Minion fix problem

Minion fix problem

in Necromancer

Posted by: GreyWraith.8394

GreyWraith.8394

So from the recent patch:

Profession Skills
Fixed a bug that prevented minions from quickly targeting your attack target.

I’m pleased that minions are now attacking when I do but… they are also attacking when I don’t. For example: I’m running across the silverwastes trying to quickly reinforce a fort. I do not attack any mobs and I avoid being hit. A minion does get hit, but this (correctly) does not put me in combat. Then the minion starts attacking whatever hit it…. putting me in combat.

That’s new. I used to be able to run across a map with minions out and not get put into combat; now it’s impossible.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

Minion fix problem

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

It’s back to the old old way I guess

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

Minion fix problem

in Necromancer

Posted by: Riot Inducer.8964

Riot Inducer.8964

Been running with minions almost exclusively since the fix and the only quirks I’ve noticed thus far is that minions will occasionally aggro enemies on their own. The only one that’s relatively consistent in this behavior is the flesh golem, on more than a few occasions an enemy has aggroed and opted to attack fleshie over other minions closer to them.

That said, I’ve haven’t had minions run off to attack something without my consent, the only times they’ve engaged when I haven’t attacked are when an enemy aggros a minion (in which case the minion that was attacked fights the enemy solo until I intervene) or when an attack intended for me hits a minion instead.

Honestly though, given how incredibly responsive they are in attacking and switching targets now I’ll happily put up with having to fight occasional extra trash enemies when using them.