Necro Orb Carrier/Denial Build

Necro Orb Carrier/Denial Build

in Necromancer

Posted by: reedju.5786

reedju.5786

So this is a sPvP build that is specifically created for the new Spirit Watch match with the purpose of capitalizing totally on the new orb mechanic. If you have played this new map you know that 1 cap point and orb running can easily beat a 2 cap point strategy.

Considering this I switched from my normal terror build to something a bit more controlling. Sure with terror I could chain fear one person off a ledge which was fun, but not terribly effective in a significant way. This build works towards both aspects of capture play: carrier and orb denial.

Traits: 0/10/10/20/30

Curses
-Blind on chill, mainly for plague form carrying potential

Death Magic
-Greater Marks, I personally like the control on staff and the traited LF generation

Blood Magic
-Mark of Blood on dodge, LF and regen (open spot, choose based on play style)
-Heal on the end of DS

Soul Reaping
-20% recharge on spectral skills
-3% LF on mark activation, I enjoy the LF generation for tanking and find it useful but its also a free spot.
-3 Seconds of Stability in DS, good for tanking and orb carriers. Also makes for a nice “pre-emptive” stun breaker.

Utilities: Spectral Walk, Spectral Grasp, Signet of the Locust

Grasp is a nice denial move with the additional chill putting them at 100% reduced movement speed. I use walk for the LF during damage tanking and the swiftness for either chasing or returning mid. Either or the first two can be swapped depending on desired playstyle/team requirements. Locust is obvious with the base 25% movement speed.

Heal: Consume Conditions

Elite: Plague Form

Weapons: Staff, Axe-/focus

Sigil Amulets: Soldiers amulet is my first choice, but I am still testing a few others. Don’t expect massive damage, this build is more about team CC and utility. Chill on wep swap is nice seeing as high chill uptime is a major goal when deterring runners. I prefer runes of Vampirism for the 10% mistform but there are several that work very well including runes of melandru, frost duration rune combos, etc.

When denying you have constant chill uptime, 2 fears, cripple, boon removal, high regen uptime, vuln stacking, and good support damage. When running you have increased movement speed from SotL, plague form, retaliation, ridiculous LF generation, and with decent toughness/vitality you can easy run orb with team support. It isn’t an ele but has more options than other professions for orb running than most recognize.

Try it out, test it for yourself, and tell the community what you think. Be sure to include any alterations to traits/runes/etc. you used. This is a very new build but have had some decent results with or without a competent team. I am more than convinced there is place for necro in the meta and the control roll is much more important on this new map. Good place to share any other role specific necro builds associated with this or any other sPvP map.

Black Avarice

(edited by reedju.5786)

Necro Orb Carrier/Denial Build

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

No speed boosts stack, so you may want to rethink some of your traits.

As a runner, I would think 6x Melandru runes would do better, as they reduce cripple, chill, immobilize, and stun durations on you by 25% (as well as any other condition, but only those limit your running ability).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Necro Orb Carrier/Denial Build

in Necromancer

Posted by: reedju.5786

reedju.5786

Yeah I was noticing the lack of speed change between weapons and DS. Regardless I am finding myself much tankier than I expected. I like axe better than dagger mainhand for the cripple and retal. If I make any major point changes or break throughs I plan on editing the OP.

Black Avarice