Improvement to our Flesh Golems.
I use my flesh golem for open world roaming, like when I farm. I have the same sort of sense of attachment to him as some people have to their ranger pets. I really would like to be able to name my golem. Even more importantly, I would like to be able to heal my flesh golem like rangers are able to heal their pets. Flesh golems already self heal. It wouldn’t make up for the nerfs we’ve had lately, but it would add enjoyment to playing my Reaper.
No. Those mechanics are meant for rangers and their pets. The flesh golem is not a pet. It’s a slave. It is not alive. It exists purely as an extension of the necromancer’s thoughts. Healing the flesh golem will not make any difference in QOL for necromancers, and will not make any sense in the lore of the game.
What I want is that the golem casts his charge, leaving me to do other things instead of how it is now.
Also, transfusion can heal minions, including flesh golem. They’re just lower priority than other players.
What I want is that the golem casts his charge, leaving me to do other things instead of how it is now.
The player should always have control over the charge, I would never use it if the golem just did it.
The charge cast time should just be instant for the necro and maybe give the golem a small buildup. That way necros can use it while stunned as a counter-pressure mechanism. The huge casttime just make the skill clunky and while it occasionally has good moments its better to use anything else.
Violent Tendency [vT]
Ferguson’s Crossing Roamer
What I want is that the golem casts his charge, leaving me to do other things instead of how it is now.
The player should always have control over the charge, I would never use it if the golem just did it.
The charge cast time should just be instant for the necro and maybe give the golem a small buildup. That way necros can use it while stunned as a counter-pressure mechanism. The huge casttime just make the skill clunky and while it occasionally has good moments its better to use anything else.
That’s what I meant. The necro tells the golem to use the skill (insta-cast), the golem then prepares to charge where it’s supposed to. I see how my wording wasn’t clear though.
The only thing I’ve ever wanted as an improvement, is for Anet to allow it underwater in the form of an undead shark (similar to how Ranger spirits become dolphins or a whale).
Other than that, its currently our best elite.
The only thing I’ve ever wanted as an improvement, is for Anet to allow it underwater in the form of an undead shark (similar to how Ranger spirits become dolphins or a whale).
This.
I use my flesh golem for open world roaming, like when I farm. I have the same sort of sense of attachment to him as some people have to their ranger pets. I really would like to be able to name my golem. Even more importantly, I would like to be able to heal my flesh golem like rangers are able to heal their pets. Flesh golems already self heal. It wouldn’t make up for the nerfs we’ve had lately, but it would add enjoyment to playing my Reaper.
No. Those mechanics are meant for rangers and their pets. The flesh golem is not a pet. It’s a slave. It is not alive. It exists purely as an extension of the necromancer’s thoughts. Healing the flesh golem will not make any difference in QOL for necromancers, and will not make any sense in the lore of the game.
Slaves have names.