guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
MM is meta for PvE , gratz :)
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
There is already another forum topic on this mate :/
As for MM necro, I doubt it will be meta, just viable. I can see some funky MM Reaper tank being the meta facetanker but that’s about it.
Minions not dying to minions being meta is a massive jump. Realistically they’ll just be okay and sometimes used.
I could see the healing minion and flesh golem being taken more often now, but I don’t know about full MM.
Reapers best dungeon solo ez mode inc Kappa. Here’s your justification for dungeon money nerf.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
yeah its not gonna be meta
What’s the DPS of a minion master? Anyone got the numbers?
What’s the DPS of a minion master? Anyone got the numbers?
Minion – Base – Vampiric – Vampiric Aura
Blood Fiend – 80 – 114 – 127
Bone Fiend – 191 – 259 – 285
Bone Minions (each) – 53(attack)/86(if summoned/blown up immediately) – 86/88 – 99/89
Flesh Wurm – 238 – 267 – 277
Shadow Fiend – 233 – 300 – 326
Flesh Golem – 589 – 673 – 705
That’s baseline with no crits. Base 4% crit chance, 150% crit damage. They’d also get 25% from the trait, then master DPS, fury, might, etc. all add too.
(edited by Bhawb.7408)
I dunno about Meta but MM Reaper will be able to solo things very easily
What’s the DPS of a minion master? Anyone got the numbers?
Minion – Base – Vampiric – Vampiric Aura
Blood Fiend – 80 – 114 – 127
Bone Fiend – 191 – 259 – 285
Bone Minions (each) – 53(attack)/86(if summoned/blown up immediately) – 86/88 – 99/89
Flesh Wurm – 238 – 267 – 277
Shadow Fiend – 233 – 300 – 326
Flesh Golem – 589 – 673 – 705
That’s baseline with no crits. Base 4% crit chance, 150% crit damage. They’d also get 25% from the trait, then master DPS, fury, might, etc. all add too.
Don’t forget “Rise” if it’s taken. I was playing a funky clerics MM in BW3 that could consistently keep 20+ minions up, that damage, vampiric and lifesteal add up including supliment damage from the MM himself. It’s certainly no icebow/staff ele but it’s ALOT of incoming damage.
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
What’s the DPS of a minion master? Anyone got the numbers?
Minion – Base – Vampiric – Vampiric Aura
Blood Fiend – 80 – 114 – 127
Bone Fiend – 191 – 259 – 285
Bone Minions (each) – 53(attack)/86(if summoned/blown up immediately) – 86/88 – 99/89
Flesh Wurm – 238 – 267 – 277
Shadow Fiend – 233 – 300 – 326
Flesh Golem – 589 – 673 – 705
That’s baseline with no crits. Base 4% crit chance, 150% crit damage. They’d also get 25% from the trait, then master DPS, fury, might, etc. all add too.Don’t forget “Rise” if it’s taken. I was playing a funky clerics MM in BW3 that could consistently keep 20+ minions up, that damage, vampiric and lifesteal add up including supliment damage from the MM himself. It’s certainly no icebow/staff ele but it’s ALOT of incoming damage.
A lot of numbers doesn’t equal a lot of dps. I know the static amount from vampiric adds quite a bit, but for the personal damage you give up it’s not even close to making up for it.
The rise minions themselves also do really low damage, their only strong point dps-wise is that getting killed leaves a death nova, which will not take even longer.
I’m pretty sure that MM is FAR FAR from meta from a DPS standpoint. You could easily take 1 or 2 wells and have more damage potential than a full bar of minions. Especially considering you’ll have to spec fully into death magic to even make minions worthwhile, which means losing spite and soul reaping if you’re a reaper.
I like the change, it’s a huge QoL increase. I’m a longtime minionmancer fan; but I’m also a realist, and this isn’t making MM anything near meta.
(edited by Nyth.3492)
Don’t forget “Rise” if it’s taken. I was playing a funky clerics MM in BW3 that could consistently keep 20+ minions up, that damage, vampiric and lifesteal add up including supliment damage from the MM himself. It’s certainly no icebow/staff ele but it’s ALOT of incoming damage.
I don’t have numbers for Rise!, didn’t test it.