Knighthonor's Reaper Skill Changes

Knighthonor's Reaper Skill Changes

in Necromancer

Posted by: Knighthonor.4061

Knighthonor.4061

These are some changes I made to the Reaper skills as a suggestion for improvement.

=Greatsword=

1) Dusk Strike
http://tinypic.com/view.php?pic=106n03o&s=8#.VchiXfl2WJE
1) Fading Twilight
http://tinypic.com/view.php?pic=rlhtgy&s=8#.VchjgPl2WJE
1) Chilling Scythe
http://tinypic.com/view.php?pic=2mouwra&s=8#.Vchj4vl2WJE

This change to the Auto Attacks, makes it start off slow, but gain speed as life force reaches a certain point. This gives it a risk vs reward element as well, because now Reapers have to decide which is more important. The Greatsword speed, or Reaper Shroud.


2) Gravedigger
http://tinypic.com/view.php?pic=244botl&s=8#.Vchkg_l2WJE
2) Burial Blade
http://tinypic.com/view.php?pic=2vn2hdw&s=8#.Vchk6Pl2WJE

this is a change. the Activation time on Grave Digger is faster, with a chain skill to go with it. At the trade off of the full recharge element. The Chain Skill still has the slower cast time for balance, but still makes for great burst on low hp targets.


3) Death Spiral
http://tinypic.com/view.php?pic=9k1jwk&s=8#.Vchlbvl2WJE
Made the Activation on this a bit faster.


4) Nightfall
http://tinypic.com/view.php?pic=29e6c83&s=8#.Vchlyfl2WJE
this now a distance closer as well as defensive field skill.


5) Grasping Darkness
http://tinypic.com/view.php?pic=10shfz8&s=8#.VchmHvl2WJE
This is now target based, but also pulls nearby enemies. Also has a 1second root at end of pull. Range the same, to go well with the new Nightfall change.
————————————————————————————————————-

=Shouts=

“Your soul is mine!”
http://tinypic.com/view.php?pic=vzv7o0&s=8#.VchnIPl2WJE
heal more when you attack low hp targets.

“Nothing can save you!”
http://tinypic.com/view.php?pic=33w4a3k&s=8#.VchnW_l2WJE
Added a Daze to this to make it more attractive in PvE.

“Rise!”
http://tinypic.com/view.php?pic=jq18qb&s=8#.Vchnmvl2WJE
This now adds a new minion type when certain number of targets is reached.

“Suffer!”
http://tinypic.com/view.php?pic=24pw09x&s=8#.Vchn4fl2WJE
Added more damage conditions to this. Makes it more appealing compared to other skills Necromancer already has.

“You are all weaklings!”
http://tinypic.com/view.php?pic=wkmuf4&s=8#.VchoRPl2WJE
This recharges Reaper Shroud and adds burst Life Force, which is something Reaper Shroud is lacking in SPvP.

“Chilled to the bone!”
http://tinypic.com/view.php?pic=wro1g6&s=8#.Vchok_l2WJE
Added some other elements to this elite. Also provides Frost Aura to allies.


Edit: direct clicking on Links dont seem to be working. have to copy paste the URL of the links above to get to the picture for some reason.

(edited by Knighthonor.4061)

Knighthonor's Reaper Skill Changes

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

the links do not seem to work. or is it just me

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Knighthonor's Reaper Skill Changes

in Necromancer

Posted by: Knighthonor.4061

Knighthonor.4061

the links do not seem to work. or is it just me

its not just you. not working now either. Need to find new image hosting. Imgur doesnt work.

Edit:

You have to copy paste the links. some reason the direct click doesnt take you to the image.

Knighthonor's Reaper Skill Changes

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Posted by: apoidea.7095

apoidea.7095

These are some changes I made to the Reaper skills as a suggestion for improvement.

“You are all weaklings!”
http://tinypic.com/view.php?pic=wkmuf4&s=8#.VchoRPl2WJE
This recharges Reaper Shroud and adds burst Life Force, which is something Reaper Shroud is lacking in SPvP.

How come you created a thread praising Life Transfer for being such a good burst LF regenerator and yet you claim Reaper lacks burst Life Force?

You Are All Weaklings! as it is now actually grants the same amount of LF as Life Transfer does using Blighter’s Boon and Gluttony. All this on a shorter cooldown, shorter cast time, and being a stunbreak.

I question whether or not you thoroughly investigated the Reaper’s potential in sPvP, especially considering the many contradictions you made in your previous thread: https://forum-en.gw2archive.eu/forum/professions/necromancer/Reason-Reaper-Shroud-feels-Squishy .

Knighthonor's Reaper Skill Changes

in Necromancer

Posted by: Knighthonor.4061

Knighthonor.4061

These are some changes I made to the Reaper skills as a suggestion for improvement.

“You are all weaklings!”
http://tinypic.com/view.php?pic=wkmuf4&s=8#.VchoRPl2WJE
This recharges Reaper Shroud and adds burst Life Force, which is something Reaper Shroud is lacking in SPvP.

How come you created a thread praising Life Transfer for being such a good burst LF regenerator and yet you claim Reaper lacks burst Life Force?

You Are All Weaklings! as it is now actually grants the same amount of LF as Life Transfer does using Blighter’s Boon and Gluttony. All this on a shorter cooldown, shorter cast time, and being a stunbreak.

I question whether or not you thoroughly investigated the Reaper’s potential in sPvP, especially considering the many contradictions you made in your previous thread: https://forum-en.gw2archive.eu/forum/professions/necromancer/Reason-Reaper-Shroud-feels-Squishy .

