Necro need more combo finisher

Necro need more combo finisher

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Posted by: xDudisx.5914

xDudisx.5914

We only have 2 combo finisher (without water weapons) and bot are in the staff, the autoatck and a long cooldown blast finisher staff #4. Axe #3 could be a blast finisher or scepter #2, etc… Warriors has combo finisher in almost all weapons, greatsword and sword have a low cooldonw, guardians hammer #2(blast with only 5s cooldown), mesmer sword #2, every other class has more combo finisher than necros. Necros have no leap finishers, deaths shroud #2 can be a leap finisher.

Ouroboro Knight’s [OK]

Necro need more combo finisher

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Posted by: Rising Dusk.2408

Rising Dusk.2408

In general I agree with this. I think we can hardly take advantage of combo fields, and having more finishers would help a lot in making us more useful for the team.

Also note that the bone minion explosion is a blast finisher, but since minion AI is so bad and we lack control, it is difficult to aim and time, and thus largely useless. If it had an aoe indicator that told the minion where to blow up, that’d change a lot and make the skill more valuable.

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Necro need more combo finisher

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Posted by: Rennoko.5731

Rennoko.5731

Not disagreeing here, but you have bone minons, worm port, and staff 4 for blast finishers…. so thats three not two. The complete lack of a leaper finisher is a huge pain as far as I am concerned.

Also mesmser sword 2 isn’t any kind of finisher, I think you meant 3 which is a leap.

But DS 2 as a leap finisher wouldn’t be that out of line and would be interesting.

Necro need more combo finisher

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Posted by: Kraag Deadsoul.2789

Kraag Deadsoul.2789

Spectral Armor and Spectral Walk would make good candidates as finishers on first activation (but not perpetually while in spectral form). Spectral Walk could even be a double finisher; once on activation and once again if activating Spectral Recall.

So many souls, so little time. ~ Kraag Deadsoul

Necro need more combo finisher

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Flesh Wurm is such a clunky blast finisher, though. It has a massive cooldown once blown up, and has a huge cast time of you summoning the minion and then wasting half the skill’s potential by blowing it up for the finisher and not the stunbreak/teleport. It’s much less convenient than most blast finishers on other classes, and that is a major part of the problem. The finishers we do have are largely impractical and don’t frequently ever get the opportunity to be used appropriately as finishers.

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Necro need more combo finisher

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Posted by: Bhawb.7408

Bhawb.7408

Actually, while necromancers personally have few finishers (staff auto, staff 4, bone minions, flesh wurm), you need to remember that both of our ranged minions have 100% projectile finishers, with bone fiend having two per attack. We also have an absolute crapton of fields we can lay down.

While it doesn’t help us on a personal level, we can lay down a lot of fields, which support our team. It would make sense that the class with not only a lot of fields, but some of the strongest ones, wouldn’t be able to personally abuse them all.

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Necro need more combo finisher

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Posted by: manveruppd.7601

manveruppd.7601

I will sign this. I think the idea the devs had that professions will either have lots of fields and a few finishers, or lots of finishers and a few fields, so as to encourage teamplay. It’s a great idea, but they didn’t really think through what they were doing, as the professions necros work best with are mesmers (who also have more fields than finishers, so no go there), and elementalists (who have a lot of both fields and finishers, so they kinda disprove my theory!).

Also, dark and poison fields aren’t really the best, people actually prefer water fields for the healing and fire fields for the might, so if there’s also an elementalist in the group you’re kinda ruining things for everyone laying down your fields as well.

A bad necromancer always blames the corpse.