Guess we know who gets the defiance bar.....
http://massivelyop.com/2015/08/12/exclusive-guild-wars-2-revenant-elite-spec-is-the-herald/
Maybe it’s just me, but I felt we needed defiance bar for Reaper. I could be wrong.
Definitely, but honestly im just glad its not warrior who got it, also it seems the defiance bar will be balanced around the energy system rather than being a flat trait or cooldown balancing, (similar to the idea of how to balance a defiance bar with the necro using lifeforce). So all in all im ok with this.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Temptest has it too.
And neither Tempest nor Herald get it on a trait. We still have the trait break bar to be revealed.
I mean we get tons of stability in Reaper Shroud, which is arguably more useful than a breakbar since we don’t have to channel a long cast, high risk, questionably valued reward, skill in order to gain it.
Taking a break from GW2 to play various
Nintendo games..
And neither Tempest nor Herald get it on a trait. We still have the trait break bar to be revealed.
Oh god thats true..
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Honestly, if all the break bars are going to come with such severe consequences for being broken, I’m happy not having one.
Reaper felt like it had more than enough stability. If anything, I would prefer more stab on normal necro (outside of FitG), rather than a defiance bar that breaks to cause 25 stacks of vuln and a stun for 2 seconds.
Plus, if we got some sort of defiance ability, it would probably have twice the cast time, half the effect, and only work “well” if there are 20 targets around /NecrosarcasmOff
To be honest the stun duration was very soft in my opinion, i was expecting a minimum of 3 or 4 seconds considering there are a fair amount of stuns in the game that are 2 seconds or more. Unless the break bar is much more easily broken than expected.
That and its a normal stun unlike deep freeze and so rev equipped with the stun break on legend swap expecting the break bar to be broken shouldnt have too much trouble.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
(edited by Zetsumei.4975)
We have one, its called a Scythe. Its a bar and it breaks health bars…
We have Infusing Terror, which is functionally identical to a break bar. It builds up protection from multiple CC effects, and keeps regenerating as Stability is stripped away. It makes us more or less immune to CC unless we take a bunch of them all at once, and if the thing doesn’t break, the stability builds back up.
Actually, it’s better than a break bar, since if we do actually get it all stripped away and something gets through, it’s more likely to be a 0.25 second thief daze or a 1 second mesmer stun, and not a guaranteed 2 second stun with 25 vuln stacks.
I still like my idea of a break bar that builds up when the Necro gets CC’d and unleashes something nasty when it fills.
I still like my idea of a break bar that builds up when the Necro gets CC’d and unleashes something nasty when it fills.
I wouldnt be surprised if we see something like that in the future (not maybe Hot but a later expansion), after all Anet reads the necro subforum. But in all likelyhood it will not be necros who will get such a mechanic…
I still like my idea of a break bar that builds up when the Necro gets CC’d and unleashes something nasty when it fills.
I wouldnt be surprised if we see something like that in the future (not maybe Hot but a later expansion), after all Anet reads the necro subforum. But in all likelyhood it will not be necros who will get such a mechanic…
Which would be a shame, since there are precious few concepts it would fit better than “horror movie monster.”
I still like my idea of a break bar that builds up when the Necro gets CC’d and unleashes something nasty when it fills.
While a cool aesthetic, that doesn’t strike me as very good game design. I’m not generally a fan of game mechanics that punish your foe for attacking you, but at least the majority of those already in the game are fairly mild and minor.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I still like my idea of a break bar that builds up when the Necro gets CC’d and unleashes something nasty when it fills.
While a cool aesthetic, that doesn’t strike me as very good game design. I’m not generally a fan of game mechanics that punish your foe for attacking you, but at least the majority of those already in the game are fairly mild and minor.
It punishes your foes for spamming disables, not for attacking. It forces opponents to pick their disables and timings a little more wisely rather than just “Lol, it’s a Necro, just lock it down.”
In fact, I would say it leads to better design, since it makes people change up their strategy some while allowing the Necro himself to actually play the game.
http://massivelyop.com/2015/08/12/exclusive-guild-wars-2-revenant-elite-spec-is-the-herald/
Maybe it’s just me, but I felt we needed defiance bar for Reaper. I could be wrong.
I don’t know about you, but that breakbar seems more of a liability when being trained.
A mesmer alone with mantra of distraction and diversion might break it, stunning you for 2 seconds ond putting 25% extra damage done to you while stunned.
Yeah and considering how revenant has only two stunbreaks, (one from legend swap when traited, the other from shiro skill and they may not have energy to use it) and the other lack of invulns or long duration damage mitigation sources, after their breakbar is broken, they’ll be literally kittened.
Taking a break from GW2 to play various
Nintendo games..
Yeah and considering how revenant has only two stunbreaks, (one from legend swap when traited, the other from shiro skill and they may not have energy to use it) and the other lack of invulns or long duration damage mitigation sources, after their breakbar is broken, they’ll be literally kittened.
Jallis elite is also a stunbreak. Not a good one, but it is a stunbreak.
(edited by Drarnor Kunoram.5180)
Corruptions evolved.
The Dhuumfire thread
I just wouldn’t be complaining about Revenants. They’re weak.
They will be no ele or thief or warrior or guardian, that’s for sure.
And neither Tempest nor Herald get it on a trait. We still have the trait break bar to be revealed.
That is wrong we don’t know the Herald Traits yet, there could still be a Breakbar somewhere in them.
I don’t mind Revenant getting defiance bar. Cool skill. Everything depends on how strong that defiance will actually turn out.
[SALT]Natchniony – Necromancer, EU.
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And neither Tempest nor Herald get it on a trait. We still have the trait break bar to be revealed.
That is wrong we don’t know the Herald Traits yet, there could still be a Breakbar somewhere in them.
Not wrong. Both breakbars we have seen on players are on skills. Yes, Herald could potentially get it on a trait too (I rather doubt it), but it should have been obvious that when I say “still have the trait break bar to be revealed,” I am referring only to known facts.