MH Dagger needs buffing
I totally 100% agree that MH dagger needs a buff.
I know it needs SOMETHING. Maybe a 300 range cleave like ele’s dagger in fire attunement.
Hell maybe all we need is some way to gain vigor, as we currently have NO ways to gain endurance which is vital, since the dagger is our only damage dealing power weapon really.
It has one damaging ability at long range, #2, and #3 goes along with it well. But auto attack is really its best damager and you can hardly use it because there is no survivability. Our utility that gives protection is on a 90s cooldown.
Currently our only option (that I could find) is to use dagger offhand for the blind, and well of darkness. Maybe add a blind to the second hit of dagger auto attack?
It is possible to get protection via spectral wall, spectral armor, last gasp, ritual of protection, armor runes, and increased effectiveness through boon duration. Not to mentioned the survivability we get through life force generators.
I really do feel like dagger is missing something though, but I’m not quite sure if it’s a gap closer. We already have both dark path and spectral grasp on relatively short cooldowns, that can be reduced even further with traits. I think what you might be suggesting is a more responsive and timely gap closer- Having to go into death shroud, and wait for a slow moving projectile to hit the target (which can be avoided by LoSing the projectile before it hits them) as well as using an ability that fails to work half the time due to a bug/terrain/projectile LoS via spectral grasp (as previously mentioned with dark pact) is simply too unreliable.
Edit: I really do like your endurance drain idea though, but it has been mentioned several times before.
(edited by Kayotik.5790)
A blind on autoattack would be too strong. Against an enemy with slow attack speed like a hammer or mace warrior you could probably just stand there autoattacking him with him not being able to hit back. I also do not think cleave for #1 would solve the problem of #1 autoattack having a bad risk-reward ratio against other melee.
I already use Spectral Armor with decreased CD, Last Gasp and runes with +20% protection duration and another free 4secs protection every 30secs, but stepping into melee range with other melees still turns out bad for me most of the time. Other classes with melee weapons simply have too many utilities on the melee weapons to cc you or avoid your attacks. On the other hand for necro MH dagger #2 does nothing to support you in melee combat while the immobilize on #3 also does not help when attacking other melees.
The only real chance I can see for necro melee is that he gets some way for temporarily disabling other melees for a quick strike and then quick retreat. And a quick gap closer combined with a blind (if done right) seems viable. DS #2 and Spectral Grasp are not really suited for that due to the slow projectile speed + 0.75 secs cast time – if I use these on enemies < 600 range that are not running away it is faster to simply run. Also neither of them are a leap finisher.
I know it needs SOMETHING. Maybe a 300 range cleave like ele’s dagger in fire attunement.
Would not even need extra range, just being able to hit an arc with the auto-attack would go a long way towards making vampiric builds more viable, as you would then be bringing in 50 health pr target pr slash. if you could get them to pile 5 high, that is 250 pr slash. More if you happen to land a wave of crits.
In my opinion, MH dagger needs the AoE/retaliation move MH axes have.
Personally a cleave would be enough for me to at least consider playing it. Honestly, if Vampiric scaled off Healing Power like it should, I’d use MH Dagger for the attack speed alone. I do think #3 needs to be changed though. Immobilize on the closest-range weapon I’ve ever seen? Wow, that’s so useful.
Though perhaps it’s intended to use it then behind backing away while using #2 (which I also find underwhelming). The range on that move makes it so I just end up taking more damage than I heal from having to be so kitten close. Half the time, immobilized things can still hit me while I’m close enough to Life Siphon.