So from what I’ve seen, Nemesis’s ultimate damage hybrid build (http://www.youtube.com/watch?v=4OCcT7iJUrA) is the last word in hybrid builds for necro. And I really want to try a hybrid build next, and already have saved up all the dungeon tokens / fractal relics / gold / guild commendations / laurels needed to instantly acquire all the best-in-slot items he recommends there.
However, I have always understood the reasoning behind builds, and am really hesitant to commit all my wealth to a gear set that I simply don’t understand. It occurs to me that there are quite a few necromancers here who use that hybrid build, and also quite a few people here who can theorycraft and know all the sneaky details of optimal build making.
So I was hoping, somebody might be able to shed some light on the eclectic mix of gears that combines to make the hybrid build?
Rampager armor: this is easy to understand. Precision bolsters condition damage and power-based damage, all around it’s a clear choice for a hybrid.
Celestial accessories: why? Are these recommended just because at the time of that video, rampager ascended didn’t exist (they do now)? An alternative theory is that only 50% crit chance is really needed, so rampager accessories was a bit redundant and not as good a choice as celestial. But I really can’t say, and I’d hate to buy a full complement of ascended celestial stuff, including putting 250 ectos into a backpiece, only to find out later that rampagers would’ve been a better way to go.
Runes: It seems clear that there will be some bleed duration here. But 30%, or 45%? If 30%, should the remaining two runes be coral orbs (precision) or something for condition damage, because precision is already high enough? Why not runes of divinity? Again, some discussion on the pros and cons of these different options would be really helpful.
Weapons: Now here’s a real puzzle. How does one decide whether the scepter/dagger set should be rampagers, rabid, or giver’s? Nemesis recommends a giver’s scepter and either a rabid or rampager dagger, but I don’t understand why. Is there some aspect of weapon stats and the necro that helps illuminate this decision? Not to mention underwater weapons- a trident is a bleed weapon like the scepter, so would a giver’s trident be best? Or rabid, or rampagers? And most importantly, why?
Sigils: This makes sense I think. Applying bleeds on crit is standard here, and the scepter set comes with more condition damage while the axe set comes with more power-based damage. I assume that the trident would also have a sigil of earth, and the spear would also have a sigil of battle.
Now, it’s tempting to think, ‘it doesn’t matter that much. Rabid if you want some better bleeds at the expense of your axe hits. Rampager if otherwise. Giver if you want some more duration.’ But the thing is, I’m under the impression that all these little choices do matter.
My understanding is that when you are dealing with hybrid builds for any class- dealing with more than a simple 3-stat combination- it is important to optimize the bang for you buck. For example, I remember reading a post about crit chance, and how depending on which items you choose to have crit chance, you could sacrifice 10 units of something for 5% crit chance, or 30 units for the same 5% crit chance (made up numbers, but you get the concept). So it does seem that at least for a hybrid build, carefully choosing the exact stats for each different piece of armor and trinkets can be really important.
So yeah. If any of you build-making awesome necro pros can explain a bit how these decisions should be made and what the best up-to-date options are, I’d be eternally grateful.
Thanks,
Achi
(edited by Achilevel.1807)