Utilities cant be used in Shroud, you know that right? Also Reaper Shroud can easily be burst down. Its regen comes from the third auto attack skill, which as i have tested against the dummies in the AoE part of the Mist, it doesnt hold up against a traited life degeneration. Meaning it wont hold up at all against enemies actually trying to attack back unlike golems.

Leaving Reaper form to regen has a cooldown and puts you at risk for being bursted down outside of the form. Which in most cases, defeats the purpose of Shrouds.

Life Transfer unlike Reaper Shroud Auto attack does generate a good fast source of Life Force while still inside the safety of the Shroud. Meaning a necromancer can tank a location much longer in SPvP.

If you cant see that, then there is nothing more i can say to you on that subject.

Knighthonor's Reaper Skill Changes

in Necromancer

Posted by: apoidea.7095

apoidea.7095

These are some changes I made to the Reaper skills as a suggestion for improvement.

“You are all weaklings!”
http://tinypic.com/view.php?pic=wkmuf4&s=8#.VchoRPl2WJE
This recharges Reaper Shroud and adds burst Life Force, which is something Reaper Shroud is lacking in SPvP.

How come you created a thread praising Life Transfer for being such a good burst LF regenerator and yet you claim Reaper lacks burst Life Force?

You Are All Weaklings! as it is now actually grants the same amount of LF as Life Transfer does using Blighter’s Boon and Gluttony. All this on a shorter cooldown, shorter cast time, and being a stunbreak.

I question whether or not you thoroughly investigated the Reaper’s potential in sPvP, especially considering the many contradictions you made in your previous thread: https://forum-en.gw2archive.eu/forum/professions/necromancer/Reason-Reaper-Shroud-feels-Squishy .

Utilities cant be used in Shroud, you know that right? Also Reaper Shroud can easily be burst down. Its regen comes from the third auto attack skill, which as i have tested against the dummies in the AoE part of the Mist, it doesnt hold up against a traited life degeneration. Meaning it wont hold up at all against enemies actually trying to attack back unlike golems.

Leaving Reaper form to regen has a cooldown and puts you at risk for being bursted down outside of the form. Which in most cases, defeats the purpose of Shrouds.

Life Transfer unlike Reaper Shroud Auto attack does generate a good fast source of Life Force while still inside the safety of the Shroud. Meaning a necromancer can tank a location much longer in SPvP.

If you cant see that, then there is nothing more i can say to you on that subject.

If your main premise is that utilities cannot be used in RS, thereby making my argument invalid, why are you proposing that adding an initial LF gain of 15% + 1% LF per enemy struck to “YAAW!” will help Reaper?

Stick to the words you used against me. You do realize that you can’t use YAAW in Reaper Shroud right? Oh the irony and contradiction.

BTW, DS is hardly “safe.” It is predictable (you can only use 5 skills in it) and lacks the ability to handle any form of CC or focus fire. You act as if leaving Shroud is such a sin when the truth of the matter is a good necromancer knows to rotate in and out of his shroud frequently. In this way, DS is actually more prone to focus fire than non-DS necro.

Knighthonor's Reaper Skill Changes

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Posted by: Knighthonor.4061

Knighthonor.4061

If your main premise is that utilities cannot be used in RS, thereby making my argument invalid, why are you proposing that adding an initial LF gain of 15% + 1% LF per enemy struck to “YAAW!” will help Reaper?

Because this change, makes “You Are All Weaklings” useful in SPvP, where most of the time you will be in 1v1 situations, while not making it vastly different on the scaled element. Again PvE and SPvP are to different environments. Best to make skills that fit both play styles since not all players play PvE, or vice verse, PvP.

Stick to the words you used against me. You do realize that you can’t use YAAW in Reaper Shroud right? Oh the irony and contradiction.

I am sticking to my words. You and I are arguing two completely different things. I dont know your preferred play style in SPvP, But I always play Point Tank on my Vanilla Necromancer. And as I said before, LT from DS is a life saver when defending a capture point. It adds increased time to Shroud in a short period of time. yes Reaper Shroud third Auto Attack may generate more over time, but this isnt PvE, where you can simple wait 25 Auto Attack swings in Reaper Shroud against 5 targets. Like I said, in SPvP more often than not, you will be fighting 1v1 or 2v1. Means less Life Force from Third Auto. Third Auto also means you are not using the other Reaper Damage attacks.
So nothing Reaper has can compare to the fast life force regen of LT. Out of Shroud stuff dont matter in this discussion, because Stock Necromancer can also use out of Shroud skills there as well. thats never the point of discussion. In the other thread I was purely talking about Reaper Shroud, not Necromancer itself in SPvP environment.

BTW, DS is hardly “safe.” It is predictable (you can only use 5 skills in it) and lacks the ability to handle any form of CC or focus fire. You act as if leaving Shroud is such a sin when the truth of the matter is a good necromancer knows to rotate in and out of his shroud frequently. In this way, DS is actually more prone to focus fire than non-DS necro.

DS is very safe. Again I dont know what kind of builds you play, but I play Point Tank Necromancer. and DS is a secondary health bar. Very Safe within it. I have survived 3v1 fights thanks to my stock tools. So again, not sure where you are coming from with that narrative that DS isnt a safety tool. Yes DS can get Interrupted, but thats part of the game. Risk vs Reward. Right now, Reaper Shroud has a AoE auto attack which is better than DS’s Auto attack, but the rest isnt all that better or worst than the stock. DS has Life Transfer which extends the health of DS.
https://wiki.guildwars2.com/wiki/Soul_Spiral has better damage
But
Life Transfer has a +Heal to the Shroud, which we call “Life Force”
https://wiki.guildwars2.com/wiki/Life_Transfer

meaning while in it, you real health bar is not being damaged. If thats not safety, I dont know what is…


Now anybody else have feedback on some of my changes?