Gunnar’s Hold
(edited by RashanDale.3609)
Can someone explain me the weird scaling/bonus-stats of our lich form?
I did TA exp and noticed that my power/attack barely increases.
I compared some stats inside of TA and this is what i found:
while the precision/vitality of your items is taken into account, your power doesnt matter at all. In lich form, you always have the same power regardless of your equipment. I unequipped my char, went into lich form and put all my clothes back on. All stats rose accordingly, except power.
In LA on the other hand, the stats of your equipment affect your power while in lich form and everything works fine.
So is there any explanation why lich form works differently in dungeons?
Is this a problem with downscaling?
Am i just missing something?
These are screenshots i made inside of TA exp (lvl55, base-stats are 500 on that level, my traits 30/15/10/15/0)
Sorry for the poor quality of the green numbers but for some reason the GW2-screenshots have that bad quality.
(edited by RashanDale.3609)
This is an issue with a number of abilities. I know the blood fiend’s numbers act funny depending on the zone your in as well. it’s definitely a bug though.
This is an issue with a number of abilities. I know the blood fiend’s numbers act funny depending on the zone your in as well. it’s definitely a bug though.
so this is a known issue?
the problem is, you’re getting down-scaled to an area, and then your lich for is up-scaling your numbers.
I’m sure there are a lot of numbers being lost with rounding and percentage-based modifiers.
the problem is, you’re getting down-scaled to an area, and then your lich for is up-scaling your numbers.
I’m sure there are a lot of numbers being lost with rounding and percentage-based modifiers.
then how come my attack/power is exactly the same with items and without in the dungeon?
as i said, changing clothes doesnt change the stat at all
so not a rounding issue imo
(edited by RashanDale.3609)
it is a little odd i’ve been using lich with 0 precision to utilize the huge crit chance scaling.. (4% => 50ish is crazy good with no stat investment lol)
versus your normal crit rate and where it gets buffed..
This is an issue with a number of abilities. I know the blood fiend’s numbers act funny depending on the zone your in as well. it’s definitely a bug though.
so this is a known issue?
kitten that was completely new to me oO
Stat inconsistency is a known issue, but I don’t know if it is known specifically about lich form.
it is a little odd
i’ve been using lich with 0 precision to utilize the huge crit chance scaling.. (4% => 50ish is crazy good with no stat investment lol)
versus your normal crit rate and where it gets buffed..
yeah, this is odd too!
according to the wiki 21.16 prec = 1% crit chance.
but while your crit chance get raised from 4% to 50something (46% difference),
mine is only increased from 46% to 73% (27%)
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