Incoming Heals Giving Lifeforce in Shroud
I totally agree
+1
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
It isn’t the same, though I think it might be something worth looking at. The difference is every other profession is always “at risk”, whereas a Necromancer in full DS being kept there by allied heals has to be bursted for at least twice the damage that any other profession with equal HP.
Ex: A 30k HP Necromancer in DS, assuming the 50% reduced direct damage worked, would have to be bursted for effectively 66k HP (30k normal HP, 18k LF that takes half damage for effectively 36k HP to direct damage burst), instead of a 30k warrior getting burst for 30k.
Yeah but like I said, you only have access to 5 skills while in DS, where as the warrior has full reign of his skills.
And having double health pools is our signature strength, we don’t have any reliable escapes or invuln/dodge spam/block/etc.
If we’re getting bursted we’re kind of forced to just take it, with 2 health pools. Other classes can just pop any sort of mitigation tool. 2nd health pool IS our mitigation tool.
Having heals fill up life force is FAR different than having allies spam boons with Blighter’s Boon and filling up your health pool while sitting in DS then swapping back n forth.
If you’re low on hp and pop DS and start getting healed, it’s just maintaining your DS which degens, then you come out and you’re still low on hp and doomed.
They should just add this kind of functionality to Blighter’s Boon. “10% of incoming healing while in shroud is converted to Lifeforce (or Health).”