Movement speed?

Movement speed?

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Posted by: Dajman.2740

Dajman.2740

Hey guys I want to play a melee based necro but am running into one massive issue. This range. I have no problems staying in range with my thief or warrior and I understand that all classes are different so I looked at what I did have. I was stoked to see that I could get 35% move speed increase if I duel dagger and used the signet.

Still having issues. Would it be incorrect for me to say they don’t stack with each other? what ones can I mix and match to get a decent speed boost?

If they do not stack is it a bug or is it intended? I hate when people hand you 3 cookies but say once you have eaten one you are done and the others sit there incapable of being able to be eaten. Just wanting to get confirmation.

Movement speed?

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Posted by: The Boz.2038

The Boz.2038

Passive speed increases do not stack. Best you can get is 10%. Two daggers don’t stack to 15.
You only really have a few options:
Use a warhorn (don’t)
Use Dark Path
Use Spectral Grasp (long cooldown, unreliable)
Use Spectral Walk (even longer cooldown)

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Posted by: Levian.6742

Levian.6742

There is another option if you’re having trouble with enemies slightly outrunning you and going out of range. Use the staff as a secondary for the #3 chill. Also get the trait that makes blinds also apply chill, if you use dagger offhand thats a free 1s chill. Not amazing, but it helps

Movement speed?

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Posted by: Yukishiro.8792

Yukishiro.8792

Passives don’t stack.

If staying in range is the issue you may want to consider using a focus offhand. The chill on it is pretty good for that.

Movement speed?

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Posted by: Jarvis.9540

Jarvis.9540

Does the movement speed from the trait at least stack w/ the passive from the signet?

Movement speed?

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Posted by: Nismu.4019

Nismu.4019

spectral walk is great speed utility. other choices are to slow down thief with cripple and chill or with daggers immobilize. Or then switch to longer range weapon or shroud and attack from distance.

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Posted by: Yukishiro.8792

Yukishiro.8792

AFAIK Jarvis no passives stack with eachother at all but they do stack with quickness.

Movement speed?

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Posted by: Jarvis.9540

Jarvis.9540

Bah. That kind of hurt my d/d build idea I’ve been working on. Thanks for the info though.

Movement speed?

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Posted by: Imani Hype.8235

Imani Hype.8235

Don’t forget to use #2 on your DS, it’s a very good gap closer.

Movement speed?

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Posted by: Dajman.2740

Dajman.2740

OK thank you all for your feed back. I was thinking about how many gapcloser utility I needed to use. Kind of a bummer but at least I don’t need to keep that signet up because I will have a dagger most of the time in main hand.

I love the chilled bonuses and actually am building around those. I got 6 glyphs of ice or whatever where you get 5% increased damage against chilled and each main hand (dagger and axe for the slow + #2 spell on each make me happy) has the sigil that 30% chance on crit to chilled for a while.

An unrelated questions is this. I built my hp to about 20k and got “knight’s” on everything else for power precision and toughness. Really my only vitality right now is from the glyphs in my armor. Brings me to about 2k toughness. Is this in need of tweaking for being durable enough to play dagger?

Also off hand ideas? I love the focus so much I was going to use it on both because those are my situational items. is it a waste of space to have the same offhand with each combo? should I get another with one of the hands?

(edited by Dajman.2740)

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Posted by: Jarvis.9540

Jarvis.9540

You don’t get a new set of cooldowns when you swap if you aren’t using a different weapon. You’d be wasting 2 slots by not having something on your offhand.

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Posted by: Dajman.2740

Dajman.2740

Yeah I am just having a hard time choosing. Maybe warhorn/axe and then dagger/focus. I am trying to get it set up to work with my cooldowns for what position I will be in.

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Posted by: Magzillas.4865

Magzillas.4865

I’m afraid you’re just going to have to bite the bullet on this one. Ever since dark path was remade our mobility has been junk. It’s probably one of the biggest obstacles to melee necros at the moment.