One thing I don’t quite understand is why Anet wants DS to be our defense mechanic, yet make its skills mostly offensive and not defensive, and making use of it entirely around offense.
I may not always agree with TheMightyAltroll, but he brought up an interesting point on the sPvP forums recently:
There are two types of damage mitigation in this game:
- Offensive Mitigation
Weakness, Blind, Stun, Daze, Fear, Vampirism/Leeching, Condition Transfers, Boon Conversion
- Defensive Mitigation
Invulnerability, Dodge/Vigor, Teleportation/mobility, Invisibility, Protection, Stability, Strong Healing, Block, Evade, Reflect, Stunbreakers, Passive/Active Condition removal, Self Resurrection, Condition ConversionNow, Necromancer has limited to zero access to most defensive mitigation capabilities, however it has a significant amount of access to Offensive Mitigation. The reason why Necromancers lack survivability, is because we rely on cutting damage at the source, our opponent. Every other class in the game has high access to defensive mitigation, the problem is, the Defensive mitigation, when used properly, will ignore a Necromancer’s offensive mitigation, thus making him very easy to kill.*
In order to even generate LF to use our “defensive” mechanic, we rely on hitting our opponent or having mobs/npcs around us die, often blowing cooldowns we could use in the next part of the fight with someone disengaging just to gain LF from a mob. If any profession that can quickly leave and come back (thief, ele, mes, maybe guard/engi) after forcing us to blow our LF on a burst, they have a huge advantage. They are out of the fight, and in order to defend ourselves with DS we have to wait for them to reengage and begin building LF, whereas the person reengaging for example:
*an ele can swap to a different attunement to deal damage/heal or wait for cooldown
*a guardian has his virtues and assuming he isn’t about to use RF or die he won’t just roll over his keyboard and use them all at once
*Mes can come back and use two damage skills, daze, or become nearly invincible
*Thief has steal to easily reengage without blowing initiative and gain access to a fear
The necromancer is forced into the long haul, yet other classes that disengage have the advantage in the attrition fight because with no one around we can’t prepare for it, and our “offensive mitigation” that isn’t DS is also countered by their “defensive mitigation”.
I’m unsure of what their vision of the DS is supposed to be. They want it to be our damage sponge of sorts, yet give it decent offense (DS #1, #3 w/ terror, #4, #5), while the offense required in obtaining DS and while in it is countered by defensive mitigation. They don’t want us to be very mobile, so why not rework DS and give us the tools to defend while in DS?