condi/hybrid permadodge builds. playing it as a power build just means you’re underpar compared to staff and dp, imo, because you don’t bring either the utility and extra stickiness of dp or the extra defense and burst of staff

prior to daredevil if you were playing DD in any capacity in pvp/wvw you were plainly doing it wrong, core thief didn’t have the support for DD at the time then

idk about pve

Nalhadia – Kaineng

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Posted by: Zenith.7301

Zenith.7301

Corrupter’s fervor is something power necros need now more than ever with this condition meta and it should have easier access than having to take an obscure trait line just to get it.

this argument ultimately ends with “death magic should just be deleted”

we have bunkery lines for a reason, death magic is one of those bunkery lines, it should actually be a suitable bunkery line rather than an automatic passover for soul reaping because you’ve taken one of its strongest traits

like really, just replace soul comprehension with something that isn’t absolute trash and it’ll be a good line. if you swapped the positions of last gasp and soul comprehension everyone running soul reaping would switch to death magic overnight

Playing D/D hybrid is about the worst you can play it.

the most successful DD builds i see in pvp/wvw are the condi/hybrid permadodge builds. playing it as a power build just means you’re underpar compared to staff and dp, imo, because you don’t bring either the utility and extra stickiness of dp or the extra defense and burst of staff

prior to daredevil if you were playing DD in any capacity in pvp/wvw you were plainly doing it wrong, core thief didn’t have the support for DD at the time then

idk about pve

That’s for the purpose of dueling/roaming.

I know plenty of thieves pre-HoT who went D/D in glass zerker just to gib backline casters or stragglers, since the burst of a CnD landing with backstab is higher and more instant from following up with a steal than the potential burst of D/P.

People run D/P because it’s simply a better 1v1 and roaming build.

Different weapons fill different niches. D/D is used in PvE because the offhand pistol is of little use there and its method to gain stealth is damage inefficient.

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Posted by: Muchacho.2390

Muchacho.2390

Corrupter’s fervor is something power necros need now more than ever with this condition meta and it should have easier access than having to take an obscure trait line just to get it.

this argument ultimately ends with “death magic should just be deleted”

we have bunkery lines for a reason, death magic is one of those bunkery lines, it should actually be a suitable bunkery line rather than an automatic passover for soul reaping because you’ve taken one of its strongest traits

like really, just replace soul comprehension with something that isn’t absolute trash and it’ll be a good line. if you swapped the positions of last gasp and soul comprehension everyone running soul reaping would switch to death magic overnight

Swapping those two trait is not a good idea. Soul comprehension is a useless trait no matter where it is. On-death traits are always a bad idea (hence why all other on-death traits were removed) unless it would be something like the stack sigils (e.g. bloodlust etc.) though they have limited use in spvp (for WvW or pve they are amazing).

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Posted by: Jerus.4350

Jerus.4350

Corrupter’s fervor is something power necros need now more than ever with this condition meta and it should have easier access than having to take an obscure trait line just to get it.

this argument ultimately ends with “death magic should just be deleted”

we have bunkery lines for a reason, death magic is one of those bunkery lines, it should actually be a suitable bunkery line rather than an automatic passover for soul reaping because you’ve taken one of its strongest traits

like really, just replace soul comprehension with something that isn’t absolute trash and it’ll be a good line. if you swapped the positions of last gasp and soul comprehension everyone running soul reaping would switch to death magic overnight

Swapping those two trait is not a good idea. Soul comprehension is a useless trait no matter where it is. On-death traits are always a bad idea (hence why all other on-death traits were removed) unless it would be something like the stack sigils (e.g. bloodlust etc.) though they have limited use in spvp (for WvW or pve they are amazing).

Death Nova is another on death trait, in a tree called Death magic…

Not saying I don’t agree with your assessment of Soul Comprehension, just there are still On-death things and it does make sense to have, it’s just a question of power.

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Posted by: Muchacho.2390

Muchacho.2390

Corrupter’s fervor is something power necros need now more than ever with this condition meta and it should have easier access than having to take an obscure trait line just to get it.

this argument ultimately ends with “death magic should just be deleted”

we have bunkery lines for a reason, death magic is one of those bunkery lines, it should actually be a suitable bunkery line rather than an automatic passover for soul reaping because you’ve taken one of its strongest traits

like really, just replace soul comprehension with something that isn’t absolute trash and it’ll be a good line. if you swapped the positions of last gasp and soul comprehension everyone running soul reaping would switch to death magic overnight

Swapping those two trait is not a good idea. Soul comprehension is a useless trait no matter where it is. On-death traits are always a bad idea (hence why all other on-death traits were removed) unless it would be something like the stack sigils (e.g. bloodlust etc.) though they have limited use in spvp (for WvW or pve they are amazing).

Death Nova is another on death trait, in a tree called Death magic…

Not saying I don’t agree with your assessment of Soul Comprehension, just there are still On-death things and it does make sense to have, it’s just a question of power.

Well i would argue that death nova is a bit special because it is mainly for minions and we have minions that synergies with it.

