Golem Charge cast time buff!
May be an AI to the golem will buff him a lot! It spend half time of the fight looking at you. The path finding of the golem is so bad that you can wait for your golem more than a minute if you go from an objective to another.
No need for instant cast time, just allow the skill to cross higher differences in height and I’d love it.
Also, Necromancers are far from underpowered.
Flesh Golem having a cast time on his charge I can agree with. Its pretty powerful and can hit multiple targets, and the knock back is pretty far. The charge itself also hits pretty hard as well. I’ve never really had issues with landing the golem charge unless he gets stuck on some random twig or corner en-route to the target.
What I don’t agree with is Bone Fiend having a cast time on its immobilize. It doesn’t cause the Bone Fiend to immediately immobilize someone. It makes the Bone Fiends next attack (whenever that is depending on when it last attacked) immobilize. Since the projectiles themselves also have a travel time, it can take as much as 3 seconds for your target to actually get immobilized. All of this also depends on whether the ability even lands. If the Bone Fiend is bugged out and just standing there not doing any thing, the immobilize shots will never even fire. More often than not, I find that the Bone Fiends immobilize never manages to connect because of one of many things having gone wrong. Having to CC a target before using this skill also kinda defeats the purpose of it, as its a CC skill itself. You shouldn’t have to CC someone to land a CC. Makes no sense.
IMO, the Bone Fiend immobilize needs to be changed in one of two ways. Either keep the cast time, but make the Bone Fiend immediately fire the immobilize projectiles, or drop the cast time, but keep the “On Next Attack” mechanic. Having both is utterly ridiculous.
(edited by Kravick.4906)
Immobilize is not a cc, but a condition . The only spell that could be both considered a condition and a cc is fear.
Its considered a CC in every other MMO. I don’t see why that would suddenly change here.
Immobilize is not a cc, but a condition . The only spell that could be both considered a condition and a cc is fear.
Its considered a CC in every other MMO. I don’t see why that would suddenly change here.
You don’t completly lose your character control while immobilized, you are still able to dispel it, and/or cast your spells.
Ah you’re talking about hard CC. The term CC stands for Crowd Control. Immobilize is a still form of control. You cannot move your character and are thus being controlled. Yes, you can remove it, but you can also remove all hard CC with stun breaks. Immobilize is still a CC effect none the less.
(edited by Kravick.4906)
You might as well compare immobilize to poison which is also a type of CC which control healing – aka a condition. I hoped you would read the tittle, and assume I was obviously talking about hard CC…
Not even close. Poison doesn’t change your ability to move or the ability to use skills. It doesn’t change your ability to control your character. How long have you been playing MMOs? Its a pretty standard term thats been around for a long long time. Immoblize (roots) have always been considered CC. Besides, as I said before, you can remove any CC (stun breakers remove knock down) in this game with one skill or another, so thats not a valid point.
(edited by Kravick.4906)
Puting words in my mouth now?
Look, at this point, I’m just goin to let facts speak:
http://wiki.guildwars2.com/wiki/Control
http://wiki.guildwars2.com/wiki/Condition
The very first thing it says is:
“Control is the act of manipulating enemy movement, damage, as well as many other game mechanics.”
Then goes on to have an entire section on this:
Controlling movement
Conditions and other effects can be used to control enemies’ movement. It is useful to prevent foes from reaching you or from avoiding your attacks.
Cripple, Chilled, and Immobilize slow and prevent movement.
Sink and Float cause a creature to rise or fall in water.
Wards limit enemy movement beyond a line or circle.
Area of effect skills will deter enemies from attacking or force them to move.
Kinda solidifies my point, not yours. So, yeah. I don’t think you read what you linked.
(edited by Kravick.4906)
Look, it’s 3:33 am here, I’m not in the mood to point out all the wrong in your posts:
Are you really comparing immobilize to a pushback? I mean really? God, do I have to highlight everything fot you? I even used poison/immobilize hyperbole to point it out.
I feel like I’m being trolled. Whatever, I’m done.
I feel like you two are talking past each other.
Let me clarify a few things for you:
There are conditions and control effects. Then there is CC (crowd control) wich can be both a condition (frozen, cripple, immobilize..) and a control effect (aka hard CC because all of them lock all your skills over the time of their duration).
