In WvW the "real" attrition class (P/D thief)

In WvW the "real" attrition class (P/D thief)

in Necromancer

Posted by: Khal Drogo.9631

Khal Drogo.9631

You people need to learn to run necro bombs. 1 necro can be cleansed, a few necros using epidemic will drop zergs in an instant. The amount of conditions that a group of necros paired with 1 or 2 engineers can inflict on people in insane, and no amount of condition removal can keep up (and even then people will have to run EXTRA condition removal to try and keep up and that takes up extra slots).

l2necro.

The counter to this seems to be more necros (with plague signet + well of power) + guardians

Apologies to those who may find my posts on GW2 forums offensive and hateful.

In WvW the "real" attrition class (P/D thief)

in Necromancer

Posted by: Kilger.5490

Kilger.5490

I notice people always seem to beeline for me as a necro. Gotta have good defences LOL. Active and passive.

I can see why people get discouraged playing a necro anyway, zergs seem to try to kill us first in a crowd. I think a part of it is just a caster with a staff is a big tell to people that youre an easy target.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

In WvW the "real" attrition class (P/D thief)

in Necromancer

Posted by: Drachshyish.2319

Drachshyish.2319

Somehow I think that many thinking the necro are uber face the same things I saw on the mesmer forums when a guy bragged about doing a 1v4, probably not realizing that those 4 happened to be far below lvl 80 given the crap amount of dmg they did.

Yeh, I can kill below 80s with my eyes closed since they hit me for like 200-300 dmg whereas I hit them for several thousands, anyone can do it – even with a semi-broken class. Mostly broken due to bugs and messy trait lines and generally low dmg/short range where it counts. Rifle warriors outdamage any axe necro at twice the range and hitting more than 1 target with ease, I mention axe because that weapon has similiar skill sets to a rifle.

In WvW the "real" attrition class (P/D thief)

in Necromancer

Posted by: Drachshyish.2319

Drachshyish.2319

Yeh Kilger… Necros tend to get focussed fast. Why? Because we are so slow and are generally the easiest to get down fast.

In WvW the "real" attrition class (P/D thief)

in Necromancer

Posted by: Bas.7406

Bas.7406

Yeh Kilger… Necros tend to get focussed fast. Why? Because we are so slow and are generally the easiest to get down fast.

No, drachish we are focused, because left alone we will wreck zergs. We are amazing when left alone. Warriors damage burst can be avoided. Theives can only take down one at a time at best. Elementalist are either dead in seconds or not worth the time invested to kill them since the damage they do is minimal. Rangers are extremely weak outside of condition specs of which they can only do in spurts. Engineers are never seen, and the ones that are seen are bunker builds. Guardians are bunkers usually, and so trying to force you to attack them.

That leaves the necro. Condition and Power mancers can do a lot of damage if left alone, we can focus targets down and our damage is consistent so hard to avoid the burst. Epidemic is extremely powerful. We are the hard counters to the opposing teams bunkers. Therefore we get focused down first. Everyone else you can avoid the damage with a simple dodge or lockdown. you can’t dodge the necro consistently. They control and reapply conditions so you have to remove conditions overremoving them.

Quit oversimplfying the answers. We are not focused down because we can’t run. We are focused because the alternative is a bad choice. If the idea was simply let’s kill the guy who can’t run than warriors and guardians would die first every time. The difference is the negatives of leaving a necro alive versus leaving every other class outweighs the negatives of other classes.