Also i didnt say that on-death would be bad perse, i gave even an example where on-death is good e.g. a stacking mechanic like the sigils. Infact in an old topic about soul comprehension i suggest that soul comprehension should grant stacks on death (25max like the sigils) that increases our max lifeforce by 1% to 2% per stack (also at max stacks 25% or 50% extra max. lifeforce).

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Turning Soul Comprehension into a stacking sigil could be interesting. I think its max stacks should be 5 with much larger per-stack benefits, though.

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Posted by: Muchacho.2390

Muchacho.2390

Turning Soul Comprehension into a stacking sigil could be interesting. I think its max stacks should be 5 with much larger per-stack benefits, though.

I think 25 stack are fine obviously you would get 5 stacks per player kill like the sigils do.

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Posted by: Kiroshima.8497

Kiroshima.8497

So currently the GS auto stacks 2s of chill (base) every 2.5 seconds.

Why not reduce the auto chain and the number values by a similar amount so you can actually finish your gs auto chain, cause lets be honest, 1 second cast times on auto chains are pretty terrible.

For example, make the auto chain be 1/2, 1/2, 1/2. Cut the damage, life force, and chill by the difference (so 3/4 into 1/2 would be a 33% reduction in damage/life force).

Theory craft wise, you would be applying 1 second of chill every 1.5 seconds. While the chill up time is lower, you can apply it more often, helping any builds using Deathly Chill (hybrid necro gs anyone?)

The cast times on the rest should be fine since they are more like the dagger 2 and dagger 3, specialized utility attacks that help you use your utilities, put enemies in range of reaper shroud, etc. GS5 could use a reliability buff (750 range is plenty but it is very awkward).

Oh, this won’t ever happen, but the GS trait should make it so gs 2-5 grant 1 stack of stab with duration equal to the ability’s cast time, so you can be a kind of necro juggernaut (maybe more suited to a necro hammer if it ever existed). Not sure if this would even be OP given the state of GS but it would work pretty well.

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GS needs massive buff

in Necromancer

Posted by: Sarrs.4831

Sarrs.4831

Swapping those two trait is not a good idea. Soul comprehension is a useless trait no matter where it is. On-death traits are always a bad idea (hence why all other on-death traits were removed) unless it would be something like the stack sigils (e.g. bloodlust etc.) though they have limited use in spvp (for WvW or pve they are amazing).

i know, i am not suggesting that they trade places, i am saying that Soul Comprehension is one of the worst passive traits in the game and Last Gasp is one of the best passive traits in the game and each tree is let down and carried by each trait respectively

if i were to do anything with Soul Comprehension i would consider turning it into something that directly grants LF. something along the lines of “gain 3% LF every 3 seconds” would be a fairly strong trait and would give the traitline’s Death Shroud traits some meat

Nalhadia – Kaineng

GS needs massive buff

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Posted by: Cecilia.5179

Cecilia.5179

Deathly Chill was a good balance. It nerfed it in the areas it was OP (pvp) and buffed it in the areas it was UP (pve). The original trait was just a bad design.

Deathly Chill was terrible balance. It was nerfed to the point where it hardly even contributes in WvW (1 stack of bleed is a grandmaster????). In PvE, it had issues because of how Chill stacks and PvP had problems because it got buffed twice when it was already good.
Now it just sucks. Is a short 7 stacks of bleeds better than constant ticks of over 500 damage? No, not even close. Is constant ticks of over 500 damage too good? Yes, it was more balanced when the opponent had to drop below 50% hp.
This is where balance should have been split. In PvP and WvW, it should have been reverted back to the original Deathly Chill HoT launched with. In PvE, the change to bleeds was actually good, but it would have been better if it were 2 bleeds instead of 1. Right now, it is very unsatisfying to use, which is a major issue for a game that tries to entertain.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

GS needs massive buff

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Posted by: needbeer.1687

needbeer.1687

necro gs was intended to be slow. anet stated something like " necros are weak and a big bad gs is heavy" or some kitten like that. also as a light class it goes to reason we are weak. but explain the mesmer then. they seem to be able to use a gs pretty fast.personally i think gs is mostly fine. needs shorter cooldowns.

GS needs massive buff

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

necro gs was intended to be slow. anet stated something like " necros are weak and a big bad gs is heavy" or some kitten like that. also as a light class it goes to reason we are weak. but explain the mesmer then. they seem to be able to use a gs pretty fast.personally i think gs is mostly fine. needs shorter cooldowns.

I don’t know what they’re talking about. My necro is a tree. He looks weak, but he’s strong as old roots.

I do agree though. Biggest thing with gs is the cooldowns. They are rooouuugh

Drahvienn
Sylvari Power Reaper

GS needs massive buff

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Posted by: Tadsoul.6951

Tadsoul.6951

I don’t think this would solve the greatswords problem but it would help

Soul Eater
Reduce recharge on Greatsword skills. Your next attack is unblockable. when you attack a foe cast “nothing can save you!”
reduce recharge 20%