And yes, fear is in fact both (condition and ce), meaning that it can be cleared by both condition removal as well as stun breaks, only when cast by an ally of course.
I feel like you two are talking past each other.
Let me clarify a few things for you:
There are conditions and control effects. Then there is CC (crowd control) wich can be both a condition (frozen, cripple, immobilize..) and a control effect (aka hard CC because all of them lock all your skills over the time of their duration).
And yes, fear is in fact both (condition and ce), meaning that it can be cleared by both condition removal as well as stun breaks, only when cast by an ally of course.
He said immobilize wasn’t a CC. I said it was. Then he linked stuff that proved it while still trying to say immobilize isn’t a CC. I already knew it was a condition as well as being a CC. Theres nothing to clarify.
You might as well compare immobilize to poison which is also a type of CC which control healing – aka a condition. I hoped you would read the tittle, and assume I was obviously talking about hard CC…
Not even close. Poison doesn’t change your ability to move or the ability to use skills. It doesn’t change your ability to control your character. How long have you been playing MMOs? Its a pretty standard term thats been around for a long long time. Immoblize (roots) have always been considered CC. Besides, as I said before, you can remove any CC (stun breakers remove knock down) in this game with one skill or another, so thats not a valid point.
“poison which is also a type of CC which control healing "
…
“Poison doesn’t change your ability to move or the ability to use skills. It doesn’t change your ability to control your character.”Puting words in my mouth now?
Look, at this point, I’m just goin to let facts speak:
http://wiki.guildwars2.com/wiki/Control
http://wiki.guildwars2.com/wiki/Condition“How long have you been playing MMOs?”
For a really long time:
And wow is one of them.
http://us.battle.net/wow/en/character/kiljaeden/Poplolita/simple
you really should read the evidence you use to support your argument as in this case it proves you are wrong.
from your control link “Control is the act of manipulating enemy movement…”
and your poison argument is ridiculous.
I feel like you two are talking past each other.
Let me clarify a few things for you:
There are conditions and control effects. Then there is CC (crowd control) wich can be both a condition (frozen, cripple, immobilize..) and a control effect (aka hard CC because all of them lock all your skills over the time of their duration).
And yes, fear is in fact both (condition and ce), meaning that it can be cleared by both condition removal as well as stun breaks, only when cast by an ally of course.He said immobilize wasn’t a CC. I said it was. Then he linked stuff that proved it while still trying to say immobilize isn’t a CC. I already knew it was a condition as well as being a CC. Theres nothing to clarify.
Yes, I know you were right the whole time… the clarifying was directed at poplolita.
Yes, I know you were right the whole time… the clarifying was directed at poplolita.
Oh, I thought you were talking to both of us. My bad.
I feel like you two are talking past each other.
Let me clarify a few things for you:
There are conditions and control effects. Then there is CC (crowd control) wich can be both a condition (frozen, cripple, immobilize..) and a control effect (aka hard CC because all of them lock all your skills over the time of their duration).
And yes, fear is in fact both (condition and ce), meaning that it can be cleared by both condition removal as well as stun breaks, only when cast by an ally of course.
Thank you, this is the point I was trying to make.
Look, it’s 3:33 am here, I’m not in the mood to point out all the wrong in your posts:
Are you really comparing immobilize to a pushback? I mean really? God, do I have to highlight everything fot you? I even used poison/immobilize hyperbole to point it out.I feel like I’m being trolled. Whatever, I’m done.
You can’t just compare two different types of CC with one being a condition and another being a hard undispelable CC which completly shut down your character. Apple-Orange. Is that better? For how long am I going to repeat it with different wording, without you accusing me of being new in mmos, puting words in my mouth, and making wrong assumptions.
First pushback wasn’t a cc then you say undispelable CC? Really? I’m just going to repeat a previously asked question and ask you if you actually played this game before? There are no undispellable CC in this game. Also you so far excelled at arguing a point that you disprove yourself which just confuses the heck out of me. I’m thinking you are on the side that likes to use terms that you have no idea what they actually mean. Then again people already explained what CC means.
I would rather have a fix to the Golem AI so it actually attacks my targets in wvw and not stare at me while I’m getting pounded by an enemy player or a veteran guard -,-
(edited by Rok.5260)